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-   -   Caelum Bug post-patch? (http://forum.shrapnelgames.com/showthread.php?t=17358)

Truper January 17th, 2004 11:13 PM

Caelum Bug post-patch?
 
It seems that Caelum is now being penalized in income for cold. I noted that their starting income under order 3, prod 1 seemed very low, so I did some tests.

With cold 1, income was 174. Cold 2, 163. Cold 3, 152.

Guess I won't be playing them in the Eye of Chaos game http://forum.shrapnelgames.com/images/icons/icon12.gif

aldin January 17th, 2004 11:32 PM

Re: Caelum Bug post-patch?
 
Geez! Is THAT why I'm generating NO MONEY in the RyanzEye game? Thanks for the heads up! I though I just happened to be in the lousiest territories on the map.

~Aldin

calmon January 18th, 2004 12:39 PM

Re: Caelum Bug post-patch?
 
Whats wrong with decreased income for Ice 3? Caelum still gets 120 points design bonus for just taking his prefered temperature.

Its more difficult to generate money in a land of ice. Even if his citizen prefer ice for well being.

January 18th, 2004 12:45 PM

Re: Caelum Bug post-patch?
 
Because they have a Cold Preference of 3 in the game. They never mentioned anything about it if they intended it. And it's 70 Free points, unless you want -15% Income from all provinces except your home, then you can get 120 Points.

calmon January 18th, 2004 01:00 PM

Re: Caelum Bug post-patch?
 
Ok i see. This is a bug!

While choosing Fire/Ice the help text says:
Caelum prefers HEAT 3!?!

With heat 3, order 3 and prod 1 you've an income of 192!!!

Hope they fix this soon as possible.

Johan K January 18th, 2004 05:39 PM

Re: Caelum Bug post-patch?
 
Ooops, seems lika an error introduced by the modding part. They will become cold 3 in the next patch, so don't get to attached too the heat loving caelum. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ January 18, 2004, 15:39: Message edited by: Johan K ]

SurvivalistMerc January 18th, 2004 06:02 PM

Re: Caelum Bug post-patch?
 
Doesn't the strength of their armor depend on how cold the province is? Or is that now related to heat scale as well?

January 18th, 2004 06:05 PM

Re: Caelum Bug post-patch?
 
The Armor is still the same http://forum.shrapnelgames.com/images/icons/icon12.gif So if you want to be a Dominions 2 badass, play Caelum with Heat 3. Also make sure you have Production 3, because what would be the fun in playing Hot Caelum if you cheated and didn't use their fun, fun troops?

Bossemanden January 19th, 2004 11:53 AM

Re: Caelum Bug post-patch?
 
Heh http://forum.shrapnelgames.com/images/icons/icon7.gif
Why not make Hot Caelum a theme?
Over time some of the fliers got more accustomed to heat (living in a volcanic territory or something) and now they really dig it.

johan osterman January 19th, 2004 12:20 PM

Re: Caelum Bug post-patch?
 
Quote:

Originally posted by Bossemanden:
Heh http://forum.shrapnelgames.com/images/icons/icon7.gif
Why not make Hot Caelum a theme?
Over time some of the fliers got more accustomed to heat (living in a volcanic territory or something) and now they really dig it.

<font size="2" face="sans-serif, arial, verdana">Colonel Saunders commandoes?

[ January 19, 2004, 10:39: Message edited by: johan osterman ]

Bossemanden January 19th, 2004 12:43 PM

Re: Caelum Bug post-patch?
 
Quote:

Originally posted by johan osterman:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Bossemanden:
Heh http://forum.shrapnelgames.com/images/icons/icon7.gif
Why not make Hot Caelum a theme?
Over time some of the fliers got more accustomed to heat (living in a volcanic territory or something) and now they really dig it.

<font size="2" face="sans-serif, arial, verdana">Colonel Saunders commandoes? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Not sure who he is.

johan osterman January 19th, 2004 01:22 PM

Re: Caelum Bug post-patch?
 
His is the head on the Kentucky Fried Chicken logo.

PvK January 19th, 2004 07:18 PM

Re: Caelum Bug post-patch?
 
Caelum: Fire and Ice theme...

Saber Cherry January 19th, 2004 07:46 PM

Re: Caelum Bug post-patch?
 
I'd go with a "Caelian Ice Age" theme, including polar bears and sabertooth cats. Maybe even sabertooth cherries... rowr! They'd be sacred of course.

And a new Capitol special site, the Slippery Glacier: Enter to Summon Ice Elementals (size 3). The commander also has a chance (5%) of breaking his neck http://forum.shrapnelgames.com/images/icons/icon10.gif

In fact... this goes in CherryMod http://forum.shrapnelgames.com/images/icons/tongue.gif

Catquiet January 19th, 2004 08:03 PM

Re: Caelum Bug post-patch?
 
Quote:

Originally posted by lord:
Ok i see. This is a bug!

While choosing Fire/Ice the help text says:
Caelum prefers HEAT 3!?!

With heat 3, order 3 and prod 1 you've an income of 192!!!

Hope they fix this soon as possible.

<font size="2" face="sans-serif, arial, verdana">Till the next patch comes out just enable a mod to fix it.

Copy

#modname "Catquiet's Cool Caelum Mod"#description "Caelum likes cold" #selectnation 7 #idealcold 3 #end

to a text file with the .dm extension and put it in your dominions mod directory.

Graeme Dice January 20th, 2004 02:06 AM

Re: Caelum Bug post-patch?
 
Quote:

Originally posted by Catquiet:
to a text file with the .dm extension and put it in your dominions mod directory.
<font size="2" face="sans-serif, arial, verdana">Can this be made to affect games that are already in progress?

velk January 20th, 2004 05:06 AM

Re: Caelum Bug post-patch?
 
Quote:

Originally posted by Graeme Dice:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Catquiet:
to a text file with the .dm extension and put it in your dominions mod directory.

<font size="2" face="sans-serif, arial, verdana">Can this be made to affect games that are already in progress? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">In my mod experiments changes to unit stats took effect immediately in in-progress games if you close and open dom2. Didn't try modifying nation stats in progress but I would assume it is the same.

January 20th, 2004 06:10 AM

Re: Caelum Bug post-patch?
 
Erm. It's Colonel Sanders. And he's the friendly neighborhood southern gentleman with a bucket of ever so deep fat fried chicken.

You'll find him near every Ghetto in high demand http://forum.shrapnelgames.com/images/icons/icon7.gif

Johan K January 20th, 2004 12:25 PM

Re: Caelum Bug post-patch?
 
The caelum cold fixing mod has been uploaded to
www.illwinter.com/dom2/mods.html

New mods won't affect games already in progress, so this is only good for games that haven't started yet.


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