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MOD: Pangaea standard theme wth. usable Satyrs
Hello folks !
Here's Version 0.1 of my Pangaea mod. No readme 'til now, cause I didn't have the time to do it. I changed: Maenads Satyrs Centaur Commander .. so if anyone might give it a try and gives me some feedback how it works as player or AI nation, I would really appreciate that. yours. A. [ February 09, 2004, 21:18: Message edited by: Arralen ] |
Re: MOD: Pangaea standard theme wth. usable Satyrs
v0.2
Added Centaur Cataphract bugfix. Fixed some of my own bugs. A. [ February 09, 2004, 21:17: Message edited by: Arralen ] |
Re: MOD: Pangaea standard theme wth. usable Satyrs
.. so no-one is interested at all ?? ..
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Re: MOD: Pangaea standard theme wth. usable Satyrs
Havn't had time yet. Don't worry.
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Re: MOD: Pangaea standard theme wth. usable Satyrs
I haven't had the chance Arralen. I'll download it soon and take a look at it. Must have missed the thread.
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Re: MOD: Pangaea standard theme wth. usable Satyrs
I've a mod with similar changes myself, and like what you've done overall. Some comments:
Basic Satyrs: 8 gold cost and staffs makes them alot better. I like the natural protection 2. The javelin throwing ones might be too good for 8 gold. Perhaps lower their precision? Satyr Veterans: They need better morale. I'd actually just take them out, and let a veteran satyr be one with one star. Satyr Hoplites: The strategic move 2 is a good idea. IMHO they should also have round shields, else why call them Hoplites? This makes the Hoplites quite good, perhaps enough to raise their cost 1 or 2. Satyr Champions: Way too good with Thorn Staffs (although I like the idea); The old Revelers really did suck though. I like the standard effect, though I'm not sure about trading Berserk for Skill. What about taking the Original Revelers, and adding standard +10, a snake staff, and javelins? This would make them usefull in small numbers, which seems about right. You need the javelins, otherwise you won't mix them with Javelin Satyrs. Ctis' snake staff retains the flavor you were after, but don't come with +2 attack/defense; just refer to them as thorn staffs in the description. Oh, and I like the name "Reveler" much better than "Champion". Centaurs: Bugfixing their natural protection to 3 is good. I don't think the standard on the Centaur Commander fits however. Some other thoughts. The Dryad/Hierophant change you commented out of your mod is interesting, and would improve Pangaea quite a bit. I'd raise the dryads costs to 90 though. |
Re: MOD: Pangaea standard theme wth. usable Satyrs
Hello, I just downloaded your file and would like to try it out, but dont know how. What do I do with it? Also, in case I dont want the changes any more, can I make them revert back to "normal"?
Thank you PS Sorry never tried a "mod" before and dont know much about computers. |
Re: MOD: Pangaea standard theme wth. usable Satyrs
Lets put this badboy back on the top page.
I've been doing some thinking about Pangaea. My thoughts: I like having the 2 Prot, but since Pangaea gets easy access to Protection/Mass Protection it doesn't really reflect anything but the initial turns. Perhaps you can give the basic Satyrs "Furs" for armor. Thus making them slightly more competetive for some sort of use late in the game. Furs = Prot 4, -1 Def, 1 Enc Also instead of the Thorn Staff, maybe you could change it to the Thorn Spear. Thorn Spear = Damage 5, Att 2, Def 2, Length 4 This makes it slightly less powerful (-1 Att, -2 Def). Leave the Standard and keep them a Reveler. http://forum.shrapnelgames.com/images/icons/icon7.gif I also second Jasper's comment on the Centaur, they have 1 standard, all they need. As well as the Fix on Protection. You might also swap out the Bronze__Curiass on the War Minotaur to a Bronze Hauberk. Thus effectively making a Berserking Minotaur 20 Prot. Then there might be a reason to build them instead of Centaur Warriors. [ February 07, 2004, 09:35: Message edited by: Zen ] |
Re: MOD: Pangaea standard theme wth. usable Satyrs
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Re: MOD: Pangaea standard theme wth. usable Satyrs
I tried out your mod in 2 scenarios, and although I really liked what you did, I found most of the satyrs too be way too powerful for their cost.
I liked the protection bonuses, but the additional defense bonuses now makes them very good melee troops as well -- and that at reduced cost. As stealthy troops, these fellows are just amazing, much more scary than villains. I also sort of missed the Reveler; I find your idea really good with the banner, but I don't feel that he should keep his beserk ability as well (a banner leader should be a cool-headed mini-commander IMHO). I also liked the way you toned down some of the Manead's stats, but not her morale. I sort of missed her as a crazy careless freak. Thanks so much for the mod and the help, it is really excellent. I would like it even more if the satyr's could be toned down just a bit and the maneads could retain just a bit more of what they were. I hope what I say makes sense and is ok for you |
Re: MOD: Pangaea standard theme wth. usable Satyrs
My mod is aimed at re-balancing the units already available - I don't want to take some out, change pics or even add some more. (Keep it simple, stupid http://forum.shrapnelgames.com/images/icons/icon12.gif )
Maenad onomastikon: I also liked the way you toned down some of the Manead's stats, but not her morale. I sort of missed her as a crazy careless freak. ... and the maneads could retain just a bit more of what they were. Actually, I tried to make them even crazier freaks: gave them berserk-3 instead of berserk-1. Turned down the other values to prevent them getting too strong. Thought they should be realitvly easy to turn away when no beserking, so I cut down moral even more. Didn't work out like intended. Looks like they have to pass a morale check to go berserk .. what they'll never do with such low morale. So I'll changed morale back to it's original value in the next Version. Satyrs Zen: I like having the 2 Prot, but since Pangaea gets easy access to Protection/Mass Protection it doesn't really reflect anything but the initial turns. Perhaps you can give the basic Satyrs "Furs" for armor. Thus making them slightly more competetive for some sort of use late in the game. Actually, I have given the shielded variant Furs already, check it out. http://forum.shrapnelgames.com/images/icons/icon12.gif Wasn't shure if the Satyrs wouldn't be too strong if I gave furs to all of them, or which costs to choose - Furs are somewhere in between leather cuirass (3/0/0), leather hauberk (4/0/0) and full leath. armor (6/-1/1) Thinking 'bout it .. giving them furs would make the Pangaean province defense at least somewhat useful. (see "Centaur Commander") Japser: Basic Satyrs: 8 gold cost and staffs makes them alot better. I like the natural protection 2. The javelin throwing ones might be too good for 8 gold. Perhaps lower their precision? They'll be back to 10gp in the next Version. Jasper: Satyr Veterans: They need better morale. I'd actually just take them out, and let a veteran satyr be one with one star. They'll change their name to "Champions" in next Version. Moral will be 10. I'm not shure if I let them go with the hide shield or if I should give them a round shield - pic would fit both, but the later would raise their encumbrance to 6 - quite much for light infantry. Japser: Satyr Hoplites: Should have round shields. Sadly, this wouldn't fit with the pic ... Satyr Revlers onomastikon: Also sort of missed the Reveler; I find your idea really good with the banner, but I don't feel that he should keep his beserk ability as well (a banner leader should be a cool-headed mini-commander IMHO). Those revelers aren't commanders, they are champions. They lead not by issuing orders or even by cheering the troops into the fight, but by giving an example of battle prowess when fighting in the front lines. I gave them minimal berserk ability (1), as I feel that fits the description much better. After all, they enjoy fighting AND living ... . Zen: Leave the Standard and keep them a Reveler. Also instead of the Thorn Staff, maybe you could change it to the Thorn Spear. Thorn Spear = Damage 5, Att 2, Def 2, Length 4 This makes it slightly less powerful (-1 Att, -2 Def). It would be -3 Def,actually. I really don't want to go too low with def, as survivability is low enough already http://forum.shrapnelgames.com/images/icons/icon9.gif Japser: Way too good with Thorn Staffs .. I like the standard effect, though I'm not sure about trading Berserk for Skill. What about taking the Original Revelers, and adding standard +10, a snake staff, and javelins? .. You need the javelins, otherwise you won't mix them with Javelin Satyrs. Ctis' snake staff retains the flavor you were after, but don't come with +2 attack/defense; just refer to them as thorn staffs in the description. I'm really not shure which equipment to use. Giving them too much berserk makes them die to quickly. With standard spears they don't do that much damage, and defense is too low to be viable, too. And the quarterstaff is def+3 already, why give them something worse? I don't think they need javelins, as javelin throwers aren't primary front line fighters, so they don't _have_ to mix with them. Maybe I settle for Snake Staff(318). Here's the equipment I consider: </font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> D A D E a t e n m t f c Spear (1) 3/ 0/ 0/ 4 1h Stick (153) 2/ 0/ 1/ 1 1h Quarterstaff (7) 3/ 1/ 3/ 4 2h Thorn Spear 5/ 2/ 2/ 4 1h Thorn Staff (81) 5/ 3/ 5/ 4 2h, weak poison, magic Snake Staff(318) 3/ 1/ 3/ 4 1h?, weak poison, magic Snake Staff (89) 5/ 3/ 5/ 4 2h?, weak poison, magic P D E r e n o f c Furs (44) 4/-1/ 1 Leather Cuirass (5) 3/ 0/ 0 Leather Hauberk(10) 4/ 0/ 0 Full Leath Arm.(15) 6/-1/ 1 Ring Mail Haub.(11) 7/-1/ 1 Skull Necklace(113) 10/ 0/ 0 Buckler (1) 2/ 1/ 0 Round Shield (2) 3/ 2/ 1 Hide Shield (105) 2/ 2/ 1 Leather Shield (70) 2/ 2/ 0 the one you can forge</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Centaurs Japser: Bugfixing their natural protection to 3 is good. I don't think the standard on the Centaur Commander fits however. It will be gone with the militia donning furs ... Added it to give the province defense a little bit more staying power. Minotaur Zen: You might also swap out the Bronze__Curiass on the War Minotaur to a Bronze Hauberk. Thus effectively making a Berserking Minotaur 20 Prot. Then there might be a reason to build them instead of Centaur Warriors. Won't do too much good - encumbrance will go up to 7, and they can do several trampling attacks per turn - thus making them pass out very soon. Dryad/Hierophant Japser: The change you commented out of your mod is interesting, and would improve Pangaea quite a bit. I'd raise the dryads costs to 90 though. Modding guidelines say: Priests Lvl 2: +20 Lvl 3: +50 .. I'll stick to this for now - who am I to disagree with the developers http://forum.shrapnelgames.com/images/icons/icon12.gif 'Wasn't able to make it work anyhow http://forum.shrapnelgames.com/images/icons/icon9.gif Ok, hope I'll have everything covered now. See you with v0.3 A. [ February 09, 2004, 21:12: Message edited by: Arralen ] |
Re: MOD: Pangaea standard theme wth. usable Satyrs
v0.3 available
This time with readme included. have fun ! A. [ April 09, 2004, 21:22: Message edited by: Arralen ] |
Re: MOD: Pangaea standard theme wth. usable Satyrs
You'll never stop learning new things when playing dominions ..
.. this time it's about Maenads,the berserking ability and repell: - unit goes berserk when hit and it passes a moral test. So if you want a unit to go berserk reliably http://forum.shrapnelgames.com/images/icons/icon12.gif , you'll have to crank up it's moral really high - repell doesn't trigger special weapon damage as poison etc., but it does trigger berserking ! So when I tried to make Maenads even crazier freaks by upping their berserk ability from 1 to 3, and at the same time make them easier to scare away un-berserked by setting moral to 8, I in fact made it next to impossible for them to freak out. Now morale is back to 16 (IIRC), and they go berserk when repelled by spears often enough. |
Re: MOD: Pangaea standard theme wth. usable Satyrs
Just a few notes. The Heirophant makes things much easier. Research is also cheaper considerably.
I think the standard should be lowered to +8. The standard effect doesn't work too well on the low morale satyrs. You might consider a slight increase in cost and an addition +1 morale. You should pull out the Centaur Cataphract, it doesn't fit the Pangaean base theme. The maeneds don't seem much affected from how they were previously played (I.E. Fodder that doesn't really do much). Perhaps you should give them an additional claw attack at Ambidexterity 1 (or 2). This wouldn't increase their survival, but it would increase their ability to actually kill something or at least lower the defense enough to kill it if enough attack. I am still on the fence as far as the Reveler is concerned. I like the fact that he is able to do poison damage, but I feel he's just not 'right'. One note though. I still would/will not build Minotaurs. A much better buy is Centaur Warriors (or normal Centaurs, if you want to waste gold). With the now solid hoplite it's hard to find a place for the minotaur (not that they had one before). |
Re: MOD: Pangaea standard theme wth. usable Satyrs
It looks pretty good, and IMHO would be a good replacement for the standard theme. I have only a couple minor caveats.
I'd give the Satyr hoplites 13 hp. Not as much as their original 14, but they should have more than the basic satyr. I know I originally suggested standard +10 for the revelers, but I had the scale off. I now see that Pythium standard bearers are +5, and Arcoscephale Strategos are +10. The Revelers should probably be +5. I still think the dryads should cost 90 now, same as Theurg Acolytes -- which Dryads are clearly superior to. 80 gold + sacred would be the most efficient researcher native to any faction, which seems too much IMHO. 90 gold + sacred would at still be tied for most efficient. |
Re: MOD: Pangaea standard theme wth. usable Satyrs
Man has Daughter's of Avalon that are currently 80, Sacred and do so.
So if you bump them up to 90, they will be just a smidge higher, but probably fitting since they have 2 Holy. |
Re: MOD: Pangaea standard theme wth. usable Satyrs
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[quote]The standard effect doesn't work too well on the low morale satyrs. You might consider a slight increase in cost and an addition +1 morale.[quote] I think they're about right now. The javeliners are good enough, andn the Champions already have morale 9. Quote:
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I was just mentioning it because of the cost/effective researcher, comment. Dryads would be fine at 90 (as they are in CW) |
Re: MOD: Pangaea standard theme wth. usable Satyrs
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[Snip stuff about Maeneds] No really, I've had great Success with Maeneds. In one multiplayer game my Maeneds tired out the slew an Earth 9 Cyclops. High morale, berserk, and low cost aren't to be underestimated, as all units have an equal chance of getting lucky rolls. Just don't let them get shot at! Quote:
With Strategic move 2 they'd be fine, and I think it fits due to their strength and not particularily heavy equipment. Actually, I'd also reduce the Minotaur Commanders cost to 80, but that's a minor point. With strategic move 1 I never recruit them. |
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Re: MOD: Pangaea standard theme wth. usable Satyrs
Yes, yes I know all about Destruction. I was actually the one that suggested it to Jasper way back before the patch when we were testing the use of Turmoil Pan. I still don't feel it's viable, but the Maeneds can and will overpower single targets and fatigue even the most annoying of SC's (though a Charcoal Shield takes care of them fairly well).
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Maybe I just want the best of both worlds. At the very least *some* Pangaean theme has to make them as fearsome as we all grew up reading http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: MOD: Pangaea standard theme wth. usable Satyrs
Minotaurs are really not scary... in the default game they have low HP (compared to what I'd expect from Greek mythology), super-low attack and defense, and only a battleaxe that never hits.
They probably - OK, certainly - would be scary if they got "Fear"=) Even a lesser fear, like fear -2, might be nice if it hit everyone they trampled. But conceptually, I dislike giving minotaurs fear. Instead... giving them "gore" and additional attack and defense might be useful... I don't see any reason why they should fight below the level of militia. Then there's the fact that they cost more than Jotuns, but are smaller and weaker. They should either cost less than Jotuns or go to size 4, which would make trample effective. The data: C:\Projects\Java\Dominions>java Unit pan.war.minotaur jo.axeman Pan War Minotaur (Base creature: Pan War Minotaur) Official Name: War Minotaur Nation: Pan HP: 25 Str: 16 Prot: 13 Att: 8 Mrl: 13 Def: 7 Mrst: 11 Prec: 8 Enc: 5 AP: 13 Trample, Berserker 4 Weapons: Battleaxe Items: Bronze Cuirass, Helmet Gold: 40 Res: 46 ********************************* JO Axeman (Base creature: JO Soldier) Official Name: Jotun Axeman Nation: JO HP: 30 Str: 20 Prot: 18 Att: 10 Mrl: 12 Def: 9 Mrst: 12 Prec: 10 Enc: 6 AP: 12 Resistances: Fire: 0 Cold: 100 Shock: 0 Poison: 0 Weapons: Jotun Axe Items: Chain Mail Hauberk, Helmet, Round Shield Gold: 30 Res: 32 ********************************* (output changed to reflect reality). As you can see, the war minotaur is WAY more costly and WAY worse. Moving the minotaurs up to size 4, 32 HP, 11 attack and 9 defense, 19 strength... and maybe 45-50 gold... would make them worth building. Possibly. If they're still bad, increasing natural protection to 6 or giving a gore or hoof attack would resolve it. -Cherry [ February 11, 2004, 06:50: Message edited by: Saber Cherry ] |
Re: MOD: Pangaea standard theme wth. usable Satyrs
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Defense wouldn't help them much - if they have to fight instead of trample, they will probably shortly be berserk (which, incidentally, already makes up for most of the attack and strength difference from a Jotun and makes them unroutable - but WM are still far more fragile for a higher cost.) Protection is almost always better than defense, but doubly so for a berserker who gets extra protection and reduced defense *and* needs to get hit and survive to go berserk in the first place. I like the idea of giving them more natural protection - it would help both the normal and the war minotaur. More HP would help them survive long enough to go berserk, too. A gore attack seems appropriate, but probably wouldn't do much for them - they already have good offense if they're berserk and can't hit worth a damn if they're not. Do they have recuperation? Any unit that needs to get wounded to fight effectively isn't going to do well in the long term if it can't recuperate. They ought to be viable without Mass Protection, and very dangerous with it. Currently - they're not as much of a risk to the rest of your army as chariots or elephants because they have good morale and berserk, but instead you risk losing a lot of expensive minotaurs every time they take the field. |
Re: MOD: Pangaea standard theme wth. usable Satyrs
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Considering their very high cost, and especially compared to Jotuns, I'd say they should probably have 10 attack/defense. I'm guessing most of their cost comes from Trample 3, which IMHO is overvalued. |
Re: MOD: Pangaea standard theme wth. usable Satyrs
I say nay to Size 4. Otherwise they will try to trample Cavalry, which will cause their fatigue to skyrocket since they are so large.
More HP, base protection and more Berserk would work just fine. Their Def is already so low when berserking, even militia line up to see if they can pin the tail on the Mino. So if you adjust it, it has to be significant to have any real impact so there is no real point to it. You could just start them with "Gone Berserk" so they don't have to be hit in order to have their benefit, though this could be dangerous. Another attack in a Gore or a Hoof would allow them some chance against Cav (though they would still get eaten by Lances, which is fine, Cav already have enough going against them). |
Re: MOD: Pangaea standard theme wth. usable Satyrs
I just want to throw in here that the New Era's Grove Guards actually work pretty well - I think mainly because they have a higher PROT rating (19). They stand up pretty well to cavalry and are essential because almost everyone else in Pangaea uses a spear, which at dam 3 just isn't enough to pierce thick armour (i.e. knights).
I'd love to see some attack and/or HP boost though |
Re: MOD: Pangaea standard theme wth. usable Satyrs
Version 0.4
The Last Version for domVersion2.06. Next will be 2.10 or so ... . README.TXT ################################################# Version info 0.4 - Last mod for DOMVersion 2.06 Maenads - have "Claws" instead of "Claw" => 2attacks without the need for ambidexterity (I hope) which cannot be modded in DOM2.06 Centaurs - can only go berserk-1 instead of -3 now. They are medium-protection, high-defense troops with 3-turn standoff- weapons (Javelins). Loosing 3 defence simply makes shure that every centaur hit will die too. Charging the enemy all alone while the other are still firing from behind isn't a good idea, being unable to defend yourself at the same time begs for desaster. +1 ATT to compensate. Dryads made more expensive ... they shouldn't be en par with Sages etc. Light Minotaurs -5 gp, +1 berserk, -1 enc Heavy Minotaurs +2 STR, +3 hitpts, +1 ATT/DEF, +1 berserk, -1 enc, +5 gp, strategic move 2. 0.3 Improved non-berserked Maenads a bit. But they still go dead instead of berserk most times, and I don't really have any idea what to do against that. Put furs on all satyrs except the hoplite of course. I'm not shure about the reveler, though. It's only chance of survival is high defense, and furs are at -1. With quarter- or snake staff it's down to 16(15), which isn't sufficient at all. thanks to Zen and Jasper for their suggestions 0.2 nothing to brag about 0.1 ... ################################################# .. will do some testing, than release the mod to the illwinter page. Anyone interested in testing email me. See you with DOM2.10 http://forum.shrapnelgames.com/images/icons/icon12.gif [ February 22, 2004, 17:02: Message edited by: Arralen ] |
Re: MOD: Pangaea standard theme wth. usable Satyrs
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