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When archers go bad! VERY BAD!
--BATTLE BEGINS--
Communion Slave Communion Slave Quickness Communion Slave Communion Slave Communion Slave Quickness Divine Blessing Communion Slave Quickness Smite Communion Slave Quickness Communion Slave Communion Master Communion Master Quickness bla bla bla, combat, archers fire, units move in, more spells, more raise skeletons more quickness, more frozen heart... then a mage casts berserkers? ok, whatever. All enemy units are all dead. Note: I am only attacking province defence so it doesn't have a record of number of enemies which died in the battle report. Anyway, at this point the 6 defence units have died very easily. BUT!!! OH MY GOSH!!! The battle hasn't ended. Why not? I looked and looked for an enemy unit that might be hiding somewhere... nothing... Anyway, during the Last round of combat (after the battle SHOULD have ended) my mages continue to cast raise skeletons, protection, some other buffs, fire shield, whatever... So anyway I continue to view the never-ending battle... WHATS THIS?? FRIENDLY UNITS FIRING AT FRIENDLY UNITS? YES!!! HOW COULD IT BE? HOW COULD IT BE?!?!?! Every ranged unit, including javelin-Users fired at a distinct unit or place in the battlefield, but there were too many units in the area to tell which one. It could even have been a small group of units. -All enemies dead -The battle should have been over -No battle report of dead any units due to it solely being province defence -No unfriendly spells were cast -There's no explanation. (or so it seems) 3 mages and a few other units died in the process. This is so damn weird. This concludes another episode of "Mysterious Mysteries" when archers go bad. [ February 24, 2004, 20:58: Message edited by: Argitoth ] |
Re: When archers go bad! VERY BAD!
Now *I* feel I have to take some Ridilin just from reading that.
[ February 24, 2004, 20:53: Message edited by: Zen ] |
Re: When archers go bad! VERY BAD!
One thing I might add is if there actually was some kind of enemy which popped outa nowhere in the middle of my units, my mages would have casted frozen heart on it instead of casting buffs. The only summon spells which were cast was raise dead and raise skeletons. pangaea does not have cold-resistant units.
[ February 24, 2004, 21:25: Message edited by: Argitoth ] |
Re: When archers go bad! VERY BAD!
yo, just bumping...
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Re: When archers go bad! VERY BAD!
A rare occurence of Last foe dying during your turn, or right before it.
So basically your unit finish their turn but without ennemy target thus... Seems to happen more often in 2.08 |
Re: When archers go bad! VERY BAD!
So because they have no targets, they decide to fire at a random allied target..
...KILLING MY MOST IMPORTANT MAGES!??! ARGH!! [ February 27, 2004, 10:12: Message edited by: Argitoth ] |
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I have only observed this in 2.08, and it seems quite common.
Interestingly, I've seen the computer shoot itself as well. Rabe the Circular Firing Squad |
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Just Last combat my calvary turned around and started heading toward their own allies. Luckilly they were too far away to get in range of attacking themselves. [ February 27, 2004, 10:11: Message edited by: Argitoth ] |
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Leif, I think there's a difference between firing at perceived enemies and accidentally hitting friendly targets, and deliberately firing at friendly targets because there are no enemies to shoot at. That kind of behavior sounds more like something that happens in an FPS populated by smacktards than anything realistic.
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EDIT: anyone who speaks German should understand the concept of inventing new words by scrunching old words together. http://forum.shrapnelgames.com/images/icons/icon12.gif [ February 26, 2004, 22:21: Message edited by: Arryn ] |
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(Very well; I'll concede that a strict tally of syllables hands the prize to the former. But 'tis a scurvy, untoward game that said phrase plays; had it decorum, it would unhyphenate itself and yield to the more obtuse, and thus deserving, locution...) |
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I guess you could try the "Sorry, lord God, we thought the mage squad was enslaved by the enemy pretender when his army routed" excuse, but you would still be executed for it. http://forum.shrapnelgames.com/images/icons/icon7.gif [ February 27, 2004, 11:23: Message edited by: Peter Ebbesen ] |
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[ February 27, 2004, 19:38: Message edited by: Argitoth ] |
Re: When archers go bad! VERY BAD!
Usually if you zoom in on the battles (pageUp/pageDown and arrow keys) you can see that targeting doesnt have much to do with it. Its usually more like firing toward in the general direction of the Last enemies seen.
But I havent seen the battle you are referring to so its just a comment based on my battles |
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