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Random Opponents map anyone?
I think I have ironed out a way to offer random opponents for those who wish it. The end result would be a new directory on my site which would daily have a new .map file for each nation. So downloading ctis.map would give you a game where you can play ctis against an unknown number of enemys, each set at an unknown level of AI difficulty.
Is that too much? Too little? I could also add .... given unknown starting benefits, possibly playing an unknown theme, and with unknown alliancesto other AIs. Also unknown gods? Pretenders that you cant make for yourself in the game or leave it for dominions to make their gods the way it does now. Random game settings also? Independent strengths? magic sites frequency? Events frequency? Should I cheat? Give them things that no player could possibly get? Units, sites, equipment. What map would you prefer? Probably best would be one that came with the game unless someone wants to offer one. Aran? Eye? that way it might work for the demo also. Or my favorite Orania? Should the range be from 1 to 17 opponents? Should I add one more .map to the mix where all 17 nations have been randomized. That would mean that no matter what nation you chose to play on that map, that you ALSO would be playing with whatever settings the randomizer had written to the file for that race. Are there any of the things I did in the Dominions 1 random games that you would add? And if anyone with a compiler would like to offer it, we could shift the whole thing from a directory on my site to being an executable you can download and choose which things you want for yourself I thought about making this a poll but I didnt like the result. Id rather see how the conversation flows. Maybe a poll later on for things like map choice. [ November 21, 2003, 14:46: Message edited by: Gandalf Parker ] |
Re: Random Opponents map anyone?
I'ved already been a huge user of your random map Dom I mapfiles.
I'd very much like the "Gandalf's Daily Challenge" (once my copy arrives... *grmbls*), and I like the idea that you set up a map for a specific nation to be played. Though I'd like to build my god and nation settings from scratch, myself - I wouldn't enjoy very much having to play with a setting "not my style". I think 2 to 6 opponents for Aran, 3 to 10 for the Eye. For demos. Haven't seen the other maps yet, still waiting for my copy that apparently shipped more than a week ago. Keep it random. Random opponents, random opponent themes. But I wouldn't let them cheat... maybe make several maps a day, one "normal" and a "hard" one.... Great work, anyway. You're one of the reasons that keeps replayability for DomI up for me. |
Re: Random Opponents map anyone?
I guess I can start on this then and modify it as other people "vote" on what they prefer.
-- "Is it possible"?!? Of course its possible, its a computer. Some things are just more effort than they are worth. |
Re: Random Opponents map anyone?
Gandalf --
The random # of enemies is a good idea (more realistic -- is that silly to say about a game with zombies and underwater nations?), but I'd add in an option to choose AI difficulty. If I got into a game where one Impossible AI ate 5 Easy AIs, I'd get cranky. How about one based on your Random Circus concept, with tons and tons of fortifications, temples, labs, and monoliths guarding provinces? Seems to me a Generator, while lots more work, has a lot more usability than a single map -- unless that one map's ubercool. Thanks for all your hard work. |
Re: Random Opponents map anyone?
OK the first run is in place.
http://www.techno-mage.com/~dominion/Dominions2/ Choose the nation you want to play, create a new game with only you as the human player of that nation. You dont need to select any other opponents though you can if you want to make sure for example that Ermor plays. Seems like a bare game though. Just some opponents, their AI settings, and a chance of some alliances against you? I think more randoms are definetly in order. Any opinions? Suggestions? Complaints? Do you think I should mix in the stuff from Poke_Eye.map? (by the way, Poke_Eye.map in this directory now changes daily also) -- People dont realize that EVERYTHING gets paid for. Even people who do free things are looking for something. Pay up or lose it. [ November 21, 2003, 17:55: Message edited by: Gandalf Parker ] |
Re: Random Opponents map anyone?
Gandalf, this sounds great! I wouldn't recommend committing to one-a-day. Id say just do what you think is enjoyable, taking what requests and suggestions you like.
Scenarios set up with some human attention are bound to be more interesting than automatic ones, especially if you tweak upon what the automated routines come up with as a base. I think it's interesting to choose games with certain combinations of nations present or absent, and then to add some interesting sites and independents that match them. For instance, a map without Atlantic, Ry'leh, or Ermor, and with little of value underwater, would focus the action on land. You could also have a game with Atlantic vs. Ry'leh, and the rest of the world all independent - Atlantis needs to save the world from the horrors from beyond, but the rest of the world has to be convinced that Atlantis should save them. Another idea is an Impossible Ermor on the far side of the map from the player, and some Easy AI's, so the player has to save the world from a quickly-growing Ermor. Or a Nordic theme, a Mediterranean theme... etc. Adding a few independents who are difficult to crack, but are sitting on a nice site, is nice. Placing sites appropriate to each nation can be nice too. I dunno - there are tons of possibilities. I'll not place any requests yet though, because I've several games I have too little time to finish already. http://forum.shrapnelgames.com/images/icons/icon12.gif When I start a new one, though, I'll definitely come to your site looking for a nice scenario. PvK |
Re: Random Opponents map anyone?
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Im hoping the same happens here. If I toss out random stuff then someone might take one and build it up abit, then re-release it. Wont bother me any if someone does. Quote:
I was working on an idea to do something like that with a program but in Dom1 it wasnt possible. There was no easy way to find a proper province. Now with Dom2 you can find a water province, or a swamp, or mountains so the additions make sense. I was going to create a lot of little text files with interesting provinces. Dragons Den, Gaia's Garden, Whispering Woods, Sea of Sirens. Then when I have a really large collection I could insert them into some of the night-run maps. Unfortunately the ideas were mostly built around also having random TGA's to work with. Im hoping someone updates the DomMap generator. Quote:
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Re: Random Opponents map anyone?
Oh, interesting - I hadn't realized the sorts of things you were doing (I think maybe I still don't). I thought you were taking the existing maps, modding some properties and setting up scenarios without mentioning which AI empires were included.
What kind of algorithm do you use to generate the random maps? PvK [ November 21, 2003, 21:42: Message edited by: PvK ] |
Re: Random Opponents map anyone?
There is alot about that in other threads here. Look back thru them for ones with "Random Circus" in the subject title.
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Re: Random Opponents map anyone?
Ok, I shall. Thanks.
PvK |
Re: Random Opponents map anyone?
These still seem awfully tame. Should I lock the AI at 4 instead of random? Or at least make it more likely to get high AI?
Does anyone mind if I add more randoms to these? Maybe a random number of extra provinces owned by each AI player? Can I drop a random army into each province? Should we move toward created gods? |
Re: Random Opponents map anyone?
OK how about this?
A Version of one of the maps. (Orania? War in Orania?) where ALL of the AI's are allied against you? None of them will attack each other at all. You could actually select any opponents you want to but whoever you pick will be allied against you. I dont think I'd want to play it but it might interest someone? |
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