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Magic Scale is too weak. Why?
I would like that the magic scale at least change magic resistance by 0.7 if not 1 per scale.
I use +3 magic scale for my strategy and -3 magic resistance would be extremely beneficial to me. -1 magic resistance just doesn't seem to cut it. soooooooooooooo what are everyone elses thoughts? |
Re: Magic Scale is too weak. Why?
They are fine as they are. If you don't like them, mod them. Saber Cherry can probably show you how, if you ask nicely.
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Re: Magic Scale is too weak. Why?
Actually you can't mod the Magic scale as of right now. Hopefully in the next patch it will allow us to mod those as well.
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Re: Magic Scale is too weak. Why?
the main point, for me, about magic scale is not the modification to MR. The most important feature is how it modifies the points you get from your researchers. Going from magic 0 to magic 3 will double (3 to 6) the RP generated from a Pythium theurg, or Mictlan priest. And they cost less than 3 gp upkeep of gold. You see the trick? Reaching overland spells like a flames from the sky (waste an enemy army) when the others are still struggling with level 6 in research is something of interest.
Another point is that you spend less fatigue. -30% in magic 3, in combat (for spells). Something of importance too, and can lead to a whole range of strategies. |
Re: Magic Scale is too weak. Why?
its like saying that growth is too weak, because it gives 0.2% growth only. Growth give more supplies, and a bit more gold too. Thats the 3 aspects which must be taken into account when saying that the scale is ok or too weak.
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Re: Magic Scale is too weak. Why?
I use the magic scales solely for reaserch, the -3 magic resistance would still be beneficial against my enemies.
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Re: Magic Scale is too weak. Why?
Just because you only use them one way doesn't mean they need to be changed to accomidate your playstyle.
Right now Magic feels lacking, but I don't think it's the MR portion of it at all. Otherwise C'tis would start with 2000 Income, 50 Death Gem Income and a pile of sauromancers. |
Re: Magic Scale is too weak. Why?
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Re: Magic Scale is too weak. Why?
ARGH! will you stuff that disintegration strategy where the sun dont shine! Its mentioned in close to every topic here http://forum.shrapnelgames.com/images/icons/icon8.gif
Phew.. feel much better now http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Magic Scale is too weak. Why?
I have to echo Pocus here. The Magic scale exactly what it 'should' do, IMO. It drastically increases your research speed and the effectiveness of your spells in combat (by saturation alone, if need be).
To ask that it should be changed to suit your strategy is rather poor, IMO. One of the most important aspects of any strategy game is that it is balanced, and you are blatantly asking that the current balance be shifted in your favor. Why not simply ask to win every game you play in? It's effectively what you're asking for, to me. If anything, the Order Scales are too powerful, not the Magic Scales too weak. That just me, though. Bayushi Tasogare Balance Fan |
Re: Magic Scale is too weak. Why?
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I have realized through my experience of Dominions 2 that a change of 1 magic resistance through the magic scales might as well be 0. It hardly has any effect on the game. Also, my disintegration strategy can no longer be called that. I've improved the way I play so greatly that disintegration has become flavoring on the cake. [ February 08, 2004, 18:14: Message edited by: Argitoth ] |
Re: Magic Scale is too weak. Why?
If only the rest of us had the same single-minded determination to play the same nation in every game.... http://forum.shrapnelgames.com/images/icons/icon10.gif
Only teasing. http://forum.shrapnelgames.com/images/icons/icon12.gif Damn, these forums need some better smilies. I can't express my tounge-in-cheek joviality with any degree of accuracy whatsoever. |
Re: Magic Scale is too weak. Why?
Mr. Argitoth,
>I use +3 magic scale for my strategy and -3 >magic resistance would be extremely beneficial >to me I am not judging you. I am using the above statement that you made in this thread to express my opinion on the matter, which is to say, "Asking that game balance to be changed to suit your own strategy is rather poor, IMO." I note that you did not say, "would be extremely beneficial to magic-rich nations", "people who like to play with a lot of magic", or anything else. You explicitly made it a personal matter with 'your strategy' and 'to me'. This is in very poor taste to me, and that is all I said. I also made no mention of your oft-mentioned, oft-vaunted, and oft-derided so-called 'disintegration strategy'. If your comments in response to my post regarding this were meant to apply to me, you were in error. I was addressing your own words of 'my strategy', and I really did not care much what strategy it was. Bayushi Tasogare |
Re: Magic Scale is too weak. Why?
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What you do not seem to give sufficient credit for is not only Bayushi's on-target assessment that the magic scales are balanced as they are and to change them would throw many things out of kilter, but that magic scales vis a vis MR is not intended to be significant. You don't use a hammer to drive in a screw. Not if you understand the proper use of tools. MR is a tool. It is my belief that you haven't discovered the proper 'tools' to use in order to adjust MR to achieve a desired result. It's a failure of understanding the underlying game mechanics. You need to do some more homework. Given your published age, I doubt the word "homework" is something you like to hear. |
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Re: Magic Scale is too weak. Why?
I've seen quite a bit of "below the belt" comments such as these made by various people on these Dominions Boards... it is disheartening to see people acting like this, and the Moderators don't even seem to care. http://forum.shrapnelgames.com/images/icons/icon9.gif
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