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-   -   When archers go bad! VERY BAD! (http://forum.shrapnelgames.com/showthread.php?t=18006)

Argitoth February 24th, 2004 10:49 PM

When archers go bad! VERY BAD!
 
--BATTLE BEGINS--
Communion Slave
Communion Slave
Quickness
Communion Slave
Communion Slave
Communion Slave
Quickness
Divine Blessing
Communion Slave
Quickness
Smite
Communion Slave
Quickness
Communion Slave
Communion Master
Communion Master
Quickness

bla bla bla, combat, archers fire, units move in, more spells, more raise skeletons more quickness, more frozen heart... then a mage casts berserkers? ok, whatever.

All enemy units are all dead. Note: I am only attacking province defence so it doesn't have a record of number of enemies which died in the battle report.

Anyway, at this point the 6 defence units have died very easily.

BUT!!! OH MY GOSH!!! The battle hasn't ended. Why not? I looked and looked for an enemy unit that might be hiding somewhere... nothing...

Anyway, during the Last round of combat (after the battle SHOULD have ended) my mages continue to cast raise skeletons, protection, some other buffs, fire shield, whatever...

So anyway I continue to view the never-ending battle... WHATS THIS?? FRIENDLY UNITS FIRING AT FRIENDLY UNITS? YES!!! HOW COULD IT BE? HOW COULD IT BE?!?!?! Every ranged unit, including javelin-Users fired at a distinct unit or place in the battlefield, but there were too many units in the area to tell which one. It could even have been a small group of units.

-All enemies dead
-The battle should have been over
-No battle report of dead any units due to it solely being province defence
-No unfriendly spells were cast
-There's no explanation. (or so it seems)

3 mages and a few other units died in the process. This is so damn weird.

This concludes another episode of "Mysterious Mysteries" when archers go bad.

[ February 24, 2004, 20:58: Message edited by: Argitoth ]

February 24th, 2004 10:52 PM

Re: When archers go bad! VERY BAD!
 
Now *I* feel I have to take some Ridilin just from reading that.

[ February 24, 2004, 20:53: Message edited by: Zen ]

Argitoth February 24th, 2004 11:18 PM

Re: When archers go bad! VERY BAD!
 
One thing I might add is if there actually was some kind of enemy which popped outa nowhere in the middle of my units, my mages would have casted frozen heart on it instead of casting buffs. The only summon spells which were cast was raise dead and raise skeletons. pangaea does not have cold-resistant units.

[ February 24, 2004, 21:25: Message edited by: Argitoth ]

Argitoth February 25th, 2004 08:26 AM

Re: When archers go bad! VERY BAD!
 
yo, just bumping...

IKerensky February 26th, 2004 12:22 PM

Re: When archers go bad! VERY BAD!
 
A rare occurence of Last foe dying during your turn, or right before it.

So basically your unit finish their turn but without ennemy target thus...

Seems to happen more often in 2.08

Argitoth February 26th, 2004 05:03 PM

Re: When archers go bad! VERY BAD!
 
So because they have no targets, they decide to fire at a random allied target..

...KILLING MY MOST IMPORTANT MAGES!??! ARGH!!

[ February 27, 2004, 10:12: Message edited by: Argitoth ]

Leif_- February 26th, 2004 05:13 PM

Re: When archers go bad! VERY BAD!
 
Quote:

Originally posted by Argitoth:
So because they have no targets, they decide to fire at a random target..

...KILLING MY MOST IMPORTANT MAGES!??! ARGH!!

<font size="2" face="sans-serif, arial, verdana">What can I say? Incoming fire has the right of way, after all, and Murphy was an optimist.

Gandalf Parker February 26th, 2004 07:42 PM

Re: When archers go bad! VERY BAD!
 
Quote:

Originally posted by Argitoth:
So because they have no targets, they decide to fire at a random target..
...KILLING MY MOST IMPORTANT MAGES!??! ARGH!!

<font size="2" face="sans-serif, arial, verdana">One Last round? Well its not unrealistic in a battlefield. Could be worse

rabelais February 26th, 2004 09:25 PM

Re: When archers go bad! VERY BAD!
 
I have only observed this in 2.08, and it seems quite common.

Interestingly, I've seen the computer shoot itself as well.

Rabe the Circular Firing Squad

moodgiesanta February 26th, 2004 09:30 PM

Re: When archers go bad! VERY BAD!
 
Quote:

Originally posted by rabelais:


Rabe the Circular Firing Squad

<font size="2" face="sans-serif, arial, verdana">Are you familiar with that math problem, or am I reading too much into you post? http://forum.shrapnelgames.com/images/icons/icon7.gif

Argitoth February 26th, 2004 09:56 PM

Re: When archers go bad! VERY BAD!
 
Quote:

Originally posted by Gandalf Parker:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Argitoth:
So because they have no targets, they decide to fire at a random target..
...KILLING MY MOST IMPORTANT MAGES!??! ARGH!!

<font size="2" face="sans-serif, arial, verdana">One Last round? Well its not unrealistic in a battlefield. Could be worse </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">No, I'm sorry. Archers purposely firing at allies is not realistic.

Just Last combat my calvary turned around and started heading toward their own allies. Luckilly they were too far away to get in range of attacking themselves.

[ February 27, 2004, 10:11: Message edited by: Argitoth ]

Leif_- February 26th, 2004 10:17 PM

Re: When archers go bad! VERY BAD!
 
Quote:

Originally posted by Argitoth:
No, I'm sorry. Archers purposely firing at allies is not realistic.
<font size="2" face="sans-serif, arial, verdana">You might want to have a look at this document before you decide on wether it's realistic or not: http://www.globalsecurity.org/milita...t/1992/KAC.htm

Norfleet February 26th, 2004 10:49 PM

Re: When archers go bad! VERY BAD!
 
Leif, I think there's a difference between firing at perceived enemies and accidentally hitting friendly targets, and deliberately firing at friendly targets because there are no enemies to shoot at. That kind of behavior sounds more like something that happens in an FPS populated by smacktards than anything realistic.

Arryn February 26th, 2004 10:53 PM

Re: When archers go bad! VERY BAD!
 
Quote:

Originally posted by Norfleet:
smacktards
<font size="2" face="sans-serif, arial, verdana">That's one of the things I love about this Dominions forum: that I learn new things every day (other than pithy Norfy sayings). In this case, a new {choice insult} ...

Daynarr February 27th, 2004 12:12 AM

Re: When archers go bad! VERY BAD!
 
Quote:

Originally posted by Norfleet:
smacktards
<font size="2" face="sans-serif, arial, verdana">Is this really a word? I can't seem to find it in vocabulary. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Arryn February 27th, 2004 12:19 AM

Re: When archers go bad! VERY BAD!
 
Quote:

Originally posted by Daynarr:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Norfleet:
smacktards

<font size="2" face="sans-serif, arial, verdana">Is this really a word? I can't seem to find it in vocabulary. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Of course not. It's a newly-coined (ie: invented) concatenation (a five-syllable word meaning "scrunch together") of "smack" (as in "hit across the face") and "retard" (self-explanatory). As such, "smacktard" loosely translates as someone well-deserving of being hit (the harder the better). http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

EDIT: anyone who speaks German should understand the concept of inventing new words by scrunching old words together. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ February 26, 2004, 22:21: Message edited by: Arryn ]

E. Albright February 27th, 2004 01:47 AM

Re: When archers go bad! VERY BAD!
 
Quote:

Originally posted by Arryn:
Of course not. It's a newly-coined (ie: invented) concatenation (a five-syllable word meaning "scrunch together") of "smack" (as in "hit across the face") and "retard" (self-explanatory).
<font size="2" face="sans-serif, arial, verdana">Bah. Shame on you, Arryn. Given the other words you chose, I'm positively appalled that you should opt to invoke so quotidian a phrase as "newly-coined" when the far more sesquipedalian term "neologism" nigh begs to be heard...

(Very well; I'll concede that a strict tally of syllables hands the prize to the former. But 'tis a scurvy, untoward game that said phrase plays; had it decorum, it would unhyphenate itself and yield to the more obtuse, and thus deserving, locution...)

Argitoth February 27th, 2004 02:10 AM

Re: When archers go bad! VERY BAD!
 
Quote:

Originally posted by Norfleet:
Leif, I think there's a difference between firing at perceived enemies and accidentally hitting friendly targets, and deliberately firing at friendly targets because there are no enemies to shoot at. That kind of behavior sounds more like something that happens in an FPS populated by smacktards than anything realistic.
<font size="2" face="sans-serif, arial, verdana">Thank you! http://forum.shrapnelgames.com/images/icons/icon10.gif sometimes I just can't deal with people who don't want to pay attention to the topic.

Leif_- February 27th, 2004 12:16 PM

Re: When archers go bad! VERY BAD!
 
Quote:

Originally posted by Argitoth:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Norfleet:
Leif, I think there's a difference between firing at perceived enemies and accidentally hitting friendly targets, and deliberately firing at friendly targets because there are no enemies to shoot at. That kind of behavior sounds more like something that happens in an FPS populated by smacktards than anything realistic.

<font size="2" face="sans-serif, arial, verdana">Thank you! http://forum.shrapnelgames.com/images/icons/icon10.gif sometimes I just can't deal with people who don't want to pay attention to the topic. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Umm... You complained about the archers targetting your own troops because it "wasn't realistic." I pointed out that friendly fire makes up a substantial fraction of casualties in war, and that it therefore perhaps wasn't so unrealistic anyway. How was I more off topic than you in that exchange?

Peter Ebbesen February 27th, 2004 01:22 PM

Re: When archers go bad! VERY BAD!
 
Quote:

Originally posted by Gandalf Parker:
One Last round? Well its not unrealistic in a battlefield. Could be worse [/QB]
<font size="2" face="sans-serif, arial, verdana">Actually, it is pretty unrealistic to deliberately target your allies, whom you have carefully avoiding shooting at earlier, when the enemy has been defeated. Friendly fire happens mostly as a result of mistaken identities under adverse conditions, not as a result of firing at known friendly positions once you can no longer see any targets. If the archers thought those mages were dangerous as a result of mistaken identity, they should have shot them in the FIRST round, not waited until there were no other enemies near http://forum.shrapnelgames.com/images/icons/icon10.gif

I guess you could try the "Sorry, lord God, we thought the mage squad was enslaved by the enemy pretender when his army routed" excuse, but you would still be executed for it. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ February 27, 2004, 11:23: Message edited by: Peter Ebbesen ]

Argitoth February 27th, 2004 09:37 PM

Re: When archers go bad! VERY BAD!
 
Quote:

Originally posted by Leif_-:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Argitoth:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Norfleet:
Leif, I think there's a difference between firing at perceived enemies and accidentally hitting friendly targets, and deliberately firing at friendly targets because there are no enemies to shoot at. That kind of behavior sounds more like something that happens in an FPS populated by smacktards than anything realistic.

<font size="2" face="sans-serif, arial, verdana">Thank you! http://forum.shrapnelgames.com/images/icons/icon10.gif sometimes I just can't deal with people who don't want to pay attention to the topic. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Umm... You complained about the archers targetting your own troops because it "wasn't realistic." I pointed out that friendly fire makes up a substantial fraction of casualties in war, and that it therefore perhaps wasn't so unrealistic anyway. How was I more off topic than you in that exchange? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Because this topic isn't about friendly fire. It's about purposely targeting allies. I realise as soon as you saw the topic name you assumed I was a newb getting mad at the amount of friendly fire. This is not the case. http://forum.shrapnelgames.com/image...s/rolleyes.gif And I'm not trying to be grumpy. http://forum.shrapnelgames.com/images/icons/blush.gif

[ February 27, 2004, 19:38: Message edited by: Argitoth ]

Gandalf Parker February 28th, 2004 02:38 AM

Re: When archers go bad! VERY BAD!
 
Usually if you zoom in on the battles (pageUp/pageDown and arrow keys) you can see that targeting doesnt have much to do with it. Its usually more like firing toward in the general direction of the Last enemies seen.

But I havent seen the battle you are referring to so its just a comment based on my battles


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