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-   -   OT: Flowers for the grave of MoM. (http://forum.shrapnelgames.com/showthread.php?t=18875)

Cheezeninja April 25th, 2004 02:25 AM

OT: Flowers for the grave of MoM.
 
Having never been made aware of Dom1, i would have to say that Dominions 2 is the first game i've ever played thats managed to insert itself into the nostalgic, megalomaniac, obsessive niche that MoM occupied for many years of my life. Age of Wonders tried but it was far to much a mainstream sell-out for money, and far too little the underground game that someone poured there heart, soul, and uncountable man-hours into. (thank you, thank you, thank you, dominion makers) I started playing MoM (Master of Magic for any who are wondering) when it was already old and i was still in junior high (i.e. 10 years ago'ish) and from that time up until i read a review in PC gamer (how i found out about Dom2) and bought Dom2 it proudly occupied the "Greatest game EVER" slot in my mind. It has now been supplanted by Dominions 2, but i figured i would make a post about it because there seem to be a few people here who also played it.

my favorite thing to do in MoM, hands down:
max out fire magic, cast armaggeddon, convert the whole world to a volcanic waste that gives me awesome magical power, nuke the AI back into the stone age and lord it over the world. > http://forum.shrapnelgames.com/images/icons/icon7.gif

my favorite tactics:
max out death magic, start with wraith, cast wraith as soon as possible, conquer independants while raising massive undead armies for yourself.

max out life magic, start with the avatar hero summon, cast it, buff him, conquer all. The original SC http://forum.shrapnelgames.com/images/icons/icon12.gif

two words, undead trolls.

ahhhh memories... well i guess thats it, i understand this is a dom2 forum and not a MoM forum, call this my eulogy for MoM as it permanently gets replaced by Dom2 on my desktop.
*drumroll* *21 gun salute* *lonely bugle plays taps*
(oh.. and btw i've got an original MoM box, manual and game i obtained on ebay, so neener.)

[ June 15, 2004, 17:29: Message edited by: Zen ]

HotNifeThruButr April 25th, 2004 02:36 AM

Re: OT: Flowers for the grave of MoM.
 
Were you playing Age of Wonders 2? That was awful, I liked the first one better.

Anyways, my favorite thing about MoM was getting my starter spearmen/swordsmen stack and to a high level and seeing them take out 4x their number in halberdiers!

Gandalf Parker April 25th, 2004 03:02 AM

Re: OT: Flowers for the grave of MoM.
 
I still have MoM on my WinXP machine. Its been loaded thru many MANY OS changes. Anytime I see anyone mention MoM or Stars! (also still alive on my machine) I tell them they should try the Dom2 demo.

By the way, on sourceforge.net I see at least 7 projects to recreate MoM, and about that many for Stars also. (no dominions clones yet)

Jack Simth April 25th, 2004 03:16 AM

Re: OT: Flowers for the grave of MoM.
 
It's hard to get, but there is a technique which, once successfully implemented, is completely unbeatable (and I'm NOT talking the Spell of Mastery) - You need two advantages (I may have the names wrong): Artificer and Runemaster, and one spell: Time Stop (sorcery). Runemaster reduces the cost of any arcane spell by 25%, Artificer reduces the cost of artifact forging (an arcane spell...) by 50% - with the net effect being that you can forge artifacts for 1/4 normal cost. The fun part? Recycling an artifact returns 1/2 the normal forge cost - a net gain of 2x your investment. If you can then get your effective casting skill over the maintanence cost of the Time Stop spell (200, as I recall - and each djinn in your capital boosts it by 20 - you can have 9, so you just need 21+ skill from yourself - not an issue), you cast TS, forge/recycle to get the maintenence for the TS and a backlog for summoning (and you don't have to maintain your summons during a TS - all you have to come up with is the 200 per extra turn for the TS), and conquer everyone with summons. Your opponents cannot build units, cannot cast non-combat spells, do not have any income (limiting combat spells), and YOU can keep it up indefinately. Every enemy unit you eliminate stays gone until the TS ends (barring trollish immortality - them you have to wipe out all at once), and you never need to let it end (except for the save bug - a TS doesn't work after a save/load cycle).

Pirateiam April 25th, 2004 04:32 AM

Re: OT: Flowers for the grave of MoM.
 
Yep I also palyed MOM. Still have the graphic depiction of the wizard on top of his spire casting the spell of Mastery for the ending burned in my memory... http://forum.shrapnelgames.com/images/icons/icon7.gif ohh those fond memories.

Kel April 25th, 2004 04:49 AM

Re: OT: Flowers for the grave of MoM.
 
Sorry but MoM is still my favorite SP game of all time. Dom2 just became my favorite MP game (which is what it aimed to do, so all is good).

The dungeon/site exploration in MoM truly appealed to the gambling addict in me and I liked controlling my troops in combat. I hope they *do* recreate it with some enhancements. I haven't really liked any of the similar games half as much, mostly because they all seem to have lost MoM's depth. Except Dom2, which has plenty of depth, but I so miss my random magic site loot "You have found a sword of chaos".

Don't get me wrong, I wouldn't change it, such random power spikes might not be good for MP balance, it's just fun, to me, in SP =)

- Kel

Cheezeninja April 25th, 2004 05:03 AM

Re: OT: Flowers for the grave of MoM.
 
I happen to like the defeats that require vengeance almost as much as the victorys though. When im in a commanding position against the AI (I cut humans alot less slack) in any game I tend to ease off until they build up enough power to hand me at least a small defeat for which vengeance is required. I love finding way's to be in all-powerful positions in games but i also love the defeats along the way that get you there.

Oh and if your looking for an awesome space conquering game, I HIGHLY reccommend Galactic Civilizations, its the game Master of Orion 3 wasn't. You can find it at http://www.galciv.com
the AI in that game is ferocious, and it has a steep learning curve which is something you people seem to like in a game.

[ April 25, 2004, 04:09: Message edited by: Cheezeninja ]

Minrhael April 25th, 2004 08:41 AM

Re: OT: Flowers for the grave of MoM.
 
Just had to add that I had kept an ancient computer around just for playing MoM, and I just gave it away Last week after deciding Dom2 was finally a sufficient replacement. Nice to have a little more room on the desk now! http://forum.shrapnelgames.com/images/icons/icon7.gif

Cohen April 25th, 2004 09:05 AM

Re: OT: Flowers for the grave of MoM.
 
Never played MoM, but a lot AoW, one and less the second episode.

Well I enjoyed it a lot, far more than Heroes of Might and Magic (HoMM) because the gameplay is based on armies ... and sadly on SC Ruler ...

I hate SC ... armies does the fight, not single super beasts ... and this is a problem of Dom2 too.

WraithLord April 25th, 2004 03:02 PM

Re: OT: Flowers for the grave of MoM.
 
For me MOM is still the #1 SP game.
Dominions II is a great great game, just that in SP it tends to bog down to a very slow pace in the end game.
BTW to those of you who loved MOM I recommend to check leylines

[ June 06, 2004, 18:46: Message edited by: Gandalf Parker ]

Blofeld April 25th, 2004 03:56 PM

Re: OT: Flowers for the grave of MoM.
 
One of the coolest aspects of MoM was its heroic fantasy feel. Experienced heroes with some magic stuff and spells became really uber, able to conquer cities on their own.
Spell Chaos Channels was really cool, too. nothing beats mutated fire-breathing halflings http://forum.shrapnelgames.com/images/icons/icon7.gif
Sadly, strategic AI sucked big time.

rabelais April 25th, 2004 03:56 PM

Re: OT: Flowers for the grave of MoM.
 
My favorite MoM munchkinism was to max sorcery, and then get yet MORE sorcery, plus the relevant skills (concentrator? I forget, been MANY years)in the node battles.

Eventually you could cast sorcery spells at 0% cost. Free that is.

A storm drake every turn in combat... plus god knows what other abuses...forever!!!!

It was silly, but quite a powertrip...

Dom2 is better than MoM, no question.

The possibility of bug fixes alone puts it in a whole different Category. http://forum.shrapnelgames.com/images/icons/icon10.gif

Blessed are the developers, for they keep all of us happily nonproductive.

Plus if they ever need anything (money, shrines etc.), they have a whole string (forum?) of addicts to hit up. http://forum.shrapnelgames.com/images/icons/tongue.gif


Rabe the Strategy Sycophant

Anglachel April 25th, 2004 04:05 PM

Re: OT: Flowers for the grave of MoM.
 
Is it possible to get a Version of Master of Magic that works for windows xp? I'll check out that site Gandalf mentions.

PrinzMegaherz April 25th, 2004 04:28 PM

Re: OT: Flowers for the grave of MoM.
 
Halfling Slingers of doom.

They owned nearly every standard unit in the game due to their luck. I love them :-)

Quote:

s it possible to get a Version of Master of Magic that works for windows xp? I'll check out that site Gandalf mentions.
<font size="2" face="sans-serif, arial, verdana">If that is what you whish, here you go: Dosbox

Emulates a complete computer that is capable of running most of the older games... I'm using it for Mom, Dungeon MAster and Star Control, also the Last one got some graphical errors

[ April 25, 2004, 15:30: Message edited by: PrinzMegaherz ]

Cheezeninja April 25th, 2004 04:39 PM

Re: OT: Flowers for the grave of MoM.
 
Hafling slingers of Doom were awesome! Haflings were great for a giant happy food producing population, but you needed another race for wizards.

[ April 25, 2004, 19:29: Message edited by: Cheezeninja ]

Endoperez April 25th, 2004 04:43 PM

Re: OT: Flowers for the grave of MoM.
 
Quote:

Originally posted by PrinzMegaherz:

If that is what you whish, here you go: Dosbox

Emulates a complete computer that is capable of running most of the older games... I'm using it for Mom, Dungeon MAster and Star Control, also the Last one got some graphical errors

<font size="2" face="sans-serif, arial, verdana">I posted the same at ADOM newsgroup a while ago, but someone there told me that MoM works too slow with DosBox. He gave link to an AbandonLoader in return, and it runs both MoM and Betrayal at Krondor. It seems the latter one is harder to get to work...
AbandonLoader can be downloaded from that page, but I haven't tested it myself...

Norfleet April 25th, 2004 06:23 PM

Re: OT: Flowers for the grave of MoM.
 
Quote:

Originally posted by rabelais:
My favorite MoM munchkinism was to max sorcery, and then get yet MORE sorcery, plus the relevant skills (concentrator? I forget, been MANY years)in the node battles.

Eventually you could cast sorcery spells at 0% cost. Free that is.

A storm drake every turn in combat... plus god knows what other abuses...forever!!!!

<font size="2" face="sans-serif, arial, verdana">You couldn't get Sky Drakes in combat, since they were a ritual summons, but you COULD get an INFINITE number of sky drakes, attack anything within range, and then immediately disband them to avoid paying upkeep. Nothing could survive.

You COULD, however, get an infinite quantity of battlefield summons, like air elementals and phantasmals.

And let's not forget invisible flying warships. The AI totally did not know how to cope with that, he'd just sit there as rocks fell from the sky and slaughtered his men.

Scott Hebert April 25th, 2004 07:39 PM

Re: OT: Flowers for the grave of MoM.
 
Ah, MoM.

My favorite strategies were, in no particular order:

1. Myrran Halflings. Halflings with Adamantium kill everything dead. Missile immunity does not help you.

2. Wraith rush.

3. Torin rush.

Pocus April 25th, 2004 07:58 PM

Re: OT: Flowers for the grave of MoM.
 
I miss the exploration aspect that was present in MoM (discovering new uncharted lands, exploring the small dungeons giving goodies for a tough fight).

I liked also the idea of the lair which released from time to time a party of neutral rampaging units.

Anglachel April 25th, 2004 08:24 PM

Re: OT: Flowers for the grave of MoM.
 
Quote:

Originally posted by Endoperez:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by PrinzMegaherz:

If that is what you whish, here you go: Dosbox

Emulates a complete computer that is capable of running most of the older games... I'm using it for Mom, Dungeon MAster and Star Control, also the Last one got some graphical errors

<font size="2" face="sans-serif, arial, verdana">I posted the same at ADOM newsgroup a while ago, but someone there told me that MoM works too slow with DosBox. He gave link to an AbandonLoader in return, and it runs both MoM and Betrayal at Krondor. It seems the latter one is harder to get to work...
AbandonLoader can be downloaded from that page, but I haven't tested it myself...
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You are right about Dosbox being slow running Master of Magic but when I try to run MOM on AbandonLoader it gives me that "You must have 2700k of expanded memory" message without running the game at all. Anyone familiar with this that can help me out? Thanks for answering.

Edit: Ok, figured it out by reading the newbie guide to dosbox more closely. Running smoothly now.

[ April 25, 2004, 23:19: Message edited by: Anglachel ]

PrinzMegaherz April 25th, 2004 08:49 PM

Re: OT: Flowers for the grave of MoM.
 
Quote:

I posted the same at ADOM newsgroup a while ago, but someone there told me that MoM works too slow with DosBox.
<font size="2" face="sans-serif, arial, verdana">I dont have any problems with MoM. Just keep adding cycles (STR + F12 if memory serves me right) until its fine.

One thing I did not like about MoM was the fact that Item creation took so very very long. Hurray for Dominions http://forum.shrapnelgames.com/images/icons/icon10.gif

Norfleet April 25th, 2004 10:02 PM

Re: OT: Flowers for the grave of MoM.
 
Quote:

Originally posted by PrinzMegaherz:
One thing I did not like about MoM was the fact that Item creation took so very very long. Hurray for Dominions http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">Item Creation took so very very long only if you were a lousy wizard making an obscenely powerful item. Of course, you could also make very nice, obscenely broken items. http://forum.shrapnelgames.com/images/icons/icon7.gif

Kel April 25th, 2004 10:48 PM

Re: OT: Flowers for the grave of MoM.
 
I didn't even like making them at all when I could find such nifty items in lairs and nodes !

- Kel

FadingSuns June 6th, 2004 07:07 PM

Re: OT: Flowers for the grave of MoM.
 
MoM alone caused me to upgrade my computer. The animation for the nodes brought my 486 to a stuttering standstill. I loved the game enough to sink cash into a new system just to get that one part to run smoothly.
Dom2 might do the same for me now. I can run the battles smoothly with the 'world' hidden, but where's the fun with that? Lush battle graphics deserve to be seen!
MoM is still going to be #1 for me, at least until I start being able to stomp some races in Dom2. Gotta love the Myrror world!

Anglachel June 6th, 2004 07:33 PM

Re: OT: Flowers for the grave of MoM.
 
Quote:

Originally posted by FadingSuns:
MoM alone caused me to upgrade my computer. The animation for the nodes brought my 486 to a stuttering standstill. I loved the game enough to sink cash into a new system just to get that one part to run smoothly.
Dom2 might do the same for me now. I can run the battles smoothly with the 'world' hidden, but where's the fun with that? Lush battle graphics deserve to be seen!
MoM is still going to be #1 for me, at least until I start being able to stomp some races in Dom2. Gotta love the Myrror world!

<font size="2" face="sans-serif, arial, verdana">Oh Wow! Your name just reminded me of a game that I really liked that I would love to find a copy of if there is one around. Empire of the Fading Sun. Flawed as it was, I loved that game and its flavor.

PDF June 6th, 2004 08:29 PM

Re: OT: Flowers for the grave of MoM.
 
Quote:

Originally posted by Anglachel:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by FadingSuns:
MoM alone caused me to upgrade my computer. The animation for the nodes brought my 486 to a stuttering standstill. I loved the game enough to sink cash into a new system just to get that one part to run smoothly.
Dom2 might do the same for me now. I can run the battles smoothly with the 'world' hidden, but where's the fun with that? Lush battle graphics deserve to be seen!
MoM is still going to be #1 for me, at least until I start being able to stomp some races in Dom2. Gotta love the Myrror world!

<font size="2" face="sans-serif, arial, verdana">Oh Wow! Your name just reminded me of a game that I really liked that I would love to find a copy of if there is one around. Empire of the Fading Sun. Flawed as it was, I loved that game and its flavor. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">The mods -much better than the original- are also still floating around. http://forum.shrapnelgames.com/images/icons/icon7.gif
I still have everything installed, but have difficulty playing MoM and EoFS with my new Athlon2400xp rig - still in W98SE but my old mem settings with emm386 don't work anymore ... http://forum.shrapnelgames.com/images/icons/icon9.gif

[ June 07, 2004, 14:53: Message edited by: Gandalf Parker ]

PrinzMegaherz June 6th, 2004 09:33 PM

Re: OT: Flowers for the grave of MoM.
 
I do not like Emporer of the Fading sun. Covering whole planetary surfaces with different factory sites is annoying and in addition a logistical nightmare. The AI is much to hard and builds insane amounts of everything even on the easiest difficulty level.

By the time I got my first dreadnought the AI had several of them orbiting nearly every planet.

Well, maybe its just me, but this game is far too much work to be any fun

Stormbinder June 6th, 2004 10:04 PM

Re: OT: Flowers for the grave of MoM.
 
MoM was great. Overall IMHO MoM model is better for SP (I love having control over my troops in battle), Dom2 model is better for MP.

It was about 10 years since I've played MoM for the Last time, and I don't have the copy anymore but I still remeber that game very kindly. And I still remeber the introduction:

"OLDMAN!!! YOU SEEK THE SPELL OF MASTERY!"

http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif


Quote:

Originally posted by izaqyos:
For me MOM is still the #1 SP game.
Dominions II is a great great game, just that in SP it tends to bog down to a very slow pace in the end game.
BTW to those of you who loved MOM I recommend to check leylines

<font size="2" face="sans-serif, arial, verdana">What are these leylines? I think I've heard that name before...

[ June 06, 2004, 21:07: Message edited by: Stormbinder ]

Karacan June 6th, 2004 10:07 PM

Re: OT: Flowers for the grave of MoM.
 
EoFS works fine for my AthlonXP on WinXP, and I still pbem it, for which it's perfect. I don't think there were many broken things with it... I absolutely loved the diplomacy model. It felt as if it really worked, even with the AI.

And, really, it's one of the perfect pbem games, despite non-simultaneous turns, because of the incredible intricate political complexities involved. Reminded me very much of Junta the boardgame, where the eternal issue was to find the one Minister of the Inerior among the players you could trust...

spirokeat June 6th, 2004 11:14 PM

Re: OT: Flowers for the grave of MoM.
 
MoM was definately an Iconic game. I got it when it first came out and along with MOO and Chaos Overlords (if anyone recalls that) I thought they were the best turn based strats of their era's I spent literally years playing them along various themes.

My fave MoM thing at the start was racing to curse my starter troops with lycanthropy, I had these little visions of these poor spearmen in the employ of Azac the Dead but having long suffering wives who had to put up with their monthly rampages around the local area exploring, then one day they came home but were werewolves.

And I would spend literally hours doing the reload thing to ensure I got the hero I wanted on the summons. I forget what he was called as I always changed his name but he was this stealthy assassin type and I always summoned him an army of night stalkers to terrorise the country with.

I missed DoM 1, but nuff respect to the designers, DOM 2 has lived up to MoM in every way that a host of games have failed in. I only regret that you cant control battlefield combat. Though I can imagine the nightmares of coding that a good AI take.

I raise my glass to MoM.

Spirokeat

Stormbinder June 7th, 2004 06:55 AM

Re: OT: Flowers for the grave of MoM.
 
Quote:

Originally posted by spirokeat:
I missed DoM 1, but nuff respect to the designers, DOM 2 has lived up to MoM in every way that a host of games have failed in. I only regret that you cant control battlefield combat. Though I can imagine the nightmares of coding that a good AI take.

I raise my glass to MoM.

Spirokeat

<font size="2" face="sans-serif, arial, verdana">Cheers.

Of course I can't speak for the developers but IMHO the main problem with full control over the battlefiled in Dom2 would not be the difficulty of coding tactical AI, but that there is no way how to make such model work in MP Dom2 game. With gameturns by the end of the game taking so long as it is, it would be impossible to implement direct human control over the battles, a la AoW2 or MoM, in typical MP Dom2 game.

I would love to have such option in the SP games though. Perhaps in Dom3?... http://forum.shrapnelgames.com/image...s/rolleyes.gif

Saarud June 7th, 2004 08:39 AM

Re: OT: Flowers for the grave of MoM.
 
Wow you guys are talking about many of my absolute favorite games since the early 90īs.

Dom2 is the best game... PERIOD.

Mom I haven't actually played in a decade or so because my disc mysteriously disappeared. But beside the exploring I remember all the different races and how they differed from eachother they were as being the most interested part of the game for me.

EFS was great using loads of house rules not to exploit any of the many bugs. But I have to agree that it is one of the best PBeM games that I have ever played. If the turns would have been simoultaneus somehow it would probably be the best.

Chaos Overlords is still on my top 5 list of favorite games. This is another excellent MP game and I've had so much fun playing this against my friends. Usually we could finish a game in one session though by the end we were all rather drunk.

Another great game not mentioned yet is Sword of Aragon. This game has it all, well almost the replaybility is not the best since the story is the same every time. Also SoA is only SP no MP. But considering the age of the game I still value this game amongst the best.

Sheap June 7th, 2004 08:53 AM

Re: OT: Flowers for the grave of MoM.
 
Ahh Emperor of the Fading Suns. What a great game - especially using the Nova mod which I do not any longer recall the URL for.

The only problem with EFS - and it is a debilitating one - is the insane level of micromanagement required. To play it competitively was almost like a full time job.

Also played Stars@!# and MoM - MoM had too many abuses and Stars!@# was also very high on the micromanagement. DOM2 seems to avoid the MM trap which will earn it a long life on my system I think http://forum.shrapnelgames.com/images/icons/icon7.gif

PDF June 7th, 2004 09:57 AM

Re: OT: Flowers for the grave of MoM.
 
Well, in fact I didn't even try, but EFS works like a charm indeed on my rig:) , I confused the tech problems with MOO I suppose http://forum.shrapnelgames.com/image...s/rolleyes.gif

All the great mods are still around and Hyperion even had a new release in April ! http://forum.shrapnelgames.com/images/icons/icon10.gif

Thinking about it there is much things in common between EFS and Dom : a great number and variety of units, all very detailed, with characteristics having a big impact on the unit performances, rich strategic choices (tech in EFS vs magic iN Dom), detailed combat system, great MP, modding ability...
But yes EFS is too much micromanagement heavy, where Dom2 is just on the good side of the borderline http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

Anglachel June 7th, 2004 12:16 PM

Re: OT: Flowers for the grave of MoM.
 
Quote:

Originally posted by PDF:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Anglachel:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by FadingSuns:
MoM alone caused me to upgrade my computer. The animation for the nodes brought my 486 to a stuttering standstill. I loved the game enough to sink cash into a new system just to get that one part to run smoothly.
Dom2 might do the same for me now. I can run the battles smoothly with the 'world' hidden, but where's the fun with that? Lush battle graphics deserve to be seen!
MoM is still going to be #1 for me, at least until I start being able to stomp some races in Dom2. Gotta love the Myrror world!

<font size="2" face="sans-serif, arial, verdana">Oh Wow! Your name just reminded me of a game that I really liked that I would love to find a copy of if there is one around. Empire of the Fading Sun. Flawed as it was, I loved that game and its flavor. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">The mods -much better than the original- are also still floating around. http://forum.shrapnelgames.com/images/icons/icon7.gif
I still have everything installed, but have difficulty playing MoM and EoFS with my new Athlon2400xp rig - still in W98SE but my old mem settings with emm386 don't work anymore ... http://forum.shrapnelgames.com/images/icons/icon9.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Thanks for the heads up http://forum.shrapnelgames.com/images/icons/icon10.gif

[ June 07, 2004, 14:53: Message edited by: Gandalf Parker ]

littlemute June 7th, 2004 02:28 PM

Re: OT: Flowers for the grave of MoM.
 
Quote:

Originally posted by Saarud:

Chaos Overlords is still on my top 5 list of favorite games. This is another excellent MP game and I've had so much fun playing this against my friends. Usually we could finish a game in one session though by the end we were all rather drunk.


<font size="2" face="sans-serif, arial, verdana">Wait a sec...I played this game eons ago and it was totally panned by reviewers, isn't that the one with the competing gangs in a city? I'm curious what's good about it?

EFS was fun but got SO BOGGED DOWN with the hex/counter style and the building. They should have used provinces like Genghis Khan 2 (or of course Dom2). Also the AI didn't protect it's nobles/voting staffs, so you could drop in and take their stuff, then you make yourself the commander of the imperial fleet and take down your rivals.

I have to say I liked Master of Orion better than Master of Magic.

Saarud June 8th, 2004 08:42 AM

Re: OT: Flowers for the grave of MoM.
 
Quote:

Originally posted by littlemute:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Saarud:

Chaos Overlords is still on my top 5 list of favorite games. This is another excellent MP game and I've had so much fun playing this against my friends. Usually we could finish a game in one session though by the end we were all rather drunk.


<font size="2" face="sans-serif, arial, verdana">Wait a sec...I played this game eons ago and it was totally panned by reviewers, isn't that the one with the competing gangs in a city? I'm curious what's good about it? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Never trust reviewers. I love Chaos Overlords just because the simplicity of the game mechanics yet you need to employ a skillfull strategy to win the game. AI is hard and does not cheat but it is playing MP this game really shines. My gaming group changed from Risk (The Boardgame) to Chaos Overlords once we understood how good it was playing MP.

The game is really more an empire building game than a gangster game. I think this might be one reason that reviwers panned it, they were expecting a game were you were dealing drugs and robbing banks and so on, instead they got a simple Empire building game with gangs as units.

PrinzMegaherz June 8th, 2004 09:28 AM

Re: OT: Flowers for the grave of MoM.
 
Like dominions, CO had some very detailed units with their own background.

There was a gang called "Low Life Scum". Its picture was that of two heads sticking out of a pool of bile, one of them vomiting. Very disgusting http://forum.shrapnelgames.com/images/icons/icon10.gif

sachmo June 8th, 2004 03:08 PM

Re: OT: Flowers for the grave of MoM.
 
MOM:

Get Nature, and then Cracks.

Build a flying unit, and attack any number of land based creatures. Cast Cracks until land based units are dead. http://forum.shrapnelgames.com/images/icons/icon7.gif

FadingSuns June 8th, 2004 05:23 PM

Re: OT: Flowers for the grave of MoM.
 
EotFS and MoM improved remarkibly when patched. They were good on their own, but a few patches really expanded their scope. Emperor was 100% less buggy and MoM was like a completely different game. Shows that when designers stick with their product the fans will stick with the company. Gotta love anything distributed by Shrapnel.
Voting in Emperor was one of the most ingenious twists I've seen in a game. Being forced to reward your enemies was brilliant. Stealing votes was fun too! http://forum.shrapnelgames.com/images/icons/icon12.gif
When I found that "Galactic Civilizations" had a voting model I bought the game. Wished I'd saved my money. Here is an example of reviewers loving an Empire building game with slick graphics... but nothing 'under the hood'. Lord knows I tried to love it, but it just didn't happen. Dom2 hooked me right away, spelling errors and all.

Tuskerlove June 8th, 2004 09:23 PM

Re: OT: Flowers for the grave of MoM.
 
Does anyone know how I can get Windows XP Professional to play MoM? I have a brand new MoM disc sitting in my office a thome but I can't load it on XP. I was was actually going to buy a Windows 98 computer so I could play it again.

Sorry if this is a ignorant question ~ I tried playing the game in an emulation mode but it still crashed. Any advice would be appeciated.

I've had this problem on some of my other software as well.

June 8th, 2004 09:29 PM

Re: OT: Flowers for the grave of MoM.
 
Try using DosBox. Some people can get XP to work for them on XP by just using the memory functions of XP for individual exes, but for myself, Dosbox is the only thing that has worked.

You can find it here

http://dosbox.sourceforge.net/news.php?show_news=1

There is a specific help area on the forums of Dosbox for MoM. It also tells you to probably use the Speed up Function in Dosbox if MoM is crawling for you.

Edit: Dosbox will also run most sound cards. So you get the old school music running in the background. A must for old fans. Also there was, at one time, a hex-balance for some things, (including settlers having water movement) to counter some of the AI stupidity.

[ June 08, 2004, 22:10: Message edited by: Zen ]

Scott Hebert June 8th, 2004 11:05 PM

Re: OT: Flowers for the grave of MoM.
 
Well, I don't know about any problems you might be having, Zen, but I'm able to run MoM on my XP Professional machine just fine. Tuskerlove, what I did was edit the properties of the magic.exe file. I run it in Win95 compatibility mode, with all memory settings set to Auto, and the HMA box under Extended Memory checked. This gets it to run, for me. Now, I don't know how to set the sound options to get it to recognize my sound card, but that's secondary.

Hope this helps. http://forum.shrapnelgames.com/images/icons/icon7.gif

Scott

spirokeat June 8th, 2004 11:06 PM

Re: OT: Flowers for the grave of MoM.
 
In relation to Chaos Overlords.

To be honest, I trust reviewers about as much as I trust a crack addict with my Tele. CO was a fantastic game, amazingly bug free, easy to play and get into and SHONE in MP.

As a theme style player (sandboxer?) I loved the detail on the gangs and how you had to set them up, street level gangs out causing chaos to extort you cash and your hitech merc gangs and Monk orders patrolling your borders taking out rivals and expanding terrirtory.

It was very stylish, equiping your Metal Moshers gang with shades and ghetto bLasters to cause hassle and generate cash. My fave, the Neck Kickers a melee gang that specialised in kicking people in the neck !!

Your right though, it was less about robbery etc than a conceptual representation of it via chaos and control. The rest was empire and research to keep your gangs equiped and in the game.

The one innovative thing was you could create MP games where everyone was annoymous in terms of the real player...I dont recall the exact mechanics of it, but you could play so only the server sys knew who the other players were RL. One classic game myself and housemate whos puter was next to mine, posed as 2 of the other 6 friends in the game, no one knew if it was the real people playing themselves as a ruse or one of the others imitating and which ones anyway ! was a hoot !.

Still, back to MoM, Someone mentioned the intro....how classic was that....Its still a bit of a chant amongst my friends, 'OLD MAN !!!!!! YOU SEEK !!! Etc. hehe.

Who liked the diplomacy in Moo ? it was kinda good and kinda bad at the same time at least you could attempt to divert a nation by making offerings etc which was good and you could also manipulate the higher tech races into trading **** with you.

One thing with DOM is that once you attack be it by accident as you both go for an Inde, you are at war and they single mindedly go for you.

Spiro.

Tuskerlove June 9th, 2004 01:23 AM

Re: OT: Flowers for the grave of MoM.
 
Thanks guys - I can't wait to play it again its been too long! Unfortunately, it is going to wait a couple more days though as I'm addicted to the game I'm playing. I did d/l DosBox and I'll try it this weekend ~ thank again!

Masters of Orion II was awesome an awesome game btw!

E. Albright June 10th, 2004 08:34 PM

Re: OT: Flowers for the grave of MoM.
 
[Edit: EFS discussion]
Quote:

Originally posted by PrinzMegaherz:
[...] The AI is much to hard and builds insane amounts of everything even on the easiest difficulty level.

By the time I got my first dreadnought the AI had several of them orbiting nearly every planet.

<font size="2" face="sans-serif, arial, verdana">Bah. Torpedo bombers. Dreads are naught but high-priced artillery...

(Oh, and like Dom, difficulty affects a player's initial setup, not how the AI plays.)

[ June 10, 2004, 19:59: Message edited by: E. Albright ]

Aetius June 11th, 2004 05:23 AM

Re: OT: Flowers for the grave of MoM.
 
Wow! My favorite games of all time in one thread, Dom II, MoM, and EFS. http://forum.shrapnelgames.com/images/icons/icon10.gif

Lunaticus June 11th, 2004 08:03 AM

Re: OT: Flowers for the grave of MoM.
 
Does anyone have an url for the patches for EFS?
Thanks in advance.
Lunaticus

Gandalf Parker June 11th, 2004 04:45 PM

Re: OT: Flowers for the grave of MoM.
 
It would be best if someone uses the "private message" button, or emails you a link. If its a patch site it might be OK but a link where you can get the game is frowned on here. (it is a forum owned by a game company after all) http://forum.shrapnelgames.com/images/icons/icon7.gif

[ June 11, 2004, 15:46: Message edited by: Gandalf Parker ]

Pirateiam June 11th, 2004 04:56 PM

Re: OT: Flowers for the grave of MoM.
 
Quote:

Originally posted by Anglachel:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by PDF:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Anglachel:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by FadingSuns:
MoM alone caused me to upgrade my computer. The animation for the nodes brought my 486 to a stuttering standstill. I loved the game enough to sink cash into a new system just to get that one part to run smoothly.
Dom2 might do the same for me now. I can run the battles smoothly with the 'world' hidden, but where's the fun with that? Lush battle graphics deserve to be seen!
MoM is still going to be #1 for me, at least until I start being able to stomp some races in Dom2. Gotta love the Myrror world!

<font size="2" face="sans-serif, arial, verdana">Oh Wow! Your name just reminded me of a game that I really liked that I would love to find a copy of if there is one around. Empire of the Fading Sun. Flawed as it was, I loved that game and its flavor. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">The mods -much better than the original- are also still floating around. http://forum.shrapnelgames.com/images/icons/icon7.gif
I still have everything installed, but have difficulty playing MoM and EoFS with my new Athlon2400xp rig - still in W98SE but my old mem settings with emm386 don't work anymore ... http://forum.shrapnelgames.com/images/icons/icon9.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Thanks for the heads up http://forum.shrapnelgames.com/images/icons/icon10.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I have a Anthlon XP system running MOM using Abandon loader. To get around the problem with expanded memory just open up your config.sys with notepad and remove the NOEMS in the Device code line. Should work fine. If you are confused I can e-mail you the edited config.sys file. Good luck.


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