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Main theme + generic theme yes, sub theme with generic theme, no
Ah, I love those subjects that say all http://forum.shrapnelgames.com/images/icons/icon12.gif
Basically we can add to a main theme a generic theme, like water cult. I wonder why we cant do the same for a sub theme. For example the Navigator theme of Marigon, + water cult. Well the answer is that the code was not geared to do that, in my opinion. But would it be a pain in the rear part of the body to alter the program for that? |
Re: Main theme + generic theme yes, sub theme with generic theme, no
It would be nice to able to take Miasma + Restless Worshippers.
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Re: Main theme + generic theme yes, sub theme with generic theme, no
You want to add a theme to a theme. So why not push the point even further, for example, and have Jotunheim with Utgard, Water Cult, Heart of Winter, and Restless Worshippers? The devs have to draw the line somewhere and it looks like they opted for no stacking of themes at all.
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Re: Main theme + generic theme yes, sub theme with generic theme, no
Having nation specific themes and generic themes separated so you can take one each would be best, IMO.
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Re: Main theme + generic theme yes, sub theme with generic theme, no
This has been suggested a few times. I feel it limits alot of what you can do when you go with themes. (Specifically hot and cold nations).
I would also ask for a reevaluation of the Dpoints for some of the generic themes or their effect. |
Re: Main theme + generic theme yes, sub theme with generic theme, no
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Yes, why not stack generic themes? I dont see a problem with that. For example, if you take the wonderful Stars!, a client/server TBS as dominions, you had to choose a Primary Racial trait, then you could pick what ever please you in lesser racial traits, if you can afford the design point cost. note : some LRT where not compatible, and would disable one or another. |
Re: Main theme + generic theme yes, sub theme with generic theme, no
The question I'm asking is how much people actually use the generic themes. I messed around with 'water cult' some, but not much, and aside from that haven't messed with any of them very much. (actually now I remember I played one game with ceremonial faith, but didn't find it that useful)
Maybe if generic themes were stackable with nation-specific themes they would be used more? |
Re: Main theme + generic theme yes, sub theme with generic theme, no
I've used Ceremonial Faith, Restless Worshippers and Desert Sun a fair bit. Golem & Water Cult don't seem to be worth the cost in design points.
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Re: Main theme + generic theme yes, sub theme with generic theme, no
The problem is that the generic theme are usually not worth their cost, and are only useful with certain nations/strategies.
IMHO we should first have more useful generic themes, then we could stackj them with national themes .. http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Main theme + generic theme yes, sub theme with generic theme, no
Negative cost themes might be fun too. Like:
(-50) Robin Hood; An irritating, invisible rebel goes from province to province stealing some of the revenue and raising unrest. He will also occasionally cause commanders to gain the "battle fright" wound. ~Aldin |
Re: Main theme + generic theme yes, sub theme with generic theme, no
Robin Hood sounds more like a hero character than a national theme.
Careful addition of multiple themes would be good. Care/thought/limits are needed in case of balance issues or annoying things where there are generic themes that you'd always want with a specific national theme, etc. PvK [ February 21, 2004, 17:21: Message edited by: PvK ] |
Re: Main theme + generic theme yes, sub theme with generic theme, no
I think the generics that are there are good. They allow you to put power into a particular strategy which might not match what that nation is usually conceived to be. Such as Jotun and water theme or Ermor with cold theme. Adding themes together would be hard to balance I think.
[ February 21, 2004, 17:31: Message edited by: Gandalf Parker ] |
Re: Main theme + generic theme yes, sub theme with generic theme, no
The only generic theme I am playing currently with is what I call a Magical Ulm -
Ulm with Golum Cult Pretender - Is a rainbow Master Alchemist After searching sites my Pretender sits at home Alchemizing massive amounts of gold (which equals huge armies) and my smiths pump out huge armies of buffed mechanical men and Golums. I have done very well against SP and I use it to counter R'lyeh - can you say useless mindbLasts! It will be interesting to see how it fairs against Humans http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Main theme + generic theme yes, sub theme with generic theme, no
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Just an 'off the top of my head' example of how a negative cost theme might work. I do agree completely that the biggest problem of trying to make too many themes or trying to allow for mix-n-match themes is balance. ~Aldin |
Re: Main theme + generic theme yes, sub theme with generic theme, no
Oh, I see. I also didn't get that you meant the Robin Hood theme would be a negative cost one and mean your own nation was getting raided by Merry Men from time to time. Amusing idea!
PvK |
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