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Fun with ... GIFT OF REASON and Super Combatants
As there are more and more players here who don't have any experience with DOM1 and little with DOM2, as they just got the game, I though I could shed some light on some of the more obscure aspects of DOM, which aren't found in other games in a similar fashion -
GIFT OF REASON this time This spell (thaumaturgy-4, nature-4, 20gems) makes a commander from any unit. Some examples .. (I'll add some as I try them out) Living Statue + Low cost, full set of slots, high natural protection. - Too low hitpoints for a real supercombattant, very low "tactical speed" Troll Sea Troll |
Re: Fun with ... GIFT OF REASON and Super Combatants
IMO, there's little reason to GoR a troll or a sea troll as you can just summon a troll king/sea king for about twice the gems and get not only the king but a bunch of minions as well. And you don't need to know Thaumaturgy either.
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Re: Fun with ... GIFT OF REASON and Super Combatants
Your casting each time? As far as I know, what you see isnt much different than what is in the AllView game. Basically it makes every unit into a commander. (oops hope that doesnt ruin your fun). I wonder how those nature spirits would do...
[ February 23, 2004, 20:55: Message edited by: Gandalf Parker ] |
Re: Fun with ... GIFT OF REASON and Super Combatants
Let's see. 20 nature gems and 1 earth gem for a Troll commander.... OR... 45 earth gems for a Troll King with better stats and earth-3 (able to summon more Trolls or Troll Kings) AND 15 ordinary trolls.
Of course, if you have some unique situation that really screams for a regenerating commander, the Troll might make sense, but in just about any scenario I can envision it makes more sense to GoR something that you cannot easily summon a better instance of. |
Re: Fun with ... GIFT OF REASON and Super Combatants
.. let's see, folks:
Troll King Devil Crusher .. and before you ask, yes, I had an insanly amount of nature gems to burn in that game. So I looked around for some fun things .. [ February 23, 2004, 21:41: Message edited by: Arralen ] |
Re: Fun with ... GIFT OF REASON and Super Combatants
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Re: Fun with ... GIFT OF REASON and Super Combatants
Funny. The only time I use this spell is when I want to "promote" an exceptionally experienced unit. Usually they pop right into the Hall of Fame as an added bonus. Five star Elephant with Heroic Endurance anyone?
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Re: Fun with ... GIFT OF REASON and Super Combatants
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In which case, assuming that I wanted a Troll for the regeneration in the first place, I would probably rather spend 10 nature gems on a ring of regeneration for some other commander than use 20 on giving a Troll Gift of Reason, come to think of it, but I guess that is a question of style. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Fun with ... GIFT OF REASON and Super Combatants
okay, this is only for fun, it wont be really good BUT try to do a few crossbreeds. Sometimes you get big foul spawns with like 4 armor piercing claws. now give them the gift of reason and hope you equip with 2 misc and one armor. now you really have a SC, esspecially given a strong dominion and Gift of Health. They arent really THAT strong, but i always liked the idea of a giant mutant attacking with tentacles and stuff !
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Re: Fun with ... GIFT OF REASON and Super Combatants
Some of the void summons are fun this way.
GoR'ing a Vastness is a mixed bag, however. While you gain a formidable magical commander who has 10 strategic movement, he also is an astral-3 mage which opens up a vulnerability to Magic Duel. A GoR'd Iron Dragon can be great fun. A GoR'd Wailing Lady with a Black Heart would make a nasty assassin, albeit it's not THAT strong -- needs armor, more hp would be nice. An area-1 save-or-die length-6 attack is spiffy however. GoR'ing is also handy if you enslave enemy commanders, as they should get their magical paths and equipment slots back. (Edit.) Oh, and of course, if you cast Tartarian Gate, GoR the result if it's not already a commander and esp. if you have ways to heal the not uncommon Feeblemind. A male Tartarian Titan appears to come with 7 points of magic in a 3-2-2 pattern, a nice buy for the cost. [ February 24, 2004, 18:05: Message edited by: Taqwus ] |
Re: Fun with ... GIFT OF REASON and Super Combatants
Yum, I love the idea of the instant Hall of Famer! Gift of Reason may not be cost effective, but it is more fun than most spells, so I love it. Now I just need to get it in real life and apply it to some people I know…
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Re: Fun with ... GIFT OF REASON and Super Combatants
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Re: Fun with ... GIFT OF REASON and Super Combatants
Played against Pythium in a game semi recently. Ended up facing a GoR'd hydra prophet. As long as it was fighting in his domain, it seemed pretty much unkillable ;p It was regening around 50hp a turn iirc.
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Re: Fun with ... GIFT OF REASON and Super Combatants
A hydra prophet? That's even weirder, thematically, than the Ashikaga Jonin prophet I had in one game. Heh -- with over 60+ assassinations (long, slow-paced SP game) I reckon he'd be good at keeping the audience's attention. http://forum.shrapnelgames.com/images/icons/icon12.gif
(And I'm tempted to try out an Arco Golden Era Sceptic Prophet, both for the irony and for the hope that it would tear down enemy dominion especially fast.) |
Re: Fun with ... GIFT OF REASON and Super Combatants
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Re: Fun with ... GIFT OF REASON and Super Combatants
I tried GoR-ing the Eater of the Dead, just to see if you can keep control of him after he gets too big to be commanded normally.
You can't, but he rebelled while besieging an enemy capital, and I had great fun feeding him unburied bodies (with the various disaster-causing spells) and watching the AI try to recapture its capital from this obscenely high-HP, ridiculously rapidly regenerating monster. He seems to regenerate 10% of his HPs every round, and got up to over 1000 HPs near the end. |
Re: Fun with ... GIFT OF REASON and Super Combatants
My Eater of the Dead ditched me around 350 Hps... based on the cost of gems and the fact it ditches you... other units are a better deal.
They're good if you have lots of gems, want to play around on the map and you've got the game easy. I wouldn't bring one into serious games tho. Quote:
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Re: Fun with ... GIFT OF REASON and Super Combatants
I am reasonably sure that I managed to charm the Eater of the dead when it went wild.
Having it go wild in enemy lands is fun, but it is not that hard to kill when it goes wild. Regenerating 35 hps per round does not help against an army with its low defense and prot. |
Re: Fun with ... GIFT OF REASON and Super Combatants
The most interesting thing was when someone (Arryn?) GoR'd a Blood Slave and empowered it in blood magic. I think he said it crashed the game, though, when she tried to use herself in combat. http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: Fun with ... GIFT OF REASON and Super Combatants
Double post. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif
[ February 27, 2004, 15:25: Message edited by: moodgiesanta ] |
Re: Fun with ... GIFT OF REASON and Super Combatants
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Once the Eater has over 1000HP (and so is regenerating over 100HP/round), with very high Fear, and add on whatever boosting magic items you gave him (2 miscellaneous slots, if I recall correctly), he will be a major pain to kill. Not impossible, but what is? |
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