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Ultimate Nation Balance Mega-Kawaii Answer-Question 105%!1!1
Ugh. I've been starting too many topics recently, and this one seems kind of like an appeal to the obvious. Hesitated a few minutes, for fear of spam, then went ahead with it anyway. I'm living the dream, gentlefolk!
The purpose of this thread is simple enough: To take comprehensive census of players' opinions of game balance between the different Dom II nations/themes, debate the findings thoroughly, then pass our conclusions on to KO and JO and glare at them until they patch the game for us. Ingrates. I realize there's been plenty of mention of various nations/themes being overpowered/underpowered on these Boards, but it seems to have all been in the form of off-topic remarks and fire-and-forget "Mictlan suxX0rz" threads. I'm hoping something as revolutionary as a poll(!) on the internet(!!) will give players( http://forum.shrapnelgames.com/images/icons/icon12.gif a chance to settle the balance debate once and for all, or at least until the next patch. Speaking of which, my particular approach to game balancing and nerfing(Which you do not endorse by supporting this poll or purchasing this product and/or service. For external use only) is to change NOTHING about the game's present unit/spell/miscellaneous national perk mix. It may not be entirely balanced, but it has STYLE. Ashen Empire Ermor is, in my opinion, virtually indestructible, because that's what the restless dead legions of Armageddon are like. They always win. Instead of nerfing them to get smaller legions or weaker individual troops, and thereby crampin' the aforementioned STYLE, the theme should be made more expensive. If you think it should be nerfed at all, I mean. The point being, game balance is entirely a metagaming thing, and should be restricted to metagaming means. If a non-impossible-difficulty AI or non-scenario-based-handicapped/overpowered player chooses Ashen Empire, they'd have to weaken their pretender to afford it. By outrageous cosmic coincidence, Hoburgdorf would be the only faction with a Fire-9 Air-9 Earth-9 Nataraja on their side. Ermor would still be Ermor, hoburgs would still be completely and utterly useless, but game balance would be preserved. Which isn't nearly as fun as three players teaming up against one Ermor player with a +200 point handicap, but that's an entirely different point. Anyway, I've been abusing my own thread by going on about how to nerf, rather than whether to nerf. Signing off, and hanging my head in shame. |
Re: Ultimate Nation Balance Mega-Kawaii Answer-Question 105%!1!1
Eeep! Halted, truncated, and interrupted! Had to rush through this, only posted the complaints I've read most frequently on these fora, plus one of the two new themes. Sorry, shall remedy it as soon as can get wid a computer. Either way, the discussion still stands.
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Re: Ultimate Nation Balance Mega-Kawaii Answer-Question 105%!1!1
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Take it from me, the board's resident Ermor fanatic: Ermor is not as impressive as everyone would have you believe. I like them anyway, though. |
Re: Ultimate Nation Balance Mega-Kawaii Answer-Question 105%!1!1
That was a strange poll. Most of the themes generally considered unbalanced were not available for voting and I found myself being a commie!
At the tenth of April (when I can inspect the strange results) the thread will probably be dead, buried and forgotten. Perhaps this is for the best http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Ultimate Nation Balance Mega-Kawaii Answer-Question 105%!1!1
I definitely prefer Soul Gate over Ashen Empire. Slightly less micromanagement due to the reduced troop numbers, and the increased magic resistance on all troops means that enemy priests need to work much, much, harder on the banishments. It also makes Solar Brilliance less of a killer.
Even so, the casualty reports are staggering. |
Re: Ultimate Nation Balance Mega-Kawaii Answer-Question 105%!1!1
IMO, the only nation that seems "overpowered" is Pythium. Mictlan and Tien Chi are perhaps weaker than the average, but not by much. Some themes, like S&A and Carrion Woods, are quite weak though.
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Re: Ultimate Nation Balance Mega-Kawaii Answer-Question 105%!1!1
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Another ironical aspect of Ermor is even though you have a almighty pretender and a lot of gem incomes, you magical research is usually the slowest of the nations - even slower than the supposingly nonmagical Ulm http://forum.shrapnelgames.com/images/icons/icon7.gif . |
Re: Ultimate Nation Balance Mega-Kawaii Answer-Question 105%!1!1
Vicious love, you have the best poll options yet on this board. But please edit it to show the results already, i wanna know how mnay commie friends I have http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Ultimate Nation Balance Mega-Kawaii Answer-Question 105%!1!1
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Re: Ultimate Nation Balance Mega-Kawaii Answer-Question 105%!1!1
[quote]Originally posted by Peter Ebbesen:
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Re: Ultimate Nation Balance Mega-Kawaii Answer-Question 105%!1!1
April 10th?! Guess I musta had my finger on the mousewheel without noticing. Again, sorry about the incomplete options, I ended up having about 2 metric minutes to make the actual poll, and those were a hasty, panicked 2 minutes, to boot.
Anyway, AA Ermor not overpowered? Good, good. Debatealicious. My side of the debate is biased and inexperienced, any other takers? All I got is: A) AA Ermor can afford the best Pretenders B) The killer Dominion provides a splendiferous defense against non-nature armies and can rather easily do irrevocable economic damage to which the AA itself is immune C) Utterdark and Burden of Time are practically game winners for AA/Soul Gate Ermor, while the Broken Empire, Desert Tombs C'tis, and pretty much all death nations save Carrion Woods Pangaea gain relatively little. D) Fishy power! I'm hardly convinced of these claims myself, they're what you might call first impressions, but complaints have been made by others, so let's hear them out. On that note, anyone think CW Pangaea and Mictlan AREN'T underpowered? Also, 'ello 'ello 'ello, what's all this about Pythium? Feel the burn, people. I'll just see if I can edit the poll end date, why don't I? If I'm lucky, I might just get my computer running within the week, and be able to keep tabs on this without sneaking into people's houses and stealing their 'net time. |
Re: Ultimate Nation Balance Mega-Kawaii Answer-Question 105%!1!1
Which reminds me: Desert Tombs. How do y'all feel about Desert Tombs?
*passes out* |
Re: Ultimate Nation Balance Mega-Kawaii Answer-Question 105%!1!1
Someone's been to SA too often.
I don't think Mictlan is underpowered at all. But you only really have 2 options to play them. Blessing or Blood. Carrion Woods on the other hand I feel needs to be changed. They have heavy morale problems if you try to go living/dead. If you go pure dead, then you are slow to start. They have no randoms availiable so they can't even use some of the possible good combinations with their picks (Foul Vapors for example). Manikins and Carrion Beasts are slower to make and more vulnerable than normal undead. |
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Utterdark is L9 and not on the horizon in the near immediate future, and will likely suffer from the same death-gem-crampage that BoT does. |
Re: Ultimate Nation Balance Mega-Kawaii Answer-Question 105%!1!1
Ermor also still needs gold for those labs, temples and castles (unless it wants to be casting the Wizard Tower ritual, and that's not all that cheap if memory serves), yet will rapidly lack the taxpayers.
The sacred units are also either expensive (Wailing Ladies cost 15 death gems each and there's no multiple-Lady summons even if you could afford it; Soul Gate can get them free, but this seems VERY rare) or not that great (KoTUS, which are fragile and never heal, and can only be gained through auto-reanimation by Ashen Empire at a fortress). The mages aren't that versatile either; until Conj 6 or so is available (spectres) it's basically Dusk Elder only for a random, and a single point at that, for 20 death gems -- two turn's worth (at normal richness) of gem income from the Unholy Sepulchre. Death eventually has some great spells (Tartarian Gate comes to mind, albeit for best effect GoR is needed and that requires Nature-4 plus 20 gems; Ghost Riders is also a good backfield temple-smashing spell; Well of Misery might be second only to Astral Nexus in gem-producing spells) but still, it takes work and a Solar Brilliance or use of the Ark or Wrathful Skies could really ruin the day of even a rather large undead horde. |
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