![]() |
New Map
I have finished a prototype for a new scenario (on the desert eye map).
It is a battle between 7 premade kingdoms. [Yes, the seven from the demo] I intend to test it for the next few days, however if anyone wants a copy to play or test just drop me an email and I'll send you the .MAP file. apdominions@hotmail.com |
Re: New Map
[bump]
Perhaps I should have used a flashier subject line? Check out my scenario. Tell me if it's worth my time to make such mods. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: New Map
Of course it is!
I wouldn't mind a copy http://forum.shrapnelgames.com/images/icons/icon7.gif Would you like to have it downloadable on the IW site? |
Re: New Map
I sent a copy off to info@illwinter
Feel free to post it. Where would you post it? Do you have a Dom II area on the site? |
Re: New Map
Good question. We probably need to make some changes to the site.
I suppose we would have to place your map on the news until we have made something better of the page. Unfortunately it is rather boring to remake pages. http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: New Map
Quote:
[ November 03, 2003, 00:22: Message edited by: Gandalf Parker ] |
Re: New Map
Quote:
Didn't spot this straight off but then as I'm new to the board there is alot of topics I haven't read yet. I am extremely keen to see what you have come up with Alex - shade@paradise.net.nz Thanks in advance, Keir |
Re: New Map
Hey folks... throw me a bone!
I know a bunch of you have the new scenario. What I want is a tiny shard of feedback. http://forum.shrapnelgames.com/images/icons/icon7.gif It doesn't have to be much, just someting like: "This scenario did nothing for me" or "It was interesting, hope to see more" Give me a clue as to what the community is looking for. http://forum.shrapnelgames.com/images/icons/icon12.gif For those that want to check it out, you can get it on Sunrays site (no need for emails anymore) http://www.freewebs.com/sunray_dom2/ |
Re: New Map
What is this map? I am playing with Gandalf's map and it is pretty cool.
[ November 04, 2003, 17:21: Message edited by: MStavros ] |
Re: New Map
Gandalf's map is pretty cool. I've enjoyed it myself. The chaos is fun.
My scenario is a seven nation game where each nation starts with 10 provinces, temples, forts, armies, and some spells. Effectively it begins with players in control of a small "kingdom" rather than a province. The question is, does anyone like such a scenario or am I wasting my time? |
Re: New Map
Quote:
Quote:
|
Re: New Map
I'm downloading it. Thank for the effort Alex.
|
Re: New Map
>Ahhh rats. THATS where I got the idea for the "AI fixing map". Sorry about that. Should I kill that thread and let you pursue it? How about the other ideas for "fixing" the AI using .map settings?
Nah, any work is good work. My scenario isn't exactly "AI fixing", although it does play out different than normal. I've considered making a Version that forces a player to play through a set nation, and that way I can pump the computer nations, but I don't know if there is even a shred of interest in such a thing. I was hoping to get some input on the first scenario before branching out. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: New Map
I'd guess there's always interest in challenging maps or senerios. My only qualm is that saying that these maps 'fix the AI' is entirely misleading. They provide an additional challenge to the player, but they do not overtly 'fix the AI'.
See my other post in Gandalfs theard for more on this issue, and why it bothers me http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: New Map
You are absolutely correct. The scenario's are scripted challenges, not changes to the computer AI.
If I could get into Illwinters code, I would. In the meantime I'll have to be satisfied with the tools I can reach. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: New Map
Quote:
BTW the list has become something scary and neverending. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: New Map
I should get another session with the game tomorrow Alex and your and Gandalfs scenario's are top of my list to check.
Alex you are certainly not wasting your time - in my view setups such as you have produced will be the key to a higher quality of games for PBEM. You are, as with Dom I, helping lead the way. As I said to Gandalf - people don't always recognise quality. My big concern in this area is that we get enough small maps. Big maps with starting positions for 17 players are great but often the corresponding small maps get left out. Just to clarify my idea of small I would rate Aran as medium. Even maps with as few as 40 provinces could be fun for a certain sort of multi-player or head-to-head game. A good spread of games at the small to tiny end will be a big boon to PBEM based on my past experiance of it. Cheers Keir |
Re: New Map
Quote:
BTW the list has become something scary and neverending. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Would you care to tell us if you have restarted coding on something? As you just released a game, I can understand that you are taking some weeks of resting (thats kinda normal after a rush) http://forum.shrapnelgames.com/images/icons/icon10.gif bug fixing, AI improvements, something else? also, speaking of multiple starting provinces, I think I will be done with the option by december (I already said that I was developping a scripting utility). I'm kinda slow, but you know what real life can do to prevent us from doing important things http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: New Map
Quote:
The .map I will mess with, its just a text file. The .tga takes abit more doing and I dont totally understand how Dom2 treats them (and Im still learning GIMP paint program). But someone should be able to create a 3 province .tga with a simple heavily commented .map file which explains to people how to assign their desires to 2 nations and duke it out in the middle. Sorry to jump in the wrong thread with this. |
Re: New Map
Quote:
|
Re: New Map
I appreciate the warm words K.O., but I'd like to get some feedback from someone that isn't associated with Illwinter. http://forum.shrapnelgames.com/images/icons/icon12.gif
Anyone? |
Re: New Map
Quote:
I might be able to cope with wraparound on a world map running east-west but the whole north-south wraparound runs into where the Poles should be. Sure you could have some wacky worlds but in general physics/geography should have some bearing. I would suggest a non-wrap around Version created by stealing the code from Calanor's non-wraparound Eye map. Shouldn't be to hard to make and if no-one has done so by the time my head clears I'll put it together if you want. Don't worry, be happy . . . Keir [ November 07, 2003, 00:36: Message edited by: Keir Maxwell ] |
Re: New Map
Making the map non wrap-around would only require removing a few lines of text from the .map file. That's not the issue.
The problem is that some nations would effectively have their backs to the new "wall" and would reap huge defensive benefits. To balance such a situation I would have to completely revamp the positions/situations of the nations. I am unsure if there is a single player out there enjoying the map. Until I get some feedback (outside of your issues with the wrap-around map) I am not spending hours on alterations. |
Re: New Map
I dont mind the east-west wrap as much as the full globe wraps. It would be easy to "justify" an "east-west only" wrap by saying that even the most cold-loving of races arent ready to go up over the poles to reach someone.
I havent played with the mapeditor yet. A thin line of really REALLY white provinces although there might be a drawback to investing province numbers in provinces that no one can enter. And Im not sure if painting polar onto the top and bottom edges of the farthest north/south provinces will affect their stats. Giving those provinces mountains definetly would. The background seems to be full size? Not a tile? Strange. (actually it seems to be a full size created from a tile pasted 4 times). Well anyway, since it isnt tiled it would be nice if there was an option in the .map to use a different one. In the case of an e-w wraparound it could be solid polar seeming at the top and bottom with regions such as temperate and tropical down the sides. Also I could see some with hotkeys (such as for the already started game for the demo to include) or one of those old maps warning about going to far (beyond here there be Dragons) or maybe part of the storyline for the map (one ring to rule them all). [ November 07, 2003, 13:59: Message edited by: Gandalf Parker ] |
Re: New Map
Quote:
|
All times are GMT -4. The time now is 06:33 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.