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C\'tis and Swamps
It's not fair that there are only 0-5 swamp provinces per map.
Is anyone going to make a map to balance this? |
Re: C\'tis and Swamps
Sounds like a good campaign map. Lots of swamp, extra ctis-type magic-sites scattered around, Ctis as an AI with a specially made pretender and excellent scale choices. Ctis starts with a few extra provices, maybe 3 castles, some extra commanders and troops. Trying to design it to give Ctis a major chance to actually win against humans would be quite a project.
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Re: C\'tis and Swamps
naaa, these days I only play multiplayer networked games without AI. I use AI for target practice, but seriously...
Swamp survival is a useless skill. there's a 90% chance you will never be stanting in a swamp and a 99% chance that the province is useless. Swamps have low income and low resources and little population not to mention no bonus on magic sites. [ March 05, 2004, 04:16: Message edited by: Argitoth ] |
Re: C\'tis and Swamps
Does swamp survival obviate the need for supplies? If you have an army of 100 swamp-survivors in a swamp with 11 supplies, how many of them get hungry?
If they could survive in the swamp without getting hungry, then it could be used to military advantage. PvK |
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But you know, I was thinking certain nations should get income bonuses with certain land-types for instance: Jotunheim: Mountains Pangaea: Forests C'tis: Swamps Abysia: Wastelands and here's some more ideas. There should be a nation-specific dragon for each nation. Pythium: Prismatic Dragon (Astral + Awe) Ermor: Bone Dragon (Death + Bonus Fear) Caelum: White Dragon (Air) Ulm: Bronze Dragon (Earth/Fire(?)) T'ien Ch'i: Gold Dragon (Nature/Fire + Awe Bonus(?)) --------- Atlantis: Blue Dragon (Water) [exists] C'tis: Green Dragon (Nature) [exists] Pangaea: Carrion Dragon (Nature/Death) [exists] Abysia: Red Dragon (Fire) [exists] Maybe a slight change for those lacking draconic characters? Atlantis: Dragon Turtle (Or AKA those really big turtles usually as big as an island, but in this case, just really big) Machaka: Giant Spider (Fear, Nature/Fire/Death(?)) C'tis: Giant Serpent or Lizard (Nature/Death + Reptillian(?)) Man: Hell, I have no ideas... Marignon: What? No clue... R'lyeh: They already got one Arcoscephale: Huh... no ideas. Vanheim: Nadda Jotunheim: Nope Mictlan: I'm thinking maybe some type of blood dragon? Bonus fear, blood magic...?? [ March 05, 2004, 05:49: Message edited by: Argitoth ] |
Re: C\'tis and Swamps
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However, in truth, the terrain type of the province in Dominions II doesn't really figure into the game as prominently as you might expect. The only real noteworthy effects are modifiers to strategic move and income. Swamp survival has nothing to do with either. It'd be nice if Swamp Survival negated the negative diseasing effects of Miasmatic dominion, which *IS* powerful, especially since it will disease your own green dragon, who's supposed to LIKE swamps. |
Re: C\'tis and Swamps
To make swamp survival useful, you need a region full of swamps, not only one swamp here or there : those are easily crossed or avoided. Then you need to make sure there is something worth it inside, or people will just stay clear and do their fighting elsewhere...
I think all survivals should be made more powerful, actually : as it is they never factor in my decisions to hire a particular troop. If troops with swamp survival did not need supply at all in swamp, for example, then they would be worth looking for... |
Re: C\'tis and Swamps
how works exactly the rule for xxx survival? Its not written anywhere, and nobody seems to know the detail of it.
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Of course, what most people prefer to do is bypass the issue completely by using flyers ... |
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Vanheim would have a linnorm or great serpent (re the story of Sigurd Fåvnesbane) Mictlan would have a Quaxcatl or feathered dragon. Jotunheim could have the World Serpent (Midgardsormen) |
Re: C\'tis and Swamps
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Mictlan would have a Quaxcatl or feathered dragon. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Oh yes, I love the feathered dragon idea. We just need some artists. [ March 05, 2004, 15:14: Message edited by: Argitoth ] |
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Yes, so you wouldn't even need an artist, given that the Quetzalcoatl is already one of the national heroes for Mictlan.
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Re: C\'tis and Swamps
owww
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They said it was daft to build a castle in a swamp!
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Re: C\'tis and Swamps
Of course, what might be really cool is if provinces that stay in the C'tis dominion long enough (with the dominion level high enough) would actually change their terrain type to swamp (only for provinces that were originally plains, farmland, or forest). http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: C\'tis and Swamps
Oh yeah, great idea. Then C'tis would be screwed over because of lack of income. http://forum.shrapnelgames.com/image...s/rolleyes.gif
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Re: C\'tis and Swamps
Something like that was in Dom1: the terrain was determined by pixels (adjustable, but most times green=forest, brown=mountain etc., only one color for every terrain type, so only one brown is mountain, other browns are all plains), and dominion/ scales changed the terrain ! You could see where Abysia is, because hot lands got yellow dots in them over time...
But if you look at Dom1 maps, you understand why the system was discarded: even if it was a wonderful system the maps looked very ugly. No Karan for Dom1... I think that changing the terrains when there is high enough dominion of spesific nations is a good idea, but before that can be done those nations need to be able to use those terrains for something. Swamps are poor both in gold and resources, and nobody lives there. The problem is, lizards want to live in swamps. So for C'tis, swamps should have higher population than for other nations! I don't believe that is possible to do... As it is, I can't see how terrain changing could be implemeneted. I remember reading that for the IW team the loss of changing terrains is one of the things they would have liked to add to DomII but couldn't, and that they hoped to add it in DomIII. But I can't find that thread, so that might be my imagination making up things... |
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