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-   -   My question thread (http://forum.shrapnelgames.com/showthread.php?t=17975)

ioticus February 23rd, 2004 07:18 PM

My question thread
 
I'll be using this thread to ask questions so I won't fill up the forum with multiple threads. I'm new to the game and am just starting to understand it. Here are my questions so far:

What effect does fatigue have on units? It doesn't seem to do anything to a unit's behavior. Spellcasters still cast spells even when their fatigue exceed 100 from what I can tell.

What do the cross-like icons on the left side of the hero hall of fame chart signify?

That's all for now. I'll be adding more questions in the future. Thanks.

fahdiz February 23rd, 2004 07:27 PM

Re: My question thread
 
Quote:

Originally posted by splooger:
What effect does fatigue have on units? It doesn't seem to do anything to a unit's behavior. Spellcasters still cast spells even when their fatigue exceed 100 from what I can tell.
<font size="2" face="sans-serif, arial, verdana">I don't think they're supposed to...I think they're supposed to pass out. Perhaps you're using sacred mages and they've gotten an Earth blessing? Or maybe you've crafted some reinvigoration items for them?

Quote:

What do the cross-like icons on the left side of the hero hall of fame chart signify?
<font size="2" face="sans-serif, arial, verdana">I'm not positive, but I think it's only used for pretender gods (and possibly immortals?) in the HoF, and it corresponds to the number of times they've died.

ioticus February 23rd, 2004 07:31 PM

Re: My question thread
 
Speaking of blessings, I'm confused on that as well. Can only sacred units be blessed? It appears any unit can be blessed, but I'm not sure.

Graeme Dice February 23rd, 2004 07:33 PM

Re: My question thread
 
Quote:

Originally posted by splooger:
[QB]What effect does fatigue have on units? It doesn't seem to do anything to a unit's behavior. Spellcasters still cast spells even when their fatigue exceed 100 from what I can tell.
<font size="2" face="sans-serif, arial, verdana">Every 10 points of fatigue reduces a unit's defense by 1, every 20 reduces their attack by 1. High fatigue gives a chance for any attack against the unit to be armour piercing as outlined in the manual. At 100 fatigue a unit becomes unconscious and immobilized. With fatigue at 100 or above a unit regains 5 fatigue points a turn. This is why mages will still be able to cast spells that put them above 100 fatigue when they go back down below 100 fatigue.

Quote:

What do the cross-like icons on the left side of the hero hall of fame chart signify?
<font size="2" face="sans-serif, arial, verdana">They signify the number of times that the commander has died.

fahdiz February 23rd, 2004 07:36 PM

Re: My question thread
 
Quote:

Originally posted by splooger:
Speaking of blessings, I'm confused on that as well. Can only sacred units be blessed? It appears any unit can be blessed, but I'm not sure.
<font size="2" face="sans-serif, arial, verdana">Only sacred units can be blessed, yes - but that doesn't stop your priestly commanders from casting it even if there aren't any sacred units around. http://forum.shrapnelgames.com/images/icons/icon12.gif

Graeme Dice February 23rd, 2004 07:36 PM

Re: My question thread
 
Quote:

Originally posted by splooger:
Speaking of blessings, I'm confused on that as well. Can only sacred units be blessed? It appears any unit can be blessed, but I'm not sure.
<font size="2" face="sans-serif, arial, verdana">Only sacred units can be blessed, but the graphic appears over any unit that has blessing cast on it. Non-sacred units simply don't gain any benefits from the blessing.

Graeme Dice February 23rd, 2004 07:38 PM

Re: My question thread
 
Quote:

Originally posted by fahdiz:
Only sacred units can be blessed, yes - but that doesn't stop your priestly commanders from casting it even if there aren't any sacred units around. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Yes, it does actually, since every priest is sacred they cast it on themselves if there's nothing else that will have any effect. When all the units on the battlefield that are sacred are blessed, and there are no undead, level 2 priests tend to run towards the enemy.

ioticus February 23rd, 2004 07:40 PM

Re: My question thread
 
Thanks for the fatigue explanation, that makes sense.

About the hall of fame, how do units gain experience and how does that relate to appearing in the hall of fame? I believe I read in the manual that units still get additional hall of fame abilities after they die. How do they come back to life and continue to grow in experience?

fahdiz February 23rd, 2004 07:57 PM

Re: My question thread
 
Quote:

Originally posted by Graeme Dice:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by fahdiz:
Only sacred units can be blessed, yes - but that doesn't stop your priestly commanders from casting it even if there aren't any sacred units around. http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">Yes, it does actually, since every priest is sacred they cast it on themselves if there's nothing else that will have any effect. When all the units on the battlefield that are sacred are blessed, and there are no undead, level 2 priests tend to run towards the enemy. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Interesting - I had forgotten of course that the priests will bless themselves. I have seen occasions where a priest leading solely provincial defense will cast blessing multiple times...but perhaps this is because it was unsuccessful the first couple of times. Thanks for the info!

PhilD February 23rd, 2004 11:00 PM

Re: My question thread
 
Quote:

Originally posted by Graeme Dice:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by splooger:
Speaking of blessings, I'm confused on that as well. Can only sacred units be blessed? It appears any unit can be blessed, but I'm not sure.

<font size="2" face="sans-serif, arial, verdana">Only sacred units can be blessed, but the graphic appears over any unit that has blessing cast on it. Non-sacred units simply don't gain any benefits from the blessing. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Doesn't everybody benefit from the basic +3 Morale of a Blessing?

Kristoffer O February 23rd, 2004 11:11 PM

Re: My question thread
 
Quote:

Originally posted by splooger:
Thanks for the fatigue explanation, that makes sense.

About the hall of fame, how do units gain experience and how does that relate to appearing in the hall of fame? I believe I read in the manual that units still get additional hall of fame abilities after they die. How do they come back to life and continue to grow in experience?

<font size="2" face="sans-serif, arial, verdana">You enter the Hall of Fame if you are experiened (gained by victorious combat, striking something and one point each turn), a butcherer (nbr of kills) or twiceborn/immortal (nbr of deaths).

Deaths count the most.
Kills the least.

They do not come back to life unless they are immortal or recalled gods. However you can bring a hero back with the spell Ritual of Rebirth. This makes a dead hero from the hall into a mummy. He retains his magical skills but gets a new and improvewd body (that spreads disease to those nearby).

ioticus March 2nd, 2004 01:21 AM

Re: My question thread
 
Had an odd (and annoying) thing happen in my game today. My home castle was under siege by some independents, so I recruited some units there in hopes of breaking the siege. Problem is, the units never showed up next turn even though it let me spend the gold and resources for them. I repeated this two more times and the same thing occured: I could spend the gold and resources but no troops showed up. As a result, my home province is still under siege (the map shows a white flag there) and I wasted all that gold and resources. Is this a bug? If not, what's going on here?

Arryn March 2nd, 2004 01:31 AM

Re: My question thread
 
This is a well-known bug that's been reported in the bugs thread stickied to the top of the forum.

ioticus March 2nd, 2004 01:45 AM

Re: My question thread
 
Quote:

Originally posted by Arryn:
This is a well-known bug that's been reported in the bugs thread stickied to the top of the forum.
<font size="2" face="sans-serif, arial, verdana">Thanks for the info. Was it always present or just introduced in the latest patch? I hope they fix it, because I wasted a lot of time in my current game before this show stopper occured.

Arryn March 2nd, 2004 01:47 AM

Re: My question thread
 
I don't know about Dom 1, but it's been in Dom 2 since day 1.

Nethog March 2nd, 2004 02:47 AM

Re: My question thread
 
Quote:

by splooger:
My home castle was under siege by some independents
<font size="2" face="sans-serif, arial, verdana">I didn't think independents could attack - only defend?

Quote:

by splooger:
so I recruited some units there in hopes of breaking the siege.
<font size="2" face="sans-serif, arial, verdana">I notice that on p20 of the manual it states: "Neither the defender nor the besieger can recruit troops in a besieged province".

Arryn March 2nd, 2004 02:50 AM

Re: My question thread
 
Quote:

Originally posted by Nethog:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> by splooger:
My home castle was under siege by some independents

<font size="2" face="sans-serif, arial, verdana">I didn't think independents could attack - only defend?</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Special events have "indies" attacking you in some random province. It's not the same indy forces you see on the map.

Quote:

</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> by splooger:
so I recruited some units there in hopes of breaking the siege.

<font size="2" face="sans-serif, arial, verdana">I notice that on p20 of the manual it states: "Neither the defender nor the besieger can recruit troops in a besieged province". </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You cannot recruit, true, but the bug is that the game does not stop you from trying to and deducts the gold anyway (which you never get back when it fails).

ioticus March 2nd, 2004 03:03 AM

Re: My question thread
 
Quote:

Originally posted by Arryn:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Nethog:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> by splooger:
My home castle was under siege by some independents

<font size="2" face="sans-serif, arial, verdana">I didn't think independents could attack - only defend?</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Special events have "indies" attacking you in some random province. It's not the same indy forces you see on the map.

</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yeah, it was a special event.

Nethog March 2nd, 2004 03:23 AM

Re: My question thread
 
COOOL! http://forum.shrapnelgames.com/images/icons/icon10.gif


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