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New Dom2 Quick Reference Sheet
Well, I'm trying to get my little brothers into this game, and, as you all know, the documents and interface (of this AMAZING game, don't get me wrong now.) are kinda.... UNWIELDLY at times.
Therefore, I took some time to draft up a one sheet nation overview table. I slapped a key shortcut table on it too... well 'cause I had the room. Now, I really intend this sheet to be geared toward newbies who are trying to choose what race(s) they might like to play. You'll notice a 'quick summary' column, where I made up a short phrase that, to me, sums up the race. (and is kinda funny, too) Keep in mind this is still a rough draft, so the information might still be a tad incomplete or just plain WRONG. That's where you guys come in. Please download this and let me know what you think might need to be added, subtracted (multiplied? divided? http://forum.shrapnelgames.com/images/icons/icon10.gif ), changed, rebuked, flogged, hugged, etc. So without further ado, here's the link: Gothmog's Somewhat Nifty Dominions II Quick Reference Sheet I know some of my quick summaries are a little dry, too. Feel free to give me suggestions! |
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I think it looks very nice....puts it all in one spot (the nation overviews)
Chris |
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Well, I think your chart is AWESOME!! It looks great! In fact, I think it ought to be distributed with the game=)
A couple suggestions on how to make it even better: First, I think the magic icons rather then magic names are an excellent idea; it lets you see what magic the nation has much more quickly than reading the words. But you might want to take it one more step... specifically... under Priests, instead of "weak, average, etc" you could show the holy symbols, so "weak" would be replaced with 2 holy symbols, "strong" with 4 holies, "blood sacrifice" with a blood symbol or bloodslave symbol, and "unholy" or "reanimate" with unholy candles, corrseponding to the number on their highest-level unholy priest. Second: Again, the magic icons are cool. And you seem to have them in order of strength (Ulm goes Earth, then Fire, for example). But it would be (IMO) even better if you could represent the max level in each path. For example, giving Ulm 2 earths and 1 fire icon, with the earths stacked together, overlapping like the way experience stars overlap so they don't take too much space. Hope that describes it well enough=) So Ulm would become "EE F", Abysia would become "FFF BB AA", and so forth. Third: Randoms would also be good here! If you could also add random path symbols, that would be nice... if you know ahead of time that a nation gets a mage with 2 or 3 randoms, that could certainly affect pretender design! Fourth: The themes can be VERY different and often have completely different magic. So... this would be twice as much work as you've already done... but rather than starting a game with each theme each time to check it out before designing a REAL god, I'd love to have a chart just like yours, but whith a complete entry for each theme, as though it was a nation. Well, those are my suggestions. But I think what you've done is excellent, and I applaud it=) -Cherry |
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Very nice!
I think we'll put on the Illwinter page if you don't mind. |
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Damn spiffy. Themes do change things, 'tho.
Jotuns -- technically giants, not titans. Titans are more of a Greco-Roman concept, aren't they? Man -- the Tuatha make me think more of Ireland than England. "British", perhaps, or the Isles of the Mighty. Marignon -- more French. If you're going to note assassins (e.g. Machaka), they also are available to Abysia, C'tis, Marignon, Pythium, R'lyeh. Pythium -- under 'special', I'd suggest easy Communion. Pangaea -- add Blood, for Pandemoniacs. |
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Whoa! Awesome! Love it! The nation descriptions are wonderful. If you make the changes Cherry suggested it'd be worth laminating. Thanks for doing it and making it available.
~Aldin |
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Absolutely outstanding!
Great work. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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<<replaced>>
[ January 15, 2004, 20:24: Message edited by: Saber Cherry ] |
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Marignon looks much more spanish than french (inquisition and, in the theme, navigators)
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IMPRESSIVE!
Thanks for sharing your work with us!! Keep it rolling! |
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And a quick note : Jotunheim is spelled "Jotumheim" in the pdf. |
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EXCELLENT work. Another great example that Users can fill in the blanks nicely. Especially for a game where the devs allow the re-use of in-game graphics.
Thank You [ January 15, 2004, 20:35: Message edited by: Gandalf Parker ] |
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Great job! Boy do I have my work cut out for me! http://forum.shrapnelgames.com/images/icons/icon12.gif Oh and great addition of the leader types. That'll work great. |
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Great job! Boy do I have my work cut out for me! http://forum.shrapnelgames.com/images/icons/icon12.gif Oh and great addition of the leader types. That'll work great. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yeah, you BETTER appreciate it! I was supposed to be working and you distracted me http://forum.shrapnelgames.com/images/icons/icon10.gif P.S. This might not all fit on your cute little reference chart, so if it doesn't, don't worry=) However, some things you might be able to condense by iconizing them: Flying, Poison, Stealthy, Fireproof, Trample, and etc have icons... and some, like Heavy and Light Cavalry, might be iconized by cutting a typical HCAV and LCAV unit pic from the game. But please, don't feel pressured to do a huge amount of work just because I posted some information - if it's not fun, don't bother http://forum.shrapnelgames.com/images/icons/icon12.gif [ January 15, 2004, 21:14: Message edited by: Saber Cherry ] |
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Default Theme Nation Overview
National Priests and Mages: Abbreviations: Fire Earth Air Water aStral Death Nature Blood Holy Unholy Aby: FFF BBB SS ? HHHH Atl: WWW SS ?? HHHH Pyt: SSS AA W ? HHHH Man: NNN AA ? HH Ulm: EE F HH Cti: DDD N S ? HHHH Arc: SSS N F E A W ??? HHH Cae: AAA WW ? HHH Erm: DD SS ? UUU Mar: FFF SS ? HHHH Pan: NNN EE BB ? HHH Van: AAA EEE B ? HHH Jot: WW BB D N ?? HHH Rly: SSS W ?? HHH Mic: BBB WW SS FF HHHH Tie: WW A S F ? HHH Mac: FF EE NN D ? HHH National Troops: arc=archers, xbow=crossbow, lbow=longbow, cmpbow=composite bow, sling=slingers, jav=javelins, psu=powerful sacred units, trmp=tramplers, bzk=berzerkers, fly=fliers, stealth=stealthy units, standard=has a standard-bearing unit, HCAV=heavy cavalry, MCAV=medium cavalry, LCAV=light cavalry, HI=Heavy Infantry, MI=Medium Inf, LI=Light Infantry, MLT=militia, monster=monsters (like hydras and spiders), poison (poison-using units), shifter (shape-shifters, like werewolves and were-spiders) Cutoffs: Light = Protection < 9 Medium = Protection 9 - 15 Heavy = Protection 16+ Aby: MI HI psu bzk monster Atl: LI HI psu trmp poison Pyt: MI HI HCAV jav monster poison standard Man: MLT MI HI LCAV HCAV lbow sling psu stealth Ulm: HI HCAV xbow Cti: MLT LI MI HI jav monster poison standard Arc: LI HI LCAV MCAV sling psu trmp monster Cae: LI MI HI arc psu trmp fly monster Erm: MI HI jav standard Mar: MI HI HCAV xbow psu Pan: MLT LI MI MCAV HCAV jav lbow trmp bzk fly stealth monster Van: MI jav bzk psu stealth shifter fly Jot: MLT MI HI LCAV jav stealth Rly: MLT LI MI HI psu trmp monster Mic: MLT LI MI sling jav psu standard shifter fly Tie: MI HI LCAV MCAV cmpbow Mac: MLT LI HI LCAV HCAV arc jav stealth psu monster poison National Leaders: assn=assassins, spy=spies, scout=scout, sprst=Stealth PRieSTs, sacrifice=Blood SaCrifice, srm=SacRed Mages, summon=summon allies, fly=flying, sail=sailing max=max leadership, stmax=stealthy max leadership Aby: assn fly srm sacrifice max=50 Atl: scout srm max=125 Pyt: scout assn srm max=50 Man: scout spy srm max=50 stmax=25 Ulm: spy max=50 Cti: assn max=75 Arc: scout srm max=75 Cae: scout fly max=25 Erm: summon max=25 Mar: scout spy assn sprst srm max=80 stmax=25 Pan: scout sprst summon fly srm stmax=50 Van: scout sprst sail srm sacrifice stmax=50 Jot: scout max=50 stmax=25 Rly: scout summon srm max=25 Mic: scout summon srm sacrifice max=75 Tie: scout spy srm max=75 Mac: assn sprst shifter max=50 stmax=10 National Ranged Weapons: sbow=short bow, xbow=crossbow, lbow=longbow, cmpbow=composite bow, sling=sling, jav=javelins, web=spider web spit, p.sling=poison sling Aby: - Atl: - Pyt: jav Man: lbow, sling Ulm: arbalest Cti: jav, p.sling Arc: sling, jav, sbow Cae: sbow Erm: jav Mar: xbow Pan: lbow, jav Van: jav Jot: jav, boulders Rly: mind bLast Mic: jav, sling Tie: cmpbow Mac: sbow, jav, web National Abilities: Aby: heatproof, radiate heat, superhuman stats, likes heat+3, supply immune to death scale, wasteland survival, low precision Atl: amphibious, aquatic units Pyt: 2 strat move, communion slaves, Man: spell-songs, cheap temples, exceptional archers Ulm: cheap forging, drain immunity, low MR, super-heavy armor, +25% resources at castles Cti: coldblooded, poison resistant, likes heat+1, low morale Arc: troop-healing, scrying in dominion, cheap labs Cae: flying, coldproof, high precision, cold-tempering armor, eat a lot, likes cold+3, magical weapons Erm: Mar: priests suppress enemy dominion, high morale Pan: recuperation for all units, low morale Van: glamour on sacred units, likes cold+1 Jot: coldproof, giant and tiny units, likes cold+2 Rly: amphibious, aquatic units, high MR, high morale units, mindless units, magical units, mind-bLasting, hybrids in coastal provinces Mic: priests cannot preach, must blood sacrifice Tie: can summon celestial warriors, order domain RARELY increases province defense Mac: likes heat+2 -Cherry P.S. Someone else can do the subthemes=) |
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Well, here's a quick update.
Update image I've tried to incorporate as much of Saber Cherry excellent data, but I've tried to forgo the whole abbreviation thing. (This was supposed to be geared toward newbies after all.) I'll probably have to drop the keyboard shortcuts, and put it on a LEGAL size sheet because of adding in the Themes. What do you think of the screenshot? Quote:
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I can give you all the information on the themes, but from what I can tell what exactly do you want?
I dont' quite get the national mages part, you want to put the highest possible of each type? Or the strongest mage/priest? There are not really all that many units per race. Maybe you could just add the basic types and the special ones. And maybe a little section with the name of what the Sacreds are. I can compile a list together if you can use the information. I already have most of it from doing the Nation/Theme Strength/Weakness guide that is in progress. |
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Ok, here's the magic per theme:
Abysia Humans: FFF BBB SS ? HHHH Pythium Serpents: NN W ? HHH Man Tuatha: AAA NN ? HHH Ulm Faith: E ? HHH Ulm Forest: SS BB DD ? HH C'tis Tombs: DDD F N S ? HHHH UUUU C'tis Miasma: DD NN W S ? HHHH Caelum Raptors: AAA DD E W HH Marignon Fires: FFF SS ? HHHH Marignon Demonic: FF BB ? HHHH Marignon Conquerors: AA SS F ? HHHH Pangaea New: NNN E ? HH Pangaea Carrion: NNN DD HH UUU Vanheim Midgard: AA SS B ?? HHH Vanheim Hellheim: DDD AA EE B ? HHH Jotunheim Utgard: SS DD WW BB N ? HHH Jotunheim Niefelheim: WWW DD BB N ?? HHH T'ien Ch'i Barbarians: WW F A S D ? HHH T'ien Ch'i S&A: WW F S A E N D ?? HHH Ermor Soul: DDD ? UUUU Ermor Ashen: DDD ? UUUU edit: added magic available through national mage summons [ January 16, 2004, 06:17: Message edited by: HJ ] |
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Looks great! In the meantime, Fires of the Faith is exactly the same as Marignon default, so you can probably skip it=)
Oh, and sorry for the abbreviations... by summoning, I meant free summoning. So Mictlan's leaders can get free slaves warriors; they don't get any special demons as far as I know, though they might. Anyway... hmm... the chart looks excellent, but it's also getting a little crowded. So if you can't fit everything, just dump some of the info=) A concise chart is as good as a thorough one! I'll try to make some icons for you to use and send them, like overlapped magic symbols. That would save SOME space. Edit: I emailed you some slightly smaller, slightly cleaner magic symbols... -Cherry [ January 16, 2004, 02:04: Message edited by: Saber Cherry ] |
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If you want you can use the starting spells file I made, I'll post it here for you in case you use it, since you are probably busy http://forum.shrapnelgames.com/images/icons/tongue.gif
Mictian (Base) - Bind Fiend (2B), Bind Spine Devil (2B) Abysia (Base and Blood of Humans) - Flare (3F) Atlantian (Base) - Friendly Currents (2W) Pythium (Base) - Communion Master (1S), Communion Slave (1S) Pythium (Serpent Cult) - Horned Serpents (1N) Arcoscephale (Base)- Astral Window (2S) Machaka (Base) - Seven Year Fever (1N1F), Blindness (1F) R'lyeh (Base) - Mind Burn (2S) Man (Base and Last of the Tuatha) - Soothing Song, Healing Song, Song of Bravery (All "Songs" 1N), Sleep (2N) Pangaea (Base and New Era) - Tune of Fear, Tune of Growth, Tune of Dancing Death (All "Tunes" 1N), Panic (2N) Pangaea (Carrion Woods) - Carrion Lord (3N2D), Carrion Lady (2N1D), Carrion Centaur (1N1D) Ulm (Base and Iron Faith) - Legions of Steel (3E) Ulm (Black Forest) - Sanguine Heritage (3D3B) C'tis (Base) - Terror (3D) C'tis (Desert Tombs) - Revive Tomb Consort (1D), Revive Tomb Priest (2D), Revive Tomb King (3D), Terror (3D) C'tis (Miasma) - Summon Bog Beast (2N2D), Terror (3D), Decay (1D) Caelum (Base and Return of the Raptors) - Wind Guide (2A) Marignon (Base, Fires of the Faith, Conquerors of the Sea) - Holy Pyre (2F) Malrignon (Diabolical Faith) - Bind Harlequin (1B) Vanheim (Base) - Phantasmal Warrior (1A) Vanheim (Midgard) - Ghost Wolves (3A) Vanheim (Helheim) - Phantasmal Warrior (1A), Reanimation (1D) Jotunheim (Base) - Reanimation (1D), Curse (1S1N) Jotunheim (Niefelheim) - Illwinter (5B2W), Breath of Winter (2W) Jotunheim (Utgard) - Luck (1S), Curse (1S1N) Ermor (Base) - Body Ethereal (1S) Ermor (Ashen Empire) - Revive Lictor, Censar, Bishop, Acolyte, Wailing Lady, Spectator (2D), Revive Arch Bishop, Dusk Elder (3D), Raise Skeletons (2D) Ermor (Soul Gate) - Dark Knowledge (1D), Revive Wailing Lady, Spectator, Shadow Tribune (2D), Revive Dusk Elder, Wraith Centurion (3D), Revive Wraith Senator (4D), Revive Wraith Consul (5D) T'ien Ch'i (Base) - Celestial Soldiers (2A1S), Celestial Servant (1E1S), Flight (2A) T'ien Ch'i (Spring and Autumn) - Demon of Heavenly Rivers (1W1S), Demon of Heavenly Fires (1F1S), Spirit Mastery (1D), Flight (2A) T'ien Ch'i (Barbarian Kings) - Celestial Soldiers (2A1S), Celestial Servant (1E1S), Spirit Mastery (1D), Flight (2A) |
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*applause*
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Here are also the Sacred Units Only for you, in case you want to put a reference on them somewhere on your quickref.
Mictian (Base) - Eagle Warrior (15G, 3R), Jaguar Warrior(20G, 4R), Sun Warrior (17G, 14R) Abysia (Base) - Lava Warrior (55G, 30R) Abysia (Blood of Humans) - Guardian of the Pyre (55G, 30R) Atlantian (Base) - Mother Guard (60G, 27R) Pythium (Base) - Battle Vestal (15G, 4R) Pythium (Serpent Cult) - Hydra (300G, 20R), Hydra Hatchling (60G, 1R), Serpent Capharact (60G, 58R) Arcoscephale (Base)- Heart Companion (25G, 28R) Machaka (Base) - Black Hunter (125G, 38R) R'lyeh (Base) - Numerous Void Beasts (Summoned from Site) Man (Base) - Warden of Avalon (40G, 26R) Man (Last of the Tuatha) - Cu Sidhe (16G, 1R), Daoine Sidhe (35G, 16R) Pangaea (Base) - White Centaur (70G, 11R) Pangaea (New Era) - Dryad Hoplite (50G, 22R) Pangaea (Carrion Woods) - Black Centaur (70G, 11R) Ulm (Base and Black Forest) - None Ulm (Iron Faith) - Black Templar (90G, 70R) C'tis (Base) - Sacred Serpent (40G, 1R), Serpent Dancer (20G, 5R) C'tis (Desert Tombs) - Sacred Serpent (40G, 1R), Tomb Wyrm (Reanimated) C'tis (Miasma) - Sacred Serpent (40G, 1R) Caelum (Base) - Temple Guard (20G, 43R) Caelum (Return of the Raptors) - None Marignon (Base, Fires of Faith, and Diabolic Faith) - Flagellant (10G, 5R), Knight of the Chalice (90G, 61R) Marignon (Conquerors of the Sea) - Flagellant (10G, 5R) Vanheim (Base and Helheim) - Van (70G, 16R), Valkyrie (60G, 15R) Vanheim (Midgard) - Van (70G, 16R) Jotunheim (Iron Woods and Utgard) - Jotun Woodsman (50G, 11R) Jotunheim (Niefelheim) - Niefel Giant (150G, 40R), Jotun Woodsman (50G, 11R) Ermor (Base) - Shadow Vestal [x2] (Summoned from Site) Ermor (Ashen Empire) - Wailing Lady [x1] (Summoned, 15 Death Gems), Knight of the Unholy Seplulchre (Domain recruited, Castle Only) Ermor (Soul Gate) - Wailing Lady [x1] (Summoned, 15 Death Gems) T'ien Ch'i (Base and Barbarian Kings) - Celestial Soldiers [x5] (Summoned, 20 Air Gems), Celestial Servant [x1] (Summoned, 4 Earth Gems) T'ien Ch'i (Spring and Autumn) - Demon of Heavenly Rivers [x1] (Summoned, 4 Water Gems), Demon of Heavenly Fires [x1] (Summoned, 3 Fire Gems) |
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________________________________ Well, I've been thinking about this sheet all Last night, and I think that were starting to get unfocused as to the scope of my original idea; that being to make a newbie reference sheet to help people new to Dom2 get a grip on both pretender/race creation and on what to expect when meeting another race for the 1st time. All this information that Saber Cherry and Zen have compliled is great, but I think I'm going to have to make a second more advanced reference sheet for us grognards. So, here's my current plan. On the newbie sheet, instead of the generic descriptions of 'H.Inf', 'M.Calv', 'Monsters', etc, I'd like to give newbies a better idea of what the units are, so, 'spearmen', 'war lobsters', 'centaur cataphracts' would allow newbies to be able to look at the sheet and say: "Oooh, satyrs, centaurs and minotaurs, oh my! I wanna play Pangaea!" Whereas on the advanced sheet(s), we could have a more generic description of units, but also extra info like starting spells, sacred unit info, type of ranged weapons, leader qualities, etc. So what do you think? |
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Mictlan has 2 N, not 1.
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Gothmog,
First off, thanks again for all the work you're pouring into this - the results so far are tremendous. The idea of splitting the sheet into a N00b sheet and an advanced reference sheet is a good one. In fact, why not go a step further and do three sheets - a N00b sheet, a standard sheet and an advanced (theme) sheet? It divides up rather nicely that way and eliminates the need for things like legal sized sheets. Anyhoo, just a suggestion. ~Aldin |
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Default Theme Nation Overview
Okey dokey, this includes additions from HJ and Zen, and KO's correction. I'm really looking forward to seeing the finished product =) It's been looking very professional! National Priests and Mages: Abbreviations: Fire Earth Air Water aStral Death Nature Blood Holy Unholy Aby: FFF BBB SS ? HHHH Aby Humans: FFF BBB SS ? HHHH Atl: WWW SS ?? HHHH Pyt: SSS AA W ? HHHH Pyt Serpents: NN W ? HHH Man: NNN AA ? HH Man Tuatha: AAA NN ? HHH Ulm: EE F HH Ulm Faith: E ? HHH Ulm Forest: SS BB DD ? HH Cti: DDD N S ? HHHH Cti Tombs: DDD F N S ? HHHH UUUU Cti Miasma: DD NN W S ? HHHH Arc: SSS N F E A W ??? HHH Cae: AAA WW ? HHH Cae Raptors: AAA DD E W HH Erm: DD SS ? UUU Erm Soul: DDD ? UUUU Erm Ashen: DDD ? UUUU Mar: FFF SS ? HHHH Mar Demonic: FF BB ? HHHH Mar Conquerors: AA SS F ? HHHH Pan: NNN EE BB ? HHH Pan New: NNN E ? HH Pan Carrion: NNN DD HH UUU Van: AAA EEE B ? HHH Van Midgard: AA SS B ?? HHH Van Hellheim: DDD AA EE B ? HHH Jot: WW BB D N ?? HHH Jot Utgard: SS DD WW BB N ? HHH Jot Niefelheim: WWW DD BB N ?? HHH Rly: SSS W ?? HHH Mic: BBB WW SS NN FF HHHH Tie: WW A S F ? HHH Tie Barbarians: WW F A S D ? HHH Tie S&A: WW F S A E N D ?? HHH Mac: FF EE NN D ? HHH National Troops: arc=archers, xbow=crossbow, lbow=longbow, cmpbow=composite bow, sling=slingers, jav=javelins, psu=powerful sacred units, trmp=tramplers, bzk=berzerkers, fly=fliers, stealth=stealthy units, standard=has a standard-bearing unit, HCAV=heavy cavalry, MCAV=medium cavalry, LCAV=light cavalry, HI=Heavy Infantry, MI=Medium Inf, LI=Light Infantry, MLT=militia, monster=monsters (like hydras and spiders), poison (poison-using units), shifter (shape-shifters, like werewolves and were-spiders) Cutoffs: Light = Protection 0 - 8 Medium = Protection 9 - 15 Heavy = Protection 16+ Aby: MI HI psu bzk monster Atl: LI HI psu trmp poison Pyt: MI HI HCAV jav monster poison standard Man: MLT MI HI LCAV HCAV lbow sling psu stealth Ulm: HI HCAV xbow Cti: MLT LI MI HI jav monster poison standard Arc: LI HI LCAV MCAV sling psu trmp monster Cae: LI MI HI arc psu trmp fly monster Erm: MI HI jav standard Mar: MI HI HCAV xbow psu Pan: MLT LI MI MCAV HCAV jav lbow trmp bzk fly stealth monster Van: MI jav bzk psu stealth shifter fly Jot: MLT MI HI LCAV jav stealth Rly: MLT LI MI HI psu trmp monster Mic: MLT LI MI sling jav psu standard shifter fly Tie: MI HI LCAV MCAV cmpbow Mac: MLT LI HI LCAV HCAV arc jav stealth psu monster poison National Leaders: assn=assassins, spy=spies, scout=scout, sprst=Stealth PRieSTs, sacrifice=Blood SaCrifice, srm=SacRed Mages, summon=summon allies, fly=flying, sail=sailing max=max leadership, stmax=stealthy max leadership Aby: assn fly srm sacrifice max=50 Atl: scout srm max=125 Pyt: scout assn srm max=50 Man: scout spy srm max=50 stmax=25 Ulm: spy max=50 Cti: assn max=75 Arc: scout srm max=75 Cae: scout fly max=25 Erm: summon max=25 Mar: scout spy assn sprst srm max=80 stmax=25 Pan: scout sprst summon fly srm stmax=50 Van: scout sprst sail srm sacrifice stmax=50 Jot: scout max=50 stmax=25 Rly: scout summon srm max=25 Mic: scout summon srm sacrifice max=75 Tie: scout spy srm max=75 Mac: assn sprst shifter max=50 stmax=10 National Ranged Weapons: sbow=short bow, xbow=crossbow, lbow=longbow, cmpbow=composite bow, sling=sling, jav=javelins, web=spider web spit, p.sling=poison sling Aby: - Atl: - Pyt: jav Man: lbow, sling Ulm: arbalest Cti: jav, p.sling Arc: sling, jav, sbow Cae: sbow Erm: jav Mar: xbow Pan: lbow, jav Van: jav Jot: jav, boulders Rly: mind bLast Mic: jav, sling Tie: cmpbow, xbow Mac: sbow, jav, web National Abilities: Aby: heatproof, radiate heat, superhuman stats, likes heat+3, supply immune to death scale, wasteland survival, low precision Atl: amphibious, aquatic units Pyt: 2 strat move, communion slaves, Man: spell-songs, cheap temples, exceptional archers Ulm: cheap forging, drain immunity, low MR, super-heavy armor, +25% resources at castles Cti: coldblooded, poison resistant, likes heat+1, low morale Arc: troop-healing, scrying in dominion, cheap labs Cae: flying, coldproof, high precision, cold-tempering armor, eat a lot, likes cold+3, magical weapons Erm: Mar: priests suppress enemy dominion, high morale Pan: recuperation for all units, low morale Van: glamour on sacred units, likes cold+1 Jot: coldproof, giant and tiny units, likes cold+2 Rly: amphibious, aquatic units, high MR, high morale units, mindless units, magical units, mind-bLasting, hybrids in coastal provinces Mic: priests cannot preach, must blood sacrifice Tie: can summon celestial warriors, order domain RARELY increases province defense Mac: likes heat+2 National Spells: Mictian (Base) - Bind Fiend (2B), Bind Spine Devil (2B) Abysia (Base and Blood of Humans) - Flare (3F) Atlantian (Base) - Friendly Currents (2W) Pythium (Base) - Communion Master (1S), Communion Slave (1S) Pythium (Serpent Cult) - Horned Serpents (1N) Arcoscephale (Base)- Astral Window (2S) Machaka (Base) - Seven Year Fever (1N1F), Blindness (1F) R'lyeh (Base) - Mind Burn (2S) Man (Base and Last of the Tuatha) - Soothing Song, Healing Song, Song of Bravery (All "Songs" 1N), Sleep (2N) Pangaea (Base and New Era) - Tune of Fear, Tune of Growth, Tune of Dancing Death (All "Tunes" 1N), Panic (2N) Pangaea (Carrion Woods) - Carrion Lord (3N2D), Carrion Lady (2N1D), Carrion Centaur (1N1D) Ulm (Base and Iron Faith) - Legions of Steel (3E) Ulm (Black Forest) - Sanguine Heritage (3D3B) C'tis (Base) - Terror (3D) C'tis (Desert Tombs) - Revive Tomb Consort (1D), Revive Tomb Priest (2D), Revive Tomb King (3D), Terror (3D) C'tis (Miasma) - Summon Bog Beast (2N2D), Terror (3D), Decay (1D) Caelum (Base and Return of the Raptors) - Wind Guide (2A) Marignon (Base, Fires of the Faith, Conquerors of the Sea) - Holy Pyre (2F) Malrignon (Diabolical Faith) - Bind Harlequin (1B) Vanheim (Base) - Phantasmal Warrior (1A) Vanheim (Midgard) - Ghost Wolves (3A) Vanheim (Helheim) - Phantasmal Warrior (1A), Reanimation (1D) Jotunheim (Base) - Reanimation (1D), Curse (1S1N) Jotunheim (Niefelheim) - Illwinter (5B2W), Breath of Winter (2W) Jotunheim (Utgard) - Luck (1S), Curse (1S1N) Ermor (Base) - Body Ethereal (1S) Ermor (Ashen Empire) - Revive Lictor, Censar, Bishop, Acolyte, Wailing Lady, Spectator (2D), Revive Arch Bishop, Dusk Elder (3D), Raise Skeletons (2D) Ermor (Soul Gate) - Dark Knowledge (1D), Revive Wailing Lady, Spectator, Shadow Tribune (2D), Revive Dusk Elder, Wraith Centurion (3D), Revive Wraith Senator (4D), Revive Wraith Consul (5D) T'ien Ch'i (Base) - Celestial Soldiers (2A1S), Celestial Servant (1E1S), Flight (2A) T'ien Ch'i (Spring and Autumn) - Demon of Heavenly Rivers (1W1S), Demon of Heavenly Fires (1F1S), Spirit Mastery (1D), Flight (2A) T'ien Ch'i (Barbarian Kings) - Celestial Soldiers (2A1S), Celestial Servant (1E1S), Spirit Mastery (1D), Flight (2A) -Cherry [ January 17, 2004, 22:45: Message edited by: Saber Cherry ] |
Re: New Dom2 Quick Reference Sheet
Quick progress report...
I'll post one tonight. It's coming together nicely. The icons that Cherry made look great! Cherry - you wouldn't be able to make some holy/unholy icons would you? |
Re: New Dom2 Quick Reference Sheet
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Re: New Dom2 Quick Reference Sheet
GREAT job!
Sammual |
Re: New Dom2 Quick Reference Sheet
Ok: I made a sheet (bitmap) of every icon I could find in Dominions. If anybody wants it (for making guides, walkthroughs, Dominions websites, etc), or wants to post it on the internet, pm me and I'll send it to you!
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Re: New Dom2 Quick Reference Sheet
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Thanks! Heck now all I need is a copy of all the nation flags.... http://forum.shrapnelgames.com/images/icons/icon12.gif Seriously you don't need to if you don't feel like it, the ones I have look fine. |
Re: New Dom2 Quick Reference Sheet
Oh, I forgot about those http://forum.shrapnelgames.com/images/icons/blush.gif Ah well, maybe some other time=) The existing ones look fine!
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Re: New Dom2 Quick Reference Sheet
New rough draft:
Dominions2_quick_reference_rough.pdf Well, here you can see how far I've come. This is the rough of the NEWBIE quick reference, not the advanced quick reference. This is not really geared for printing (The edges won't print on most printers), so don't try it. Besides, it's still incomplete. Please tell me what you think. I'm still wrestling with the right side of the page. I still think the newbie guide needs to be ore descriptive of the units as opposed to standard abbreviations. The blank grey fields are information I still need to gather, feel free to submit any info you can to this thread. Other thoughts: Research Saber Cherrys bitmap of the icons included a neat research icon. How, if at all would we quantify race research ability? Other Icons Saber Cherry has also gleaned all the ability icons from the game. I'm torn to include them in the newbie quick reference (henceforth NQR), because newbies won't be able to recognize the icons. I'm thinking the advanced quick reference (henceforth AQR http://forum.shrapnelgames.com/images/icons/icon12.gif ) should have them however, because it'll free up much needed space for all the extra info I plan to add. Maybe I'll add an icon legend to the AQR. Well, I'll try and work on it some more tomorrow. For now, I gotta get some sleep. |
Re: New Dom2 Quick Reference Sheet
I have few ideas for showing research:
Either show the cheapest possible research point/upkeep mage when magic scale is at 0, or the best researh/gold proportion (or ratio, is there difference between these two words?) in ten turns? And thanks, this looks great! You are doing very nice job with this! |
Re: New Dom2 Quick Reference Sheet
Great work guys!!!! I cant wait for you to omplete it... It will really help me a lot....
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Re: New Dom2 Quick Reference Sheet
A few minor nitpicking suggestions:
I think you should include Fires of Faith Marignon if possible. We know that it's very similar to regular Marignon, but if you're doing the sheet for the newbies, they probably don't. Hence, you could specifiy what is different in the special Category, and leave everything else the same. Carrion Pangaea does not have a ? (random magic). Marignon theme is called "Conquerors of the Sea", not "Sea Conquerors". Jotunheim is still spelled Jotumheim. http://forum.shrapnelgames.com/images/icons/icon12.gif Very nice work. http://forum.shrapnelgames.com/images/icons/icon7.gif [ January 17, 2004, 15:40: Message edited by: HJ ] |
Re: New Dom2 Quick Reference Sheet
Looks great!
...However, it makes me think that under Max Units, max undead, max flying, and max magic should probably also be listed.... hmmm. I never tabulated those. Notes: Arco: Gets cheap labs Atlantis: Missile mispelled Man: Stealth Priest, cheap temples Ulm: I would say "Cheaper Item Forging" because "superior" always confuses newbies "Unit Max" column: Not quite wide enough for the word "Normal" Machaka: Stealth unit limit 10. Overall: If another column could be added, I would suggest "Heat Scale". But I doubt there's room for that=( -Cherry [ January 17, 2004, 20:40: Message edited by: Saber Cherry ] |
Re: New Dom2 Quick Reference Sheet
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Actually, I've decided to remove the Max Units column entirely from the NQR. I'm thinking for the AQR I'll add a column named 'max units' that'll have an amount followed by an infantry icon for normal units, a steath icon for steath... undead, flying and magic should be easy to add. Quote:
Wow, this is really starting to come together. I'll post another update tonight. Hopefully I can release 'NQR RC1' by tomorrow. The AQR won't we out til next week, I'm afraid. |
Re: New Dom2 Quick Reference Sheet
A few more corrections:
If you're going to go with Saber's solution to the Arco mystics, i.e. listing all their elemental randoms and then listing ??? later on, you're missing Earth there. You're also missing Nature in Tien Chi Spring & Autumn. You have Niefelheim and Utgard the other way around in magic, and Niefelheim is missing one ? (random). One Death is missing from the regular Jotunheim. [ January 17, 2004, 22:18: Message edited by: HJ ] |
Re: New Dom2 Quick Reference Sheet
BURP!!!!!
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Re: New Dom2 Quick Reference Sheet
Gothmog is this still being updated??? I was going to print it out whe you guys were close to being finished...
Thanks! |
Re: New Dom2 Quick Reference Sheet
I made some new leadership icons - hopefully you'll be able to integrate them.
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Re: New Dom2 Quick Reference Sheet
Yes, I'm still updating it... sadly I've just been hit with a bout of RealLife(tm) http://forum.shrapnelgames.com/images/icons/icon9.gif and have stalled over the past few days. I would like to have the NQR finished by this weekend.
The main problem I'm facing is one of data gathering. I need to fill in the blanks of my Last Version (mainly the data of how the themes differ from their main race). But that requires alot of research=time, and time is somthign that's been hard to come by these Last few days. |
Re: New Dom2 Quick Reference Sheet
If you give us how much, or the kind of way you want it said in, I'm sure we could help you with that.
Example: Abysia (BoH) Loses Demonbred, Lava Warrior, Warlock and Warlock Apprentice, 1 Fire Gem, Heat Preference =2. Gains Newt, Guardian of the Pyre. Or "Loses Demons, and Warlocks. Heat Preference 2. Gains anywhere recruit Newt" [ January 22, 2004, 03:54: Message edited by: Zen ] |
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