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Has anyone ever seen AI use troops and capture a planet
Do I need to have troops on my planets? Or just focus on keeping them safe so they don't get glassed?
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Re: Has anyone ever seen AI use troops and capture a planet
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Jason2:
Do I need to have troops on my planets? Or just focus on keeping them safe so they don't get glassed?<HR></BLOCKQUOTE> Ya know, I have never seen it invade in any of my games. It seems either I fry the incoming fleet or it sterilizes my planet. Seems only fair, since that's what I always do to it. Tahell with their stinkin' ice breeders and gas suckers! We don't need no stinkin' alien scum in our Empire!! http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif |
Re: Has anyone ever seen AI use troops and capture a planet
I'd just use troops to invade the alien-scum planets. They (at this point) don't seem to invade yours.
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Re: Has anyone ever seen AI use troops and capture a planet
Even if they did invade you ship weapon fire also kills troops before it kills citizens so they would be almost worthless for defence.
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Re: Has anyone ever seen AI use troops and capture a planet
I have ruun across enemy transports with toops loaded on them before, but I have never allowed them to live long enough to see what they were up to. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Guess I'll have to let one go once and see what it does. |
Re: Has anyone ever seen AI use troops and capture a planet
I've been trying to get the AI to use troops by making troops a starting tech and telling to build tons of them and the ships to fly them around in. It builds tons of troops and loads them into troop transports, but after that it's like it doesn't know what to. The troop transports just wander around aimlessly looking lost. I have never seen an AI invade me or another AI.
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Re: Has anyone ever seen AI use troops and capture a planet
I dunno personally I kinda like the Idea of a genocidal computers, I mean it gives you a reason to do the same to them.
But again thats just me. ------------------ What? Why? he really did it? Who Knew? -me 20 min ago |
Re: Has anyone ever seen AI use troops and capture a planet
I've been invaded by the AI ONCE. It landed 3 large or medium troops on a totally undefended planet and captured it.
I wish troops couldn't be killed from orbit without damaging the facilities and population. This would make them far more useful for defensive purposes. I'd really like to see some troop vs troop battles, complete with stalemates and contested planets. I had a contested planet once, and when you go back to the main screen it has a little message on the planet saying it's contested and whatnot. Unfortunately I promply re-invaded so I don't know what happens to a contested world when the AI's turn comes around. |
Re: Has anyone ever seen AI use troops and capture a planet
I used the crew insurrection once on a random ship and got a transport with 10 troops. I invaded a nearby planet and it had a shipyard so I was in buisness http://www.shrapnelgames.com/ubb/images/icons/icon7.gif. The AI doesn't usually load that many troops and if you have weapon platforms or sat's on your worlds you would be safe even if the AI tried to invade. They don't usually put non combat ships in their fleets. Maybe if we get a way to target WP's and not planets added into the strategies at some point The AI could possibly do this
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Re: Has anyone ever seen AI use troops and capture a planet
My tweaked AI filled it's transports with troops so that wasn't the problem. They would kicked *** in a ground battle if they had ever dropped those troops on some poor bastard, but they never did. http://www.shrapnelgames.com/ubb/images/icons/icon9.gif
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Re: Has anyone ever seen AI use troops and capture a planet
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Unfortunately I promply re-invaded so I don't know what happens to a contested world when the AI's turn comes around.<HR></BLOCKQUOTE>
When the ai's turn comes around you get another turn of ground combat. The battle continues with however many troops you have left against the troops and militia the planet can muster. One thing I noticed once thogh. Each turn of ground combat the militia numbers are reset to whatever amount they had at the begining of the first turn. Same thing happens if you have two troop ships and the first ships troops are repulsed. |
Re: Has anyone ever seen AI use troops and capture a planet
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by geoschmo:
One thing I noticed once thogh. Each turn of ground combat the militia numbers are reset to whatever amount they had at the begining of the first turn. Same thing happens if you have two troop ships and the first ships troops are repulsed.<HR></BLOCKQUOTE> Hmm, I didn't notice this when I was using GC. What were the circumstances? Last time I had an ongoing combat, things went as was expected, and both side's numbers were lower until I won a few turns later... -Drake |
Re: Has anyone ever seen AI use troops and capture a planet
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by geoschmo:
One thing I noticed once thogh. Each turn of ground combat the militia numbers are reset to whatever amount they had at the begining of the first turn. Same thing happens if you have two troop ships and the first ships troops are repulsed.<HR></BLOCKQUOTE> I remember this happening in the demo, but it appeared to have been fixed in regular ground combat. I guess it still reoccurs on contested planets. |
Re: Has anyone ever seen AI use troops and capture a planet
I've only seen militia repopulated each time my ships shields repset. Never repopulate within a single incident of combat. And I have had several transports attack a planet in waves and wore down the defenders via several assaults.
------------------ Compete in the Space Empires IV World Championship at www.twingalaxies.com. |
Re: Has anyone ever seen AI use troops and capture a planet
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by geoschmo:
One thing I noticed once though. Each turn of ground combat the militia numbers are reset to whatever amount they had at the begining of the first turn. Same thing happens if you have two troop ships and the first ships troops are repulsed.<HR></BLOCKQUOTE> I have seen this BUG in the 1.19 patch during regular combat. Not very fun! |
Re: Has anyone ever seen AI use troops and capture a planet
Check the research files of the race in question. If they don't have 'troops' in there then they most likely won't be invading planets.
------------------ -- "What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?" |
Re: Has anyone ever seen AI use troops and capture a planet
Well, it's been a while since I've seen it happen. Maybe my memory is playing tricks on me.
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Re: Has anyone ever seen AI use troops and capture a planet
What's the point of troops. I tried to invade a home world with around 200 Med troops and got completely destroyed.
Even if you have say three big transports you can only land one at a time during Tactical combat. Why can't you land ALL of the troops at once??? |
Re: Has anyone ever seen AI use troops and capture a planet
If you don't destroy the weapons platforms on a planet, you can have problems. Otherwise, unless you're setting your ground combat really low, it shouldn't be that big a deal to take over a planet with one freighter full of troops.
What kind of weapons are you giving your troops? I like the small organic ones, namely the electric discharge or whatever it's called. Not only is it good damage per turn, you can build troops more quickly because of the balanced mineral costs. -Drake |
Re: Has anyone ever seen AI use troops and capture a planet
I had it set to 75% and had organic weapons.
But the still think that the biggest problem is that you can not land all of your fleeted transports on the planet at one time. If you land a 1 of them at a time, the chances are that you lose each combat. But if you where able to land them all at once then you would win! Just a thought! |
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