.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Countdown to death (http://forum.shrapnelgames.com/showthread.php?t=18501)

sumner March 28th, 2004 09:57 PM

Countdown to death
 
Don't have a lot of experience with healing spells/enchantments so I have a few questions. I'm playing Machaka with a quasi-skilled mage Lord of the Desert Sun. Recently he ran into a nasty battle that handed him a handful of nasty afflictions - one of them being a wound that removes an additional hit point every round. If possible, I'd rather not see him die, but you know how that goes. Since the accident I've been researching Enchantment and I just got the point where I can cast the gift of healing enchantment. I'm guessing this is my best bet for healing at this point (plus it would be nice to have a healing dominion).

Anyway, I'm just curious as to what my other healing options are. The spell/item descriptions are so vague it's hard to tell what might/might not work in this situation, and it's kinda imperative that whatever I do choose to use works. http://forum.shrapnelgames.com/images/icons/icon10.gif Oh yeah, I need to mention that I'm not sure if I'll be able to come up with the 40 nature gems in time to cast the enchantment.

My god has a level of 4 in fire, nature and death. Another thing I realized recently was that I'd need to construct the cheapest item possible to boost his nature one more level in order to cast the enchantment. So, it seems as though the cards aren't exactly stacked in my favor. Not to mention, this is assuming he'll actually be healed of this affliction.

Anyone have any sage advice here? Like I said, it's not the end of the world if he biffs, but it might be nice to have this information in the future.

Norfleet March 28th, 2004 10:02 PM

Re: Countdown to death
 
You can preserve him longer by having him go into a battle and cast one of the healing spells whose names I cannot recall: That'll restore some of his hitpoints and stall the countdown a bit. Alternatively, you can give him an item of regeneration, which will also restore his hitpoints, even outside of combat, IIRC, which should keep him alive indefinitely. In both cases, he'll continue to acquire more afflictions and become progressively more gimpy, however.

Truper March 28th, 2004 10:10 PM

Re: Countdown to death
 
There are only 3 options, and you've already hit upon the easiest - Gift of Health. The others are summoning a Faerie Queen, who gets the "heal" command, just like Arco priestesses, and forging the Chalice, a unique magic artifact. None of these things are guaranteed to work immediately - they each have a chance of healing an affliction each turn.

The cheapest nature-boosting item you can forge is a Thistle Mace.

Taqwus March 28th, 2004 10:46 PM

Re: Countdown to death
 
In a pinch, your pretender could probably also heal himself by casting Drain Life or using life-draining weapons.

With Nature... do you have Charm researched? Might be handy for snagging an Arco priestess if you can find one, or (less likely, probably) the Tien Chi immortal healer.

sumner March 28th, 2004 11:56 PM

Re: Countdown to death
 
Quote:

Originally posted by Taqwus:
In a pinch, your pretender could probably also heal himself by casting Drain Life or using life-draining weapons.

With Nature... do you have Charm researched? Might be handy for snagging an Arco priestess if you can find one, or (less likely, probably) the Tien Chi immortal healer.

<font size="2" face="sans-serif, arial, verdana">Nope. No Tien Chi or Arco in the game. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks for the replies though. I think I'll send create a ring of regen for the time being. Until I can cast that enchantment at least. Actually, while I'm on the topic, does the gift of healing not heal certain ailments? I'm guessing it doesn't restore limbs and such, right? Will it heal never-healing wounds?

Nagot Gick Fel March 29th, 2004 12:09 AM

Re: Countdown to death
 
Quote:

Originally posted by sumner:
does the gift of healing not heal certain ailments?
<font size="2" face="sans-serif, arial, verdana">It can heal every affliction, although it may take time. It won't heal curses or horror marks (these aren't afflictions). It won't heal afflictions caused by magic organs (eyes, hearts). It won't heal disease on a leader holding a Fever Fetish as long as he equips the item.

Quote:

I'm guessing it doesn't restore limbs and such, right?
<font size="2" face="sans-serif, arial, verdana">Wrong.

Quote:

Will it heal never-healing wounds?
<font size="2" face="sans-serif, arial, verdana">Eventually it will, but this affliction is harder to get rif off than most.

Taqwus March 29th, 2004 03:31 AM

Re: Countdown to death
 
Yup. Gift of Health can heal any and all afflictions of friendlies in your dominion. Not only that, but all your units in your dominion have higher maximum hit points -- up to roughly double in 10-str dominion. For 40 gems (base), it's a bargain -- of course, you need to boost to prevent dispels or somebody else overwriting with his own Gift of Health. It's very, very nice to have.

Argitoth March 29th, 2004 03:59 AM

Re: Countdown to death
 
Quote:

Originally posted by Taqwus:
For 40 gems (base), it's a bargain -- of course, you need to boost to prevent dispels or somebody else overwriting with his own Gift of Health. It's very, very nice to have.
<font size="2" face="sans-serif, arial, verdana">What are the rules on overwriting a spell? Is it the more gems you put into a global enchantment, the more gems you have to put in to recast over it?

magnate March 30th, 2004 12:41 PM

Re: Countdown to death
 
Yes, somebody please post some wisdom about dispelling and/or overcasting global enchantments.

Pangaea cast Gift of Health many turns ago (>10). Does it get stronger with age?

I tried to cast it, using 49 gems (all I had) - didn't work. Fair enough. Tried to dispel his, using 60 astral pearls - still didn't work! How many gems will he have used??? Does the level of astral mage matter for dispelling? Will level 5 or 6 astral be better than level 3 with the same number of pearls?

Argh.

CC

Peter Ebbesen March 30th, 2004 03:12 PM

Re: Countdown to death
 
Quote:

Originally posted by Wyatt Hebert:

I may be wrong, but I don't think so (also, the bracelet requires 3S1N, and Construction 6, I believe.)

<font size="2" face="sans-serif, arial, verdana">You are wrong. It costs NNNS, 20 nature gems and 5 astral, not SSSN.

Graeme Dice March 30th, 2004 03:32 PM

Re: Countdown to death
 
Quote:

Originally posted by Tuna-Fish:
The level of astral mage doesn't matter, dispelling is a simple matter of comparing amounts of gems.
<font size="2" face="sans-serif, arial, verdana">The level of the astral mage does matter, and it is not just a simple matter of comparing gems.

From this thread:
"You also add the difference in skill of the caster and the path level of the spell to the gem cost of the spell and the dispel.

Your lvl 10 nature mage casts gift of health (lvl 5?) with 25 extra gems. Sum=30+D6(oe).
Dispelling astrologer has 3 astral. 35 extra gems. Sum=35+D6(oe)."

Wyatt Hebert March 30th, 2004 03:42 PM

Re: Countdown to death
 
Ah, thanks Peter.

I seemed to remember it being the other way, for some reason.

I should have looked, but I'm at school and feeling lazy, that's all.

Wyatt

Tuna-Fish March 31st, 2004 02:28 AM

Re: Countdown to death
 
The level of astral mage doesn't matter, dispelling is a simple matter of comparing amounts of gems.

if he cast it with (base cost)+61 gems, and you dispel with (base dispel cost)+60 gems, it doesn't get dispelled. You can repeat dispelling with 60 as many times as you want, but nothing happens. Only when you do it with 62 it gets dispelled.

Wyatt Hebert March 31st, 2004 02:59 AM

Re: Countdown to death
 
I'd like to add a clarification to the 'least-cost' Nature Enhancer.

iirc, the Thistle Mace is 10 N cost (requires a level 2 Nature Mage to do).

If you want the cheapest Nature gem cost, I think it's actually the Moonvine Bracelet (which, again iirc, is 20 Astral and 5 Nature), and it gives you +1 Nature (and goes in a Misc slot).

I may be wrong, but I don't think so (also, the bracelet requires 3S1N, and Construction 6, I believe.)

Wyatt

sumner March 31st, 2004 09:36 AM

Re: Countdown to death
 
Okay, pumped out the ring of regen and that did just fine keeping me alive while I got the gems to cast Gift of Healing. First round after casting the enchantment I had healed the disease that ticks my life away. I went from 6 to 250 HP in no time - Awesome spell! I shall forever preach the good word of Gift of Healing.

Gateway103 March 31st, 2004 06:22 PM

Re: Countdown to death
 
Quote:

Originally posted by sumner:
Okay, pumped out the ring of regen and that did just fine keeping me alive while I got the gems to cast Gift of Healing. First round after casting the enchantment I had healed the disease that ticks my life away. I went from 6 to 250 HP in no time - Awesome spell! I shall forever preach the good word of Gift of Healing.
<font size="2" face="sans-serif, arial, verdana">It is actually "Gift of Health" http://forum.shrapnelgames.com/images/icons/icon10.gif It would be helpful if you use the correct name when your preach ^_^ (it would be funny if a priest mispronunce the Pretender God's name, and instead of increasing his lord's dominion, it decreases it, LOL)

-Gateway103

fahdiz March 31st, 2004 06:26 PM

Re: Countdown to death
 
Quote:

Originally posted by Gateway103:
(it would be funny if a priest mispronunce the Pretender God's name, and instead of increasing his lord's dominion, it decreases it, LOL)
<font size="2" face="sans-serif, arial, verdana">"Klaatu...Verata...

...

...Ni*coughcoughcough*"

"Did you say the words?"
"Of course I did! Kinda..."

http://forum.shrapnelgames.com/images/icons/icon10.gif (From a true modern classic in the world of film, Army of Darkness.)


All times are GMT -4. The time now is 04:55 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.