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patch 2.08 is out
Nice, I just saw that the patch 2.08 is up now, looks like I have to grab this one when I get home http://forum.shrapnelgames.com/images/icons/icon12.gif
CharonJr |
Re: patch 2.08 is out
New Features / Game Balance Changes v2.08:
This patch is the second patch for Dominions II. Version 2.08 can read save files from older Versions but not the other way around. This means that everyone in a multiplayer game must upgrade at the same time. * New theme for Arcoscephale, The Golden Era. * Selectable number of starting provinces. * Armor modding. * Basic weapon modding. * Basic spell modding. * Epic Messages for some global enchantments. * Dominions can now connect to name ip addresses like mydomserver.cnn.com. * Improved spell AI. * Commander renaming. * Speedup of particle effects. * Trippled maximum nbr of particles on screen. * Symbols for Ocean Sailing, Inquisition Bonus, Supply Bonus and more. * New switches: --closed, --easyai, --normai, --hardai, --impai * New switches: --preexec, --startprov. * Sphinx cannot teleport. * Most travel spells (all but teleport) cannot be used by immobiles. * New battle afflictions. * AI can use new dominion themes as well. * New resolutions, 1600x1200, 2400x1800. * New monster mod commands, #gemprod, #startdom, #pathcost, #noheal, #demon. * Leadership is now moddable. * Resistance modding (#fireres etc.) fully implemented. * Atlantian scout protection 4 -> 2. * Jotun Hirdman ring mail -> chain mail. * Ermorian Cultists are holy. * Serpent Acolyte gained 50% poison resistance. * Units with 'Hold & attack' fire during hold if possible. * Can cancel on 'enter name of god' screen. * Cold blooded is printed among enc modifiers. * Sphinx cost 100 -> 60. * Nether darts dmg 20 -> 15. * Jade Emperor gets air magic. * Jaguar Warriors not capital only * New weapon, Light Lance. * Charriots have lower defence * The 'View Active Mods' button now displays the active mods. Bug Fixes: * Microsoft C-compiler upgraded 5 service packs. That should fix a whole lot of bugs according to Microsoft's change log. Also an impressive almost 1% speedup. This fix is Windows only. * Unix systems slept for too short a time. This resulted in a non working --fps switch and a higher cpu usage than necessary. * Caelum likes cold +3 again (bug introduced in 2.06). * It was possible to summon many of one unique Heliophagus, fixed. * Fixed battle weirdness when troops would refuse to attack. * Many non area spells were twice as effective and/or hard to resist as they should be. * No longer possible to give assassinate order to non assassins. * AI no longer chooses a special dominion after they have been disabled in a mod. * Shortcut 'P' didn't work for sneaking preachers. * No more 'lost one eye' for eyeless beings. * Local province defence is now affected by Gift of Health too. * Flaming Arrows works with composite bows too. * Description for Sanguin Heritage. * One Ulm Commander had wrong weapon. * Astral Serpent & Stone Bird no longer yield attack reduction. * Fires of the Faith could raise dominions too high. * No more underwater void summons overwater. * Witch doc, research 5 -> 3 and cost 90 -> 80. * Demons no longer affected by Burden of Time. * Carrion dragon has wrong bless effects, fixed. * Modding commands #startscout and #clear didn't work. * Mod Version numbers are printed correctly. * Some typos fixed. |
Re: patch 2.08 is out
Thank you Illwinter! My game is supposed to arrive today...so I'll be downloading this patch posthaste. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Meaty patch indeed. No wonder you guys seemed so tired. Best support ever.
BTW, Nerid still got the wrong gender. http://forum.shrapnelgames.com/images/icons/tongue.gif |
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I really like the "Improved spell AI" part, with R'lyeh it should be fairly easy to see if that one is working http://forum.shrapnelgames.com/images/icons/icon12.gif
CharonJr |
Re: patch 2.08 is out
Beware of this patch if you play Jotunheim. The Seithkonas are no longer commanders, and have no magic paths! I've posted this as a bug ... http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif
I can't believe they broke an entire theme like this. Be on the lookout for similar bugs in other themes ... [ February 16, 2004, 14:16: Message edited by: Arryn ] |
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On the other hand, if you're not using any Jotun mods...then that's a bug they'll want to fix quickly. |
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My AAR is dead until this is fixed ... [ February 16, 2004, 14:25: Message edited by: Arryn ] |
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Looks to be a good patch, thank you Illwinter! I'll be trying this after classes today. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Why were the witchdoctors nerfed? And why was this listed under 'bugs'?
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[ February 16, 2004, 14:41: Message edited by: fahdiz ] |
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Maybe we can get a v2.09 patch released like fast?
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On the other hand, if you're not using any Jotun mods...then that's a bug they'll want to fix quickly. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">A comma and a zero has sneaked into the utgård stats causing several problems for the theme. Some of the problems can be fixed by a mod, but ongoing games might suffer. They get a smouldercone! They get mooses! Bah http://forum.shrapnelgames.com/images/icons/icon8.gif |
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But I did my job in reporting the problem, and I'll trust IW to deal with it. It won't help me (or anyone else) to pester them about getting a patch for the patch. heh Quote:
[ February 16, 2004, 14:54: Message edited by: Arryn ] |
Re: patch 2.08 is out
By the way, if anyone knows how the new commander rename functionality works, please let me know.
Other than the rather pesky bug I found http://forum.shrapnelgames.com/images/icons/icon9.gif , this patch looks to be great! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
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Heck, in Europa Universalis II, I currently have 1.06, 1.07, and 1.07 beta Versions installed due to different ongoing AARs that I want to complete under the conditions I started them in. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: patch 2.08 is out
In Dom I it was done hitting 'R' key while in the unit stats screen. Try that.
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Re: patch 2.08 is out
You can only rename if renaming was enabled in the setup.
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Presuming that Dom doesn't write to the Windows registry in a fashion that precludes multiple copies in different directories, installing a 2.06 Version is an option. But I'm not going to go to that bother unless I know that (1.) IW isn't going to fix it today, and (2.) that I can have more than one Dom installed on the same XP machine. EDIT: close examination of the XP registry shows that installing a second Version in a separate directory may break the ability to uninstall (or perhaps even to run) the first-installed copy. Until I get definite confirmation from someone that you can have two copies of Dom installed on the same XP machine, and that they both operate flawlessly, this is not something that I'll be doing. [ February 16, 2004, 15:50: Message edited by: Arryn ] |
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Also, please forgive me if this is a stupid question, but: Are all the changes from 2.06 included in the 2.08 patch? Or will I have to install 2.06 first, and then 2.08 on top of it? I don't have a problem with it either way, but I'd like to know for sure.
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Area spells (fireball etc) were not affected by the bug. Nether darts was particulary nasty. If a unit was hit and survived the first he got the feeble minded affliction and had less resistance when the twin strike got him. |
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2. It is possible to have several Versions. Just rename one dom_206.exe or whatever you like. Be sure not to play the same game with different Versions though. |
Re: patch 2.08 is out
Some people are whining a little to much on this thread. Mistakes happen so get over it, this is the first game ive played in YEARS, maybe ever, where I have had responses from the game developers so I just want to say great job,great game and keep it coming. http://forum.shrapnelgames.com/images/icons/icon7.gif Dont ruin our interaction with the devs by complaining. I want them to look forward to coming to the forum to post.
One thing though..... I would like a few more Aran size maps though done in the same graphics like Aran(4-6 players). That map is just fabulous! It seems everyone just wants to see very small maps or huge maps. BB P.S: Go make all your friends buy this game, we want them to have plenty of money to do Dom III. |
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I do not think they are whining (at least not intentionally). I've heard lot worse. |
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[ February 16, 2004, 16:24: Message edited by: Arryn ] |
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[ February 16, 2004, 16:25: Message edited by: NTJedi ] |
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It felt thematic. |
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Area spells (fireball etc) were not affected by the bug. Nether darts was particulary nasty. If a unit was hit and survived the first he got the feeble minded affliction and had less resistance when the twin strike got him. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yowch. Nether Darts is brutal enough by itself! I had thought it was a MR penetration issue, but this would have similar results. What about the broken effects of Paralyze (ie that it Lasted forever)? |
Re: patch 2.08 is out
As Kristoffer is talking about renaming the .exe, I wonder if he means that we would be able to run 2 or more different .exes from the same directory?
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Paralyze (the spell) is supposed to Last 30-40 turns (more or less the entire battle). MindbLast paralyze 2-8 turns or so.
New spell modding tools are available. There is an example mind duel mod available. I havn't tested the fixed paralyze much, but if it still bothers you research level, path level and fatigue can be altered with the modding tools. Duration cannot be modded. |
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You must copy and rename the exe. [ February 16, 2004, 16:36: Message edited by: Kristoffer O ] |
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So any other changes to files in the directory tree are backwards-compatible? [ February 16, 2004, 16:38: Message edited by: Arryn ] |
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I have no problem with my two installs of dominions, although I admit I haven't tried to uninstall them. Amusingly enough I was somehow running one copy through a shortcut in the other copies directory, so my saved games went into program files but the exe I was actually running was in the games directory. And here I was thinking I was at least half computer-literate and I go and do something like that accidently. http://forum.shrapnelgames.com/image...s/rolleyes.gif
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I didn't see mention of fixing the (turn 2?) scales bug and the AI not building forts bug. Were these addressed?
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So to be 100% clear, if I make a renamed copy of my current dom2.exe and then patch, I can play 2.06 with the renamed .exe and 2.08 with dom2.exe? Nothing else is required to have two Versions?
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This is especially nasty with Petrify -- which is essentially an area effect Paralyze without a MR save. [Edit]By my tests, this still happens in 2.08 [ February 16, 2004, 17:08: Message edited by: Jasper ] |
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I can continue my Utgard AAR now, with 2.06, and patiently wait (grumble, grumble) for 2.09 ... http://forum.shrapnelgames.com/images/icons/tongue.gif OTOH, I can play nations besides Utgard with 2.08 and enjoy all the neat changes that IW gave us! http://forum.shrapnelgames.com/images/icons/icon10.gif So many new things to try out! R'leyh should be significantly more difficult to play with the reduced-duration Mind BLasts. http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: patch 2.08 is out
The link to the Linux Intel patch does not work.
I can download the Windows patch all right, but not the Linux patch, so it must be a bad link. (I'm surprised that nobody else noticed before me!) |
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