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Rise of the Machines suggestion
Anybody interested in creating a mod wich sports triremes, biremes, catapults, ballistae, siege towers?
Triremes & Biremes would be sea units (doh!) catapults & siege towers would have a strat move of 1,a tac move of 0 to 2, and give bonus in sieging (catapults : 5; tower : 20), with catapults able to launch boulders. Ballistae would have a strat move of 0 (thus remains where they are constructed, in castles) and would fire powerful bolts against the enemy. |
Re: Rise of the Machines suggestion
What about a Ram as a Siege weapon? Or bolt thrower.
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I will use this mod to gift of reason a trireme, then give it an amulet of the fish and procede to assault all landlubbers. I imagine it walks on its oars, like an ATAT.
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LMFAO
That killed me Johan. I can imagine it delivered so dry you'd think you were at a Star Wars convention with a serious tone. |
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I got all excited when I read the thread title... thought you were going for mechanized units like Laser Squad Nemesis. Oh, well... I like SF vs Fantasy=) |
Re: Rise of the Machines suggestion
Would boats fight underwater? Whole new concept of naval combat. http://forum.shrapnelgames.com/images/icons/icon12.gif I think you should skip ships until the engine allows surface fighting in the seas.
It sounds a fun idea for a mod. With a world full of huge trampling monsters I can easily see humans fielding smaller, more portable, machines to battle them. Scorpion ballistas, smaller catapults or even oil cannons spewing flames (For T'ien Ch'i atleast). Just stay clear of regular siege engines as they would be useless in a battlefield. As far as I can tell the "Siege" command takes the construction and use of siege engines into mind. How else would they be storming fortresses? |
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ah yes, forgot about this sea battle, under the surface http://forum.shrapnelgames.com/images/icons/icon7.gif
Anyway, is it possible to mod a site so that the units it produces changes? Would enable the infamous Dwarven Workshop. |
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I got all excited when I read the thread title... thought you were going for mechanized units like Laser Squad Nemesis. Oh, well... I like SF vs Fantasy=) </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes it was a tease Cherry. I know that many of you love Terminators on rampage. Must be related to hormons, or something like that http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Rise of the Machines suggestion
Rise of the Machines would make for an interesting Ulm theme.
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Couldn't you just mod the ship so that it is like the Pocket Ship Item?
Make it a Commander and it's effect is to carry 1 Commander and 50 Troops (25 Mounted) in a 1 Movement Ocean type of scenario? Kind of like how CotS and Vanheim are right now. |
Re: Rise of the Machines suggestion
Well, in the standard Ulm armies the Siege Engineer and Sappers look like they *do* build catapults and so on when sieging.
The idea is cool though, so we could have other things than Jotuns to hurl boulders ! http://forum.shrapnelgames.com/images/icons/icon7.gif We can even give catapults some flame attack - naphta/boiling oil !! http://forum.shrapnelgames.com/images/icons/icon10.gif For naval combat we have to wait - same for any "transport" unit ... too bad ... http://forum.shrapnelgames.com/images/icons/icon12.gif And J.O., you know what's funny ? Back in MoM days one of the worst abuse was to have flying invisible warships to wreck havoc on the whole map !! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif [ January 18, 2004, 19:22: Message edited by: PDF ] |
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The added problem with items like Pocket Ship is you can teleport them for free using magic labs, or give them to a flying unit or undead cavalry or other fast leader type, and move them very fast across land. The added problem with "leader" ships is that there is no way to use them to transport other leaders. Still, adding magic ships to more races could be interesting. Some maps (such as some of Gandalf's random maps, and the England map) bring up some interesting maps for coast-to-coast ship movement, such as when there are many land provinces all adjoining one sea province, so sea movement can not only bridge obstacles, but also can allow much faster coastal movement. Siege engines could be fun, but I would wait for the weapon mod and then make them not very efficient, so even if people Gift of Nature them and add silly powers to them, they won't be too powerful. That is, a missile-thrower would be innaccurate and have an extremely low rate of fire (should be quite worse than an Ulmish arbalest, or even simply ammo = 1) - the advantage is if it does hit something, that thing is almost surely kaput. I would give practically all siege engines a strategic move of zero, as well (not one). PvK |
Re: Rise of the Machines suggestion
Perhaps it shouldn't be possible to Give Reason to mindless beings or constructs. Poor Iron Dragons http://forum.shrapnelgames.com/images/icons/icon9.gif
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(poster goes back to lurking ... in her void gate) |
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(poster goes back to lurking ... in her void gate) </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">...until Pythium or other astrally powerful nation teleports in some prepared Magic Duelers before you can take advantage of the 10 movement points that turn. Everything dies to something. http://forum.shrapnelgames.com/images/icons/icon12.gif |
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It was almost as bad as the endless free elementals for a 13(?)-book mage. Especially free air elementals with your invisible flying warships. Just start spawning out the endless hordes of elementals, phantom warriors, and phantom beasts ad-infinitum once you found a random book that made them free. You could even get to the point where you had a graphical glitch of them appearing in the wrong place with the wrong graphic if you did it enough. |
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Given how many powerful Starspawn mages I have (which have been doing nothing but research and item construction thus far -- turn 50 on the Orania map), that should simplify my task of chasing down the Pangean and Man units that have been annoying me of late whilst I'm distracted due to simultaneously taking out C'tis, Caelum, and Mictlan. heh Fortunately, Pan is on its Last gasp, unable to replace its losses, as Jot has been steadily munching on them while they've been busy irritating me. Now Jot has almost surrounded the Pan fort. Less work for me. And Man has decided that it's easier to chew on C'tis than on me. Life is good. http://forum.shrapnelgames.com/images/icons/tongue.gif |
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I mean, I dont think the vastness have a lot of attacks, so you will probably not lose more than one mage each round. |
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My best one is now up to Awe +6 as its heroic ability. Takes some serious enemies to even want to engage it ... http://forum.shrapnelgames.com/images/icons/tongue.gif |
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Re: Rise of the Machines suggestion
My guess:
1 Soulslay cast 1.1 MR works - nothing happens 1.2 MR does not work 1.2.1 Blood vengeance works and caster dies 1.2.2 Blood vengeance does not work and vastness dies |
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