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-   -   Tip of the day!: Forge Bonus *FALSE* (http://forum.shrapnelgames.com/showthread.php?t=18338)

Argitoth March 16th, 2004 05:43 PM

Tip of the day!: Forge Bonus *FALSE*
 
[FALSE]Forge Bonuses lets you forge things for less! Now, you might be thinking this is obvious, but what you didn't know it that constructing creatures from the construction path is also effected by the forge bonus.[/FALSE]

[ March 16, 2004, 20:41: Message edited by: Argitoth ]

Kristoffer O March 16th, 2004 06:31 PM

Re: Tip of the day!: Forge Bonus *FALSE*
 
*goes berserk +7* DIEEE ARGITOTH!!!

http://forum.shrapnelgames.com/images/icons/icon10.gif

Ragnarok-X March 16th, 2004 07:28 PM

Re: Tip of the day!: Forge Bonus *FALSE*
 
Ai. Thats quite interesting http://forum.shrapnelgames.com/images/icons/icon7.gif Mechanical Milita anyone http://forum.shrapnelgames.com/images/icons/icon7.gif ))))

Argitoth March 16th, 2004 08:03 PM

Re: Tip of the day!: Forge Bonus *FALSE*
 
Quote:

Originally posted by Kristoffer O:
*goes berserk +7* DIEEE ARGITOTH!!!

http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">EVERYONE RUNN!!!

[ March 16, 2004, 18:07: Message edited by: Argitoth ]

Endoperez March 16th, 2004 08:20 PM

Re: Tip of the day!: Forge Bonus *FALSE*
 
Do forge bonuses from items also work? That would be quite a bonus on whole Construction...

Norfleet March 16th, 2004 08:20 PM

Re: Tip of the day!: Forge Bonus *FALSE*
 
*watches Argitoth get slain again, this time outside of his Dominion*

Norfleet March 16th, 2004 08:21 PM

Re: Tip of the day!: Forge Bonus *FALSE*
 
Quote:

Originally posted by Endoperez:
Do forge bonuses from items also work? That would be quite a bonus on whole Construction...
<font size="2" face="sans-serif, arial, verdana">That appears to be what he said. I wonder if Forge of the Ancients affects this, too....mmmmmm. Iron Dragons.

Peter Ebbesen March 16th, 2004 09:00 PM

Re: Tip of the day!: Forge Bonus *FALSE*
 
Quote:

Originally posted by Argitoth:
Forge Bonuses lets you forge things for less! Now, you might be thinking this is obvious, but what you didn't know it that constructing creatures from the construction path is also effected by the forge bonus.
<font size="2" face="sans-serif, arial, verdana">Interesting. I tried to verify it by given a Dusk Elder a dwarven hammer while I had Forge of the Ancients going. [This is in 2.08]

In all cases the price remained constant, 30 astral gems were removed from my pool. Likewise, the price of mechanical men remained 12 earth gems no matter which combination of dwarven hammer and Forge of the Ancients I tried.

Then, for verification, I started up a new game as a T'ien C'hi Cyclops, and I did not receive any reduction in gem cost when casting Crusher Construction while wielding the Dwarven Hammer.

And to make absolutely certain that it was not an inherent forge bonus that did the trick, I started an Ulm game, and I did not receive any reduction in cost when casting Crusher Construction or Clockwork Horrors with the Master Smiths.

Thus I cannot verify your observation. It fails all the tests I have subjected it to, and it must be considered a false and misleading statement until such time as you can produce a reproducible example.

Since I would hate to believe that you were deliberately lying just to gratify your own sense of humour, which would make you a low and despicable person indeed, would you care to elaborate under which circumstances, exactly, you have managed to use the forge bonus to reduce ritual costs within the construction path? I am always ready to learn a new trick. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ March 16, 2004, 19:16: Message edited by: Peter Ebbesen ]

Argitoth March 16th, 2004 09:16 PM

Re: Tip of the day!: Forge Bonus *FALSE*
 
omg, well I'd have to test it another time again but right now I don't have time. I was using the Cyclopse Hammer or whatever it's called (50% forge bonus... or did it say construction bonus?) Anyway, all I know is that with that hammer I could forge thistle maces at 5 gems and mandragoras at 5 gems.

Norfleet March 16th, 2004 09:19 PM

Re: Tip of the day!: Forge Bonus *FALSE*
 
It's possible he was at a site which granted a Construction bonus, which WOULD reduce the cost of construction rituals, and also happens to reduce the cost of item forging.

March 16th, 2004 09:21 PM

Re: Tip of the day!: Forge Bonus *FALSE*
 
Argitoth,

For the love of decency try to test out your "Tips of the Day" before you post them. It's bad enough to post false information for 'helpful tips' you don't need to compound it by not even putting forth the effort to make sure it's right before you do.

There are some people here who try to help those who read the forums and answer their questions, not breed misinformation.

[ March 16, 2004, 19:24: Message edited by: Zen ]

Argitoth March 16th, 2004 09:25 PM

Re: Tip of the day!: Forge Bonus *FALSE*
 
Quote:

Originally posted by Norfleet:
It's possible he was at a site which granted a Construction bonus, which WOULD reduce the cost of construction rituals, and also happens to reduce the cost of item forging.
<font size="2" face="sans-serif, arial, verdana">My home province didn't have a construction site http://forum.shrapnelgames.com/images/icons/icon12.gif

Argitoth March 16th, 2004 09:26 PM

Re: Tip of the day!: Forge Bonus *FALSE*
 
Quote:

Originally posted by Zen:
For the love of decency try to test out your "Tips of the Day" before you post them.
<font size="2" face="sans-serif, arial, verdana">But I did, mandragoras costed 5 gems and thistle mace costed 5 gems. If that's not enough testing then I dunno what is.

Edit: Not my fault if the cyclopse hammer is buggy... or if every other hammer is buggy!!! HA! http://forum.shrapnelgames.com/images/icons/blush.gif

[ March 16, 2004, 19:33: Message edited by: Argitoth ]

Peter Ebbesen March 16th, 2004 09:37 PM

Re: Tip of the day!: Forge Bonus *FALSE*
 
Quote:

Originally posted by Argitoth:
omg, well I'd have to test it another time again but right now I don't have time. I was using the Cyclopse Hammer or whatever it's called (50% forge bonus... or did it say construction bonus?) Anyway, all I know is that with that hammer I could forge thistle maces at 5 gems and mandragoras at 5 gems.
<font size="2" face="sans-serif, arial, verdana">By fortunate coincidence, I was able to easily set up a scenario with a N2D1 mage wielding the Cylops Hammer (with the 50 points forge bonus) to test this case.

I regret to say that mangragoras still cost 10 gems to cast.

Your example is not reproducible.

Yossar March 16th, 2004 09:38 PM

Re: Tip of the day!: Forge Bonus *FALSE*
 
Just tried it with the Dwarven Hammer and that certainly doesn't let you summon mandragoras cheaper.

Tricon March 16th, 2004 09:38 PM

Re: Tip of the day!: Forge Bonus *FALSE*
 
Quote:

Originally posted by Peter Ebbesen:
I tried.

Thus I cannot verify your observation. It fails all the tests I have subjected it to, and it must be considered a false and misleading statement until such time as you can produce a reproducible example.

Since I would hate to believe that you were deliberately lying just to gratify your own sense of humour, which would make you a low and despicable person indeed, would you care to elaborate under which circumstances, exactly, you have managed to use the forge bonus to reduce ritual costs within the construction path? I am always ready to learn a new trick. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon10.gif To put it in the words of one of my best friends (during a Rifts[RPG] game): "Your speech skills are well lubricated."

http://forum.shrapnelgames.com/images/icons/icon12.gif

March 16th, 2004 09:44 PM

Re: Tip of the day!: Forge Bonus *FALSE*
 
Well I just tested it with a Hammer of the Forge Lord, Hammer of the Cyclops, a Dwarven Hammer, Black Priest, and Master Smith and have not found any of the aforementioned to let you cast Construction Spells of any type for less than it's cost using and wearing Forge Bonus items.

Peter Ebbesen March 16th, 2004 09:45 PM

Re: Tip of the day!: Forge Bonus *FALSE*
 
Quote:

Originally posted by Argitoth:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Zen:
For the love of decency try to test out your "Tips of the Day" before you post them.

<font size="2" face="sans-serif, arial, verdana">But I did, mandragoras costed 5 gems and thistle mace costed 5 gems. If that's not enough testing then I dunno what is.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well, you could have approached it scientifically. You had a hypothesis: That forge bonus reduced construction ritual costs in general. Then you could have tested it in other situations than the specific one that caused you to invent the hypothesis. E.g. you could have tried Ulmish Smiths, or leaders with a Dwarven Hammer, to see whether your general hypothesis did actually hold.

Instead, you presented conjecture as fact, and easily disprovable fact at that.

Quote:

[b]
Edit: Not my fault if the cyclopse hammer is buggy... or if every other hammer is buggy!!! HA! http://forum.shrapnelgames.com/images/icons/blush.gif [/QB]
<font size="2" face="sans-serif, arial, verdana">Actually, it is not buggy. As just tested with 2.08, the Cyclops Hammer does not give this fictional ritual bonus either, not even when making the Mandragoras that were your example.

Nice try. http://forum.shrapnelgames.com/images/icons/tongue.gif


Ah, well, it sounds as if either
</font>
  1. <font size="2" face="sans-serif, arial, verdana">your installation is buggy</font>
  2. <font size="2" face="sans-serif, arial, verdana">my installation is buggy</font>
  3. <font size="2" face="sans-serif, arial, verdana">your memory has failed you in this instance</font>
  4. <font size="2" face="sans-serif, arial, verdana">you are deliberately pulling our legs in a not particularly amusing fashion</font>
<font size="2" face="sans-serif, arial, verdana">
Here's hoping for 1)

Argitoth March 16th, 2004 09:52 PM

Re: Tip of the day!: Forge Bonus *FALSE*
 
If only I still had the saved game. But I swear madragoras price was halved, what the hell!!! I'm going to test it soon... but, how could I be so mislead? it's down-right strange.

[ March 16, 2004, 20:42: Message edited by: Argitoth ]

Argitoth March 16th, 2004 10:40 PM

Re: Tip of the day!: Forge Bonus *FALSE*
 
I think I know what happened.

I set my mage to forge a thistle mace. Went from 24 nature gems to 19 nature gems (without knowing). Then I said, "Hey, lemme see if the forge bonus works for Mandragora" so I check my gems. 19. Arrite. So I selected the mage to construct Madragora. Then I had 14. 24 - 10 = 14!!!


daaaaamn.... http://forum.shrapnelgames.com/images/icons/icon9.gif Do not make fun of me! http://forum.shrapnelgames.com/images/icons/blush.gif

edit: Kristoffer, you should have said something instead of going berserk, heheh. http://forum.shrapnelgames.com/images/icons/tongue.gif

[ March 16, 2004, 21:07: Message edited by: Argitoth ]

Ragnarok-X March 16th, 2004 11:32 PM

Re: Tip of the day!: Forge Bonus *FALSE*
 
DAMNIT. This would have been quite a neat feature. Honestly, think about it: It would have been okay if creatures/constructs from the construction tree would have given more effects with forge boni (like dwarven hammer or ulm smith inherent boni)

Nah anyway,...no reason to be hostile, Zen http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

[ March 16, 2004, 21:34: Message edited by: Ragnarok-X ]

PDF March 17th, 2004 10:01 AM

Re: Tip of the day!: Forge Bonus *FALSE*
 
A real funny side effects of Forge Bonus is that they work for Blood items requiring slaves http://forum.shrapnelgames.com/images/icons/shock.gif !

Can't see how a hammer can make you spill blood more efficently ... maybe with nails ? http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Peter Ebbesen March 17th, 2004 10:52 AM

Re: Tip of the day!: Forge Bonus *FALSE*
 
Quote:

Originally posted by Ragnarok-X:
DAMNIT. This would have been quite a neat feature. Honestly, think about it: It would have been okay if creatures/constructs from the construction tree would have given more effects with forge boni (like dwarven hammer or ulm smith inherent boni)
<font size="2" face="sans-serif, arial, verdana">I can just see those 0.5*(0.5*25)~6 earth gem Iron Dragons that Ulmish Master Smiths with Dwarven hammers and Forge of the Ancients would populate the world with.

On second thought - not so neat an idea.

GavinWheeler March 17th, 2004 12:34 PM

Re: Tip of the day!: Forge Bonus *FALSE*
 
Quote:

Originally posted by PDF:
Can't see how a hammer can make you spill blood more efficently
<font size="2" face="sans-serif, arial, verdana">I take it you are not a DIY enthusiast. Anyway, do you think it's easy to get blood slaves flat enough to write a contract on? http://forum.shrapnelgames.com/images/icons/icon10.gif

Kristoffer O March 17th, 2004 11:31 PM

Re: Tip of the day!: Forge Bonus *FALSE*
 
Quote:

Originally posted by Argitoth:


daaaaamn.... http://forum.shrapnelgames.com/images/icons/icon9.gif Do not make fun of me! http://forum.shrapnelgames.com/images/icons/blush.gif

edit: Kristoffer, you should have said something instead of going berserk, heheh. http://forum.shrapnelgames.com/images/icons/tongue.gif

<font size="2" face="sans-serif, arial, verdana">I believed you! And I didn't muster the strength to check the code to verify it. So I chose berserk mode. http://forum.shrapnelgames.com/images/icons/icon12.gif


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