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-   -   cirlani reloaded (http://forum.shrapnelgames.com/showthread.php?t=18177)

Arryn March 6th, 2004 04:14 PM

Re: cirlani reloaded
 
FYI, my site is now second-sourcing this map.

Wauthan March 6th, 2004 08:05 PM

Re: cirlani reloaded
 
Torvak, I made an edit of your edit that I thought I could send you. I smoothed the features of the map, made the oceans look a little less plain and sort of erazed the evil red borders. Perhaps you could have a look and see if you can improve on it? The borders are nearly invisible on my map but I'm not sure what kind of lines I should use. Tried various shades of red but I felt it just made the map look crowded.

So where should I send it? Arryns site?

Wauthan March 6th, 2004 08:31 PM

Re: cirlani reloaded
 
As a side not to Arryn I just noticed that Saber Cherrys "Black UnitView" map got a broken link.

Arryn March 6th, 2004 09:09 PM

Re: cirlani reloaded
 
Quote:

Originally posted by Wauthan:
As a side not to Arryn I just noticed that Saber Cherrys "Black UnitView" map got a broken link.
<font size="2" face="sans-serif, arial, verdana">Cherry's entire site is down. I have the files myself. I can change the links on my site if need be to local hosting rather than to Cherry's site, if Cherry's will be down for a while.

Saber Cherry March 6th, 2004 09:22 PM

Re: cirlani reloaded
 
Seems to be up now. I wonder what the problem was?

Arryn March 6th, 2004 09:27 PM

Re: cirlani reloaded
 
Quote:

Originally posted by Saber Cherry:
Seems to be up now. I wonder what the problem was?
<font size="2" face="sans-serif, arial, verdana">The unitview map can be downloaded when obtained directly from your site, but if you go through via a link from another site (like mine) you get a Yahoo link unavailable page. The combat sim d/l works intermittently via remote link.

Norfleet March 6th, 2004 09:53 PM

Re: cirlani reloaded
 
The intermittent functionality is likely caused by the referrer bug, in all likelyhood. Many buggy browsers (cough IE cough) don't correctly send the target page as the referrer, so some websites barf.

Arryn March 6th, 2004 10:01 PM

Re: cirlani reloaded
 
Quote:

Originally posted by Norfleet:
The intermittent functionality is likely caused by the referrer bug, in all likelyhood. Many buggy browsers (cough IE cough) don't correctly send the target page as the referrer, so some websites barf.
<font size="2" face="sans-serif, arial, verdana">I use Mozilla 1.6 ...

Torvak March 6th, 2004 10:03 PM

Re: cirlani reloaded
 
Damn hijackers http://forum.shrapnelgames.com/images/icons/tongue.gif

Arryn March 6th, 2004 10:04 PM

Re: cirlani reloaded
 
Quote:

Originally posted by Torvak:
Damn hijackers http://forum.shrapnelgames.com/images/icons/tongue.gif
<font size="2" face="sans-serif, arial, verdana">Quit reading the damn forum and get back to work making maps! http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

Wauthan March 6th, 2004 10:42 PM

Re: cirlani reloaded
 
Note to self. Don't try to get Torvaks attention by posting in this forum. I'll zip my Version and send it to Arryn for judgement. It's a bugger that I can't post a picture of in here.

Arryn March 6th, 2004 10:57 PM

Re: cirlani reloaded
 
Quote:

Originally posted by Wauthan:
I'll zip my Version and send it to Arryn for judgement.
<font size="2" face="sans-serif, arial, verdana">The land province borders are virtually invisible, and the water "glows". Can you make the land borders distinct, and tone down and/or darken the water?

Wauthan March 7th, 2004 12:02 AM

Re: cirlani reloaded
 
O'Boy... This has not been my day. I sent one of the backups to Arryn... And before my tired brain managed to figure that out I was halfway through making a Cirlani with black seas and borders. http://forum.shrapnelgames.com/images/icons/blush.gif

Sorry for the mix up. Lesson is: Always doublecheck everything twice.

[ March 06, 2004, 22:02: Message edited by: Wauthan ]

Arryn March 7th, 2004 12:27 AM

Re: cirlani reloaded
 
Quote:

Originally posted by Wauthan:
O'Boy... This has not been my day. I sent one of the backups to Arryn... And before my tired brain managed to figure that out I was halfway through making a Cirlani with black seas and borders. http://forum.shrapnelgames.com/images/icons/blush.gif

Sorry for the mix up. Lesson is: Always doublecheck everything twice.

<font size="2" face="sans-serif, arial, verdana">Don't beat yourself up too much. At least you didn't release a calculator that didn't work correctly, as I did this morning. http://forum.shrapnelgames.com/images/icons/icon9.gif

Your Version of Torvak's map is now up on my site, ready for downloading.

Torvak March 7th, 2004 02:32 AM

cirlani reloaded
 
cirlani reloaded

http://ilabws13.informatik.uni-leipz...ex/cirlani.jpg

Gandalf Parker March 7th, 2004 04:17 AM

Re: cirlani reloaded
 
Quote:

Originally posted by Wauthan:
It's a bugger that I can't post a picture of in here.
<font size="2" face="sans-serif, arial, verdana">You can. If you have a webdirectory (most ISPs provide a small one) then you can put it there and put the URL for it here (the http://xxxxxxxxx for it)
There are some free temporary places you can use also

(Yes I know that link doesnt work) http://forum.shrapnelgames.com/images/icons/tongue.gif

[ March 07, 2004, 02:18: Message edited by: Gandalf Parker ]

Arryn March 7th, 2004 03:22 PM

Re: cirlani reloaded
 
I restored the original Torvak Version of the Cirlani map to my website. I will post Wauthan's Version on my site -- in addition to Torvak's -- when I receive a replacement .tga from Wauthan for the one I accidently deleted. Players can then choose which Version they wish to play with.

I'm hoping that hosting both Versions will encourage Torvak to continue tweaking his. I don't wish to offend either one of them by being placed in the awkward position of my having to decide on only hosting one Version of the map.

Arryn March 7th, 2004 10:16 PM

Re: cirlani reloaded
 
Both Versions (Torvak and Wauthan) of the Cirlani map are now up on my site. The Wauthan Version .rar is much larger only because his .tga (which is actually 33% smaller than Torvak's when uncompressed) compresses down to 36% of original size (3:1) while Torvak's compresses down to just 4% of original (an amazing 25:1 ratio).

tinkthank March 8th, 2004 02:25 AM

Re: cirlani reloaded
 
Hello there,

like to predicate this post by expressing my gratitude: looking long for a nice small map with some water, and was sad that Cirlani up till now seemed just so .... aesthetically suboptimal. You sure fixed that Torvak / Wauthan.

However....

downloaded Wauthan's Version, and didnt get far with my checking. First, it seems that the "neighbors" dont work right, dont work at all, unless my "neighbors" flags are all wrong.

Then I started with C'tis in the middle of the ocean (Province 29), which is labeled "forest". I sort of stopped checking after this because I know too little about computers to realize what could be the problem, sorry.

Havent checked Torvak's original Version yet.

Thanks in advance, and sorry for bursting any otherwise very promising looking bubbles.

Wauthan March 8th, 2004 02:30 AM

Re: cirlani reloaded
 
Aww nuts! I remade the .map file as well with that edit. The white pixels accidently got pushed out of their place when I "swirled" the water. I'll send it over to Arryn ASAP. Thanks for the quick report Corporal Thinkthank. http://forum.shrapnelgames.com/images/icons/icon12.gif

tinkthank March 8th, 2004 02:51 AM

Re: cirlani reloaded
 
Quote:

Originally posted by Wauthan:
Aww nuts! I remade the .map file as well with that edit. The white pixels accidently got pushed out of their place when I "swirled" the water. I'll send it over to Arryn ASAP. Thanks for the quick report Corporal Thinkthank. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">With pleasure. Let us know when the new and improved Version is up!

Wauthan March 8th, 2004 02:57 AM

Re: cirlani reloaded
 
Map file sent to Arryn now. Only a slight snag left. You see I was just about to turn the mapfile into a full scenario so there are more impassible borders, set province names, more "heavy site" locations and less starting places than might be expected. http://forum.shrapnelgames.com/images/icons/blush.gif

It's perhaps more accurate to Torvaks vision this way though considering how he placed the graphics. http://forum.shrapnelgames.com/images/icons/icon12.gif

Fortunatly people who thinks this messes up their enjoyment of the map can easily fix these things by firing up the good old map editor and loading cirlani.


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