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-   -   Spell Effects Database? (http://forum.shrapnelgames.com/showthread.php?t=18489)

Inigo Montoya March 27th, 2004 04:27 PM

Spell Effects Database?
 
I have searched Sunray's Grimorie, but it is more a list of requirements and gem costs.

http://www.bl23c.com/arryn/downloads/dom2spells.xls

I have searched Darryl's Grimorie, but it is an even more detailed list of requirements, gem costs and fatigue.

http://www.sangster.org/dominions/grimorie.php

Can anyone provide me a link to a database which discusses how many water gems I'll get for Maelstrom or what percentage increase I will see in resource production for Riches from Beneath, for example? Has anyone already done the work of compiling such information?

Thanks in advance for your help!

March 27th, 2004 05:24 PM

Re: Spell Effects Database?
 
Unfortunately my time is limited, I have nearly completed the Ritual Quick Ref which will have this information availiable in it. Which reminds me, there is a new Version of the MIQR out (with minor corrections) and the SCQR with National Summons.

You probably won't see the initial release of the RQR for at least another few weeks.

Inigo Montoya March 27th, 2004 05:47 PM

Re: Spell Effects Database?
 
I'm delighted to know you are working on it!

Thanks again!

March 28th, 2004 07:54 PM

Re: Spell Effects Database?
 
Quote:

Originally posted by Inigo Montoya:
I have searched Sunray's Grimorie, but it is more a list of requirements and gem costs.

<font size="2" face="sans-serif, arial, verdana">There is also an older Sunray's Gromoire
http://www.freewebs.com/sunraybe/spells.html

Much more useful, but it was made for Dom1. Still, about 80% of the info is useful for Dom2.
Cheers

[ March 28, 2004, 17:57: Message edited by: Sunray_be ]

Inigo Montoya March 28th, 2004 10:21 PM

Re: Spell Effects Database?
 
Great, Phil!

And where have you been, my friend? Your website was down for quite a while.

March 29th, 2004 09:37 AM

Re: Spell Effects Database?
 
Quote:

Originally posted by Inigo Montoya:
Great, Phil!

And where have you been, my friend? Your website was down for quite a while.

<font size="2" face="sans-serif, arial, verdana">For some reason (monthly bandwidth usage above 500 megs, hard to believe!) my first Dom2 site was down indeed, but I imediately made a miror site at
http://www.freewebs.com/dominions2

I dont think that my older Dom1 site had any problem, ever.

Cheers

Inigo Montoya March 29th, 2004 12:50 PM

Re: Spell Effects Database?
 
Glad to have your website at my fingertips again! I access that thing at least once a day!

March 31st, 2004 08:50 AM

Re: Spell Effects Database?
 
Et voilà, I updated my dom1 file. "That's not in the spell manual" for dom2 is now available at

http://www.freewebs.com/dominions2

Comments or contribution are welcome !

Cheers

Yossar March 31st, 2004 09:49 AM

Re: Spell Effects Database?
 
Thanks! That's pretty useful. One minor typo: You have Blood Rite listed twice instead of having one Blood lust. After looking through it I got some questions:


Does more Death skill not allow you to summon more Mandragoras? Is it just based on nature?

Do Resist Magic and Antimagic stack? I would assume not, but I'm not sure.

Does the fatigue for casting Reinvigoration/Relief kick in before or after the fatigue is removed?

Thanks a lot!

March 31st, 2004 09:55 AM

Re: Spell Effects Database?
 
Each + spell is only based off of the first element (the one using the gems)

So Crossbreeding is only affected by Blood Levels, Blood Rite only affected by Blood. Mandragoras by Nature, Claymen by Water, etc.

AFAIK Reinvigoragion is broken, but Relief is applied after Fatigue is generated.

March 31st, 2004 10:45 AM

Re: Spell Effects Database?
 
One minor typo: You have Blood Rite listed twice
Aargh, the copy/past problem. Corrected. Thanks.

Do Resist Magic and Antimagic stack?
No, I dont think so, same effects are often not cumulative even if the name is different (Eagle Eye + Aim, Body Ethereal + Robe of Shadow etc). Different bonuses are cumulative however (Bear Claw Talisman + Giant Strength, Legion of Steel + Bracers of Protection etc).

Cheers

[ March 31, 2004, 09:50: Message edited by: Sunray_be ]

Darryl March 31st, 2004 06:44 PM

Re: Spell Effects Database?
 
Nice list! A few things...

Wishing for Armageddon kills 20% of the population in most provinces in the world! Yes, even the ones you don't own. Well, ok, this isn't completely confirmed, but in the provinces I checked (I have a save game with Arco and had casters Astral Window enemy provinces before and after the wish) I've only found 1 that wasn't affected. This includes Abysia, which I didn't own! They went from 12290 pop before to 9870 pop after the wish! Pythium (which I did own) went from 50440 to 40590, and Arco went from 38880 to 31160. I checked other provinces as well, and 1 province out of the 8 I checked didn't change population. Hardly a comprehensive test I know, but still...

You may want to put "Lichcraft" in the list. I know I personally thought you actually changed an existing mage, and had to have at least 2 mages involved in the casting from reading the description.

Peter Ebbesen March 31st, 2004 11:44 PM

Re: Spell Effects Database?
 
Very nice work, Sunray!


I have a few problems with the wording of the FotA entry, though
Quote:

From the list
Forge of the Ancients : gives a 50% forge bonus and every mage gets one more magic level when forging items ... even if his level is zero (yes a Fire-1 Initiate can forge a Fever Fetish or a Rainbow Armor !).
<font size="2" face="sans-serif, arial, verdana">FotA gives +1 level in each path for purposes of forging, including all those he does not have. In the example above, any mage can make Fever Fetishes and Rainbow Armour when under the effect of FotA. [The example can be read - or misread - as if the Fire-1 on the mage is important for the purposes of the two items mentioned, which it is not].

Yossar April 1st, 2004 02:49 AM

Re: Spell Effects Database?
 
Quote:

Originally posted by Sunray_be:
Do Resist Magic and Antimagic stack?
No, I dont think so, same effects are often not cumulative even if the name is different (Eagle Eye + Aim, Body Ethereal + Robe of Shadow etc). Different bonuses are cumulative however (Bear Claw Talisman + Giant Strength, Legion of Steel + Bracers of Protection etc).

Cheers

<font size="2" face="sans-serif, arial, verdana">Usually that's the case but according to Zen, Iron will and resist magic/antimagic stack.

Inigo Montoya April 1st, 2004 02:58 AM

Re: Spell Effects Database?
 
Fantastic!!! This is exactly what I was hoping for!

Yossar April 1st, 2004 03:05 AM

Re: Spell Effects Database?
 
Quote:

Originally posted by Peter Ebbesen:
Very nice work, Sunray!


I have a few problems with the wording of the FotA entry, though
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">From the list
Forge of the Ancients : gives a 50% forge bonus and every mage gets one more magic level when forging items ... even if his level is zero (yes a Fire-1 Initiate can forge a Fever Fetish or a Rainbow Armor !).

<font size="2" face="sans-serif, arial, verdana">FotA gives +1 level in each path for purposes of forging, including all those he does not have. In the example above, any mage can make Fever Fetishes and Rainbow Armour when under the effect of FotA. [The example can be read - or misread - as if the Fire-1 on the mage is important for the purposes of the two items mentioned, which it is not]. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Maybe it could have been a bit clearer but since Rainbow Armor takes no skill in Fire, I thought it was pretty clear. The example does point out, though, that you need to have some kind of magical ability to forge.

[ April 01, 2004, 01:06: Message edited by: Yossar ]

Graeme Dice April 1st, 2004 07:07 AM

Re: Spell Effects Database?
 
Quote:

Originally posted by Darryl:
Wishing for Armageddon kills 20% of the population in most provinces in the world! Yes, even the ones you don't own.
<font size="2" face="sans-serif, arial, verdana">That's a little extreme, since it allows anyone who's mass produced clams (to get 100's of pearls per turn) to permanently destroy every nation other than Ermor in about 10 turns.

April 1st, 2004 08:24 AM

Re: Spell Effects Database?
 
Thank you all for the input.

Darryl, I changed Armageddon (Wish) as suggested: "earthquakes and meteors kill 20% of the population and of the units in most provinces of the world". And I added Lichcraft: "you don't need a second 'willing necromancer' to be transformed, the spell works like a summoning".

Peter, I changed FoA as suggested: "gives a 50% forge bonus and +1 level in each path for purposes of forging, including all those he does not have. (yes, an Astral-1 Sage can forge a Fever Fetish or a Rainbow Armor !)."

Yossar: I added Iron will in the list. It’s hard to understand why do some spells stack, and other do not. Same for items BTW (two Soul Contracts can give 2 Devils/t, but two Cauldrons of Broth are not cumulative). So I wrote the word “often” in my message http://forum.shrapnelgames.com/images/icons/icon12.gif

Cheers

Curath April 3rd, 2004 06:42 AM

Re: Spell Effects Database?
 
Some observations:

Armageddon Lasts for multiple turns, which is why it's so evil. I was playing with some friends and one cast Armageddon, but the game was pretty much wrapped up at that point already. So I'm not sure how long it Lasts. 3+ turns anyway. Since units die off randomly (even pretenders!), it may stop when the caster gets waxed.

I need to do some more testing on it, but Forge of the Ancients seems to halve the gem costs, NOT give 50% forge bonus. Dwarven smith with Forge Lord hammer (75% total bonus) uses 10 gems (25% of 40) for a Robe of Invulnerability.

Yossar April 3rd, 2004 08:34 AM

Re: Spell Effects Database?
 
Quote:

Originally posted by Sunray_be:
Yossar: I added Iron will in the list. It?s hard to understand why do some spells stack, and other do not. Same for items BTW (two Soul Contracts can give 2 Devils/t, but two Cauldrons of Broth are not cumulative). So I wrote the word ?often? in my message http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">I thought Zen said it would stack but then I tried it and after antimagic was cast my earth mage wouldn't cast iron will. So I'm not sure anymore.

Yossar April 3rd, 2004 08:38 AM

Re: Spell Effects Database?
 
Quote:

Originally posted by Curath:
I need to do some more testing on it, but Forge of the Ancients seems to halve the gem costs, NOT give 50% forge bonus. Dwarven smith with Forge Lord hammer (75% total bonus) uses 10 gems (25% of 40) for a Robe of Invulnerability.
<font size="2" face="sans-serif, arial, verdana">Forge of the ancient halves the base cost before Forging and Construction bonus are taken into account. Robe of Invulnerability has a base cost of 80 gems. Half of that is 40 with the Forge of the ancients. Multiply by 0.75 for the Forge bonus and you get 10. Ta da!

April 5th, 2004 07:41 AM

Re: Spell Effects Database?
 
Quote:

Originally posted by Yossar:
I thought Zen said it would stack but then I tried it and after antimagic was cast my earth mage wouldn't cast iron will. So I'm not sure anymore.
<font size="2" face="sans-serif, arial, verdana">Okay, i'll remove Iron Will from my list then. Zen was maybe speaking of the heroic ability (same name, 'Iron Will')...
Thanks anyway.
Cheers


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