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-   -   New 2.11 Patch! +OS X Patching problem (http://forum.shrapnelgames.com/showthread.php?t=18625)

mlepinski April 7th, 2004 02:02 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Does any know what the effect of the patch is on ongoing games? (That is, if I upgrade to the patch will it break anything in my saved games?)

- Matt L. :->

PDF April 7th, 2004 02:06 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Quote:

Originally posted by mlepinski:
Does any know what the effect of the patch is on ongoing games? (That is, if I upgrade to the patch will it break anything in my saved games?)

- Matt L. :->

<font size="2" face="sans-serif, arial, verdana">Normally it shouldn't break anything http://forum.shrapnelgames.com/images/icons/icon12.gif , and you'll fully enjoy the new patch in your games ! (except a special case of Dracolich shapechange documented in the readme ... just re-change shape !)

If you're playing MP ALL players must upgrade though.

JaydedOne April 7th, 2004 02:27 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Patch's list of fixes and additions looks great. I think it'll be some time before we figure out just how much impact it has, but the initial outlook seems to be: LOTS.

Thanks IW!

Chris Byler April 7th, 2004 02:40 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Quote:

Originally posted by Miguel Duran:
Patch's list of fixes and additions looks great. I think it'll be some time before we figure out just how much impact it has, but the initial outlook seems to be: LOTS.

Thanks IW!

<font size="2" face="sans-serif, arial, verdana">What look like the biggest changes:

* Battle inconsistency problem fixed!!! Yihaaaa!.
* Paralyze is not eternal any longer.
* Non blood mages are worse at finding blood slaves.
* Regeneration items doesn't work for inanimates any longer.

Wasn't that Last one already the case? Or maybe I'm thinking of Dom I... Anyway, paralyze wearing off will make supercombatants a little tougher to counter, but on the other hand, less hunting by non blood mages will make *blood* supercombatants harder to get in the first place (except the Vampire Queen, heh heh.)

And of course everyone celebrates the fixing of the battle replay bug, Utgard bug and some new goodies for two weak themes, Carrion Woods and Blood of Humans.

Nothing about the much-discussed Clam of Pearls - I suppose Illwinter is still waiting for the playing community to reach a consensus on whether or not an agressive strategy can beat down clam hoarders before their investment pays off. I think it might be difficult to do so when the clam hoarder is a water nation, because of the water nations' huge advantages in underwater combat (it's nearly impossible to use conventional armies against them at all, and even undead and construct armies are at a serious disadvantage). Many army bLasting rituals won't even work against underwater provinces (flames from *where*? http://forum.shrapnelgames.com/images/icons/tongue.gif )

CayseP April 7th, 2004 03:03 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Thanks IW!!!

Kristoffer O April 7th, 2004 03:42 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Chris, you forgot another important change. Less obvious perhaps: the altered targeting system.

Less deviation gives:
Less friendly fire.
More accurate and useful evocations.

Gandalf Parker April 7th, 2004 03:44 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Like many things in this game I think "biggest changes" are personal opinions.. The whole list of changes is great! (before anyone asks you can get both the patch, and read the changes, at http://www.shrapnelgames.com/Illwinter/d2/6.htm )

I think that the...
Press 'f' in battle for fast forward and 'n' to skip on turn.
will be a biggy. We saw alot of people in the newsGroups saying that lack of speed control in battles was enough to make them not play the game at all.

Im guessing that
Deviation for arrows and spells has been altered
refers to aiming.

Personally Im thrilled at seeing
Cheat detection can be disabled.
although I dont see a switch for it.

I find this note important
Several weapons and some stats altered according to Saber Cherry's mod
not because of the changes but because they are willing to acnowledge that a players mod has generated the change.

lots of new mod commands and switches the
--preexec and --renaming
are eagerly awaited by the hosting people

[ April 07, 2004, 15:59: Message edited by: Gandalf Parker ]

PDF April 7th, 2004 05:02 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Quote:

Originally posted by Kristoffer O:
Chris, you forgot another important change. Less obvious perhaps: the altered targeting system.

Less deviation gives:
Less friendly fire.
More accurate and useful evocations.

<font size="2" face="sans-serif, arial, verdana">This one is the biggest IMHO, I really awaited it ! http://forum.shrapnelgames.com/images/icons/icon7.gif
Too bad the assassin-retreat bug wasn't fixed though...

Stormbinder April 7th, 2004 05:26 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Quote:

Originally posted by Gandalf Parker:

I find this note important
Several weapons and some stats altered according to Saber Cherry's mod
not because of the changes but because they are willing to acnowledge that a players mod has generated the change.

<font size="2" face="sans-serif, arial, verdana">Excellent patch IW, thank you!!

Fixing of the reply bug and control over battle replays are two items that I think will generate the most excitment in the community, although many other changes are great as well.

Now if only something could be done with clams issue... http://forum.shrapnelgames.com/image...s/rolleyes.gif


Anyway could somebody post the list of changes in this Saber Cherry's mod? I didn't have a chance to play it, and I would like to know what exactly has been changed in this patch according to mod?

[ April 07, 2004, 16:27: Message edited by: Stormbinder ]

fahdiz April 7th, 2004 05:29 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Thank you Illwinter! Looks great, can't wait to try it out tonight! http://forum.shrapnelgames.com/images/icons/icon10.gif

Chris Byler April 7th, 2004 06:16 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Quote:

Originally posted by Kristoffer O:
Chris, you forgot another important change. Less obvious perhaps: the altered targeting system.

Less deviation gives:
Less friendly fire.
More accurate and useful evocations.

<font size="2" face="sans-serif, arial, verdana">I left it out because it wasn't clear from the patch notes *how* deviation had been altered. (For example it's quite possible to have a new system for calculating deviation that would give fairly similar results.)

If it is indeed less deviation, then it will have those effects, which is nice. A large limitation of the usefulness of much battlefield magic is that it misses most of the time even at modest ranges - at least, it used to. We'll see now. A reduction in friendly fire would also greatly benefit the starting armies of some nations (Machaka comes to mind) - a mix of archers and LI is suicide in the old Versions.

I don't want to see every thread on this forum be hijacked into a clams thread, so I won't comment further on clams here.

PrinzMegaherz April 7th, 2004 06:32 PM

Re: New 2.11 Patch! +OS X Patching problem
 
I like the boost for Carrion Woods..

Looks like this patch would give me the chance to turn the tables in my current mp game using CW. I hope it gets not too strong.

Thanks!

Kristoffer O April 7th, 2004 06:40 PM

Re: New 2.11 Patch! +OS X Patching problem
 
The CW boost is not game altering, but nice.

New sacred Sagittarian Carcass. Sacred troop when it becomes difficult to recruit Black Centaurs. They are rather rare though.

Autosummoned mandragoras in non-forest provinces.

Autosummoning dependent on domstrength, magic and growth scales (numbers and/or quality - can't remember).

Carrion Woods Growth and magic scales +1 minimum instead of +2.

PrinzMegaherz April 7th, 2004 06:50 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Quote:

New sacred Sagittarian Carcass. Sacred troop when it becomes difficult to recruit Black Centaurs. They are rather rare though.
<font size="2" face="sans-serif, arial, verdana">Hm, I just got 2 in my home province without any reanimation going on. Very nice indeed.

Torvak April 7th, 2004 06:52 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Quote:

Arco priestess and others can no longer heal undead and inanimate beings.
<font size="2" face="sans-serif, arial, verdana">This one kills it for me.

Gandalf Parker April 7th, 2004 06:57 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Who is going to be the first to get a new "highest numbered unit" count so I can update my daily-maps?

Kristoffer O April 7th, 2004 07:09 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Quote:

Originally posted by Torvak:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> Arco priestess and others can no longer heal undead and inanimate beings.

<font size="2" face="sans-serif, arial, verdana">This one kills it for me. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Is that a good thing? http://forum.shrapnelgames.com/images/icons/icon12.gif

Torvak April 7th, 2004 07:12 PM

Re: New 2.11 Patch! +OS X Patching problem
 
It means that tartarian gate is now totally unusable http://forum.shrapnelgames.com/images/icons/icon9.gif

fahdiz April 7th, 2004 07:12 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Quote:

Originally posted by Kristoffer O:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Torvak:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> Arco priestess and others can no longer heal undead and inanimate beings.

<font size="2" face="sans-serif, arial, verdana">This one kills it for me. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Is that a good thing? http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Personally I feel like it's a quite welcome change in balance, and more realistic. Good job, IW.

Truper April 7th, 2004 07:27 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Its quite wonderful to get a host of bug fixes, balance tweaks, and general enhancements all at once - but we've come to expect nothing less from the Illwinter crew! Many thanks!

Etaoin Shrdlu April 7th, 2004 08:04 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Quote:

Originally posted by jngpng:

Anyway, I would comment on it, but I can't as I'm having some problems installing on OS X. It seems that the iPatch checks to see if the app it's updating is what it expects before patching. Unfortunately this means that if you've added any extra maps or anything to your Dom2 install, it wont update. Is there any chance of realeasing an old-style OS X update? Or do I need to re-install and go install all the maps again after the patch...
Either way this doesn't seem like a good permanent solution. Perhaps maps could be added in the dominions2 directory in the user's Documents directory in a similar manner to mods?
Seeing as this is my first post too(long-term lurker), then I guess I should congratulate Illwinter on a wonderful game too http://forum.shrapnelgames.com/images/icons/icon7.gif


<font size="2" face="sans-serif, arial, verdana">The iPatch kept saying "Wrong file, patch not applied" for me too. Dele'd, reinstalled (back to 2.02) , downloaded the patch again... (as in: patch applied to an absolutely clean install... how painful)... STILL says "wrong file, patch not applied". (!!!) Hate to say it but the old way (the one I had all that trouble with Last month and plunked into the solution by accident) was easier once it was known how it worked. And to think it was my troubles that may have caused the redesign of the patch this way in the first place... (???)

ADD'L: Now I'm getting a new error message from the iPatch: Some files you tried to patch are locked or missing. Patch not applied. Maybe it expected 2.08 now and is surprised to see 2.02?

[ April 07, 2004, 20:08: Message edited by: Etaoin Shrdlu ]

Inigo Montoya April 7th, 2004 08:14 PM

Re: New 2.11 Patch! +OS X Patching problem
 
God, I hate being at work right now!!! I want to be home tinkering around with the new patch! I'm really excited about the limited duration of paralyze. I had skirted SC production due to that problem and was just massing troops. There's so much more to think about now that I can make SC's...

http://forum.shrapnelgames.com/images/icons/icon7.gif

Thanks, Illwinter!

Gandalf Parker April 7th, 2004 08:29 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Quote:

The iPatch kept saying "Wrong file, patch not applied" for me too. Dele'd, reinstalled (back to 2.02) , downloaded the patch again... (as in: absolutely clean install)... STILL says "wrong file, patch not applied". (!!!) Hate to say it but the old way (the one I had all that trouble with Last month and plunked into the solution by accident) was easier once it was known what was supposed to happen. And to think it was my troubles that may have caused the redesign of the patch this way in the first place... (???)
<font size="2" face="sans-serif, arial, verdana">Im having the same problems on my Windows machine. In fact it looks like even if I get it to fix the files I may have to get the docs off my Linux box (which seems to have upgraded fine).
I think it might be a problem with the installer-packaging software since I cant think of any reason for the program to check before copying over the files.

I may have to check and see if other files like the .trs files are cross-system compatible

[ April 07, 2004, 19:30: Message edited by: Gandalf Parker ]

Gandalf Parker April 7th, 2004 09:03 PM

Re: New 2.11 Patch! +OS X Patching problem
 
OK that seems to work. Getting the Linux PC patch and unpacking it then copying the files over. (not the dom2 executable of course, dont copy that).

I wonder if I should make a zip of all the files without the dom2.exe and make it available? Again I cant think of a reason for it to do the files checks before overwriting the files.

st.patrik April 7th, 2004 09:47 PM

Re: New 2.11 Patch! +OS X Patching problem
 
all you OSXers - iPatch only works with the initial release of Dom II. Re-install from your cd and you should be able to patch successfully. It should work...or at least it worked for me.

Domino April 7th, 2004 11:16 PM

Re: New 2.11 Patch! +OS X Patching problem
 
I am not able either to patch it. I tried the .app and I tried also selecting the Dominion2 executable inside the package but it didn't work....

Is there any other way to patch it?

Etaoin Shrdlu April 8th, 2004 12:37 AM

Re: New 2.11 Patch! +OS X Patching problem
 
Quote:

Originally posted by st.patrik:
all you OSXers - iPatch only works with the initial release of Dom II. Re-install from your cd and you should be able to patch successfully. It should work...or at least it worked for me.
<font size="2" face="sans-serif, arial, verdana">Well, here's my sequence of events: reinstalled, downloaded patch, launched patch, dragged main Dom2's icon into the Drop Zone, and: (drumroll)
Some files you tried to patch are locked or missing. Patch not applied.
NEW ITEM: Cmd-I'd the app. Noticed it was set to "read-only". Set it to "read & write" and tried again. Presto!
(There I go again, answering my own questions... a day later...)

[ April 08, 2004, 20:00: Message edited by: Etaoin Shrdlu ]

Gandalf Parker April 8th, 2004 12:55 AM

Re: New 2.11 Patch! +OS X Patching problem
 
Theres a pinned thread at the top of the screen called Hardware/Software Issues. It has a link to a thread about Max updates. I didnt bother reading it to see if it had any new answers

Slygar April 8th, 2004 01:23 AM

Re: New 2.11 Patch! +OS X Patching problem
 
Win user with no problems patching at all from 2.08.

Thanks IW- I have honestly never seen a game company that responds so well to the players. I *REALLY* appreciate all the fixes (especially the fast foward in battle replays http://forum.shrapnelgames.com/images/icons/icon7.gif ) and I was just about to post about cheat detection disabling.. but it's no longer a concern. Now, to make a 10/all paths pretender to try out all those uberspells..

Thanks again!

EDIT: Hmm.. looks like I spoke too soon. I see the option that says Cheat Protection is Active in the game creation screen, but clicking it doesnt do anything.. e.g. it can't be changed to inactive..

To repeat someone else's question since I never played Saber Cherry's mod, what kind of changes did it contain?

[ April 08, 2004, 00:29: Message edited by: Slygar ]

jngpng April 8th, 2004 01:51 AM

New 2.11 Patch! +OS X Patching problem
 
No-one else seems to have noticed that the new 2.11 patch is out!
I suppose I must have logged on to the Dom2 site at the right time...
Anyway, I would comment on it, but I can't as I'm having some problems installing on OS X. It seems that the iPatch checks to see if the app it's updating is what it expects before patching. Unfortunately this means that if you've added any extra maps or anything to your Dom2 install, it wont update. Is there any chance of realeasing an old-style OS X update? Or do I need to re-install and go install all the maps again after the patch...
Either way this doesn't seem like a good permanent solution. Perhaps maps could be added in the dominions2 directory in the user's Documents directory in a similar manner to mods?
Seeing as this is my first post too(long-term lurker), then I guess I should congratulate Illwinter on a wonderful game too http://forum.shrapnelgames.com/images/icons/icon7.gif

Julian

Etaoin Shrdlu April 8th, 2004 02:50 AM

Re: New 2.11 Patch! +OS X Patching problem
 
Quote:

Originally posted by Gandalf Parker:
Theres a pinned thread at the top of the screen called Hardware/Software Issues. It has a link to a thread about Max updates. I didnt bother reading it to see if it had any new answers
<font size="2" face="sans-serif, arial, verdana">That was the "couldn't get the demo to load properly" thread, since solved. Different question. Not all that relevant to the current problem. Any other suggestions, O Eaters of Free Time?

Inigo Montoya April 8th, 2004 04:12 AM

Re: New 2.11 Patch! +OS X Patching problem
 
Quote:

Originally posted by Slygar:
To repeat someone else's question since I never played Saber Cherry's mod, what kind of changes did it contain?
<font size="2" face="sans-serif, arial, verdana">I'm keenly interested in this as well. I hope someone can address the specific changes.
http://forum.shrapnelgames.com/images/icons/icon7.gif

felixgrey April 8th, 2004 08:32 AM

Re: New 2.11 Patch! +OS X Patching problem
 
Question.
I went to the Dominions 2 homepage and can only find the 2.08 patch. Has the 2.11 patch been taken down?

Thanks,
Scott

[ April 08, 2004, 07:34: Message edited by: felixgrey ]

archaeolept April 8th, 2004 08:46 AM

Re: New 2.11 Patch! +OS X Patching problem
 
http://www.shrapnelgames.com/Illwinter/d2/6.htm

PDF April 8th, 2004 09:46 AM

Re: New 2.11 Patch! +OS X Patching problem
 
Quote:

Originally posted by Torvak:
It means that tartarian gate is now totally unusable http://forum.shrapnelgames.com/images/icons/icon9.gif
<font size="2" face="sans-serif, arial, verdana">No,
It means that tartarian gate is now totally unABusable http://forum.shrapnelgames.com/images/icons/icon12.gif
It was not meant to have full-health SC-SM (super mages) for a handful of gems http://forum.shrapnelgames.com/image...s/rolleyes.gif

felixgrey April 8th, 2004 03:16 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Thanks for the link, however, on my computer when the shrapnel games link comes up the only patch I see is the below one (cut/paste).

Dominions II: The Ascension Wars Patch v.2.08
The patch only works with the full Version of the game. The demos have been updated to this Version.

Sorry for the confusion, but I would really like a crack at the new patch.

Scott

[ April 08, 2004, 14:16: Message edited by: felixgrey ]

Gandalf Parker April 8th, 2004 03:29 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Your machine stores pages in a Cache and doest ask for a fresh copy for something like 30 days unless you specificaly request it. usually there is a button that says something like "refresh". Try hitting that when you are at Shrapnels site .

[ April 08, 2004, 14:31: Message edited by: Gandalf Parker ]

Dekent April 9th, 2004 05:46 PM

Re: New 2.11 Patch! +OS X Patching problem
 
nm

[ April 09, 2004, 16:47: Message edited by: Dekent ]

Tals April 11th, 2004 04:30 PM

Re: New 2.11 Patch! +OS X Patching problem
 
OK I appear to have a problem http://forum.shrapnelgames.com/images/icons/icon9.gif

I've been away for just over a week. Came back and patched to 2.11, all is fine. My 2 pbem games are ok. However the network game I play in (Moggys 2006 - for anyone who knows http://forum.shrapnelgames.com/images/icons/icon7.gif ) is just sitting there saying waiting game info.

What does the message mean - apart from the obvious http://forum.shrapnelgames.com/images/icons/icon7.gif I'm sitting behind a Belkin router - which was fine before, any changes likely on that?

Moggys server was upgraded to 2.11 as well.

Tals

bananafish April 12th, 2004 01:22 AM

Re: New 2.11 Patch! +OS X Patching problem
 
hey does it fix the typo of the King of BaneFires- So his name isn't Antrax as opposed to Anthrax

Nappa April 13th, 2004 12:23 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Is the battle inconsistincies where the report and the video don't match? As in my super army just kicked the but out of an opposing army on the video but in the report they got creamed and in the world they are all gone?

Gandalf Parker April 13th, 2004 12:54 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Yes thats it. We had thought it was pinned down to the host and the players machine being different operating systems. The new patch was supposed to fix that. Do you have a fresh example? Do you still have it? (havent done another turn yet)

Nappa April 13th, 2004 05:34 PM

Re: New 2.11 Patch! +OS X Patching problem
 
Unfortunetely I'm several turns past it. It was Version 2.08. Any other information important? I'll save a copy of that turn if it happens again.

Also, I'm playing a single player game so it can't be a differance in operating systems.

I guess this would be a good reason to upgrade http://forum.shrapnelgames.com/images/icons/icon7.gif

[ April 13, 2004, 16:43: Message edited by: Nappa ]


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