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Re: New 2.11 Patch! +OS X Patching problem
Does any know what the effect of the patch is on ongoing games? (That is, if I upgrade to the patch will it break anything in my saved games?)
- Matt L. :-> |
Re: New 2.11 Patch! +OS X Patching problem
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If you're playing MP ALL players must upgrade though. |
Re: New 2.11 Patch! +OS X Patching problem
Patch's list of fixes and additions looks great. I think it'll be some time before we figure out just how much impact it has, but the initial outlook seems to be: LOTS.
Thanks IW! |
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* Battle inconsistency problem fixed!!! Yihaaaa!. * Paralyze is not eternal any longer. * Non blood mages are worse at finding blood slaves. * Regeneration items doesn't work for inanimates any longer. Wasn't that Last one already the case? Or maybe I'm thinking of Dom I... Anyway, paralyze wearing off will make supercombatants a little tougher to counter, but on the other hand, less hunting by non blood mages will make *blood* supercombatants harder to get in the first place (except the Vampire Queen, heh heh.) And of course everyone celebrates the fixing of the battle replay bug, Utgard bug and some new goodies for two weak themes, Carrion Woods and Blood of Humans. Nothing about the much-discussed Clam of Pearls - I suppose Illwinter is still waiting for the playing community to reach a consensus on whether or not an agressive strategy can beat down clam hoarders before their investment pays off. I think it might be difficult to do so when the clam hoarder is a water nation, because of the water nations' huge advantages in underwater combat (it's nearly impossible to use conventional armies against them at all, and even undead and construct armies are at a serious disadvantage). Many army bLasting rituals won't even work against underwater provinces (flames from *where*? http://forum.shrapnelgames.com/images/icons/tongue.gif ) |
Re: New 2.11 Patch! +OS X Patching problem
Thanks IW!!!
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Re: New 2.11 Patch! +OS X Patching problem
Chris, you forgot another important change. Less obvious perhaps: the altered targeting system.
Less deviation gives: Less friendly fire. More accurate and useful evocations. |
Re: New 2.11 Patch! +OS X Patching problem
Like many things in this game I think "biggest changes" are personal opinions.. The whole list of changes is great! (before anyone asks you can get both the patch, and read the changes, at http://www.shrapnelgames.com/Illwinter/d2/6.htm )
I think that the... Press 'f' in battle for fast forward and 'n' to skip on turn. will be a biggy. We saw alot of people in the newsGroups saying that lack of speed control in battles was enough to make them not play the game at all. Im guessing that Deviation for arrows and spells has been altered refers to aiming. Personally Im thrilled at seeing Cheat detection can be disabled. although I dont see a switch for it. I find this note important Several weapons and some stats altered according to Saber Cherry's mod not because of the changes but because they are willing to acnowledge that a players mod has generated the change. lots of new mod commands and switches the --preexec and --renaming are eagerly awaited by the hosting people [ April 07, 2004, 15:59: Message edited by: Gandalf Parker ] |
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Too bad the assassin-retreat bug wasn't fixed though... |
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Fixing of the reply bug and control over battle replays are two items that I think will generate the most excitment in the community, although many other changes are great as well. Now if only something could be done with clams issue... http://forum.shrapnelgames.com/image...s/rolleyes.gif Anyway could somebody post the list of changes in this Saber Cherry's mod? I didn't have a chance to play it, and I would like to know what exactly has been changed in this patch according to mod? [ April 07, 2004, 16:27: Message edited by: Stormbinder ] |
Re: New 2.11 Patch! +OS X Patching problem
Thank you Illwinter! Looks great, can't wait to try it out tonight! http://forum.shrapnelgames.com/images/icons/icon10.gif
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If it is indeed less deviation, then it will have those effects, which is nice. A large limitation of the usefulness of much battlefield magic is that it misses most of the time even at modest ranges - at least, it used to. We'll see now. A reduction in friendly fire would also greatly benefit the starting armies of some nations (Machaka comes to mind) - a mix of archers and LI is suicide in the old Versions. I don't want to see every thread on this forum be hijacked into a clams thread, so I won't comment further on clams here. |
Re: New 2.11 Patch! +OS X Patching problem
I like the boost for Carrion Woods..
Looks like this patch would give me the chance to turn the tables in my current mp game using CW. I hope it gets not too strong. Thanks! |
Re: New 2.11 Patch! +OS X Patching problem
The CW boost is not game altering, but nice.
New sacred Sagittarian Carcass. Sacred troop when it becomes difficult to recruit Black Centaurs. They are rather rare though. Autosummoned mandragoras in non-forest provinces. Autosummoning dependent on domstrength, magic and growth scales (numbers and/or quality - can't remember). Carrion Woods Growth and magic scales +1 minimum instead of +2. |
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Re: New 2.11 Patch! +OS X Patching problem
Who is going to be the first to get a new "highest numbered unit" count so I can update my daily-maps?
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Re: New 2.11 Patch! +OS X Patching problem
It means that tartarian gate is now totally unusable http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: New 2.11 Patch! +OS X Patching problem
Its quite wonderful to get a host of bug fixes, balance tweaks, and general enhancements all at once - but we've come to expect nothing less from the Illwinter crew! Many thanks!
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ADD'L: Now I'm getting a new error message from the iPatch: Some files you tried to patch are locked or missing. Patch not applied. Maybe it expected 2.08 now and is surprised to see 2.02? [ April 07, 2004, 20:08: Message edited by: Etaoin Shrdlu ] |
Re: New 2.11 Patch! +OS X Patching problem
God, I hate being at work right now!!! I want to be home tinkering around with the new patch! I'm really excited about the limited duration of paralyze. I had skirted SC production due to that problem and was just massing troops. There's so much more to think about now that I can make SC's...
http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks, Illwinter! |
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I think it might be a problem with the installer-packaging software since I cant think of any reason for the program to check before copying over the files. I may have to check and see if other files like the .trs files are cross-system compatible [ April 07, 2004, 19:30: Message edited by: Gandalf Parker ] |
Re: New 2.11 Patch! +OS X Patching problem
OK that seems to work. Getting the Linux PC patch and unpacking it then copying the files over. (not the dom2 executable of course, dont copy that).
I wonder if I should make a zip of all the files without the dom2.exe and make it available? Again I cant think of a reason for it to do the files checks before overwriting the files. |
Re: New 2.11 Patch! +OS X Patching problem
all you OSXers - iPatch only works with the initial release of Dom II. Re-install from your cd and you should be able to patch successfully. It should work...or at least it worked for me.
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Re: New 2.11 Patch! +OS X Patching problem
I am not able either to patch it. I tried the .app and I tried also selecting the Dominion2 executable inside the package but it didn't work....
Is there any other way to patch it? |
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Some files you tried to patch are locked or missing. Patch not applied. NEW ITEM: Cmd-I'd the app. Noticed it was set to "read-only". Set it to "read & write" and tried again. Presto! (There I go again, answering my own questions... a day later...) [ April 08, 2004, 20:00: Message edited by: Etaoin Shrdlu ] |
Re: New 2.11 Patch! +OS X Patching problem
Theres a pinned thread at the top of the screen called Hardware/Software Issues. It has a link to a thread about Max updates. I didnt bother reading it to see if it had any new answers
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Re: New 2.11 Patch! +OS X Patching problem
Win user with no problems patching at all from 2.08.
Thanks IW- I have honestly never seen a game company that responds so well to the players. I *REALLY* appreciate all the fixes (especially the fast foward in battle replays http://forum.shrapnelgames.com/images/icons/icon7.gif ) and I was just about to post about cheat detection disabling.. but it's no longer a concern. Now, to make a 10/all paths pretender to try out all those uberspells.. Thanks again! EDIT: Hmm.. looks like I spoke too soon. I see the option that says Cheat Protection is Active in the game creation screen, but clicking it doesnt do anything.. e.g. it can't be changed to inactive.. To repeat someone else's question since I never played Saber Cherry's mod, what kind of changes did it contain? [ April 08, 2004, 00:29: Message edited by: Slygar ] |
New 2.11 Patch! +OS X Patching problem
No-one else seems to have noticed that the new 2.11 patch is out!
I suppose I must have logged on to the Dom2 site at the right time... Anyway, I would comment on it, but I can't as I'm having some problems installing on OS X. It seems that the iPatch checks to see if the app it's updating is what it expects before patching. Unfortunately this means that if you've added any extra maps or anything to your Dom2 install, it wont update. Is there any chance of realeasing an old-style OS X update? Or do I need to re-install and go install all the maps again after the patch... Either way this doesn't seem like a good permanent solution. Perhaps maps could be added in the dominions2 directory in the user's Documents directory in a similar manner to mods? Seeing as this is my first post too(long-term lurker), then I guess I should congratulate Illwinter on a wonderful game too http://forum.shrapnelgames.com/images/icons/icon7.gif Julian |
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Re: New 2.11 Patch! +OS X Patching problem
Question.
I went to the Dominions 2 homepage and can only find the 2.08 patch. Has the 2.11 patch been taken down? Thanks, Scott [ April 08, 2004, 07:34: Message edited by: felixgrey ] |
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It means that tartarian gate is now totally unABusable http://forum.shrapnelgames.com/images/icons/icon12.gif It was not meant to have full-health SC-SM (super mages) for a handful of gems http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: New 2.11 Patch! +OS X Patching problem
Thanks for the link, however, on my computer when the shrapnel games link comes up the only patch I see is the below one (cut/paste).
Dominions II: The Ascension Wars Patch v.2.08 The patch only works with the full Version of the game. The demos have been updated to this Version. Sorry for the confusion, but I would really like a crack at the new patch. Scott [ April 08, 2004, 14:16: Message edited by: felixgrey ] |
Re: New 2.11 Patch! +OS X Patching problem
Your machine stores pages in a Cache and doest ask for a fresh copy for something like 30 days unless you specificaly request it. usually there is a button that says something like "refresh". Try hitting that when you are at Shrapnels site .
[ April 08, 2004, 14:31: Message edited by: Gandalf Parker ] |
Re: New 2.11 Patch! +OS X Patching problem
nm
[ April 09, 2004, 16:47: Message edited by: Dekent ] |
Re: New 2.11 Patch! +OS X Patching problem
OK I appear to have a problem http://forum.shrapnelgames.com/images/icons/icon9.gif
I've been away for just over a week. Came back and patched to 2.11, all is fine. My 2 pbem games are ok. However the network game I play in (Moggys 2006 - for anyone who knows http://forum.shrapnelgames.com/images/icons/icon7.gif ) is just sitting there saying waiting game info. What does the message mean - apart from the obvious http://forum.shrapnelgames.com/images/icons/icon7.gif I'm sitting behind a Belkin router - which was fine before, any changes likely on that? Moggys server was upgraded to 2.11 as well. Tals |
Re: New 2.11 Patch! +OS X Patching problem
hey does it fix the typo of the King of BaneFires- So his name isn't Antrax as opposed to Anthrax
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Re: New 2.11 Patch! +OS X Patching problem
Is the battle inconsistincies where the report and the video don't match? As in my super army just kicked the but out of an opposing army on the video but in the report they got creamed and in the world they are all gone?
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Re: New 2.11 Patch! +OS X Patching problem
Yes thats it. We had thought it was pinned down to the host and the players machine being different operating systems. The new patch was supposed to fix that. Do you have a fresh example? Do you still have it? (havent done another turn yet)
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Re: New 2.11 Patch! +OS X Patching problem
Unfortunetely I'm several turns past it. It was Version 2.08. Any other information important? I'll save a copy of that turn if it happens again.
Also, I'm playing a single player game so it can't be a differance in operating systems. I guess this would be a good reason to upgrade http://forum.shrapnelgames.com/images/icons/icon7.gif [ April 13, 2004, 16:43: Message edited by: Nappa ] |
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