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FoS should be cold blooded
Mod Link: ColdBloodPretenders.zip (Green Dragon, Wyrm, Father of Serpents)
Ok, Tuna made a mod to make the Father of Serpents cold blooded. The reason for this is currently, Miasma has few very pretenders. They have the immobile/lifeless pretenders, the undead pretenders, serpent king, and the Nagas. None of these pretenders suit the theme of Miasma. Miasma requires a high level of dominion and in some cases, a pretender with nature and death. No pretender currently can achieve this cost-effectively except the Father of Serpents. Not only is the Father of Serpents half snake, he also has a poisonous bite and is very thematic for Miasma, so why isn't he cold blooded? [ March 16, 2004, 18:46: Message edited by: Argitoth ] |
Re: FoS should be cold blooded
oh god that's what I really hate abouty miasma - even thematic pretenders become diseased and useless.
Stupid me took a Wyrm pretender once... ie. please mod in cold-bloodedness to the Wyrm as well really, all the pretenders should be immune to their own dominion. |
Re: FoS should be cold blooded
Making a poll is not a bad idea, but I think making a mod and telling others why it was done would have suited it just fine. Illwinter won't be changing anything before it is tested, and I have learned that scandinavians can refuse otherwise perfectly good idea just because others want it too... (I'm a Finn, though, so this might not be true for Swedes... http://forum.shrapnelgames.com/images/icons/tongue.gif ) In short, I think that the idea is good but just posting a link to a mod and checking if anyone is using it after a while would have been better than making a poll.
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Re: FoS should be cold blooded
i made the poll because im going to use this mod for just about every game I play, and I want to see if people think it is appropriate. We could also make the wyrm cold blooded, but the wyrm is an amphibian, like a frog.
[ March 16, 2004, 18:19: Message edited by: Argitoth ] |
Re: FoS should be cold blooded
I think that anything with Swamp Survival should also be made immune to miasmatic dominion's effects. After all, Miasma is turning things into swamp, so shouldn't swamp survival units be able to....survive there?
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Re: FoS should be cold blooded
Tuna's mod seems quite appropriate to me.
[ March 16, 2004, 18:21: Message edited by: fahdiz ] |
Re: FoS should be cold blooded
Here's the mod link: Mod Link: ColdBloodPretenders.zip (Green Dragon, Wyrm, Father of Serpents)
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[ March 16, 2004, 18:46: Message edited by: Argitoth ] |
Re: FoS should be cold blooded
Turning wyrm, or even green dragon Cold-blooded could really screw some games, so there's one mod with them and one without. FoS is safe though, 'cos no nation with neagetive temp can get it.
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Re: FoS should be cold blooded
just a note: the zip includes 3 separate mods, one for each pretender.
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Re: FoS should be cold blooded
Norfleets idea has some merits.
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Re: FoS should be cold blooded
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Kristoffer? what the.. *fails a morale check and runs away in fear* AHHH!! [ March 16, 2004, 20:34: Message edited by: Argitoth ] |
Re: FoS should be cold blooded
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Re: FoS should be cold blooded
Adventurer's Ring:
-Construction 6 -Level 1 Nature -Level 2 Earth *Swamp Survival *Forest Survival *Mountain Survival *Wasteland Survival *+3 Magic Resistance *Gives "Haste" *+1 map movement give or take anything... just an idea. [ March 16, 2004, 21:05: Message edited by: Argitoth ] |
Re: FoS should be cold blooded
Everyone voted "Good Idea" except one person. http://forum.shrapnelgames.com/image...s/confused.gif I wonder who that one person was.
[ March 16, 2004, 23:05: Message edited by: Argitoth ] |
Re: FoS should be cold blooded
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IIRC right and they also let you move through special-terrain provinces without them slowing you down adding one more movement point ABOVE that would be too good. And I don't think this should give Haste, as that is quite powerful in battle. Making a unit faster in battle would be reasonable, but it shouldn't double that amount... |
Re: FoS should be cold blooded
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Re: FoS should be cold blooded
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I would love to see the "new swamp survival" in a future patch. |
Re: FoS should be cold blooded
Yup sounds good. Improved Swamp Survival.
Not the ring though, sorry. Get rid of the MR maybe, or at least reduce it to 1. |
Re: FoS should be cold blooded
What non-C'tis units get swamp survival?
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Re: FoS should be cold blooded
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[ March 17, 2004, 18:38: Message edited by: fahdiz ] |
Re: FoS should be cold blooded
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Making Swamp Survival give immunity to Miasma would solve ALL of these problems WITHOUT having to apply the disadvantage of making them cold blooded as well. The Horned Serpent is not cold blooded, but has Swamp Survival. It should be logically a good C'tis summonable, but lacks cold-blooded, and therefore would fall over and die in Miasma. But it has Swamp Survival! The Divine Serpent, while not a C'tissian pretender chassis, also has swamp survival, but isn't cold-blooded. Pythium's hydras receive swamp survival, but are also cold blooded so are unaffected even now. Keying diseasing in Miasma to Swamp Survival would actually make the survival skill, at least for Swamps, meaningful. [ March 18, 2004, 02:07: Message edited by: Norfleet ] |
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