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Racial Specific Pretenders (Limitations)
I've been loathe to actually bring this topic up recently because I didn't feel I had played enough games with and without them to make a determination.
Now that I have, I just wanted to ask a few questions of the players, and hopefully the Dev's to see their perspective or answers to the questions. This is two part question, really. First the Racial Specifci Pretenders, and the second the Human Pretenders. The Racial Specific Pretender(s) Has anyone noticed that very few of the Racial specific pretenders are worth their cost vs the "favored" pretenders? Things the Developers avoided, maybe too well, was to not make the racial specific pretender too good that you *always* take it if you are that race. Now this is not all the racial specific pretenders. There are good ones: Void Lord, Void Lurker, Dagon, Smoking Mirror, Jade Emperor, etc. There are other, not so good racial specific ones, i.e. Skratti, ***** Queen, Arch Seraph, Serpent King, Divine Emperor, Great Seer of the Depths, Great Warlock. Now I do know that a good portion of this may be personal preference. This is my reasoning. When I pick a race, I am looking for a pretender to: A.) Utilize the Gem (Blood Slave)/Mage power of the Race and amplify or summon what the mages could not already. B.) Fill the gaps magically. Either for Searching, army construction (Summons to fill a weakness in the races design) or ritual/battlefield spells that add to armies. C.) A Supercombatant. D.) A bless effect Pretender that is also a Supercombatant. I am trying to do this with my own preference for a pretender with the least amount of points used designing the pretender to get the scales to make up for the races default playing style. Now in looking at most of the races, their racial specific pretender is used for A and D. Except that in a % of the cases, there is a better more survivable pretender for that. Anyone else notice that? Am I crazy? Am I wrong? |
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Jotun's Skratti archmage is pretty decent for B. That multi-arm thing is a pretty good class C SC for Arco and the other race that gets it...
And the ***** queen is pretty good for class B, too... |
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***** Queen is like a slightly improved Arch-Mage. Which isn't saying alot. http://forum.shrapnelgames.com/images/icons/icon12.gif
I'd always take a ***** Queen over an Archmage if I had the option, though I don't know if I'd take the ***** Queen as Man, but maybe as Vanheim. 40 Cost, 1 Dominion, 0 Magic Picks, 10 Pick per new. Decent stats and calls 'wolves' to battle with her. The Arco and 3 other Races that are allowed the Natarajah are not what I'm talking about http://forum.shrapnelgames.com/images/icons/icon12.gif . Skratti is like a big Arch-mage. 50 Cost, 1 Dominion, 0 Magic Picks, 10 Pick per new. Maybe what I'm missing is the use of the "Arch-mage" type of Pretenders. Does everyone use them from time to time? I find their low Domininon unattractive and the lowered stats (especially HP) a deterant. |
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Yes, I find them very useful. Only a few nations need high dominion, as far as I can tell, so I always use an archmage type unless I'm using an SC or having fun with an immortal... but the ghost king is very fun, as an immortal ethereal archmage-type (20 per path) with high dominion.
I find the immobile pretenders to be fairly useless. If they were cheaper, perhaps, or had cheaper paths, or... who knows, maybe I'd never use one no matter what=) I think they need special advantages - the fountain of blood has special advantages, but the others need them too... like spewing out gems, or functioning as some sort of magic site, or something... [ December 02, 2003, 05:56: Message edited by: Saber Cherry ] |
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The Ghost King isn't immortal... perhaps you're thinking of the Vampire Queen?
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I have found myself using immobiles lately. The Void Lurker of R'lyeh is about the best pretender they can get, and i still think that scales are rather important. He gets two attacks, is ethereal and has a poison cloud effect(iirc) and costs hefty 0 points.
But i do find it srange that Oracles can't scry... [ December 02, 2003, 06:06: Message edited by: Nerfix ] |
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But who cares how many attacks an immobile pretender gets? I really don't see that as ever being important. |
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At present I'm taking "Master Liu" the Great Sage with Tien Ch'i. 21 research points (race has a -3drain scale to help pay) and excellent site searching - which is a big thing in game with 60%+ magic sites. The race design has problems but I'm coming to suspect this is in part due to bread and butter issues like the troops Tien Ch'i get not being that great. Still main theme is far from a pauper like the two Tien Ch'i sub-themes. It would be nice if the special rainbow mages for races like Abysia, Jotun and Caelum cost a little more and started with a higher dominion. At present its too expensive to get a rainbow mage for a race needing high dominion. cheers Keir [ December 02, 2003, 08:24: Message edited by: Keir Maxwell ] |
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But low HP isn't an issue when you just don't plan to ever fight http://forum.shrapnelgames.com/images/icons/icon7.gif A rainbow mage is used for research, site search, casting of rituals and item construction from all the paths, not combat. They start with avg 2 levels in each path, but can get to 4-5 with items and a little empowerement. In fact I prefer to play a RB over a trampling monster, maybe that's a MoM heritage http://forum.shrapnelgames.com/images/icons/icon10.gif ! |
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Rainbow Pretenders like the great sage and such are very nice until they get shot by an arrow coming from nowhere http://forum.shrapnelgames.com/images/icons/icon12.gif
Too risky, imho. |
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You can't play a Pretender that doesn't have any HP. They can be killed via a luck strike from any number of spells. The AI does it to me in the late game and other players do it to me in the middle game.
Sammual |
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Cheers Keir Cheers Keir |
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The only rainbow mage I'd really consider would be the Druid -- because it has stealth.
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But who cares how many attacks an immobile pretender gets? I really don't see that as ever being important. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">R'lyeh gets mages with randoms and has a great acces to Acashic Record. The 0-cost Archmage is weak, starts with weak dominion, you'll have to pay yourself sick to get 2 in all the paths, and if you want more, you pay more wich drains design points that are sorely needed for scales and dominion strength. RB's seem to be even more weaker than they were in Dom I... Too bad, i realy love RB's. OTOH, i constantly use RB's with vanilla Ulm. The amount of attacks(or lack of them) with a immobile pretender is quite important because the immobile pretender can defend itself from the enemy attacks if he has attacks(apart from spells). The Void Lurker even gets a poison cloud effect(iirc)! |
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Truly inspiring actions of your god! http://forum.shrapnelgames.com/images/icons/icon7.gif All bow to his unwavering heroism and self-preservation instinct! |
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I lost Angerboda while site searching to this in my first demo game. :-/ |
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On a related issue I lost a commander building a Castle to Fires from the Sky - only commander in province. I didn't get any option to continue building the castle when more commanders arrived. I didn't get the gold back either. How does the continue building option work? Cheers Keir |
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I lost a scout building a fortress to assasination once, and had to restart as well. Sounds like a bug.
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Cheers |
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I thought retreat orders were ignored during assassination attempts, or that's the way it was in Dom I IIRC.
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It is a bug. There are supposed to be no retreats during assassinations - or in the arena, I think. This is listed in the assassination description, and the devs confirmed it. Except possibly a rout after 30 or 40 turns, which is different than a retreat.
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If he was killed before he actually started construction, you shouldn't get the continue construction option - although IMO you should get your gold back. On the other hand, if construction was already in progress, then you should be able to continue it. Of course I assume he didn't complete the construction before dying as you certainly would have noticed that! http://forum.shrapnelgames.com/images/icons/tongue.gif |
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This was long enough ago I'm not completely sure. I think it was the 2nd turn of construction however. I sure don't remember getting any gold back! 450 was a lot of gold to miss at the time...
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