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Jotun Gode overpriced?
When you compare the stats of the Jotun Gode to the Jotun Jarl, for 70g more you seem to get:
+1 holy mountain survival +1 combat movement -1 strength half the leadership of the Jarl. The rest of the stats balance out, and the added protection from better armor is accounted for by the difference in resource costs. Hardly seems like the Gode's extras are worth 70g. Comments? [ February 05, 2004, 08:15: Message edited by: Arryn ] |
Re: Jotun Gode overpriced?
+1 holy = 1/2 upkeep
Most holy units have 2 times higher price to reflect/compensate this. So the difference is 2 times higher as well. Holy 3 gets you "sermon of courage", lets you get a prophet with holy 4, too. Both is invaluable - try playing a nation with holy 2 priests only. cheers edited: senseless posting [ February 05, 2004, 08:37: Message edited by: Arralen ] |
Re: Jotun Gode overpriced?
The Jarl is already holy. "+1" refers to the difference between them.
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Re: Jotun Gode overpriced?
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Basically, the Gode's $70 extra comes from his increased priestly specialty. If you don't feel the $70 added cost for an extra priest level is worth it, just build Jarls. Godes are a more specialized unit, and specialty units tend to have a cost above that of what you might consider to be their actual value added, because otherwise, you'd only produce those. |
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You can also summon something with Holy-3 such as the Harbinger. Sermon of Courage isn't worth 70g, IMO. And paying 70g for *every* Gode just to make *one* a prophet is hardly a good answer. |
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Comments? |
Re: Jotun Gode overpriced?
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Basically, the Gode's $70 extra comes from his increased priestly specialty. If you don't feel the $70 added cost for an extra priest level is worth it, just build Jarls. Godes are a more specialized unit, and specialty units tend to have a cost above that of what you might consider to be their actual value added, because otherwise, you'd only produce those. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I think he meant that since both are sacred, both have costs that are higher than non sacred units with the same stats, and an increase in stats is more expensive than for non-sacred units. Since in this case the increase is holy+1, which only happens to sacred units, it costs the same for everybody anyway... I'd also argue that a physically strong unit (like a giant) should pay more than usual for additional abilities than a weak non armored human. Yes, they already paid for that strength, but strength (and durability) on your priest opens up new possibilities, like casting from (near) the frontlines. And to answer someone else, holy 3 (and sermon of courage) is a quite a valuable tool. Sure, you can do without, but when I play regular Ulm for example, I miss it : you have to put a little more troops on the line in long fights, or see your troops flee from a battle they would have won http://forum.shrapnelgames.com/images/icons/icon9.gif It also open up holy 4 for your prophet, with Divine Blessing and Fanaticism, and even one commander with those can make a lot of difference. It should be expensive. |
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I'm guessing you don't play a lot of R'lyeh, then, because they have perfectly fine, if horribly expense, Holy-3 priests. Did you mean, oh, say, Ulm, or Man? |
Re: Jotun Gode overpriced?
[quote]Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Arryn: Quote:
Since my R'lyeh strategies tend to involve using lots of summoned critters (void, trolls, angels, etc.) with great morale, and R'lyeh's own units lack sacreds, I don't have much call for Blessings, much less Courage. |
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And how *DO* you use the land priests to build your temples underwater? That's certainly an important thing to have, since Underwater provinces often border many land provinces, and are therefore potentially attacked by the dominions of those land provinces....and can attack them. Plus, being underwater means they're less likely to be razed. Do you actually go through the trouble of forging a waterbreathing thing to use the land priests underwater? [ February 06, 2004, 01:26: Message edited by: Norfleet ] |
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Oh, and yes, I so very much enjoy seeing packs of avenging angels flitting across the map, ignoring terrain and spreading the gospel -- by the sword and flame if need be! Some (many) things that can be done in this game may not be "efficient", but they are so gratifying, in that visceral "take that!" sort of way. Bowling over your foes with cheap hordes of (insert favorite troop here) is droll (not to mention a carryover from RTS games). It's so much more elegant to bludgeon them instead with powerful, arcane critters, or with nigh-impervious SCs rampaging deep behind enemy lines (I have a 5-star Vastness in one game that is a joy to behold). |
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