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Can those who have the game now...
POST INTERESTING INFO? PLEASE?
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Re: Can those who have the game now...
Darn it! Is everyone already playing?!!!
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Re: Can those who have the game now...
Yes, I think most of us are.
I have mostly been interested in the new Ermor themes, and trying out various things with them. Soul Gate seems very nice to start with - *starting* with ethereal troops is quite the advantage - though at this point I haven't seen any sacred troops. Ashen Empire Ermor, though, with the Knights of the Unholy Citadel and a pretender that is loaded with magic (Ermor has lots of points) may be even better. Though I don't think their base priests have a "Bless" spell, I'm sure that can be worked around http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Can those who have the game now...
Thus far, one difficulty with Ermor I've had already that was never a factor in Dom I is a lack of leaders. They still generate undead troops in provinces of their own dominion (in Ashen Empire and Soul Gate), but there are no handy spontaneous Mound Kings to ferry them around.
One improvement is that the Longdead Velites carry, and use, javelins. Javelins in Dom II seem generally improved to me, and this makes Ermor more interesting, tactically, than they were before. |
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I have so many questions but...
What are the nations with level 4 priests other than Pythium? Also, how deep into the game have you gotten? Is AI competitive even toward end game? |
Re: Can those who have the game now...
Can't answer the first question... with regard to the second question, the AI isn't competetive in the early game. This means that even if it were very good at endgame tactics, it would tend to arrive at the endgame with a significant disadvantage.
In some ways the AI is improved over Dom I. However some of these improvements seem to have been passed by as far as changes to the game. Independent archers, for example, more intelligently target the back ranks where leaders and mages are to be found; on the other hand, missile precision seems to have been downgraded between Dom I and II to where you can no longer hit at the same range. |
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Hmm. How much do Soul Gate and Ashen Empire cost, now that Broken Empire is the default?
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Re: Can those who have the game now...
50 points. You won't really notice the cost when designing an Ermor pretender, however. With all the negative scales you can take, you have plenty of points to spend.
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Re: Can those who have the game now...
Any chance I could get a copy of the Item List that shipped with the game? I would be more than happy to show my order from Gamers Front (It has shipped but is not here yet) to prove that yes I did buy the game.
Thanks, Sammual |
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Thank you for the Origian map or whatever that big one is.
Thank you for making default Pangaea even more of what I thought Pangaea was doing interesting. (bigger better sneak army) I still miss my Lord of Night but the other new gods are interesting. Pangaea Longbows (centaurs) dont seem to have an option to fire at the rearmost? And I know Harpys were toned down as patrollers but then you made speed a patrolling factor. Harpys have a speed of 4 ?!? |
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What I want to know (while I wait) is:
1) Does it have a sh*tload of maps? Including the European one? and 2) Is there more music than is in the demo? |
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Oh, and Atlantis. Don't forget them. |
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Just curious.
How did you get the game so fast? Is there a way to check the order's status at USPS? TIA |
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I got mine Last night via USPS (ordered in September).
Doesn't have a bunch of maps, but there's a very nice small Britain one and a large portion of SP scenarios. |
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I'm at work now, but it's slow and I'm looking for neat stuff in the manual to post...
The new Full Battlefield Wards (like Warriors of Muspelheim, Warriors of Niefelheim) are Enchantment 8, 100- Fatigue, 1 Gem. More interesting are the Army of Gold and Army of Lead spells, with 600- and 700- Fatigue costs respectively (6 and 7 gems apiece), which make armies resistant to the appropriate type of damage. These are Earth spells... wonder if they might be feasible for late-game Ulm to make them more effective versus magic? |
Re: Can those who have the game now...
Keep them coming & thanks!
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Re: Can those who have the game now...
Strands of Arcane Power
Evo 9, Astral 7, Ritual 70 Gems This mighty enchantment enables the caster to project his mind to many distant places at once, via strands of arcane power. While projected, the caster will only be able to sense and affect magic, but this still makes it possible to search for magic sites and enemy mages. The caster will be able to project himself into all provinces that have a friendly dominion. [long disclaimer text about mind-dueling everyone in a five mile radius and having worse sitesearching when astrally projected clipped] Multiple sitesearches!? http://forum.shrapnelgames.com/images/icons/shock.gif Mind you, Evo 9/Astral 7 probably means you've already searched most of the sites around, but this still sounds like a dream come true http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Sammual |
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Sammual |
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The long disclaimer I edited out:
Magic sites are more elusive when searching by this way and a very powerful mage is required to find those that are well hidden. Mages are usually able to stay hidden from the projected mind if they have a good magic resistance value. If an Astral mage is found, a battle of the minds will ensue. Only one will leave it with their mind intact. Other mages cannot try to retaliate, but neither do they risk losing their sanity in the process. However, they will be subjected to a minor Mind Burn attack if they are found. Lasts until caster is killed, feebleminded, or dispelled (the enchantment, not the caster). Sorry. The 5-mile radius thing was just a colloquialism for 'a lot of space'. The in game effects are apparently your entire dominion. |
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Sammual - Avoiding Astral. |
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Warriors/Muspelheim: Fire 4, All friendly troops resistant to fire. Warriors/Niefelheim: Water 4, All friendly troops resistant to ice. Storm Warriors: Air 4, All friendly troops resistant to lightning. |
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Sammual |
Re: Can those who have the game now...
No, when all archer are dead the AI chooses another target. It might be someone at the back, but it might also be the closest one.
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