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-   -   patch 2.08 is out (http://forum.shrapnelgames.com/showthread.php?t=17860)

CharonJr February 16th, 2004 03:47 PM

patch 2.08 is out
 
Nice, I just saw that the patch 2.08 is up now, looks like I have to grab this one when I get home http://forum.shrapnelgames.com/images/icons/icon12.gif

CharonJr

Arryn February 16th, 2004 03:53 PM

Re: patch 2.08 is out
 
New Features / Game Balance Changes v2.08:

This patch is the second patch for Dominions II. Version 2.08 can read save files from older Versions but not the other way around. This means that everyone in a multiplayer game must upgrade at the same time.

* New theme for Arcoscephale, The Golden Era.
* Selectable number of starting provinces.
* Armor modding.
* Basic weapon modding.
* Basic spell modding.
* Epic Messages for some global enchantments.
* Dominions can now connect to name ip addresses like mydomserver.cnn.com.
* Improved spell AI.
* Commander renaming.
* Speedup of particle effects.
* Trippled maximum nbr of particles on screen.
* Symbols for Ocean Sailing, Inquisition Bonus, Supply Bonus and more.
* New switches: --closed, --easyai, --normai, --hardai, --impai
* New switches: --preexec, --startprov.
* Sphinx cannot teleport.
* Most travel spells (all but teleport) cannot be used by immobiles.
* New battle afflictions.
* AI can use new dominion themes as well.
* New resolutions, 1600x1200, 2400x1800.
* New monster mod commands, #gemprod, #startdom, #pathcost, #noheal, #demon.
* Leadership is now moddable.
* Resistance modding (#fireres etc.) fully implemented.
* Atlantian scout protection 4 -> 2.
* Jotun Hirdman ring mail -> chain mail.
* Ermorian Cultists are holy.
* Serpent Acolyte gained 50% poison resistance.
* Units with 'Hold & attack' fire during hold if possible.
* Can cancel on 'enter name of god' screen.
* Cold blooded is printed among enc modifiers.
* Sphinx cost 100 -> 60.
* Nether darts dmg 20 -> 15.
* Jade Emperor gets air magic.
* Jaguar Warriors not capital only
* New weapon, Light Lance.
* Charriots have lower defence
* The 'View Active Mods' button now displays the active mods.

Bug Fixes:

* Microsoft C-compiler upgraded 5 service packs. That should fix a whole lot of bugs according to Microsoft's change log. Also an impressive almost 1% speedup. This fix is Windows only.
* Unix systems slept for too short a time. This resulted in a non working --fps switch and a higher cpu usage than necessary.
* Caelum likes cold +3 again (bug introduced in 2.06).
* It was possible to summon many of one unique Heliophagus, fixed.
* Fixed battle weirdness when troops would refuse to attack.
* Many non area spells were twice as effective and/or hard to resist as they should be.
* No longer possible to give assassinate order to non assassins.
* AI no longer chooses a special dominion after they have been disabled in a mod.
* Shortcut 'P' didn't work for sneaking preachers.
* No more 'lost one eye' for eyeless beings.
* Local province defence is now affected by Gift of Health too.
* Flaming Arrows works with composite bows too.
* Description for Sanguin Heritage.
* One Ulm Commander had wrong weapon.
* Astral Serpent & Stone Bird no longer yield attack reduction.
* Fires of the Faith could raise dominions too high.
* No more underwater void summons overwater.
* Witch doc, research 5 -> 3 and cost 90 -> 80.
* Demons no longer affected by Burden of Time.
* Carrion dragon has wrong bless effects, fixed.
* Modding commands #startscout and #clear didn't work.
* Mod Version numbers are printed correctly.
* Some typos fixed.

fahdiz February 16th, 2004 04:09 PM

Re: patch 2.08 is out
 
Thank you Illwinter! My game is supposed to arrive today...so I'll be downloading this patch posthaste. http://forum.shrapnelgames.com/images/icons/icon12.gif

Wauthan February 16th, 2004 04:10 PM

Re: patch 2.08 is out
 
Meaty patch indeed. No wonder you guys seemed so tired. Best support ever.

BTW, Nerid still got the wrong gender. http://forum.shrapnelgames.com/images/icons/tongue.gif

CharonJr February 16th, 2004 04:11 PM

Re: patch 2.08 is out
 
I really like the "Improved spell AI" part, with R'lyeh it should be fairly easy to see if that one is working http://forum.shrapnelgames.com/images/icons/icon12.gif

CharonJr

Arryn February 16th, 2004 04:12 PM

Re: patch 2.08 is out
 
Beware of this patch if you play Jotunheim. The Seithkonas are no longer commanders, and have no magic paths! I've posted this as a bug ... http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif

I can't believe they broke an entire theme like this. Be on the lookout for similar bugs in other themes ...

[ February 16, 2004, 14:16: Message edited by: Arryn ]

Teraswaerto February 16th, 2004 04:12 PM

Re: patch 2.08 is out
 
http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

No magic site modding though. http://forum.shrapnelgames.com/images/icons/icon9.gif

fahdiz February 16th, 2004 04:20 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by Arryn:
Beware of this patch if you play Jotunheim. The Seithkonas are no longer commanders, and have no magic paths! I've posted this as a bug ...

I can't believe they broke an entire theme like this. Be on the lookout for similar bugs in other themes ...

<font size="2" face="sans-serif, arial, verdana">Are you using any mods for Jotunheim? I only ask because I know you're using the Ashikaga mod and thought maybe you had modded Jotun too. It's possible that the patch breaks a particular mod rather than the core stuff.

On the other hand, if you're not using any Jotun mods...then that's a bug they'll want to fix quickly.

Arryn February 16th, 2004 04:22 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by fahdiz:
Are you using any mods for Jotunheim? I only ask because I know you're using the Ashikaga mod and thought maybe you had modded Jotun too. It's possible that the patch breaks a particular mod rather than the core stuff.

On the other hand, if you're not using any Jotun mods...then that's a bug they'll want to fix quickly.

<font size="2" face="sans-serif, arial, verdana">I have not used any mods that affect Jotuns, and no mods not posted on the IW site.

My AAR is dead until this is fixed ...

[ February 16, 2004, 14:25: Message edited by: Arryn ]

gibson February 16th, 2004 04:25 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by Arryn:
* New battle afflictions.
<font size="2" face="sans-serif, arial, verdana">Gotta catch em all!

Looks to be a good patch, thank you Illwinter! I'll be trying this after classes today. http://forum.shrapnelgames.com/images/icons/icon7.gif

Graeme Dice February 16th, 2004 04:32 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by Arryn:
* Jaguar Warriors not capital only
<font size="2" face="sans-serif, arial, verdana">Now this one I really like. It's probably all Mictlan needs to take them from difficult to pretty good.

KRNVR February 16th, 2004 04:32 PM

Re: patch 2.08 is out
 
Why were the witchdoctors nerfed? And why was this listed under 'bugs'?

Arryn February 16th, 2004 04:38 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by fahdiz:
On the other hand, if you're not using any Jotun mods...then that's a bug they'll want to fix quickly.
<font size="2" face="sans-serif, arial, verdana">I just got a PM back from KO saying he's found the bug, which was essentially a typo in the code.

fahdiz February 16th, 2004 04:40 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by Arryn:
I just got a PM back from KO saying he's found the bug, which was essentially a typo in the code.
<font size="2" face="sans-serif, arial, verdana">Did he say whether the patch would be pulled and fixed, or if there will be a temporary mod to fix it like the coldcaelum mod?

[ February 16, 2004, 14:41: Message edited by: fahdiz ]

Wendigo February 16th, 2004 04:40 PM

Re: patch 2.08 is out
 
Maybe we can get a v2.09 patch released like fast?

Kristoffer O February 16th, 2004 04:42 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by fahdiz:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Arryn:
Beware of this patch if you play Jotunheim. The Seithkonas are no longer commanders, and have no magic paths! I've posted this as a bug ...

I can't believe they broke an entire theme like this. Be on the lookout for similar bugs in other themes ...

<font size="2" face="sans-serif, arial, verdana">Are you using any mods for Jotunheim? I only ask because I know you're using the Ashikaga mod and thought maybe you had modded Jotun too. It's possible that the patch breaks a particular mod rather than the core stuff.

On the other hand, if you're not using any Jotun mods...then that's a bug they'll want to fix quickly.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">A comma and a zero has sneaked into the utgård stats causing several problems for the theme. Some of the problems can be fixed by a mod, but ongoing games might suffer.

They get a smouldercone!
They get mooses!

Bah http://forum.shrapnelgames.com/images/icons/icon8.gif

Arryn February 16th, 2004 04:46 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by Kristoffer O:
Some of the problems can be fixed by a mod, but ongoing games might suffer.
<font size="2" face="sans-serif, arial, verdana">Like my popular AAR, which is dead without an official fix. poo

But I did my job in reporting the problem, and I'll trust IW to deal with it. It won't help me (or anyone else) to pester them about getting a patch for the patch. heh <font size="2" face="sans-serif, arial, verdana">I saw them big mooseys. At first I mistook it for a two-hump camel and thought "what in the hell?" http://forum.shrapnelgames.com/images/icons/tongue.gif

[ February 16, 2004, 14:54: Message edited by: Arryn ]

Arryn February 16th, 2004 05:01 PM

Re: patch 2.08 is out
 
By the way, if anyone knows how the new commander rename functionality works, please let me know.

Other than the rather pesky bug I found http://forum.shrapnelgames.com/images/icons/icon9.gif , this patch looks to be great! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Peter Ebbesen February 16th, 2004 05:04 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by Arryn:
Like my popular AAR, which is dead without an official fix. poo

<font size="2" face="sans-serif, arial, verdana">Strictly speaking, you can make a 2.06 installation and play your AAR game finished under the old patch level. Nobody forces you to play that AAR game with the most recent patch. Dead? Only if you choose so, which I hope not.

Heck, in Europa Universalis II, I currently have 1.06, 1.07, and 1.07 beta Versions installed due to different ongoing AARs that I want to complete under the conditions I started them in. http://forum.shrapnelgames.com/images/icons/icon10.gif

Wendigo February 16th, 2004 05:05 PM

Re: patch 2.08 is out
 
In Dom I it was done hitting 'R' key while in the unit stats screen. Try that.

Kristoffer O February 16th, 2004 05:08 PM

Re: patch 2.08 is out
 
You can only rename if renaming was enabled in the setup.

Arryn February 16th, 2004 05:09 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by Peter Ebbesen:
Heck, in Europa Universalis II, I currently have 1.06, 1.07, and 1.07 beta Versions installed due to different ongoing AARs that I want to complete under the conditions I started them in. http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">On the same Windows machine?

Presuming that Dom doesn't write to the Windows registry in a fashion that precludes multiple copies in different directories, installing a 2.06 Version is an option. But I'm not going to go to that bother unless I know that (1.) IW isn't going to fix it today, and (2.) that I can have more than one Dom installed on the same XP machine.

EDIT: close examination of the XP registry shows that installing a second Version in a separate directory may break the ability to uninstall (or perhaps even to run) the first-installed copy. Until I get definite confirmation from someone that you can have two copies of Dom installed on the same XP machine, and that they both operate flawlessly, this is not something that I'll be doing.

[ February 16, 2004, 15:50: Message edited by: Arryn ]

Arryn February 16th, 2004 05:11 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by Kristoffer O:
You can only rename if renaming was enabled in the setup.
<font size="2" face="sans-serif, arial, verdana">Game setup? Okay, thanks Kris for the prompt answer. Useful to know. Too bad that won't help in the half-dozen SP games I've already got. http://forum.shrapnelgames.com/images/icons/icon9.gif

Jasper February 16th, 2004 05:13 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by Arryn:
New Features / Game Balance Changes v2.08:
* New theme for Arcoscephale, The Golden Era.

<font size="2" face="sans-serif, arial, verdana">Very nicely done! Hard to play due to the combination of forced sloth and high resource cost, but looks fun.

Quote:

* Many non area spells were twice as effective and/or hard to resist as they should be.

<font size="2" face="sans-serif, arial, verdana">Does this include Paralyze?

Arryn February 16th, 2004 05:22 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by Wendigo:
Maybe we can get a v2.09 patch released like fast?
<font size="2" face="sans-serif, arial, verdana">I imagine they are scrambling right this moment to fix the code in the demo Version before they release those, since they still have time to avoid having those go out with the Seithkona bug. I also presume that once they've done that, they'll decide how to correct the full-game patch.

fahdiz February 16th, 2004 05:23 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by Jasper:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Arryn:
New Features / Game Balance Changes v2.08:
* New theme for Arcoscephale, The Golden Era.

<font size="2" face="sans-serif, arial, verdana">Very nicely done! Hard to play due to the combination of forced sloth and high resource cost, but looks fun.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">That caught my eye as well...any information on what units are replaced, and what new ones are added?

fahdiz February 16th, 2004 05:30 PM

Re: patch 2.08 is out
 
Also, please forgive me if this is a stupid question, but: Are all the changes from 2.06 included in the 2.08 patch? Or will I have to install 2.06 first, and then 2.08 on top of it? I don't have a problem with it either way, but I'd like to know for sure.

Arryn February 16th, 2004 05:36 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by fahdiz:
Are all the changes from 2.06 included in the 2.08 patch?
<font size="2" face="sans-serif, arial, verdana">Yes.

Kristoffer O February 16th, 2004 05:51 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by Jasper:
Does this include Paralyze?
<font size="2" face="sans-serif, arial, verdana">Yes. All spells with area 0 struck twice. Paralyze, Soul Slay, Nether darts, orb lightning, etc.

Area spells (fireball etc) were not affected by the bug.

Nether darts was particulary nasty. If a unit was hit and survived the first he got the feeble minded affliction and had less resistance when the twin strike got him.

Arryn February 16th, 2004 05:56 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by Kristoffer O:
All spells with area 0 struck twice. Paralyze, Soul Slay, Nether darts, orb lightning, etc.

Nether darts was particulary nasty. If a unit was hit and survived the first he got the feeble minded affliction and had less resistance when the twin strike got him.

<font size="2" face="sans-serif, arial, verdana">This explains why those spells you listed were so almost-invariably fatal. Thanks for fixing this! http://forum.shrapnelgames.com/images/icons/icon10.gif

Kristoffer O February 16th, 2004 05:57 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by Arryn:
On the same Windows machine?

Presuming that Dom doesn't write to the Windows registry in a fashion that precludes multiple copies in different directories, installing a 2.06 Version is an option. But I'm not going to go to that bother unless I know that (1.) IW isn't going to fix it today, and (2.) that I can have more than one Dom installed on the same XP machine.

EDIT: close examination of the XP registry shows that installing a second Version in a separate directory may break the ability to uninstall (or perhaps even to run) the first-installed copy. Until I get definite confirmation from someone that you can have two copies of Dom installed on the same XP machine, and that they both operate flawlessly, this is not something that I'll be doing.

<font size="2" face="sans-serif, arial, verdana">1. We wont fix it today.
2. It is possible to have several Versions. Just rename one dom_206.exe or whatever you like. Be sure not to play the same game with different Versions though.

Buzzbomb February 16th, 2004 06:04 PM

Re: patch 2.08 is out
 
Some people are whining a little to much on this thread. Mistakes happen so get over it, this is the first game ive played in YEARS, maybe ever, where I have had responses from the game developers so I just want to say great job,great game and keep it coming. http://forum.shrapnelgames.com/images/icons/icon7.gif Dont ruin our interaction with the devs by complaining. I want them to look forward to coming to the forum to post.

One thing though.....

I would like a few more Aran size maps though done in the same graphics like Aran(4-6 players). That map is just fabulous! It seems everyone just wants to see very small maps or huge maps.


BB

P.S: Go make all your friends buy this game, we want them to have plenty of money to do Dom III.

Arryn February 16th, 2004 06:11 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by Kristoffer O:
1. We wont fix it today.
<font size="2" face="sans-serif, arial, verdana">Thanks for the warning. I appreciate it.
Quote:

2. It is possible to have several Versions. Just rename one dom_206.exe or whatever you like. Be sure not to play the same game with different Versions though.
<font size="2" face="sans-serif, arial, verdana">Not quite that simple. I'll have to 'hack' the entries in the Windows Registry too, for the Version that is already installed before I install a second copy, else the second installation will overwrite the first's settings. (5 years experience as an installation engineer has taught me a lot about the Registry.) Even so, I may still have problems with the keys "<font color=blue>HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\W indows\CurrentVersion\Uninstall\Dominions2</font>" and "<font color=blue>HKEY_LOCAL_MACHINE\SOFTWARE\NSIS_dom2in st</font>", since the key names are hard-coded and do not change based on user input during installation. Which, speaking from my experience, is bad installation programming practice.

Kristoffer O February 16th, 2004 06:15 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by Buzzbomb:
Some people are whining a little to much on this thread. Mistakes happen so get over it, this is the first game ive played in YEARS, maybe ever, where I have had responses from the game developers so I just want to say great job,great game and keep it coming. http://forum.shrapnelgames.com/images/icons/icon7.gif Dont ruin our interaction with the devs by complaining. I want them to look forward to coming to the forum to post.

One thing though.....

I would like a few more Aran size maps though done in the same graphics like Aran(4-6 players). That map is just fabulous! It seems everyone just wants to see very small maps or huge maps.


BB

P.S: Go make all your friends buy this game, we want them to have plenty of money to do Dom III.

<font size="2" face="sans-serif, arial, verdana">Thanks!

I do not think they are whining (at least not intentionally). I've heard lot worse.

Arryn February 16th, 2004 06:20 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by Buzzbomb:
Some people are whining a little to much on this thread.
<font size="2" face="sans-serif, arial, verdana">No one has whined on this thread. Not even myself. When I whine, there's nothing subtle about it.
Quote:

this is the first game ive played in YEARS, maybe ever, where I have had responses from the game developers
<font size="2" face="sans-serif, arial, verdana">You must not play many strategy games. I play a lot of them and the devs for all of them that I've played in the past 2 years hang out in their respective forums. IW, though, is the most responsive of any of them.
Quote:

Dont ruin our interaction with the devs by complaining.
<font size="2" face="sans-serif, arial, verdana">No one's complaining, either. Even KRNVR's post on witch doctors -- which has not been replied to by anyone -- was a polite question.

[ February 16, 2004, 16:24: Message edited by: Arryn ]

NTJedi February 16th, 2004 06:23 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by KRNVR:
Why were the witchdoctors nerfed? And why was this listed under 'bugs'?
<font size="2" face="sans-serif, arial, verdana">What happened to the Witchdoctors ?? Hopefully nothing hurt/weakened my units from Machaka !

[ February 16, 2004, 16:25: Message edited by: NTJedi ]

Kristoffer O February 16th, 2004 06:25 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by KRNVR:
Why were the witchdoctors nerfed? And why was this listed under 'bugs'?
<font size="2" face="sans-serif, arial, verdana">Because huts make poor libraries and guys living in huts do not read books http://forum.shrapnelgames.com/images/icons/icon12.gif

It felt thematic.

Jasper February 16th, 2004 06:27 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by Kristoffer O:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Jasper:
Does this include Paralyze?

<font size="2" face="sans-serif, arial, verdana">Yes. All spells with area 0 struck twice. Paralyze, Soul Slay, Nether darts, orb lightning, etc.

Area spells (fireball etc) were not affected by the bug.

Nether darts was particulary nasty. If a unit was hit and survived the first he got the feeble minded affliction and had less resistance when the twin strike got him.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yowch. Nether Darts is brutal enough by itself! I had thought it was a MR penetration issue, but this would have similar results.

What about the broken effects of Paralyze (ie that it Lasted forever)?

Arralen February 16th, 2004 06:29 PM

Re: patch 2.08 is out
 
As Kristoffer is talking about renaming the .exe, I wonder if he means that we would be able to run 2 or more different .exes from the same directory?

Kristoffer O February 16th, 2004 06:34 PM

Re: patch 2.08 is out
 
Paralyze (the spell) is supposed to Last 30-40 turns (more or less the entire battle). MindbLast paralyze 2-8 turns or so.

New spell modding tools are available. There is an example mind duel mod available.

I havn't tested the fixed paralyze much, but if it still bothers you research level, path level and fatigue can be altered with the modding tools. Duration cannot be modded.

Kristoffer O February 16th, 2004 06:35 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by Arralen:
As Kristoffer is talking about renaming the .exe, I wonder if he means that we would be able to run 2 or more different .exes from the same directory?
<font size="2" face="sans-serif, arial, verdana">Yep.
You must copy and rename the exe.

[ February 16, 2004, 16:36: Message edited by: Kristoffer O ]

Arryn February 16th, 2004 06:36 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by Arralen:
As Kristoffer is talking about renaming the .exe, I wonder if he means that we would be able to run 2 or more different .exes from the same directory?
<font size="2" face="sans-serif, arial, verdana">{snip comment after KO's Last post}

So any other changes to files in the directory tree are backwards-compatible?

[ February 16, 2004, 16:38: Message edited by: Arryn ]

LordArioch February 16th, 2004 06:36 PM

Re: patch 2.08 is out
 
I have no problem with my two installs of dominions, although I admit I haven't tried to uninstall them. Amusingly enough I was somehow running one copy through a shortcut in the other copies directory, so my saved games went into program files but the exe I was actually running was in the games directory. And here I was thinking I was at least half computer-literate and I go and do something like that accidently. http://forum.shrapnelgames.com/image...s/rolleyes.gif

NTJedi February 16th, 2004 06:52 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by Jasper:
What about the broken effects of Paralyze (ie that it Lasted forever)? [/QB]
<font size="2" face="sans-serif, arial, verdana">This is definitely a problem... I've seen a unit paralyzed (2) remain frozen solid for 12 rounds of combat !! It would be great if this was fixed too.

ioticus February 16th, 2004 06:57 PM

Re: patch 2.08 is out
 
I didn't see mention of fixing the (turn 2?) scales bug and the AI not building forts bug. Were these addressed?

Teraswaerto February 16th, 2004 07:02 PM

Re: patch 2.08 is out
 
So to be 100% clear, if I make a renamed copy of my current dom2.exe and then patch, I can play 2.06 with the renamed .exe and 2.08 with dom2.exe? Nothing else is required to have two Versions?

Jasper February 16th, 2004 07:03 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by Kristoffer O:
Paralyze (the spell) is supposed to Last 30-40 turns (more or less the entire battle). MindbLast paralyze 2-8 turns or so.
<font size="2" face="sans-serif, arial, verdana">I've never seen paralysis wear off. Even units who've received Parayzed(1) from Astral Shield (easiest way to test paralysis) never recover. I haven't tested MindbLast, but I imagine it works the same.

This is especially nasty with Petrify -- which is essentially an area effect Paralyze without a MR save.

[Edit]By my tests, this still happens in 2.08

[ February 16, 2004, 17:08: Message edited by: Jasper ]

Kristoffer O February 16th, 2004 07:04 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by Teraswaerto:
So to be 100% clear, if I make a renamed copy of my current dom2.exe and then patch, I can play 2.06 with the renamed .exe and 2.08 with dom2.exe? Nothing else is required to have two Versions?
<font size="2" face="sans-serif, arial, verdana">Correct

Arryn February 16th, 2004 07:08 PM

Re: patch 2.08 is out
 
Quote:

Originally posted by LordArioch:
I have no problem with my two installs of dominions, although I admit I haven't tried to uninstall them.
<font size="2" face="sans-serif, arial, verdana">I now have both 2.06 and 2.08 installed on my system. FYI, LordArioch, you won't be able to properly uninstall the first copy unless you do some Registry hacking. OTOH, after you uninstall the 2nd copy, all you really need to do to get rid of the 1st copy is to delete it's directory tree, since the Registry entries would be purged during the 2nd copy's uninstallation.

I can continue my Utgard AAR now, with 2.06, and patiently wait (grumble, grumble) for 2.09 ... http://forum.shrapnelgames.com/images/icons/tongue.gif

OTOH, I can play nations besides Utgard with 2.08 and enjoy all the neat changes that IW gave us! http://forum.shrapnelgames.com/images/icons/icon10.gif So many new things to try out! R'leyh should be significantly more difficult to play with the reduced-duration Mind BLasts. http://forum.shrapnelgames.com/images/icons/icon6.gif

PhilD February 16th, 2004 07:24 PM

Re: patch 2.08 is out
 
The link to the Linux Intel patch does not work.

I can download the Windows patch all right, but not the Linux patch, so it must be a bad link.

(I'm surprised that nobody else noticed before me!)


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