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Debate and Duel (D&D)
Edit: Changed the thread name. THIS IS NOT just about my disintegration strategy. I want to see some duels taking place here. I'm also always looking for a good duel.
Arrite, this is a debate and duel thread. You say something "arguitive" and then you duel on Dominions 2 to prove your point. So here I go, explaining what I know so far about my disintegration strategy. The following is what I've learned through experience. What is easily defeated? 1. Super Combatants 2. Strong units which come in few amounts 3. Independant Provinces 4. Province defence Weaknesses 1. Archers/Crossbow Infantry 2. Fodder 3. Caelum Flying Units 4. Hawk summons 5. Fires from Afar 6. Magic Resistance 7. Destroying castle walls Fixes 1. Spread fodder all over the battlefield and cast Raise Skeletons 2. Guard mages with fodder and cast Raise Skeletons 3. No fix yet 4. Fodder 5. Fodder 6. Numerous mages can take anything down. My +3 magic scale helps a lot. 7. Fodder Weaknesses based on gameplay luck 1. Being attacked before turn 20 2. Upkeep 3. Trying to secure/hold provinces 4. The strategy requires expanding as fast as possible. Fixes 1. None 2. None 3. Destroy my own provinces with tax while taking the enemies' provinces and doing the same thing. (That leads to major income problems) 4. None Also what I do to be protected from fodder and arrows, I have lots of shamans casting Body Etheral and Luck on my mages. [ February 03, 2004, 17:13: Message edited by: Argitoth ] |
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It'd help me at least if I had any clue what your disintegration strategy was...
And no, I'm not going to play you Online to find out, I don't have the time (or interest really) for that right now. |
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If you really feel I'm an arrogant bragger, please feel free to put me in my place with a good duel, it's what I made this thread for. I'm going to safely say (for now until you put me in my place) Caelum is my only weakness. [ February 03, 2004, 18:14: Message edited by: Argitoth ] |
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Sounds like the disintegration wand and skull talisman that I like to put on my assassins
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I can take you on. Let me just make a Kristoffer-is-master-patch that allows me to make cheap disintegration wands, but not you http://forum.shrapnelgames.com/images/icons/icon12.gif
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[ February 03, 2004, 21:31: Message edited by: Argitoth ] |
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Wait this thread isn't going as I planned.
... Ill post a duel request later this week. Someone needs to put me in my PLACE. [ February 03, 2004, 21:33: Message edited by: Argitoth ] |
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As for Kristoffer's "master patch" I doubt he'd need that to win http://forum.shrapnelgames.com/images/icons/icon7.gif @ Argitoth: don't get too cocky! I almost beat you with a ridiculous "dominion rush" strategy http://forum.shrapnelgames.com/images/icons/icon7.gif If that sort of absurdity can get you down to 1 Dominion in 1 province in 25 turns, I'd not toot my horn too much yet http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon6.gif [ February 03, 2004, 22:10: Message edited by: diamondspider ] |
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Sounds like Argitoth and diamondspider need to fight it out! http://forum.shrapnelgames.com/images/icons/icon12.gif
PvK |
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Fight fight fight!!!!
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Was fun, but I didn't find his "secret technique" to be all that strong really. LOTS of counters to it, although it seemed perfectly reasonable. |
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Remember everyone, 8 dominion is not THAT easily overcome unless you do something stupid like forget to ressurect your pretender, thats what I did in my DiamondSpider game.
ALSO!!!! Don't think there are lots of counters for my strategy, in a 1v1 I only use what I need to counter YOUR strategy. If it's a 4v4 it's a bit more tough for me because now I have two different strategies at once. Ok, so there are lots of counters. BUT!!! I have come up with numerous counter-counters!! http://forum.shrapnelgames.com/images/icons/icon10.gif [ February 04, 2004, 00:00: Message edited by: Argitoth ] |
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That won't work!
Ulm can't reaserch for beans, there's no way he's getting disintegration, not to mention the scales Ulm needs to survive... +3 order and +3 production. There's just no way... See, now it's duel time if you want to prove your point. [ February 04, 2004, 01:48: Message edited by: Argitoth ] |
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Lol, perfect. We can duel on a friday night or sometime saturday. I'm busy with school monday through friday. Sound good to you?
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We need other "D&D" players too. Find your undefeatable strategy and start debating.
I don't want this thread to remain centered on my strategy. |
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CALLING GRAEME DICE!!
Yo, We might have to do this on sunday. You availible? |
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The real problem is that we have too many twitch gamers who think TBS is just really slow RTS. No thinking, no subtlety, no elegance. Just build hordes and throw them at someone. Bah. |
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What a baby. Then I find out from the person who invited him over in the first place that this person is, in fact, a Starcraft weenie. BAH! [ February 08, 2004, 00:07: Message edited by: Norfleet ] |
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Unimportant post.... Just read the above.
[ February 09, 2004, 04:06: Message edited by: Argitoth ] |
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Any noteworthy disintegrations?
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About disintegration... I casted it a few times and it did nothing. I was going to assassinate his commanders with disintegration but my assassins died when they retreated during assassinations. That is a bug, so I gave up on assassinations after that.
[ February 09, 2004, 04:08: Message edited by: Argitoth ] |
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It's not a bug. It's a game parameter. You can't retreat from an assassination attempt. I believe it's intentional.
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Graeme Won... damn... The battle took around 8 hours to finish. I gave up by turn 66 after my pretender died from an unknown cause casting Stygian Paths. (He didn't die from the spell)
I was making 31 death gems a turn after casting Well of Misery. Graeme... he had some really evil plans. He started causing lots of unrest. I was able to contain it for a little while Until I got massive spam "UNREST YOU IDIOT DO SOMETHIUNG ABOUT IT"... I couldn't do anything. He started casting Hordes from Hell. I finally got Well of Misery and began casting Ghost Riders and Arouse Hunger like crazy. It didn't seem to do anything but Graeme said, "Ahhh. I was finding them to be very annoying." I casted Plague on his home province just to try it out. I could have casted it a lot more times. Only after the end of the game did Graeme tell me his home province went to 9000 population after my only casting of the spell. I gotta cast that more often! Really exciting game, but I got tired that his Vampire Queen pretender ran away from my pretender instead of fighting to HER death. Yes, she would have permanently died if she didn't run. http://www.azbanjo.com/argitoth/Pict...gitothDies.JPG This shot was taken in the heroes list. My pretender died right after casting Stygian Path. http://www.azbanjo.com/argitoth/Pict...ygianPaths.JPG This is the news confirming my pretender and all his units safely went through. http://www.azbanjo.com/argitoth/Pictures/thebattle.JPG This is the battle. My pretender is nowhere to be seen. Note: He is resistant to cold. Another note: I made the wights start in the front while my pretender stayed a bit more in back. Another another note: I checked the message from the battle and there were no commanders included. http://www.azbanjo.com/argitoth/Pictures/Unrest.JPG Daaaamn.... look at all the unrest http://forum.shrapnelgames.com/images/icons/shock.gif http://www.azbanjo.com/argitoth/Pictures/research.bmp My knowledge is absolute! Supreme! I know all. http://forum.shrapnelgames.com/images/icons/icon6.gif http://www.azbanjo.com/argitoth/Pictures/Island66.JPG End-game look of Urgaia. [ February 09, 2004, 04:45: Message edited by: Argitoth ] |
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[ February 09, 2004, 03:44: Message edited by: Argitoth ] |
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Well obviously it's your fault. You can't retreat from an assassination attempt. Next time don't script your mages to Retreat when you plan on assassinations.
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This was definetly a good game. I was sure that Argitoth was going to attack me early on, while I had the territorial advantage, but he had the magic advantage. I had spent my first ten turns building wolfherders to use as patrollers, and it took a very long time to catch up in the research race. My capitol also got hit with the plague event around turn 50, but since I wasn't relying on it for troops I didn't worry too much about it. It finished off with 9000 population.
I was also very worried when he made it to level 9 conjuration, cast well of misery, then proceded to drop a lot of ghost riders and arouse hunger all over my territory. Thankfully, my blood slave income was good enough to cast hordes from hell on every turn to retake the provinces. I also reached level 9 conjuration just shortly thereafter, and was able to also cast ghost riders. I chose to cast in on the same provinces every turn however, to drive unrest up as quickly as possible. Once I had enchantment 9 also researched, I took my entire group of 20 illuminated ones and sent them into Argitoth's home provinces to cause unrest. The plan was originally to have them wait there until my nether bolters arrived and then to use them as communion slaves, but they worked well just by themselves. I eventually had to cast dispel twice on his Well of Misery, and burnt up over 100 nature gems and 40 death gems to make sure it went away. Manifestation is a decent assasination spell for BF Ulm, as the vampire counts are often tough enough to deal with the ashen angel. Anyways, the links below are to some pictures describing various parts of the end game. My Pretender: Desmerelda the Vampire Queen The Army Graph Most of those troops were Wolves The Home Guard Vampire Counts: Decent Mages, Great Harassers This province will be down to 5K population in few turns from now. Dominion Graph Forts Graph: How I managed to eventually catch up in research. Gem Income Graph My leftover gems Ghouls: The Ultimate Castle Defense The Hall of Fame Bifrons: The ultimate rapid attack unit. Gaap: Rapid Attack unit Two Nycator also arrived, but didn't survive a run -in with several skeleton raising Sauromancers as I hadn't yet made him a regen ring. The Income Graph: Well of Misery's effect is clearly visible here. Magical Resources Left after Two Dispels The Overall Research Graph My Overall Research at the end. And finally, the strategy that won me the game. Spies More Spies Even More Spies And an overview of the final strategic situation: Overview As a final word, give Argitoth a break people. he plays very well, and runs several hosted games without any major problems. |
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great AAR, both of you! I love stuff like this. You'll get him next time, Argitoth http://forum.shrapnelgames.com/images/icons/icon7.gif
Mark |
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Edit: OMG!!! I THINK I KNOW WHAT HAPPENED TO MY PRETENDER!!! What if he died because the dominion was too high in the province he was attacking? THAT MIGHT BE IT! Edit: Thanks, mjlaufgr! [ February 09, 2004, 04:50: Message edited by: Argitoth ] |
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After Action Report.
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Zen, I think you misunderstood what Argitoth was saying.
He said, he had his assasins scripted to retreat after the first cast as a precaution to being discovered not as part of the assasination attempt. Thats the reason why he had them scripted to retreat. Im unclear as to his complaint about the retreating on assasinations attempts. Ive never tried to script it, maybe his units attempted to retreat but since they can't they just stood there? Obviously this is an instance of being "too clever for your own good". So what exactly happened? Did they just stand around and die? Did they rout off the map and auto die like mercs? I can see where he is coming from. Since units CAN'T actually retreat from a battle, successfully or otherwise in an assasination attempt one would think that such an order would be disregarded. It appears as though they had some other unforseen reaction to retreating on an assasination attempt which I am curious to hear about ;p On the other hand, im not sure this would have totally defeated his strategy, he could have simply gone into micro mode and adjusted his scripts whenever he attempted to assasinate. If they were active set them to attack. If they are passive set them to attack and retreat. |
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Lost an Eye, Weakened, Crippled, Feeble Minded.
I don't think it would matter if he had a never-healing would because my pretender got it once before, but overtime healed himself. |
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I don't think so. You can't retreat from an assassination. So in effect you have to when you try to "assasinate" someone place the command on the global screen. So while you can and probably should use "retreat" for patrolling forces to get you into position. As soon as you are in a province that you want to assassinate and give the command, you can't retreat from your assasination attempt so you would change the script.
It's a choice of either one way or the other. You can either take the chance of assassinating first but being discovered by patrollers and more than likely killed, or being discovered by patrollers first and escaping before you can do your assassination attempt. If I was in such a position and I gave the Assassination command, I'd switch my script away from Retreat because you are not allowed to retreat from a assassination either initiated by you or another player. |
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I agree with you. I'd do the same thing. Im just wondering what exactly happens IF you try to retreat in an assasination attempt. Do you flee the battle and auto die ala mercs? Do you just stand around doing nothing? If thats the case, he probably didn't expect that to happen. He expected them to disregard an impossible order and fight on however. It wasn't the end of the world for his assasinations he just had to micro it out, but apparently he didn't want to do that ;p
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Retreat from assassination is 100% fatal. The unit will be 'retreated', and then killed (offscreen). That's the way the game is coded. I saw this happen (once) to one of my preaching priests in a SP game.
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You 'retreat' and you die from the attempt. So in effect you *could* program an assassination in Argitoth's case to be Disentigrate, Disentigrate, Disentigrate, Disentigrate, Disentigrate, Retreat.
And if you kill them before you retreat, you win. If you don't you die. |
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Actually, microing the assassins to do that won't work: What if they assassinate somebody, and are discovered on the same turn? Then they'll perform their assassination properly, since they have the right orders, but then try to "assassinate" an entire army.....and be killed.
It's a no-win situation, unless you're using assassins that can cast returning, in which case you can script them for "Disintegrate, Returning", in which case they'll always fire a disintegrate, then vanish. |
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Nice AAR...I like pictures http://forum.shrapnelgames.com/images/icons/icon7.gif . Though I'd recommend reading, or at least skimming this guide so that your pictures are sharp and crisp and maybe even smaller next time!
One of these days I'm going to try a multiplayer game...they sound like so much fun http://forum.shrapnelgames.com/images/icons/icon7.gif . |
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Life is tough. Then you die. Or you can simply die sooner and avoid all the unpleasant living. heh http://forum.shrapnelgames.com/images/icons/tongue.gif
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