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Full Magic Sites List
Okay, eventually I found the time to check all new magic sites (the only question I've avoided so far is "Underwater ?", the Last column). Also, I've got the full game yesterday so I've only tested the demo and I dont know much about the new nations, that could be a problem for some national sites I missed. Oh well, so far (by level 0/1/2/3/4), and without the national starting sites :
- 42 Air sites (3/21/9/8/1) - 46 Astral sites (6/19/9/9/3) - 22 Blood sites (2/9/7/4/0) - 46 Death sites (3/24/11/5/3) - 61 Earth sites (16/22/11/11/1) - 35 Fire sites (3/20/8/3/1) - 9 Holy sites (1/1/3/3/1) - 8 Unholy (2/1/2/2/1) - 54 Water sites (6/29/12/5/1) http://www.freewebs.com/sunray_dom2 http://www.freewebs.com/sunray_dom2/sites.xls Cheers [ December 05, 2003, 10:55: Message edited by: Sunray_be ] |
Re: Full Magic Sites List
very nice work indeed.
The question which had me pestering me since dom1 is: are the site occurences equiprobables amongst sites wich can fit a province (because as in dom2 some sites could not appears in a province I think, like a farm of plenty in mountain, or a site modifying toward cold scale in a desert). |
Re: Full Magic Sites List
Major excellence.
Im glad you are so careful when typing in the names. It helps in generating a list for automated use (too bad Illwinter doesnt number them like they did the units). Lots of extra blank fields there. Planning to expand? If terrain does end up being a factor maybe we can use the same numbering system that Dom2 uses? That would help the RMC also (Random Map Cult). Or would that make it harder for manual map makers to use? |
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- Nature : 61 sites (10/28/11/10/2) Thanks, next time I'll cast Eagle Eye on myself... |
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Looks like 2 magics for searching holds true, 3 for priests (good prophet duty for some nations). SPeaking of priests it looks like holy/unholy sites can use some brainstorming if people can come up with suggestions that arent too extreme. In other words, not the gifts they give but idea and theme names. Worth a thread?
[ December 05, 2003, 13:42: Message edited by: Gandalf Parker ] |
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I worked like in a production line. Scripted all sites 4 by 4 in provinces around my capital, then sent a mage with level 1 in all schools, followed by another with level 2 etc... Cheers [ December 05, 2003, 13:54: Message edited by: Sunray_be ] |
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Maybe a "suggest magic sites" thread? |
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Sites are numbered. At least to me http://forum.shrapnelgames.com/images/icons/icon12.gif
* Edit: actually they are not. Only 0-70 and 490+. Of course they have numbers (the order in the database), but these numbers I have without a boring counting procedure. * [ December 05, 2003, 14:16: Message edited by: Kristoffer O ] |
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[ December 05, 2003, 14:31: Message edited by: Gandalf Parker ] |
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Nevermind, i did use the names... [ December 05, 2003, 14:38: Message edited by: Nerfix ] |
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Yay! Another sunray of light upon the murky morass of Dominions data http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Full Magic Sites List
I now added the new 2.06 sites to my list.
So far (by level 0/1/2/3/4), and without all the national starting sites this time : - 42 Air sites (3/21/9/8/1) - 46 Astral sites (6/19/9/9/3*) - 22 Blood sites (2/9/7/4/0) - 47 Death sites (4/24/11/5/3) - 63 Earth sites (18/22/11/11/1) - 35 Fire sites (3/20/8/3/1) - 9 Holy sites (1/1/3/3/1) - 61 Nature sites (10/28/11/10/2) - 8 Unholy (2/1/2/2/1) - 52 Water sites (5/29/12/5/1) * one of the level 3 astral site, The Throne of Enlightement, is probably not available as random site, and is only used in scenarii). (The only question I've avoided so far is "Underwater ?", the Last column). Fire seems slightly behind the other major schools, unlike Earth and Nature. http://www.freewebs.com/sunray_dom2 http://www.freewebs.com/sunray_dom2/sites.xls Cheers [ February 10, 2004, 12:11: Message edited by: Sunray_be ] |
Re: Full Magic Sites List
Thanks for your great job!
A couple of bugs/typos there: Volcanoe should be Volcano, and it also increases Heat. The Glowing Hill allows recruiting of Daoine Sidhe, not Van. |
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Do you suppose there's any way of finding site rareness / frequency? You're somehow ripping this data from the game files, right? ...so I would assume rareness data is nearby...
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Yes, that is very important.
Also, what does red mean? |
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I've no idea of the rarity. Its very important to know that level 4 sites are unique, and that even a level 2 mage will find 70 or 80% of the sites in his school... From experience I'd say that frequency is probably linked to the level of the site. They are few level 0 sites, but we find them in 10 or 15% of the provinces! Cheers |
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Any data on Nature sites?
Are "0" sites ones that show up without searching? What is a "holy" site? Is that the recriut High Priests? |
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Level 0 sites shup up without searching, indeed. And you need holy priests to find holy sites (and unholy priests to find unholy sites). One of them (The Marble Temple) lets you recruit High Priests, the others bring ordinary Priests, or gems, or reduce local unrest... Cheers |
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