.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Scanners (http://forum.shrapnelgames.com/showthread.php?t=1696)

Armageddon February 1st, 2001 08:44 AM

Scanners
 
Hey all,

How do I use long range scanners? I created a ship with Long Range Scanners II, but can't seem to use the ability. Should let me scan up to 3 sectors away, but I'm not sure how. Any ideas?

------------------
--Armageddon
"Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the later."

Morgan Freeman
Seven

Lefty February 1st, 2001 10:13 AM

Re: Scanners
 
Hey there,

Scanners automatically work. If an enemy ship is x sectors away you can click on it and see what components are in it.

Armageddon February 1st, 2001 04:49 PM

Re: Scanners
 
So, just ships and not colonies? Dang.
Oh well, thanks!

------------------
--Armageddon
"Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the later."

Morgan Freeman
Seven

Viking February 1st, 2001 07:37 PM

Re: Scanners
 
Nice signature...must see Seven again ..been a while =)

raynor February 1st, 2001 07:42 PM

Re: Scanners
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Armageddon:
So, just ships and not colonies? Dang.
Oh well, thanks!
<HR></BLOCKQUOTE>

I'm with you. Dang!!

Mostly, when I attack a colony with insufficient force, I just press End turn repeatedly and hope the planet doesn't launch fighters to attack me way out on the edge of the map. But it sure would be nice to have a scanning tech higher up the tech tree that lets you see *at least* what kind of weapons are on the satellites if not also showing you what's in the planet's cargo as well as their contents.


rdouglass February 1st, 2001 07:48 PM

Re: Scanners
 
That is unfortunate. That's another one of those features SE3 had that was left out of SE4 - one of the nice ones I might add...

jimbob55 February 2nd, 2001 01:05 AM

Re: Scanners
 
You can scan satellites that are in orbit, the other alternative is to bring along a 'scout' fighter or frigate to dive ram the planet to get a peek at its cargo.

[This message has been edited by jimbob55 (edited 01 February 2001).]

Jubala February 2nd, 2001 03:27 AM

Re: Scanners
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by jimbob55:
You can scan satellites that are in orbit, the other alternative is to bring along a 'scout' fighter or frigate to dive ram the planet to get a peek at its cargo.<HR></BLOCKQUOTE>

Which won't help you squat in a simultaneous movement game since the after battle report won't tell you what carog the planet had. I'm more and more getting the feeling strategic play was added as an afterthought since so many things you can easily do in turn based movent are hard to impossible to do in sim turn games. http://www.shrapnelgames.com/ubb/images/icons/icon9.gif

Marty Ward February 2nd, 2001 03:51 AM

Re: Scanners
 
I've always been able to see what any item contains when I enter combat. I just right click on it. Isn't that the way it is suppose to work?

Jubala February 2nd, 2001 04:01 AM

Re: Scanners
 
Yes, Marty, that's how it works in turn based movement games where you can play tactical combats, but in simultaneous movement games you can't play tactical, only strategic. And strategic combat leaves alot to desire, especially when it comes to after combat reports. Like someone else said in thread long ago in a galaxy far away: "The public get better combat information from CNN then the empire leaders". Or something like that anway. Basically, strategic combat leaves you feeling you miss vital information of what the hell just happened.

Armageddon February 2nd, 2001 04:22 AM

Re: Scanners
 
Hey all,

The scanners still don't seem to be working. I have a ship with a LRSII but I'm still not seeing ships in adjacent sectors. When I sent ships in, there are ships, but I don't see 'em with the scanner nearby, only when I send ships through the warpoint. I'm fairly sure these ships aren't cloaked, so what gives? How should it work?

BTW, Seven is a great movie. You should see it again. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

------------------
--Armageddon
"Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the later."

Morgan Freeman
Seven

Tomgs February 2nd, 2001 05:40 AM

Re: Scanners
 
Scanners don't work through warp points. They are only useful to see what components are on ships that you can see are there anyway. They don't help to see cloaked ships either you need sensors to do that (not combat sensors those are different too). So they are of limited usefullness but maybe a bit more useful in simultaneous games than in tactical games. (But after combat in simultanious games can't you see the enemy ships configuration in the enemy ships design screen anyway?) Well anyway I don't use them because another weapon or supply crate would probably help your ship survive longer than a scanner.

jimbob55 February 2nd, 2001 05:47 AM

Re: Scanners
 
Scanners can provide useful intel if you put them on satellites.
Get a nice big satellite with a cloak + a long range scanner and put it 3 squares from a warp point in enemy space. Cloak it and now you can see what the bad guys are up to and what tech they're deploying.

Aussie Gamer February 2nd, 2001 05:48 AM

Re: Scanners
 
They most difinately help in a multi-player sim game. You can see what they have before you move your fleet to either run, sorry i mean a tactical withdrawal, or go for the kill.

Armageddon February 2nd, 2001 09:57 AM

Re: Scanners
 
Alright, I think I get it now. Thanks everyone.


------------------
--Armageddon
"Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the later."

Morgan Freeman
Seven

Atrocities February 2nd, 2001 10:20 AM

Re: Scanners
 
I build monitor satelites. I put a LRS on them and a cloak. I then deploy 1 per system. They work perty good. What really ticks me off is that the enemy ships (with the tech to do it) attack my cloaked sats and destroy them. A bug to be sure.


All times are GMT -4. The time now is 11:18 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.