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Question for the Developers?
First I would like to thank the developers for creating such an in-depth, intelligent, entertaining game. In these days of shallow eye-candy games that are mass marketed this has been a breath of fresh air.
I have been computer strategy gaming since the days of Empire on my University's mainframe. I have watched the strategy gaming industry go from hard core strategy games being the main stream, too now when it seems that we are a niche market. My question is - Has any larger publisher/developer approached you guys on developing this game further? While I have no problem with the graphics and interface, the sad fact is that the larger market seems to expect eye candy with thier strategy games. I believe if you two were given an art budget and marketing budget of a games like Age of Wonders or Civilizations you would captivate the Strategy Gaming industry. Heck I am so impressed with the potential of this game that I am thinking of selling my business and home and giving you the money myself lol! I am not sure if Shrapnel games has an Art group or if they even get invlolved with development but someone sure should. If no one has approached you guys yet it just reinforces my suspicion that the gaming industry is being run by over caffinated 14 year olds and marketing mental midgets. Great game guys keep it up! [ February 17, 2004, 17:12: Message edited by: Pirateiam ] |
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No big publisher has shown any interest. When dom 1 was being released a few major publishers were approached, IIRC most of them did not bother to answer.
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I am curious, I know you two do this as a side job. How much of a budget would you need to say quit your day job and hire a few artists and maybe some office personel?
Was the game engine written in C++? |
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I asked the question out of curiosity only, not as a suggestion that they should vigorously pursue. |
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Actually I think small publishers like Shrapnel Games do a great job of supporting thier developers (Where more of the money goes back to the developers where it should!). What I think Illwinter needs is to develop this full time and with some help. It is amazing that they have pulled this off doing this part time. Could you imagine this game with them doing it full time with a small staff helping them??
[ February 17, 2004, 17:48: Message edited by: Pirateiam ] |
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Amen Pirate, amen
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There are other distributors out there who are better to deal with.
I would say my first pic for Indie game distribution would be Matrix games. They have established themselves as a quality outfit. And D2 would complement their theme/genre direction very nicely. |
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I'm all for Shrapnel Games, myself. This game, aside from the graphics (which are functional and pretty decent in that respect but not Halflife 2 by any means) doesn't feel independant. I think a game such as this would not do well on the big market. Europa Universalis got a sequel, which is an absolute blessing IMO, so I'm thinking it sold OK at least, or had very low costs, since it was essentially a translation for release over here in the US, but I'm not sure how much the developers got out of that. Besides, the documentation for that game was awful, the packagin unimpressing. Post release support has been pretty good, though, which to me is important. A lot of developers stop getting paid for the product after they end development, and aren't paid any more for patches. This game feels like a work of passion, too.
This hasn't been the most coherent of Posts, but hey. If it works for them, cool, because as incredible quality games like this one keep coming from ol' Shrapnel games and the games get coverage from various media, perhaps Shrapnel's business model will be seen as viable, inducing more indie productions and more companies in the field. |
Re: Question for the Developers?
Tim,
That is interesting to know that developers are jumping ship from Matrix. I did not know this and have based my opinion on the quality of Matrix from the viewpoint of a consumer and also from chats on their forums (which may have been more pro-Matrix for obvious reasons...) Well, if they are all jumping ship, maybe you can send a press kit to the folks still on their roster? http://forum.shrapnelgames.com/images/icons/icon7.gif I don't know too much about how you run Shrapnel but it sounds like you care and are a gamer as well as a businessman. Passion for the industry is all I can ask for and I'm confident that combination will deliver a superior product at a good price and I'll be happy and the developers will too! Good luck and here's to all the success you can eat. |
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Hmmmm wonder if we can get the Shrapenl folks to talk to the Stars folks. http://forum.shrapnelgames.com/images/icons/icon7.gif
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It's been two years? http://forum.shrapnelgames.com/images/icons/shock.gif Yes, I change my response after that. I didn't realise I've had that game for so long . . . wow. Where has the time gone? Yeah, I was still in high school when that gaem came out . . . yipes.
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The EU2 AI throws attacks at stupid provinces, repeatedly, often with too few forces, and when it has enough forces, it wastes untold number of troops to attrition. In comparison, the Dominions II AI throws attacks at stupid provinces, repeatedly, often with too few forces, and when it has enough forces, it wastes untold numbers of troops to attrition.... Hmmm. wait a moment... http://forum.shrapnelgames.com/images/icons/icon10.gif As for monumentally stupid, in my experience that is a label that one eventually, unfairly or not, tends to put on any AI as soon as one has learned how to beat it. I am still new enough to Dominions II, having only had it for a month, to be impressed by the fight the AI can put up - but I am already beating it on a regular basis when fighting against a full roster of "impossible" AIs. That does not mean that the AI is bad - it just means that I am better at taking advantage of its weaknesses that it is of mine, and that I am far, far, better at projecting the long-term outcome of my actions than the AI is, but so what else is new? That is the case in all strategy games. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Question for the Developers?
Peter,
I am loathe to debate the relative merits of another game's AI in a Dom forum but I feel compelled to point out why I consider the Paradox AI (which is pretty much the same in all games based on the EU engine) to be so stupid. The key factor is not in what the AI attacks, though even in that regard the Dom AI is far superior (and I've been playing with it for six weeks at 12-18 hours per day, every day). The true measure of an AI is in how well it defends. In this, the Paradox AI is one of the worst I have seen. And what makes it particularly annoying to me is that the user community has been pointing out the flaws for 2+ years and they continue to release new games that have bugs that were reported 2 years and 3 different games earlier. Paradox doesn't have the excuse that IW has in developing a game in their spare time while working on other jobs to feed their families. Despite this handicap, IW has created one of the best AIs in the genre. Paradox is either incompetent at this aspect of game design or doesn't care. BTW, pointing out that the EU engine is realtime is meaningless as the AI can take as long as it wants per country. I play on a 2.1GHz system, but I have also played their games on a 350MHz (which is just above their minimum spec, FYI) and the game just slows down. It doesn't play "dumber" because it has insufficient time to do the same amount of calculations. Hence the flaw in your argument. |
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That is not fundamentally a question of machine speed, it is a question of CPU allocation - and one of the reasons that comparisons between real-time and turn-based are often wont to fail. [ February 18, 2004, 00:28: Message edited by: Peter Ebbesen ] |
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EU2 is a lot harder when you play as a single province nation with strong neighbors, preferably a vassal of someone too. And a lot more fun. http://forum.shrapnelgames.com/images/icons/icon7.gif Although I always was ticked off when my friendly neighbors would have 50 troops in one province and, adjacently, rebels in one next to my newly conquered highly rebellious province, and then them letting the rebels take over before reacting and the rebels pouring over the border. But it was a good game, nonetheless, nay, a great game.
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I do not think they need a big publisher (In fact I think your business model has great merit and have been watching and holding my breath that it will be succesful) but they do need development help (cash)to reach a larger market....but maybe the sad truth is that it would have to be "dumbed down" for a larger market. Since this is your business and you would know if anyone does is there larger market for games like this? Please please tell me that there is so I do not have nightmares of SIMs XXIV Miami Vice edition. Please tell me there is a future for intelligent strategy games so I can enjoy my hobby when I retire lol. It just seems that the pick lists for good strategy games gets smaller and smaller and if I see one more RTS (1.) gather wood, food and Iron 2.) Build big army 3.) click on enemy and send big army....wow strategy! <sarcasm>) I am going to S#$T! By the way I think I played many of the games you developed. You wrote the code for Soldiers at War right? I still have that game today...hmmm I wonder if it will run on XP?? I really do hope that you are succesful and there is a future for this market and not just a bunch of old men trying to keep our hobby alive. Just wondering do you see young people (18-25) buying your games or are you just serving an established older market? [ February 18, 2004, 03:41: Message edited by: Pirateiam ] |
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You know we have been in business now for almost 5 years. We are doing well. Our biggest drawback (other than the economy as a whole) is that there just aren't that many good strategy / wargames out there. We turn down alot that doesn't meet our criteria of being a 'game'. [ February 18, 2004, 22:40: Message edited by: Tim Brooks ] |
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I've bought 3 games from Shrapnel and I have their Lock 'N Load bumper sticker on my computer case. It is the best publisher that I've ever dealt with as a customer.
Every time I buy a game from Shrapnel, I get a warm, squishy feeling because I'm helping to affirm to the world that games don't need to be on store shelves to be amazing. Bigger publishers just are not worth it. That's the message that I'm sure the Dom2 developers already know. |
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Thus is the need for truisms like granny used to use such as "better to be a big fish in a small pond than to be a small fish in a big pond". While everyones attention is in getting their piece of the big pond, there is room for someone who can work the small pond and do it well.
Yes the "strategy over pretty" might be a smaller group but I feel that Illwinter can grab more of that group then they could if they tried to pretty-up the game for the bigger group. Eventually that might be possible but not if they rush it. Rushing into that market would at best, make them average. If the winnings were equal, or even slightly better, there is still something to be said for doing it your own way and with pride rather than selling for the masses. I get the impression that Illwinter made that choice long ago. Just my humble opinion. |
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Tim thanks for answering my questions. Lets just hope that us big fish can keep this little pond full of good clean water. My Last 4 purchases have been from Shrapnel games, Battlefront and Matrix and I plan on supporting these independant small publishers fron now on. I just hope that Illwinter sells enough units so they can quit thier day jobs and do this fulltime!
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I am afraid that there actually isn't a much bigger market for games like these.
The people who are interested in strategy games which are weighting in on the "deeper" side tend to know where to look for them (Shrapnel, Matrix and Battlefront come to my mind here) or at least know some forums were to look. I think the little polls on these forums tell quite a lot about the people who are playing games like these (25+/male - no big surprise there). Let's face it, we are a minority in times were instant gratification is the epitome of gaming. CharonJr |
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