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Spell Effects Database?
I have searched Sunray's Grimorie, but it is more a list of requirements and gem costs.
http://www.bl23c.com/arryn/downloads/dom2spells.xls I have searched Darryl's Grimorie, but it is an even more detailed list of requirements, gem costs and fatigue. http://www.sangster.org/dominions/grimorie.php Can anyone provide me a link to a database which discusses how many water gems I'll get for Maelstrom or what percentage increase I will see in resource production for Riches from Beneath, for example? Has anyone already done the work of compiling such information? Thanks in advance for your help! |
Re: Spell Effects Database?
Unfortunately my time is limited, I have nearly completed the Ritual Quick Ref which will have this information availiable in it. Which reminds me, there is a new Version of the MIQR out (with minor corrections) and the SCQR with National Summons.
You probably won't see the initial release of the RQR for at least another few weeks. |
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I'm delighted to know you are working on it!
Thanks again! |
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http://www.freewebs.com/sunraybe/spells.html Much more useful, but it was made for Dom1. Still, about 80% of the info is useful for Dom2. Cheers [ March 28, 2004, 17:57: Message edited by: Sunray_be ] |
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Great, Phil!
And where have you been, my friend? Your website was down for quite a while. |
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http://www.freewebs.com/dominions2 I dont think that my older Dom1 site had any problem, ever. Cheers |
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Glad to have your website at my fingertips again! I access that thing at least once a day!
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Et voilà, I updated my dom1 file. "That's not in the spell manual" for dom2 is now available at
http://www.freewebs.com/dominions2 Comments or contribution are welcome ! Cheers |
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Thanks! That's pretty useful. One minor typo: You have Blood Rite listed twice instead of having one Blood lust. After looking through it I got some questions:
Does more Death skill not allow you to summon more Mandragoras? Is it just based on nature? Do Resist Magic and Antimagic stack? I would assume not, but I'm not sure. Does the fatigue for casting Reinvigoration/Relief kick in before or after the fatigue is removed? Thanks a lot! |
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Each + spell is only based off of the first element (the one using the gems)
So Crossbreeding is only affected by Blood Levels, Blood Rite only affected by Blood. Mandragoras by Nature, Claymen by Water, etc. AFAIK Reinvigoragion is broken, but Relief is applied after Fatigue is generated. |
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One minor typo: You have Blood Rite listed twice
Aargh, the copy/past problem. Corrected. Thanks. Do Resist Magic and Antimagic stack? No, I dont think so, same effects are often not cumulative even if the name is different (Eagle Eye + Aim, Body Ethereal + Robe of Shadow etc). Different bonuses are cumulative however (Bear Claw Talisman + Giant Strength, Legion of Steel + Bracers of Protection etc). Cheers [ March 31, 2004, 09:50: Message edited by: Sunray_be ] |
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Nice list! A few things...
Wishing for Armageddon kills 20% of the population in most provinces in the world! Yes, even the ones you don't own. Well, ok, this isn't completely confirmed, but in the provinces I checked (I have a save game with Arco and had casters Astral Window enemy provinces before and after the wish) I've only found 1 that wasn't affected. This includes Abysia, which I didn't own! They went from 12290 pop before to 9870 pop after the wish! Pythium (which I did own) went from 50440 to 40590, and Arco went from 38880 to 31160. I checked other provinces as well, and 1 province out of the 8 I checked didn't change population. Hardly a comprehensive test I know, but still... You may want to put "Lichcraft" in the list. I know I personally thought you actually changed an existing mage, and had to have at least 2 mages involved in the casting from reading the description. |
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Very nice work, Sunray!
I have a few problems with the wording of the FotA entry, though Quote:
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Fantastic!!! This is exactly what I was hoping for!
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[ April 01, 2004, 01:06: Message edited by: Yossar ] |
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Thank you all for the input.
Darryl, I changed Armageddon (Wish) as suggested: "earthquakes and meteors kill 20% of the population and of the units in most provinces of the world". And I added Lichcraft: "you don't need a second 'willing necromancer' to be transformed, the spell works like a summoning". Peter, I changed FoA as suggested: "gives a 50% forge bonus and +1 level in each path for purposes of forging, including all those he does not have. (yes, an Astral-1 Sage can forge a Fever Fetish or a Rainbow Armor !)." Yossar: I added Iron will in the list. It’s hard to understand why do some spells stack, and other do not. Same for items BTW (two Soul Contracts can give 2 Devils/t, but two Cauldrons of Broth are not cumulative). So I wrote the word “often” in my message http://forum.shrapnelgames.com/images/icons/icon12.gif Cheers |
Re: Spell Effects Database?
Some observations:
Armageddon Lasts for multiple turns, which is why it's so evil. I was playing with some friends and one cast Armageddon, but the game was pretty much wrapped up at that point already. So I'm not sure how long it Lasts. 3+ turns anyway. Since units die off randomly (even pretenders!), it may stop when the caster gets waxed. I need to do some more testing on it, but Forge of the Ancients seems to halve the gem costs, NOT give 50% forge bonus. Dwarven smith with Forge Lord hammer (75% total bonus) uses 10 gems (25% of 40) for a Robe of Invulnerability. |
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Thanks anyway. Cheers |
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