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-   -   Big Game - Mosehansen:2311 (http://forum.shrapnelgames.com/showthread.php?t=18554)

AhhhFresh April 1st, 2004 03:47 PM

Re: Big Game - Mosehansen:2311
 
Ah, the first turn! Always so exciting!!

JaydedOne April 1st, 2004 04:20 PM

Re: Big Game - Mosehansen:2311
 
Actually, I get a weird rush from watching which nations jump into a first-turn Prophet. Those first proclamations as Turn Two gets under way have a certain "It's on!" quality to them.

archaeolept April 1st, 2004 04:47 PM

Re: Big Game - Mosehansen:2311
 
waiting on Ulm.

so, who's who?

Playing the ever fun-loving Jots. http://forum.shrapnelgames.com/images/icons/icon7.gif

AhhhFresh April 1st, 2004 04:59 PM

Re: Big Game - Mosehansen:2311
 
Playing the Squidies(R'lyeh) as per usual... maybe I should branch out a little... hmmmm.

But aywayz, thank goodness nobody picked Atlantis, that would have been a little *cozy* on Inland...

JaydedOne April 1st, 2004 05:21 PM

Re: Big Game - Mosehansen:2311
 
I'm giving Abysia a try. My Pretender choice is a bit, erm, unconventional, I think. We'll see if it pans out. ;-)

sergex April 1st, 2004 07:10 PM

Re: Big Game - Mosehansen:2311
 
I'm playing ermor http://forum.shrapnelgames.com/images/icons/icon7.gif First time using them in MP. Does anyone know who Ulm is? He's going to miss the first turn in about 10 min. Any way for someone to sub him?

AhhhFresh April 1st, 2004 07:28 PM

Re: Big Game - Mosehansen:2311
 
I think Ulm might just have gotten in under the gun, I saw that he was connected when I checked the status and saw that it was just about to host.

Turn 2

The plot thickens.

No Order bug for me! Woot!

Everything is proceeding according to plan*. Muhahahahaha...

*Meaning: I didn't forget to research the correct school of magic, or forget to hire anybody. http://forum.shrapnelgames.com/images/icons/icon10.gif

archaeolept April 1st, 2004 07:29 PM

Re: Big Game - Mosehansen:2311
 
nah, that was just sergex seeing if he could connect as ulm

If ulm doesn't show he'll do his move for him, and then bot him. 8 real players is as good for this map as 9 anyways.

sergex and myself have been hanging out on irc

gamesurge.net #dominions

[ April 01, 2004, 17:35: Message edited by: archaeolept ]

Cainehill April 1st, 2004 07:53 PM

Re: Big Game - Mosehansen:2311
 
I'm in, playing the Unexpected.

(No one ever expects the Cainish Inquisition!)

sergex April 2nd, 2004 01:24 AM

Re: Big Game - Mosehansen:2311
 
Waiting on Caelum and Ulm. If Ulm doesn't show up soon after Caelum takes the turn, I'll turn Ulm into a bot http://forum.shrapnelgames.com/images/icons/icon9.gif

sergex April 2nd, 2004 01:37 AM

Re: Big Game - Mosehansen:2311
 
Ok, Caelum has gone and Ulm is M.I.A. so he's going to become computer controlled! Let's get a few turns in tonight if we can http://forum.shrapnelgames.com/images/icons/icon7.gif

archaeolept April 2nd, 2004 01:40 AM

Re: Big Game - Mosehansen:2311
 
Ulm has been botted.

eight is a good number of players, though, perhaps surprisingly, there's room enough for only one...

http://forum.shrapnelgames.com/images/icons/icon12.gif

JaydedOne April 2nd, 2004 02:20 AM

Big Game - Mosehansen:2311
 
Game on!

[ April 01, 2004, 12:23: Message edited by: Miguel Duran ]

Cainehill April 2nd, 2004 03:31 AM

Re: Big Game - Mosehansen:2311
 
Quote:

Originally posted by archaeolept:
Ulm has been botted.

eight is a good number of players, though, perhaps surprisingly, there's room enough for only one...

http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">And that one isn't me - already red dominions approaching my capitol on two, maybe three sides, and a friendly domain reversed into neutral as my not-so-immortal assaulted it.

Is it just me, or does everyone have neighbors too nearby?

AhhhFresh April 2nd, 2004 03:43 AM

Re: Big Game - Mosehansen:2311
 
I was away from my computer, but now I'm ready for some hardcore DOM2 action... let's roll.

AhhhFresh April 2nd, 2004 06:03 AM

Re: Big Game - Mosehansen:2311
 
Ok Turn #4 is ready...

Looking at the graphs(which we apparently have enabled), it looks like a few of our competitors went for conquests on turn 3... pretty reasonable, not the way I'd go, but reasonable to be sure... http://forum.shrapnelgames.com/images/icons/icon10.gif

Let's do some turns.

sergex April 2nd, 2004 06:04 AM

Re: Big Game - Mosehansen:2311
 
new turn http://forum.shrapnelgames.com/images/icons/icon7.gif The pace is picking up now that Ulm is a bot http://forum.shrapnelgames.com/images/icons/icon7.gif

AhhhFresh April 2nd, 2004 07:08 AM

Re: Big Game - Mosehansen:2311
 
TURN 5

Now we're rollin'...

JaydedOne April 2nd, 2004 07:07 PM

Re: Big Game - Mosehansen:2311
 
Looking at the graphs(which we apparently have enabled), it looks like a few of our competitors went for conquests on turn 3... pretty reasonable, not the way I'd go, but reasonable to be sure...

As one of said conquistadors, I'll just say that it largely depends on one's neighbors. I saw a weak force, I saw decent income and resources which my capital needs, and I had an idling warlord with a more-than-capable force. Why wouldn't I take the province at that point?

archaeolept April 2nd, 2004 07:14 PM

Re: Big Game - Mosehansen:2311
 
I don't think it's possible to disable graphs in Mosehansen games, unhappily.

Attacking on turn 3 is, of course, pretty easy if you picked up mercs on turn one or two.

Hmm, now we're just waiting on sergex...

AhhhFresh April 2nd, 2004 07:37 PM

Re: Big Game - Mosehansen:2311
 
Quote:

Attacking on turn 3 is, of course, pretty easy if you picked up mercs on turn one or two.
<font size="2" face="sans-serif, arial, verdana">Of course... I was mainly joking. Normally I would do the same thing, but I'm trying something different(for me) this game... so I felt I had to trash talk to build up my confidence. http://forum.shrapnelgames.com/images/icons/icon10.gif

JaydedOne April 2nd, 2004 07:41 PM

Re: Big Game - Mosehansen:2311
 
In fairness, most of the surrounding territories looked pretty tough for starters. Had there not been one that was particularly weak, I'd likely have waited another few turns to marshall forces.

I'm really tired of bad omens, though. Two MP games in a row, I've started off with a bad omen event in my capital (despite scales stacked against it) within the first three turns. Clearly, the Dominions gods frown upon me. Maybe because I insist on playing the eeeee-vil races.

AhhhFresh April 3rd, 2004 04:17 AM

Re: Big Game - Mosehansen:2311
 
Cainehill starts a war with the peace loving squidies... http://forum.shrapnelgames.com/images/icons/icon12.gif

You really think those puny knights of the dixie cup or whatever can handle the might of the Void?

http://forum.shrapnelgames.com/images/icons/icon10.gif

AhhhFresh April 5th, 2004 08:11 PM

Re: Big Game - Mosehansen:2311
 
Uhm, why does everybody keep picking on me? http://forum.shrapnelgames.com/images/icons/icon10.gif

First Marignon and now Caelum with suprise attacks... I'm not used to being such a target for unchecked aggression!

Did one of my priests forget to send out the Christmas cards this year? http://forum.shrapnelgames.com/images/icons/icon10.gif

Bashem April 6th, 2004 01:17 AM

Re: Big Game - Mosehansen:2311
 
Sorry, but what's Mosehansen ^^;;

archaeolept April 6th, 2004 02:00 AM

Re: Big Game - Mosehansen:2311
 
its a linux server where people can set up games. It is at capacity at the moment, however.

www.mosehansen.dk

sergex April 8th, 2004 04:40 AM

Re: Big Game - Mosehansen:2311
 
game is back!

[ April 08, 2004, 18:13: Message edited by: sergex ]

archaeolept April 8th, 2004 05:13 PM

Re: Big Game - Mosehansen:2311
 
biggame is back

AhhhFresh April 8th, 2004 05:48 PM

Re: Big Game - Mosehansen:2311
 
Yeah, everybody upgrade to 2.11 and lets get this show on the road.

sergex April 8th, 2004 07:08 PM

Re: Big Game - Mosehansen:2311
 
The game is back!! The original players for Ulm and Marignon have quit the game so they are OPEN. The game is still early so you still have a chance of winning with those 2 nations. AI has been controlling Ulm the whole game and is doing quite well, but Marignon wasn't doing so hot and he quit around turn 25 or so.

Marignon-Open
Ulm-Open

Rest-Taken by the previous players

AhhhFresh April 8th, 2004 07:14 PM

Re: Big Game - Mosehansen:2311
 
Quote:

Originally posted by sergex:
The game is back!! The original players for Ulm and Marignon have quit the game so they are OPEN. The game is still early so you still have a chance of winning with those 2 nations. AI has been controlling Ulm the whole game and is doing quite well, but Marignon wasn't doing so hot and he quit around turn 25 or so.

Marignon-Open
Ulm-Open

Rest-Taken by the previous players

<font size="2" face="sans-serif, arial, verdana">People can come in and take those spots after they've already been set to AI?

I thought that was sorta permanent.

Norfleet April 8th, 2004 07:19 PM

Re: Big Game - Mosehansen:2311
 
The only "open" I can think of in regards to a slot gone AI is "open season". Was this changed in a patch?

[ April 08, 2004, 18:20: Message edited by: Norfleet ]

archaeolept April 8th, 2004 09:01 PM

Re: Big Game - Mosehansen:2311
 
caelum and mictlan don't seem to have figured out that we're back, yet.

/me crosses fingers

sergex April 9th, 2004 01:30 AM

Re: Big Game - Mosehansen:2311
 
Well when I rejoined the game after it moved to the new page those 2 Ai controlled nations were listed as the possible nations I could play as.

archaeolept April 9th, 2004 04:11 PM

Re: Big Game - Mosehansen:2311
 
ok, caelum may be MIA. anyone have any clue who he is?

so far he's only had one stale turn (as have I, since I messed up Last turn), but only 5 hrs left till the next hosting.

sergex April 10th, 2004 03:55 AM

Re: Big Game - Mosehansen:2311
 
caelium has missed 3 turns now and hasn't posted about his intentions. If he doesn't post in 30 minutes I'm going to go in and make him Computer AI #3. I'm going to assume that he's given up on the game.

edit- Caelium is now computer Ai controlled. That makes 3 nations controlled by AI: Marignon, Ulm and Caelium. In the future, if anyone is going to quit please post here first!

[ April 10, 2004, 03:33: Message edited by: sergex ]

AhhhFresh April 10th, 2004 06:13 PM

Re: Big Game - Mosehansen:2311
 
Doesn't anybody wanna be friends? http://forum.shrapnelgames.com/images/icons/icon10.gif

Now Abysia's trying to take my lands... *sigh* looks like it's time to whip out the big stick.

[ April 10, 2004, 17:14: Message edited by: AhhhFresh ]

JaydedOne April 10th, 2004 06:36 PM

Re: Big Game - Mosehansen:2311
 
Sorry buddy. I just get a bit offended when somebody parks their Pretender next door to my fort with absolutely no troops alongside him. It's sort of a "Come and get me" deal. Besides, I need the resources those provinces will give. I've already sent you a nice message saying to back off and render unto Abysia... http://forum.shrapnelgames.com/images/icons/icon12.gif

But hey, if you want to tangle, you're welcome to bring it. http://forum.shrapnelgames.com/images/icons/icon7.gif

AhhhFresh April 10th, 2004 10:44 PM

Re: Big Game - Mosehansen:2311
 
Quote:

Originally posted by Miguel Duran:
Sorry buddy. I just get a bit offended when somebody parks their Pretender next door to my fort with absolutely no troops alongside him. It's sort of a "Come and get me" deal. Besides, I need the resources those provinces will give. I've already sent you a nice message saying to back off and render unto Abysia... http://forum.shrapnelgames.com/images/icons/icon12.gif

But hey, if you want to tangle, you're welcome to bring it. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Show me what you got. http://forum.shrapnelgames.com/images/icons/icon7.gif

Let's just say that I pretty confident that my pretender all by his lonesome can handle anything you can throw at him.

So, yes "come and get me". http://forum.shrapnelgames.com/images/icons/icon10.gif

AhhhFresh April 11th, 2004 02:10 AM

Re: Big Game - Mosehansen:2311
 
Is that all you got?

EDIT: Just being an ***. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ April 11, 2004, 01:15: Message edited by: AhhhFresh ]

JaydedOne April 11th, 2004 02:25 AM

Re: Big Game - Mosehansen:2311
 
*grin* No sweat. Hope your Pretender enjoys the two battle wounds. There'll be more of that later. ;-)

(and watch that replay... SO close. *chuckle*)

AhhhFresh April 11th, 2004 02:31 AM

Re: Big Game - Mosehansen:2311
 
Quote:

Originally posted by Miguel Duran:
*grin* No sweat. Hope your Pretender enjoys the two battle wounds. There'll be more of that later. ;-)

(and watch that replay... SO close. *chuckle*)

<font size="2" face="sans-serif, arial, verdana">You're right, I'm not used to my boy having wounds... that was well done on your part, but you were asking about an army? Here it comes, hope you like it. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ April 11, 2004, 01:32: Message edited by: AhhhFresh ]

archaeolept April 11th, 2004 03:36 AM

Re: Big Game - Mosehansen:2311
 
lol, can I play too?


gotta beat off these stupid ulmish first though


and ahhfresh, don't forget about the vast marignonian armies...

http://forum.shrapnelgames.com/images/icons/icon12.gif

[ April 11, 2004, 02:37: Message edited by: archaeolept ]

AhhhFresh April 11th, 2004 02:15 PM

Re: Big Game - Mosehansen:2311
 
Quote:

Originally posted by archaeolept:
lol, can I play too?


gotta beat off these stupid ulmish first though


and ahhfresh, don't forget about the vast marignonian armies...

http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">Marignons are still a bit of a thorn, that's for sure... I can only do so many things at once. http://forum.shrapnelgames.com/images/icons/icon12.gif

I honestly think Cainehill should have stayed... his position was stronger than he realized, and we probably could have worked out a peace, since I honestly wasn't that interested in attacking him... but c'est la vie.

JaydedOne April 11th, 2004 07:30 PM

Re: Big Game - Mosehansen:2311
 
*sigh* This is the Last time I play on a qh game that's less than 24 hours. I've had two stale turns happen as a result of sending in my turn too early, going out and having a good night, sleeping and then waking up to find that I've missed my turn by an hour. Both in this game. And this time I'm under siege. Bleah.

However, that ends my griping on this topic. Is there a reason that we're doing a 14 hour quickhost as opposed to 24?

archaeolept April 11th, 2004 09:13 PM

Re: Big Game - Mosehansen:2311
 
too early? I haven't seen that.

I had a stale turn a little while ago, but I think that was just my fault.

the 14hrs keeps a little pressure on http://forum.shrapnelgames.com/images/icons/icon7.gif

edit: are you r'lyeh in sweetback?

[ April 11, 2004, 20:15: Message edited by: archaeolept ]

Cainehill April 11th, 2004 10:13 PM

Re: Big Game - Mosehansen:2311
 
Quote:

Originally posted by AhhhFresh:
Marignons are still a bit of a thorn, that's for sure... I can only do so many things at once. http://forum.shrapnelgames.com/images/icons/icon12.gif

I honestly think Cainehill should have stayed... his position was stronger than he realized, and we probably could have worked out a peace, since I honestly wasn't that interested in attacking him... but c'est la vie.

<font size="2" face="sans-serif, arial, verdana">Maybe so - it looked pretty bleak at the time; frustration was what made me quit though. With the battle replay bug that was soon after fixed, but even more with having my immortal pretender die when it shouldn't/couldn't have.

(I know, I know : "I shouldn't be dead. It shouldn't have happened that way." But - domain isn't supposed to change between turns before movement/combat (I think), therefor a Phoenix attacking a province with dominion +1 should be safe.)

To add insult to injury - the battle replay showed the phoenix winning. *snicker*

Cainehill April 11th, 2004 10:16 PM

Re: Big Game - Mosehansen:2311
 
Quote:

Originally posted by Miguel Duran:
*sigh* This is the Last time I play on a qh game that's less than 24 hours. I've had two stale turns happen as a result of sending in my turn too early, going out and having a good night, sleeping and then waking up to find that I've missed my turn by an hour. Both in this game. And this time I'm under siege. Bleah.

However, that ends my griping on this topic. Is there a reason that we're doing a 14 hour quickhost as opposed to 24?

<font size="2" face="sans-serif, arial, verdana">Commiserations - I hope you had no more of a hangover than I did Last night. http://forum.shrapnelgames.com/images/icons/icon12.gif Know your feeling about the stale/lost turns though - had something like that happen in an Online quickhosted game, when the first key hit in my turn was 'e' - ending my turn and because everyone else had done their turns, going right onto the next. Effectively a loss of turn.

Stale turns are actually worse though I think? Seems like events don't happen, research doesn't progress, etc?

Again - commisserations. Oh, and Happy Easter. http://forum.shrapnelgames.com/images/icons/icon12.gif

AhhhFresh April 12th, 2004 02:53 AM

Re: Big Game - Mosehansen:2311
 
Quote:

Originally posted by Cainehill:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by AhhhFresh:
Marignons are still a bit of a thorn, that's for sure... I can only do so many things at once. http://forum.shrapnelgames.com/images/icons/icon12.gif

I honestly think Cainehill should have stayed... his position was stronger than he realized, and we probably could have worked out a peace, since I honestly wasn't that interested in attacking him... but c'est la vie.

<font size="2" face="sans-serif, arial, verdana">Maybe so - it looked pretty bleak at the time; frustration was what made me quit though. With the battle replay bug that was soon after fixed, but even more with having my immortal pretender die when it shouldn't/couldn't have.

(I know, I know : "I shouldn't be dead. It shouldn't have happened that way." But - domain isn't supposed to change between turns before movement/combat (I think), therefor a Phoenix attacking a province with dominion +1 should be safe.)

To add insult to injury - the battle replay showed the phoenix winning. *snicker*
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Things certainly weren't ideal for you... no doubt... but we probably could have achieved a peace, which you could have taken advantage of later... like the AI Marginons.... fotunately for me, they're idiots... so it's only irritating, but if it were a real human at the helm... yikes!

I see many players give up before they should... if you get screwed out of your "uber" strategy, play on... you never know what is going to happen next, that's the beauty of the game.

[ April 12, 2004, 02:17: Message edited by: AhhhFresh ]

JaydedOne April 12th, 2004 09:19 PM

Re: Big Game - Mosehansen:2311
 
You know, for being my second MP game and first with a land race, this is offering up ALL sorts of good learning. It's becoming clear to me that PD, even just a little, is a huge investment to make, esp. when preventing puny little scouts from taking over gigantic income provinces. Forgetting it = no good.

*sigh* Now to very slowly dig myself out of the mess I've made.


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