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A new kind of map
I remember fondly the maps of Master of Magic, which were somewhat random in nature.
These maps had one thing in common...east-west you could circumnavigate the worlds...but north-south you couldn't. I think wrap-around maps are wonderful, but if you had some impassible areas at the poles...you wouldn't have borders with so many different nations at once. Just a thought. This may not be as "rational" in the Dom2 universe as there are certainly nations such as Jotunheim and Caelum which would be "at home" in the polar cold. |
Re: A new kind of map
Try Ringworld=)
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Re: A new kind of map
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http://www.techno-mage.com/~dominion...s2/RandomMaps/ There are maps that are re-randomized as far as whats on the .map tho not the .tga http://www.techno-mage.com/~dominion.../MiirunstX.map Soon I hope to get something going which is both a randomly created .tga and a randomized .map |
Re: A new kind of map
I will try ringworld. http://forum.shrapnelgames.com/images/icons/icon7.gif
And your random map project is wonderful, Gandalf. |
Re: A new kind of map
Great random maps, Gandalf! What a selection... hmm... it might be nice to have it also make thumbnail images of the map, and a simple web page that displays them and counts of land and water provinces... if that's easy. Just an idea - it's still well worth the time to download the TGAs to see the maps. So many!
Edit: Oh, I see that's probably partly why you have JPG Versions of all of them, too. PvK [ January 18, 2004, 02:43: Message edited by: PvK ] |
Re: A new kind of map
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PvK |
Re: A new kind of map
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This is what I had going for the Dom1 maps. http://www.techno-mage.com/~dominion...humbnails.html I will probably set it up for the Dom2 maps eventually. For the moment I dont really need to post anything about land/water because all the Dom2 maps so far are 400 land and 50 water. |
Re: A new kind of map
PVK,
I guess I had assumed that the equator was in the middle and at the top and bottom edges. I mean...the essence of a globe is you can go around it any direction you want. But I still find double-wrap-around maps annoying, while I find single-wrap-around maps fun. with the double wrap around variety...if you zoom out far enough...you will see double of everything, which isn't good. |
Re: A new kind of map
The world map is also east-west wraparound. If you have broadband, try it.
It feels good to build hybrids in polynesia http://forum.shrapnelgames.com/images/icons/icon7.gif I personally like one way wraps best in SP, but two way wraps are very much fun in MP. You have more neighbours and expansion options. [ January 18, 2004, 09:24: Message edited by: Kristoffer O ] |
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Re: A new kind of map
Ok, maybe I'm missing something here about Gandolf's maps. These aren't random because of what? You actually drew each of these maps yourself and manually assigned everything?
Darryl |
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But there is also the .map file being randomized which I do with basic programs. I take more credit for those. I will try to put up a new Dom2 Version some time soon. Those I tend to setup on my server to be re-randomized every day but they use the same .tga (image) map. What I may get to soon is one that does both. A random image with a random text assigning random opponents with totally surprising random stuff thrown in, and a new one every day. http://www.sdmud.org/~gandalf/smile/whoa.gif |
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In other words, there is a way to generate random maps, assign random opponents and have other things randomized right now? Darryl |
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Not too bad. It even guesses at terrains and increased the map size. At the moment Im generating 30 new ones every day. http://www.techno-mage.com/~dominion...s2/RandomMaps/ Quote:
In other words, there is a way to generate random maps, assign random opponents and have other things randomized right now? Darryl Yep. Ive done it all in bits and pieces. And I have ideas for extending it. If anyone is interested I would provide the parts. Or one of these days I will get more going. I fool with it alittle more every morning (when my brain works better) |
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