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-   -   Knights of Light - Version 1.1 (http://forum.shrapnelgames.com/showthread.php?t=18197)

sube March 8th, 2004 12:20 PM

Knights of Light - Version 1.1
 
I posted a new Version of the Knights mod. What's new?

- removed one of the two identical marshals, I didn't like the graphics.
- new wizard, fire3 + 1 random
- archpriest is now astral2 (from astral1)
- two masters became holy masters, same stats as before but now they are holy and priest2. The one on horse is more or less identical to the Marignon paladin, but costs 10 gold more. The two normal masters have their gold cost reduced by 10, if I remember correctly. No idea if this is really balanced, I have to test a bit more.
- the standard bearer who was running ahead of the others has been fixed.
- chariot cost changed to 45 gold 50 res (I think)
- crossbowmen now have chain hauberk instead of full chain

...and maybe something else that now I cannot recall

Tricon March 8th, 2004 03:26 PM

Re: Knights of Light - Version 1.1
 
Sounds very good. Hopefully I'll get around to test it in the next few days. Thank you, sube.

Pocus March 9th, 2004 12:59 PM

Re: Knights of Light - Version 1.1
 
thanks Sube!

Tricon March 10th, 2004 08:34 PM

Re: Knights of Light - Version 1.1
 
Got a quick look at the mod yesterday (about 10 quick turns...).
Looks great and feels good.
The sacred masters are a powerful unit... I don't think that they're unbalanced ... but I'll have to test that further.

This is a great mod, and I hope that a few of those who don't know about the comic give it a shot.

btw: additional changes include the renaming of the stronger units to "Veteran ..."

Tricon April 1st, 2004 11:06 PM

Re: Knights of Light - Version 1.1
 
I got some more playing time in, and I have to say I really, really like it.
For those who haven't tried it it plays like a marignon-ulm faction without the forging.
I haven't noticed any real imbalances. It is a strong nation, but I think at least 6 or 7 themes are stronger. (In fact playing against KoL is very manageable...)


If you're still around sube... please continue, either with other factions of the dark moon chronicles or with another updated KoL mod (siege tower?..... please?).

sube April 2nd, 2004 11:12 AM

Re: Knights of Light - Version 1.1
 
Hi!

Yes I am currently trying to mod the other black moon nations + upgrading the knights + maybe making a map... but it takes a lot of time, mostly for the graphics. But I find modding really fun!

Well, anyway, hopefully I'll be able to post something more quite soon (1-2 weeks maybe?)

Tricon April 2nd, 2004 08:05 PM

Re: Knights of Light - Version 1.1
 
That's what I wanted to hear. http://forum.shrapnelgames.com/images/icons/icon10.gif
Thanks sube.

Pocus May 2nd, 2004 08:42 PM

Re: Knights of Light - Version 1.1
 
Any update on modding the Black Moon Chronicles?

[ May 02, 2004, 19:54: Message edited by: Pocus ]

HotNifeThruButr May 2nd, 2004 09:51 PM

Re: Knights of Light - Version 1.1
 
Excellent mod, except for the fact that most of these light dudes look suspiciously like the Ku Klux Klan...

http://forum.shrapnelgames.com/images/icons/icon10.gif

Karacan May 2nd, 2004 10:49 PM

Re: Knights of Light - Version 1.1
 
Um... that's what they are supposed to look like. Read the books.

Can't wait for the Black Moon troops! Ogres, trolls, other assorted monsters, mentates, and all national units! Yay! (At least, so I hope.)

And a succubus lover for every hero!

HotNifeThruButr May 2nd, 2004 11:17 PM

Re: Knights of Light - Version 1.1
 
Hmm, it's from a book, eh? What's it called?

sube May 3rd, 2004 10:30 AM

Re: Knights of Light - Version 1.1
 
Hi!

Yes it's from a series of books, or, more correctly, comics book, "Les chroniques de la lune noire" (did I spell it correctly?), originally published in french. With a web search you can probably find several screenshots of the series, this one for instance:

http://www.passionbd.com/chronique01.htm

Has been translated in a few Languages, but not in english, as far as I know...

As for the mod... More news in 2-3 days! (it's taking a LOT of time with all these black moon dudes... orc, trolls, giants, humans and the like)

PhilD May 3rd, 2004 10:58 AM

Re: Knights of Light - Version 1.1
 
Quote:

Originally posted by HotNifeThruButr:
Excellent mod, except for the fact that most of these light dudes look suspiciously like the Ku Klux Klan...

http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">That's always been what most Paladin-types have looked to me, in most settings.

"We are the armies of Light/Good/the Faith. Either you are with us, or you are a Spawn of Evil. The penalty for being a Spawn of Evil is instand death."

Pocus May 3rd, 2004 11:50 AM

Re: Knights of Light - Version 1.1
 
you are actually on the mod? Three cheers for you then!!!

Quote:

Originally posted by sube:
Hi!

Yes it's from a series of books, or, more correctly, comics book, "Les chroniques de la lune noire" (did I spell it correctly?), originally published in french. With a web search you can probably find several screenshots of the series, this one for instance:

http://www.passionbd.com/chronique01.htm

Has been translated in a few Languages, but not in english, as far as I know...

As for the mod... More news in 2-3 days! (it's taking a LOT of time with all these black moon dudes... orc, trolls, giants, humans and the like)

<font size="2" face="sans-serif, arial, verdana">

Tricon May 3rd, 2004 05:38 PM

Re: Knights of Light - Version 1.1
 
Quote:

Originally posted by Karacan:
Oh, it's been translated into english. That translation is far superior to the German one I have... :/

Why can't people translate things they have experience in. Same goes to games. If Illwinter ever wants to localize Dominions, I certainly hope they turn to gamers and not to professional translators... /rant off

<font size="2" face="sans-serif, arial, verdana">Really? Do you by any chance have the name of the publisher? All I ever read was the translated german Version, too. And even without being a pro you can feel that it lost a lot in translation. Besides that it's an awesome "graphic novel". Some of the best graphic renditions of huge scale battles I've seen so far.

Thanks for the update sube! Can't wait.

Tricon May 3rd, 2004 05:38 PM

Re: Knights of Light - Version 1.1
 
sorry, double post

[ May 03, 2004, 16:40: Message edited by: Tricon ]

Karacan May 4th, 2004 01:31 AM

Re: Knights of Light - Version 1.1
 
Oh, it's been translated into english. That translation is far superior to the German one I have... :/

Why can't people translate things they have experience in. Same goes to games. If Illwinter ever wants to localize Dominions, I certainly hope they turn to gamers and not to professional translators... /rant off

sube May 4th, 2004 11:39 AM

Re: Knights of Light - Version 1.1
 
Hi, I put a few screenshots here:

http://www.dom2mod.i8.com/photo.html

It was a pre-templated website so I could not really do things as I wanted, but well, it was just a quick solution to show you something. And I had some problems in viewing it with explorer, but netscape was fine. Well, let me know.

I think tomorrow I'll add a few more screenshots, and tell you something more about goal and status of this mod. Maybe I should also mention it in the sticky thread about mods...

Pocus May 4th, 2004 12:50 PM

Re: Knights of Light - Version 1.1
 
very good photos Sube, you are a great artist!

A remark though, some of the black guards (and the lord of negation) are facing us and are not side-oriented (sorry for my bad english) as dominions units usually are.

Tricon May 4th, 2004 03:22 PM

Re: Knights of Light - Version 1.1
 
Wow.
Just wow.
Thanks Sube.

@Pocus .... well the units have a sidewards "slant"... probably should work quite nicely.


@PrinzMegaherz Yup there was a rts title for the black moon chronicles (still got my german Version on my harddrive, actually) Fort anybody who sees the game for a few Euros, I can only encourage you to buy it. The intro alone is worth it. The game is OK (more then OK if you like the series), with most of its problems being in the handling and controls. Still, I liked it a lot for a time.

PrinzMegaherz May 5th, 2004 01:24 AM

Re: Knights of Light - Version 1.1
 
Hm, wasn't there a real time strategy game based on those comics?

Tricon May 5th, 2004 03:51 PM

Re: Knights of Light - Version 1.1
 
Here is a link to a page with more infos/review and a link to buy the game (haven't checked the price, usually this game from cryo interactive can be had for around 7-10 Euros.)
Other then that, you should try googling for it in your native language, but I'm not sure if the game was ever translated into italian.

[link removed] check your private Messages,liga.


(If I brake any forum rules by posting the link I appologize. It is/was not my intent.)

[ May 05, 2004, 19:57: Message edited by: Tricon ]

Gandalf Parker May 5th, 2004 07:33 PM

Re: Knights of Light - Version 1.1
 
Well it is a forum owned and operated by a game publishing company. Mentioning games is one thing but posting links to games which might be like games they sell, that might be different.

And alot of game companys wouldnt be thrilled at sending people to borderline sites such as the-Underdogs

Pocus May 5th, 2004 08:29 PM

Re: Knights of Light - Version 1.1
 
You are right Gandalf, but know that Black moon chronicles is a discontinued game made by a developper who is dead. The only BMC games still circulating are on ebay I guess.

Tricon May 5th, 2004 08:58 PM

Re: Knights of Light - Version 1.1
 
Ofending post edited.

liga May 6th, 2004 01:56 AM

Re: Knights of Light - Version 1.1
 
Really a good Mod ... I have tried and I like it ... I wait for other updates ... thank you!

(I have red all the comics in the Italian edition by nexus ... greta comics!)

and:

Quote:

Originally posted by Tricon:
up there was a rts title for the black moon chronicles (still got my german Version on my harddrive, actually) Fort anybody who sees the game for a few Euros, I can only encourage you to buy it. The intro alone is worth it. The game is OK (more then OK if you like the series), with most of its problems being in the handling and controls. Still, I liked it a lot for a time.
<font size="2" face="sans-serif, arial, verdana">can you told me the name of the videogames ?

sube May 6th, 2004 10:59 AM

Re: Knights of Light - Version 1.1
 
Hi,

I put a few more screenshots at:

http://www.dom2mod.i8.com/photo.html

feel free to give a look if you like. I think I should start a new thread for this mod


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