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multiple attacks
how multiple attacks and bonus giving multiple attacks and spells are handled ? :
let's say that I have a nataraja pretender(4 attacks per turn or 4 spells per turn right ?) with tartarian chains in one hand (2 attacks per turn) with one sword of swiftness in another hand (2 attacks per turn) and gloves of the gladiator in his Last two hands (4 attacks per turn) how many attacks or spells will this unit get ? and furthermore if the we give more than one objects of the same type (for example : 4 swords of swiftness) will the number of attacks increase accordingly ? |
Re: multiple attacks
Since all attacks are part of the same action, they will all target the same square. Weapons that have multiple attacks will target the same unit within that square with all their respective attacks. The defending unit gets -1 def after each attack targeted at him until the end of turn. Nataraja will only cast one spell per turn.
If you want to cast more spells per turn, or target more than one square, No. of attacks doesn't help. You need more actions per turn, i.e. quickness. [ December 14, 2003, 00:15: Message edited by: HJ ] |
Re: multiple attacks
I believe that each defending unit also gets -1 to protection for each attack that hits in a turn as well.
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Dependant on probability (See Saber's "I need to figure out Dice" thread) but a safe bet would be 50% of the time a unit with 75+ Fatigue will have half their Protection negated and 33% of the time on a unit with 50+ Fatigue. (Note: Is it the entire protection score or only AP (armor protection)? I also assume the effects of AP are additive as well) Also you do lose Attack rating based on Fatigue. 1/20 of Fatigue. |
Re: multiple attacks
Doesn' the manual state that
- every 10 points of fatigue will reduce defense by 1 ? - every subsequent attack on a unit in a given turn will reduce defense by 1, too ? - there's a growing chance of hits penetrating the armor, when a unit gets fatigued ? - unconscious units are automatically hit etc. ? A. |
Re: multiple attacks
I've been trying a Natajara named Ginsu with four swords (so far two have double attacks) and so far it seems to kill about two targets per turn. I was hoping for more (ideally, eight chopped enemies per turn, or sixteen with a swiftness item). Fatigue seems to set in very quickly when doing this, too.
PvK |
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Reinvigoration, to my knowledge... only works 1 time per turn, regardless of quickness, so it is less effective on quick units. I could be wrong, though. |
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In my simulator, I modeled it as 1 defense reduction per weapon strike. Keep in mind that this only Lasts until the beginning of the unit's next turn. -Cherry P.S. Any clarifications from those in the know would be helpful http://forum.shrapnelgames.com/images/icons/icon10.gif |
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BTW, Ginsu (my Natajara) was killed Last night by a very powerful Ghost King casting Drain Life while Ginsu was getting stuck behind his own men and then playing with lesser units. Drain Life seems to cause a lot of afflictions and fatigue as well as damage, and my Luck and highish MR wasn't enough. Though, if Ginsu had gone straight for the ghost, I imagine the Ghost would've been a goner. Looks like that's going to be my second concluded game of Doms II, another win by the AI (Tien Chi and Ulm have taken all but my castle). PvK |
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Overall: 3 basic attacks * 2.39 * 2 * 1.1 = 15.77 attacks per turn, average. Though I think I concluded in another thread that it was 22 attacks per turn... hmmm, oh well=) He didn't have trample, as he was mounted and could not wear boots. But the huge movement let him move anywhere he wanted to attack widespread clusters of enemies each turn. The fact that he gets 3 attacks per "round" and 3 enemies inhabit each square is a nice coincidence. ...oh, and 30+ attack, defense, and protection ensured that he always hit and was always missed. And also... the Life Drain spell is insanely powerful (killing Wyrms and Dragons in a couple hits). I think, perhaps, its effect should be reduced by magic resistance... like -10% (exponential) per MR point. In other words, Life Drain spell damage would go like this (considering 10 MR to be 100%): MR.....Damage 6.........152% 7.........137% 8.........123% 9.........111% 10.......100% 11.......90% 12.......81% 13.......73% 14.......66% 15.......59% 16.......53% -Cherry [ December 22, 2003, 06:42: Message edited by: Saber Cherry ] |
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You may also need higher attack skill - try a burning pearl or ring of the warrior. |
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