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New world map
Ok here it is.
This one is fully compatible to the existing world map. So you can just replace that one and use the existing world.map and worldwar.map with it. For bandwith reason and the poor folks with 56k modems i didn't use any filters or dithering effects yet. So while it's a bit ugly that way it's only 2.4MB compressed. For the eye piercing blue of the oceans you have to thank Leif http://forum.shrapnelgames.com/images/icons/icon7.gif Also for the neat graphics in it. I hope you dont mind i used them. I don't consider this finished yet so any suggestions are welcome. http://ilabws13.informatik.uni-leipz...x/Screen01.JPG [ March 01, 2004, 17:08: Message edited by: Torvak ] |
Re: New world map
Hot damn! You're freaking machine you are. Now please do the Cirlani map http://forum.shrapnelgames.com/images/icons/icon10.gif .
And my download speed was 400k/s http://forum.shrapnelgames.com/images/icons/shock.gif ! |
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Hey nice map. Since I have to leave very soon, I only briefly glanced at it, but it seems great, don't know what you mean by "ugly", although if you were to "dither" it, I wouldnt mind a higher speed DL Version.
If you were ever to work on that map again, could you consider making the water province borders tangible (or is that intentional)? There appears to be very very few very very large water provinces. Otherwise, looks really tasty, thank you. |
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Btw Illwinter, any chance you can add some stuff to the mapstuff.xcf? I'm totally uncreative so i depend on that http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Wow. Now that is what I call totally awesome.
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It's MapDay today, very nice ! http://forum.shrapnelgames.com/images/icons/icon10.gif
Wauthan, beat you, got 542 k/s, the machines at Dresden Uni look in good shape http://forum.shrapnelgames.com/images/icons/icon12.gif |
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Noticed there are still areas where the terrain graphics don't match up with the actual terrain flags still, such as forest provinces with no trees, trees with no forest, and similar occurrences with mountains.
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Yes i know, this was done intentionally. If you look, many provinces have the forest flag. For instance all the islands between asia and australia are small province, forest, mountain. So the map would be covered with trees if every province that has that flag would get trees.
[ March 01, 2004, 19:27: Message edited by: Torvak ] |
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The downside is that while the map appears less cluttered with excess trees, the incongruity between the terrain flags, and what's depicted on the map, makes it hard to use the map to gauge strategic movements. Wouldn't hurt to put at least one tree to give us a warning.
[ March 01, 2004, 19:38: Message edited by: Norfleet ] |
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Ok tomorrow you get some more trees. http://forum.shrapnelgames.com/images/icons/icon7.gif
And that ocean blue has to be darkened. [ March 01, 2004, 20:13: Message edited by: Torvak ] |
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You may also wish to check out the mountains: Provinces with the mountain flag should almost certainly have actual mountains in them, or at least a sizeable rock, whereas provinces devoid of the mountain flag should not have large mountains running prominently down their center.
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Well i guess i'll change the .map file in some cases.
I just darkened the water a bit, in that process the clip arts in the oceans vanished and it's another 700k less. |
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Btw as the gimp expert, do you know if there is a way to make the border lines thinner? They are seperate on one layer and only one color. |
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[quote]Originally posted by Torvak:
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Ok new Version is up. Now every territory should show the features coresponding to its flags. Please report any errors.
I added ocean borders. Though now some neighbours don't look quite right, i'd say that's only a minor problem. |
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EDIT: btw, map looks much better now. http://forum.shrapnelgames.com/images/icons/icon12.gif [ March 02, 2004, 16:54: Message edited by: Arryn ] |
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I didn't put in the .map file on purpose. Mine are all edited to some point http://forum.shrapnelgames.com/images/icons/shock.gif so just get them from the Illwinter site if you don't have them by now.
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The map is pretty. It reminds me of elementary-school geography/social studies textbook maps. But it's missing resources...
Putting icons for bars of gold, bars of silver, cows, deer, lumber, wheat, salt... hmm, maybe copper, corn, rice, spices, and silk would be fun! Seals, gems, and maybe paper, too. Civ 2 or MOM might be good icon sources... If I still had an elementary-school geography book, it might be fun to scan it in=) |
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I have replaced the first draft of Torvak's world map on my downloads page with the latest Version. A new thumbnail is shown, and the .RAR file contains the official .map files from IW.
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Now i only need Norfleets stamp of approval http://forum.shrapnelgames.com/images/icons/tongue.gif
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And I hereby bestow upon thee the Norfleet Seal of Approval.
This map is totally awesome! |
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Having trouble starting a game with the world map. I downloaded the latest Version and also updated the latest world.map from Illwinter. When I select the map from the list it just hangs and freezes my computer. I double checked the world.map file and it seems to point to the correct tga file. I also have loaded the tga file and that is not corrupt. I am probably missing somethin obvious any help would be appreciated. thanks.
[ March 03, 2004, 01:48: Message edited by: Pirateiam ] |
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Using the files from the .RAR on my web site, I just tested and it works fine for me. I did notice, though, that there was a distinct delay after selecting the map that I had not seen before. On my 2.1GHz AMD system it did take several seconds before it moved on, after selecting the map. With the original IW world map it was less than a second.
[ March 03, 2004, 02:05: Message edited by: Arryn ] |
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Will test it with an uncompressed tga right after breakfast.
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Incidentally, does anyone know of a more efficent general-purpose compression tool than bzip2? |
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I prefer RAR for the better compression than Zip but as we've seen not everyone has that.
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Admittedly, image files isn't really what the compression alogrithms are optimized for, but I've seen the same trend in general. |
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You have done a truly excellent job. Thank you!
It pains me to even want to mention the tiniest of requests by such work, but should you ever consider it: Quite a few of the provinces look like they will be forests (because covered in trees) but are flagged plains or farm lands, etc. -- of course it is easy to just hit "i", but I was wondering: is this for balance reasons or is it unintentional? |
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Hmm which province do you mean? It should now have the correct graphics for all the provinces if i didn't miss any.
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Sorry was away for a few days. I hope I downloaded the right map Version? I dont know how computers work, but the .tga has 5497 KB and the world.map has 32 kb.
Here are some examples: 201: Farm Lands 198: Plains 172: Swamps, Farm Lands 235: Forest, Mountains well a bunch more, is that enough? Ok do I need to update the .tga or the .map? thanks a lot |
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sorry -- no rush or anything sir, you are doing a great job.
Would you like me to "proof" it for you? I could just go through all the provinces and hit "i" and see what they say....? |
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Fixed. In addition the zip contains an uncompressed tga now. That should speed it up when creating a new game.
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Torvak, my deepest gratitude. You rock!
If you don't mind, I have tried in what follows to list a fairly comprehensive (if not systematically done) list of inconsistencies still remaining within your most excellent world map. Forgive me if this is annoying, already mentioned, or just plain wrong: 18: Farm lands 14: plains 34: Forest Mountain 47: Forest Mountain 51: Forest Mountain 69: Forest Mountain 84: Forest 235: Forest Mountain 289: Forest (well ok, but looks like mostly plains or waste) 283: Mountain (there is no mountain icon, and one must ask: Scotland: Mountains?? Mountains in Scotland where??) 333: Mountain 248: Forest Mountain 182: Forest Mountain 150: Forest Mountain 260: Forest Mountain 327: Forest Mountain (All of west-central Africa: it's all labeled "forest", which is fine by me, but on a "farm lands" background -- is that intentional?) Well I hope this is helpful. Best to you! EDIT: oh is there also anyway to make your great map list as "World Map" instead of "Map with XXX provinces"? NOt that this is important, but would be kind of like icing on a very nice cake. [ March 07, 2004, 12:21: Message edited by: tinkthank ] |
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It seems to me that the areas of hawaii and polynesia have no seas. Anyone else notice this???
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Mmm. Axis and Allies. There's an idea, maybe I should convert THAT map...
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[ March 10, 2004, 21:12: Message edited by: iceboy ] |
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Even better try to convert the europa universalis II or hearts of iron world maps from paradox entertainment!!! http://forum.shrapnelgames.com/images/icons/icon10.gif
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[ March 11, 2004, 23:02: Message edited by: Norfleet ] |
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The solution would be to write a program that inserts the info into the .map file and changes all province numbers and connections. Or do it manually. |
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