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Tip of the day!: Forge Bonus *FALSE*
[FALSE]Forge Bonuses lets you forge things for less! Now, you might be thinking this is obvious, but what you didn't know it that constructing creatures from the construction path is also effected by the forge bonus.[/FALSE]
[ March 16, 2004, 20:41: Message edited by: Argitoth ] |
Re: Tip of the day!: Forge Bonus *FALSE*
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Re: Tip of the day!: Forge Bonus *FALSE*
Ai. Thats quite interesting http://forum.shrapnelgames.com/images/icons/icon7.gif Mechanical Milita anyone http://forum.shrapnelgames.com/images/icons/icon7.gif ))))
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Re: Tip of the day!: Forge Bonus *FALSE*
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[ March 16, 2004, 18:07: Message edited by: Argitoth ] |
Re: Tip of the day!: Forge Bonus *FALSE*
Do forge bonuses from items also work? That would be quite a bonus on whole Construction...
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Re: Tip of the day!: Forge Bonus *FALSE*
*watches Argitoth get slain again, this time outside of his Dominion*
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In all cases the price remained constant, 30 astral gems were removed from my pool. Likewise, the price of mechanical men remained 12 earth gems no matter which combination of dwarven hammer and Forge of the Ancients I tried. Then, for verification, I started up a new game as a T'ien C'hi Cyclops, and I did not receive any reduction in gem cost when casting Crusher Construction while wielding the Dwarven Hammer. And to make absolutely certain that it was not an inherent forge bonus that did the trick, I started an Ulm game, and I did not receive any reduction in cost when casting Crusher Construction or Clockwork Horrors with the Master Smiths. Thus I cannot verify your observation. It fails all the tests I have subjected it to, and it must be considered a false and misleading statement until such time as you can produce a reproducible example. Since I would hate to believe that you were deliberately lying just to gratify your own sense of humour, which would make you a low and despicable person indeed, would you care to elaborate under which circumstances, exactly, you have managed to use the forge bonus to reduce ritual costs within the construction path? I am always ready to learn a new trick. http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 16, 2004, 19:16: Message edited by: Peter Ebbesen ] |
Re: Tip of the day!: Forge Bonus *FALSE*
omg, well I'd have to test it another time again but right now I don't have time. I was using the Cyclopse Hammer or whatever it's called (50% forge bonus... or did it say construction bonus?) Anyway, all I know is that with that hammer I could forge thistle maces at 5 gems and mandragoras at 5 gems.
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Re: Tip of the day!: Forge Bonus *FALSE*
It's possible he was at a site which granted a Construction bonus, which WOULD reduce the cost of construction rituals, and also happens to reduce the cost of item forging.
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Re: Tip of the day!: Forge Bonus *FALSE*
Argitoth,
For the love of decency try to test out your "Tips of the Day" before you post them. It's bad enough to post false information for 'helpful tips' you don't need to compound it by not even putting forth the effort to make sure it's right before you do. There are some people here who try to help those who read the forums and answer their questions, not breed misinformation. [ March 16, 2004, 19:24: Message edited by: Zen ] |
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Edit: Not my fault if the cyclopse hammer is buggy... or if every other hammer is buggy!!! HA! http://forum.shrapnelgames.com/images/icons/blush.gif [ March 16, 2004, 19:33: Message edited by: Argitoth ] |
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I regret to say that mangragoras still cost 10 gems to cast. Your example is not reproducible. |
Re: Tip of the day!: Forge Bonus *FALSE*
Just tried it with the Dwarven Hammer and that certainly doesn't let you summon mandragoras cheaper.
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Re: Tip of the day!: Forge Bonus *FALSE*
Well I just tested it with a Hammer of the Forge Lord, Hammer of the Cyclops, a Dwarven Hammer, Black Priest, and Master Smith and have not found any of the aforementioned to let you cast Construction Spells of any type for less than it's cost using and wearing Forge Bonus items.
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well, you could have approached it scientifically. You had a hypothesis: That forge bonus reduced construction ritual costs in general. Then you could have tested it in other situations than the specific one that caused you to invent the hypothesis. E.g. you could have tried Ulmish Smiths, or leaders with a Dwarven Hammer, to see whether your general hypothesis did actually hold. Instead, you presented conjecture as fact, and easily disprovable fact at that. Quote:
Nice try. http://forum.shrapnelgames.com/images/icons/tongue.gif Ah, well, it sounds as if either </font>
Here's hoping for 1) |
Re: Tip of the day!: Forge Bonus *FALSE*
If only I still had the saved game. But I swear madragoras price was halved, what the hell!!! I'm going to test it soon... but, how could I be so mislead? it's down-right strange.
[ March 16, 2004, 20:42: Message edited by: Argitoth ] |
Re: Tip of the day!: Forge Bonus *FALSE*
I think I know what happened.
I set my mage to forge a thistle mace. Went from 24 nature gems to 19 nature gems (without knowing). Then I said, "Hey, lemme see if the forge bonus works for Mandragora" so I check my gems. 19. Arrite. So I selected the mage to construct Madragora. Then I had 14. 24 - 10 = 14!!! daaaaamn.... http://forum.shrapnelgames.com/images/icons/icon9.gif Do not make fun of me! http://forum.shrapnelgames.com/images/icons/blush.gif edit: Kristoffer, you should have said something instead of going berserk, heheh. http://forum.shrapnelgames.com/images/icons/tongue.gif [ March 16, 2004, 21:07: Message edited by: Argitoth ] |
Re: Tip of the day!: Forge Bonus *FALSE*
DAMNIT. This would have been quite a neat feature. Honestly, think about it: It would have been okay if creatures/constructs from the construction tree would have given more effects with forge boni (like dwarven hammer or ulm smith inherent boni)
Nah anyway,...no reason to be hostile, Zen http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon12.gif [ March 16, 2004, 21:34: Message edited by: Ragnarok-X ] |
Re: Tip of the day!: Forge Bonus *FALSE*
A real funny side effects of Forge Bonus is that they work for Blood items requiring slaves http://forum.shrapnelgames.com/images/icons/shock.gif !
Can't see how a hammer can make you spill blood more efficently ... maybe with nails ? http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
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On second thought - not so neat an idea. |
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