.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   New map by Tiltowait (http://forum.shrapnelgames.com/showthread.php?t=17568)

Kristoffer O January 29th, 2004 09:40 PM

New map by Tiltowait
 
Look at the title http://forum.shrapnelgames.com/images/icons/tongue.gif

Then look at Illwinter

Saber Cherry January 29th, 2004 10:14 PM

Re: New map by Tiltowait
 
Waaaaaaaaaaaa~

Beautiful and creative as always http://forum.shrapnelgames.com/images/icons/icon10.gif But I'll go further and say it's your best map yet - or even the best Dominions map I've ever seen!

It reminds me of Chrono Trigger's "Enhasa", a very pretty place. So much so that I want to play the Enhasa theme music while using this map...

Kristoffer, do you think it will ever be possible to add music tracks to the game like adding maps? A "Music" folder would be a wonderful addition, and especially if the .map file could specify an overworld music from the music directory...

-Cherry

PvK January 29th, 2004 10:29 PM

Re: New map by Tiltowait
 
Very nice and interesting! Looks like a good one for a multi-player game.

PvK

Gandalf Parker January 29th, 2004 11:12 PM

Re: New map by Tiltowait
 
Nice map! Yet another example of something very different.

Wauthan January 29th, 2004 11:18 PM

Re: New map by Tiltowait
 
Talk about gracing a forum with his presence. Way to go Tiltowait.

Keir Maxwell January 29th, 2004 11:30 PM

Re: New map by Tiltowait
 
Goody, goody - this looks exciting!

I've had alot of fun your Ring map Tiltowait - very cunning with the hub points connections. Very tough game when played with a sizeable number of impossible ai's.

Many thanks

Keir

JayThomas January 30th, 2004 01:32 AM

Re: New map by Tiltowait
 
Well done map. Very pleasing to the eyes.

Quick question; do the portal things do anything? I thought they connected provinces but apparently not.

Tiltowait January 30th, 2004 04:38 PM

Re: New map by Tiltowait
 
Thanks for the kind words everyone!

SC "Beautiful and creative as always"
You are just trying to make up for treacherously attacking my poor blood priests. <Sobs> They just wanted friends!

Glad you liked the Ringworld map Keir, I did not want players/AIs to get REALLY bottlenecked and climbing the spokes seemed a cool answer. Though if you read Niven's book by the same name, you get a better feeling of how far your army is climbing in one turn http://forum.shrapnelgames.com/images/icons/icon10.gif (Hey, in my ringworld there are working elevators)

"do the portal things do anything?"

Yes, each Sky portal is connected to the 3 land portals of the same color. Although the sky looks chock-fulla-bottleneck, it is accessable from so many places on the ground that even the most defensive player will have to work hard to hold the place. But if you do, you have a great shortcut around the map. And both sea and sky portal spaces are all no-start.

Gandalf Parker January 30th, 2004 04:57 PM

Re: New map by Tiltowait
 
Quote:

Originally posted by Tiltowait:
Yes, each Sky portal is connected to the 3 land portals of the same color.
<font size="2" face="sans-serif, arial, verdana">If you select one of those provinces and press "8" it should be clearer.

Tiltowait January 30th, 2004 05:35 PM

Re: New map by Tiltowait
 
"If you select one of those provinces and press "8" it should be clearer."

I was going to include that in the description, but forgot. It is doubly important on the sea and sky map because there are numerous areas where you can travel over short spans of water.

Karacan January 30th, 2004 06:23 PM

Re: New map by Tiltowait
 
Very nice!

One minor complaint, though: Forests are hard to discern on the map. A shade more green would do them good.

Anything else: Stunning.


All times are GMT -4. The time now is 06:19 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.