![]() |
Vampire Queens and Sneaking Armies
1) Sneaking Armies: Is there any way to set these to move and patrol that I haven't figured out yet? I had one army full of sneakers, one with no sneakers. Both of them I wanted to move 1 province and patrol as there was a castle there I expected to come under attack. I could set the non-sneakers to, but not the sneakers.
I probably could have solved it in this case by moving a non-sneaking unit into the sneaking army, but is there any way to do it if I don't have a non-sneaking trooper available? 2) Trying out the vampire queen for the first time and just starting hitting the better construction levels. What kind of items do you generally stick on a VQ? (I only have access to death, water, air, nature, no slaves for the VQs blood magic.) |
Re: Vampire Queens and Sneaking Armies
1) You likely have to issue the 'move' order first into the province with the castle, and only then 'move & patrol' will show.
2) Vamp chicks look better naked. If you insist on dressing her up: add some resistance item vs fire/lightning proficient opponents, or MR vs SG Ermor/Astral Users. Armor can be good also. I am starting to think that the VQ should be nerfed, she is soo much better than the comparable Liche types. |
Re: Vampire Queens and Sneaking Armies
Quote:
As it stands right now, if I played strictly to win, I would never take any other pretender. Never. |
Re: Vampire Queens and Sneaking Armies
yeah, the VQ is the worst of the lot.
I'd suggest two things: 1. no regen would be good - that way, even though immortal, she would at least possibly get some afflictions. Lessening the implicit recuperative powers of immortal units would be good too. 2. Extra paths are far too cheap. those are what make a truly insane supercombattant. I'd raise the VQ's extra path cost to 60 or 70, and the Ghost King's extra path costs to 40. Also a few others should recieve similar increases. edit: oops, I see I've basically repeated what Truper said. And even increasing the costs for new paths won't really interfere w/ the creation of crazy supercombattants. but at least it would help a bit. Norfleet's standard vampire queen has 400 points invested in paths. increasing the initial path cost would only lower her numbers a little, and wouldn't much affect her brutal combat power. [ April 13, 2004, 20:39: Message edited by: archaeolept ] |
Re: Vampire Queens and Sneaking Armies
Issuing the move order first then click again to get patrol doesn't work for sneaking armies; as I said I got the non-sneaking to work. It seems to just be a missing option unless I'm doing something really stupid. For the record this is with a sidhe champion and all daoine sidhe in case it matters. Can anyone get any sneaking army to move & patrol?
|
Re: Vampire Queens and Sneaking Armies
Quote:
|
Re: Vampire Queens and Sneaking Armies
.. play with indies=7 or better even 9. Bet you won't get far with your VQ ...
A naked VQ with fire-4-shield kills 5..15 milita per combat. That won't make 60+ troops root 4 in 5 times. To make things more interesting, use difficult or extremly difficult research. |
Re: Vampire Queens and Sneaking Armies
Quote:
In both cases if I originally sneak, then re-click to change I get choices of: defend province, patrol province (which patrols current in both cases), move, search, preach, blood hunt, construct, pillage, cancel. If I originally ctrl-click to move instead of sneak, I get the exact same choices except move is replaced by sneak in the list. It seems there's something missing as I can think of no logical reason why they wouldn't be able to move&patrol like every regular army. |
Re: Vampire Queens and Sneaking Armies
I agree. The VQ needs to be more expensive, or something. Compare her to the Bog Mummy and Master Lich (or whichever lich is more expensive..) and it's pretty obvious that she just totally overpowers them. Since most of her abilities are pretty thematic, I would rather see more expensive paths and an increased cost than an actual nerf of the unit.
Maybe she could be restricted to only blood nations, such as Abysia and Mictlan - but not Ermor, since they aren't exactly blood focused http://forum.shrapnelgames.com/images/icons/icon7.gif But one way or the other, a Pretender with so many obvious advantages (from immortality, regen, etherealness, stealth, decent path cost, immortal vampire groupies, etc) should also be the most expensive. |
Re: Vampire Queens and Sneaking Armies
Quote:
a fire 4 shield? well, sure, if you're not even trying. W/ Alt 3 Enchant 1 a cheap VQ can destroy pretty well anything on the planet w/out breaking a sweat. |
Re: Vampire Queens and Sneaking Armies
Quote:
In both cases if I originally sneak, then re-click to change I get choices of: defend province, patrol province (which patrols current in both cases), move, search, preach, blood hunt, construct, pillage, cancel. If I originally ctrl-click to move instead of sneak, I get the exact same choices except move is replaced by sneak in the list. It seems there's something missing as I can think of no logical reason why they wouldn't be able to move&patrol like every regular army. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">For any unit to move and patrol you have to be going into a castle. You are aware of that, right? |
Re: Vampire Queens and Sneaking Armies
If you want to restrict access to her, Black Forest Ulm strikes me as the most thematically reasonable beneficiary.
|
Re: Vampire Queens and Sneaking Armies
Quote:
Quote:
|
Re: Vampire Queens and Sneaking Armies
Bah, vq's suck. Mine got decked (along with about 200 ulmish infantry) 4 times in a row by a group of 5 random invading heroes, including a troll on his own at the end, vs 120 black plate elites, 5-6 smiths and the vq pumped up with equipment each time (although no spells, to support an ulm-friendly dominion).
Normally though, she's vulnerable to all sorts of spells and enchanted items... |
Re: Vampire Queens and Sneaking Armies
Quote:
|
Re: Vampire Queens and Sneaking Armies
Quote:
Quote:
Quote:
|
Re: Vampire Queens and Sneaking Armies
Quote:
a fire 4 shield? well, sure, if you're not even trying. W/ Alt 3 Enchant 1 a cheap VQ can destroy pretty well anything on the planet w/out breaking a sweat. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Basically, you are just saying that Etherealness, Regeneration, High Protection (armor or ironskin/invulnerability), Low Encumberance, Life Drain, and Immortality... are really uber together. Well, that's a suprise! http://forum.shrapnelgames.com/images/icons/icon12.gif However, that can be acomplished by a number of pretender templates... either through magic or items (though the immortality + full items slots is hard to beat). She's the fastest out of the gate whooping it up with Indie 9s really early... but I don't think this is a problem, because somebody has to be... why not the VQ? However, I think the full item slots means that she doesn't suffer at all for this in the late game... pretenders like the Dragons, Bulls, Wyrm, ect... can whoop up on indies early too, but they are more limited in the later game(ie against other empires), because they can't increase their power as effectively with added items... So take away her misc slots. See how popular she is. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Vampire Queens and Sneaking Armies
The infamous Bogus the Troll Raider is substantially nastier than most non-unique independents (Bloodhenge Druids could perhaps be nasty if they get lucky with Bleed, say). The combination of good prot, high base hp, good combat stats, a wraith sword and good regeneration is harsh if you merely melee him with living troops.
Hm. Should vampires be ethereal? I'm not sure what source that would be based on, and it's a substantial boost against indies conveniently lacking magic weapons. Take that away, perhaps give them a 'change shape' order (wolf? bat?) if one must, *shrug*. |
Re: Vampire Queens and Sneaking Armies
Quote:
|
Re: Vampire Queens and Sneaking Armies
Quote:
Quote:
Quote:
|
Re: Vampire Queens and Sneaking Armies
Quote:
|
Re: Vampire Queens and Sneaking Armies
Quote:
good luck w/ your flambeaus. and, of course, a high-level mirror-image, w/ luck, will stop most of those very few hits which get through. [ April 14, 2004, 01:01: Message edited by: archaeolept ] |
Re: Vampire Queens and Sneaking Armies
Then of course, if she has both death 3 and fire 2 then you really can't kill her without very specific troops and spell selection. Soul vortex and phoenix pyre provide esentially unlimited ressurrections.
|
Re: Vampire Queens and Sneaking Armies
Quote:
But the point about hitting through high defense and mirror images? I'm not sure I get that... obviously, you'd be sending in SC's to do this job... armed with a weapon that is magic, AP, and x3 damage... so the etherealness and armor go out the window... so she's got itty bitty hp that you can divide by 1/3... Hey, I don't know... I have yet to encounter the "uber vampire queen" in an MP game... I've only used her myself to abuse the AI in SP games... But frankly I'd like my chances if I had a pretender Void Lord equiped with a Flambeu... |
Re: Vampire Queens and Sneaking Armies
Quote:
good luck w/ your flambeaus. and, of course, a high-level mirror-image, w/ luck, will stop most of those very few hits which get through. [/QB]</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Why can't your SC have exactly the same thing? Except that your hits will be AP x3 damage. |
Re: Vampire Queens and Sneaking Armies
Quote:
A VQ is a highly potent base chassis priced at a reasonable 110 points. The baseline model is not that impressive, however, unless you invest a sizeable chunk of your nation points in tweaking it for battle. As Arch points out, I plow several hundred points into paths chosen specifically for battle. This is not a small outlay, and comes at fair expense in other areas: Yet the VQ can be in only one place at a time. Ultimately, the VQ has one very specific role: It's built to be the ultimate combat base chassis for a pretender, and very little else. By the time you've bought the loadout needed to make it a monster, you have very little free points for anything else: Your scales, dominion strength, and castle will likely be somewhat subpar. In short, you've invested a sizeable chunk of your national allocation into a single point. It should not be a surprise, therefore, that you can tear through anything that you can get your hands on....but you can only be in one place at a time, the fundamental shortcoming of the strategy. Sure, it's possible to create economy-class combat VQs, but they're simply not up to the same caliber as the near-invulnerable monster that people who have played against me have seen: That requires a sizeable investment above and beyond that which you sink into a typical SC chassis. Tweaking a VQ really requires a LOT of nation points and is NOT cheap, given that the starting paths you get by default are generally non-synergistic: You wind up having to pay for other paths from scratch most of the time. So yes, the VQ is definitely the most potent base chassis you can pick for an SC pretender....but that's also the only thing it does. You're probably not going to shoehorn a useful blessing onto one and still retain its combat potential. To go truly overboard on it will cost you a ton of points, leaving you with somewhat insuperior scales, dominion strength, and castle: Without the natural dominion strength, you have to aggressively push it with temples, as natural spread will falter in the face of opposing dominion. It's not as unbeatable as certain people would have you believe: I have no fear of somebody else playing the same cards. The VQ strategy is not an adjunct on top of an existing core strategy that is already strong: The VQ strategy is a standalone strategy of its own. To analyze the VQ as if it was also being played on top of something else is missing the bigger picture, because that's simply not how it works. If you're worried your conventional army will be utterly destroyed by it, then don't send your conventional army into a place that the vampire might be: Don't drink with the vampire. [ April 14, 2004, 01:30: Message edited by: Norfleet ] |
Re: Vampire Queens and Sneaking Armies
Quote:
Quote:
You've probably also managed to rack up a few afflictions by this point, while she will be perfectly healthy. You'll also need to be able to bring your SC to her every single turn, since she is perfectly safe inside her dominion. This also presupposes that you know what kind of pretender your opponent has, and have more gems to spend than your opponent, since the flambeau alone is more expensive than the equipment needed to turn a VQ into a SC that can destroy any grouping of conventional troops. |
Re: Vampire Queens and Sneaking Armies
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Thanks for agreeing with me that she's the most powerful pretender by the way, which is exactly what we are saying is the problem. No immortal unit should be the most effective combat pretender. [ April 14, 2004, 01:47: Message edited by: Graeme Dice ] |
Re: Vampire Queens and Sneaking Armies
Quote:
EDIT: This should not be understood as if I am against a general increase in the price of the VQ, to the contrary, I am for a price hike. It only addresses the specific questions asked. http://forum.shrapnelgames.com/images/icons/icon10.gif [ April 14, 2004, 02:26: Message edited by: Peter Ebbesen ] |
Re: Vampire Queens and Sneaking Armies
I believe the statement and I personally agree that the VQ is built for abuse both as a SC and as a Domain powerful unit, getting not only Free Vampires (Which can provide a sizable defense within your own domain) as well as an immortality for having a high dominion. If you look at any other Pretender they only have 1 of those 2 abuses. Either A.) Immortality or B.) Free Troops. Only the Vampire Queen, Son of Niefel and Ghost King get a usable troop type that doesn't purely rely on the Pretender to use them in combat (though your preference may be to only have them with your VQ or GK). Moloch's Imps, Daughter of the Land's Lions, Father of Serpents 'Free Units' are not dominion based but are also essentially as much a handicap as much as a benefit as it disallows versitility.
The only other Immortal Pretenders are the Bog Mummy and Phoenix. Only 1 of the 2 have decent slots and that one has subpar stats (as when you are looking at Immortality for a SC, you have to look at "out of the box" stats, slots, and abilities, which you can tell which is clearly superior). I see no reason why the Lord of the Night costs 150, while the VQ costs 110. It at the very least should be moved up to 125 with other "Combat" pretenders and hopefully more limited nation selection. Of course, that is my opinion based on the fact I'm tired of seeing newbs and veterans alike carbon copy pretenders instead of utilizing the variety that is found in the game. But of course I also don't think Clam Hoarding is a big deal, so my view is more than likely off. [ April 14, 2004, 02:10: Message edited by: Zen ] |
Re: Vampire Queens and Sneaking Armies
Quote:
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">The cheapest would be the Michtlan Smoking Mirror at 102 points I think.... But perhaps he is a bit too feeble. http://forum.shrapnelgames.com/images/icons/icon10.gif Of other interesting combinations, a Phoenix Pyring Soul Vortexing Lord of the Gates would cost 140 points, a Nataraja 156 points, a Golden Naga 160 points, a Red Dragon 170 points, heck, even making Odin the All-Father able to use that combination can be done for 195 points. There are lots and lots of good pretender chassis that can use Soul Vortex and Phoenix Pyre if that is what you want, and quite a few of them cheaper than the Vampire Queen. |
Re: Vampire Queens and Sneaking Armies
Well, why not take away the etherealness like Tawqus suggested... I don't think I'm familiar with any literature that says that Vamps are innately ethereal like ghosts and specters and what not...
|
Re: Vampire Queens and Sneaking Armies
Quote:
|
Re: Vampire Queens and Sneaking Armies
Quote:
I would be happy to see the high and mighty VQ get her just desserts and be bumped to 125 or preferably 150 points due to the sheer mass of useful abilities she has been granted, including many of the most precious ones found in the game. Ps: Am I the only one who prefers using the Lich Queen as Ermor rather than a Vampire Queen? It just seems so much more fitting - and you can start with dominion 9 or 10 to go with your insane levels of magic http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Vampire Queens and Sneaking Armies
Quote:
|
Re: Vampire Queens and Sneaking Armies
Quote:
If you want a self-abusing habitually dying pretender, then the Ancient Kraken at 136 points (and an amulet of the fish) is your squid! http://forum.shrapnelgames.com/images/icons/icon7.gif (Ok, I just like using the Ancient Kraken as Atlantis or R'lyeh - a very powerful SC chassis despite having only 3 misc. slots, one of which is almost guaranteed to go to an amulet of the fish) [ April 14, 2004, 09:47: Message edited by: Peter Ebbesen ] |
Re: Vampire Queens and Sneaking Armies
Quote:
Quote:
[ April 14, 2004, 03:03: Message edited by: Zen ] |
Re: Vampire Queens and Sneaking Armies
Quote:
And by the way, has anybody else considered the absurdity of flying in a full suit of black steel armor? |
Re: Vampire Queens and Sneaking Armies
Quote:
Quote:
|
Re: Vampire Queens and Sneaking Armies
Quote:
|
Re: Vampire Queens and Sneaking Armies
Quote:
|
Re: Vampire Queens and Sneaking Armies
[quote]Originally posted by Norfleet:
Quote:
|
Re: Vampire Queens and Sneaking Armies
Quote:
|
Re: Vampire Queens and Sneaking Armies
Quote:
In all my games with a VQ, never have I gotten auto-vampires in quantities that make them more meaningful than as a bodyguard for an occasional death/blood mage. It's just too hard to round them up when you're constantly on the move. |
Re: Vampire Queens and Sneaking Armies
Hehe, all the suggestions that are based on 'lore' could arise to some funny modifications to balance her out http://forum.shrapnelgames.com/images/icons/icon7.gif
Say...she can't cross running water (streams bordering provinces). Or automatically suffers the equivalent of a 'petrify' on defense (or auto-routs) because what sane commander would attack her at *night* ? No, no , attack her during the daytime ! Susceptibility to fire, anyone ? - Kel |
Re: Vampire Queens and Sneaking Armies
Quote:
Quote:
Quote:
Don't think too many other folklore based limitation would really apply too well in the confines of the Dominions II engine, though. Maybe you could add a special item like "garlic", a misc item that gives +20 defense vs. vampires. http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Vampire Queens and Sneaking Armies
Quote:
|
Re: Vampire Queens and Sneaking Armies
Quote:
|
Re: Vampire Queens and Sneaking Armies
Quote:
|
Re: Vampire Queens and Sneaking Armies
Quote:
I have a question though, as everybody here seems to pay the dominion costs of equiping the vq in magic...wouldn't empowerment work equally well and a lot cheaper, or do MP games just not Last long enough for empowerment to be effective (vq's are just as effective at the start with only very limited spells). |
All times are GMT -4. The time now is 07:09 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.