![]() |
VQ Counters - NO Debates
Ok I grow tired of debating VQ balance issues. Please do not post any debates or opinions on balance issues. I only want lists and explanations of VQ counters - NO Flames. Just ideas and be somewhat specific. Please list whatever you think may work no matter how crazy. Here are a few I have been thinking about.
VQ Hit squad : 10 scouts (or best stealth unit available) with Herald Lances and 10 scouts with Justmans Crossbows (Set on fire at flying units). This squad could work behind lines and even though not kill her permanently it could harass her enough so she keeps an army with her and maybe slow down some expansion. You could add flying boots to make them more mobile. Natahara VQ Killer: I am currently trying in SP a quickened Natahara with duel Justmans Crossbows. 2 shots per turn -set on fire at flying unit. Do not know if she will specifically pick out the VQ in a large battle. Still trying to set-up a live fire exercise http://forum.shrapnelgames.com/images/icons/icon12.gif I know this does not tackle the Immortal domminion/castle building issues but I will let others look at that. Even if you have stated them earlier in post please re-state them so we can have complete list here for people to try out. Ok pour on your ideas and again Please PLease no debates. [ May 05, 2004, 05:58: Message edited by: Pirateiam ] |
Re: VQ Counters - NO Debates
I am thinking about another idea but someone needs to answer this question. Here is the scenario: Lets say you kill the VQ (in her Domain) but on the same turn begin sieging her capital. Does she rematerialize inside the capital castle, even if it is being seiged?
|
Re: VQ Counters - NO Debates
Yes.
Teleporting in defending *armies* is possible, the pretender is no sweat. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: VQ Counters - NO Debates
So... What you are saying if you had a Hunter team and a strike team you could possibly corner her in her capital.
Ok I have a rough idea but will have to come up with what units would be best to use. If you were to use my Hunter team to kill her then on the same turn Fly or teleport a large Undead Killing Army (heavy with priests and Herald lances) You could Kill her permantely. After being called back she comes back to the capital right? So as long as you hold the Ermor capital she possibly could be screwed. Time to fire up clash of titans map for two humans to try this out. Does anyone have even a smaller map then Clash of Titans for testing purposes? [ May 05, 2004, 06:24: Message edited by: Pirateiam ] |
Re: VQ Counters - NO Debates
Could someone verify this. I am running some tests for VQ counters and I watched my VQ attack an independant. When I attacked I had 40 HPs but they raised all the way up to 62 by the end of the battle. Does Life Drain actually add on top of her hitpoints. I thought it just added only up to her normal full HP's.
|
Re: VQ Counters - NO Debates
There's basically two ways to go about the problem: Deliberately target the VQ and attempt to destroy it, or simply strike with sufficient force that the VQ is not equal to the task of defending against your attack.
If you want to deliberately kill the VQ, you have to put it down outside of its dominion, or jack the capitol. Capitol jacking is fairly straightforwards, but odds are that the VQ, as the most potent item available to the nation, will certainly try to attend. We'll cover this in the next chapter. You can attempt to kill the VQ in actual combat, which can be rather difficult, or you can try to kill it OUT of combat, which can be easier: The VQ is a physically fragile chassis without its buffing spells. Killing it in combat can be done either by rushing, as the VQ is a poor fighter without its buffing spells up, or by targetting its weaknesses and using anti-SC spells: As undead, they're susceptible to accurate anti-undead spells like Solar Rays, which can be cast either by your mages, or by herald lancers. Drain life and petrify are other good choices: Drain life will inflict 100-precision damage upon the VQ, and fatigue it at the same time: As the VQ flies, it will invariably outrun most chaff and be in front, and thus be targetted first. Petrify instantly paralyzes any target and cannot be resisted. Once paralyzed, you can put it down with either attacks from units that can survive its damage shields, point-blank arrowing or bolting from archers, preferrably with fire arrows, or with more drain lifes. Alternatively, you could just rush it in a dogpile of fliers: As the VQ is a flying creature, it can be specifically targetted through the use of "Attack fliers". If you are on defense, your fliers will immediately launch to attack, before the VQ has an opportunity to even cast anything: It'll have maybe 50-odd hitpoints, only a mediocre defense skill, and its only real defense will be etherealness, that you can counter with either flying, fire-9 blessed troops which will tear apart any VQ that doesn't have fire immunity, Caelumian ice lances, or brute force. All of these methods will allow you to put a VQ down in combat at little loss: At least one of them will be available to most nations, either via summoning, boosting by items, or national troops + a bless strategy. You may also try to kill it OUT of combat. This option may be available to you if you are attacked and your army is not adequately prepared and gets destroyed: The VQ will be sitting in enemy dominion, and can thus be killed: Fire a barrage of seeking arrows or other assassination spells that do NOT involve combats. The VQ is a fragile chassis, with a mere 23 base HP, and unless it arrived from strong enemy dominion, will not be too high above this: A hail of seeking arrows stands a good chance of putting it down for real. Even if it is armored, seeking arrows inflict armor-piercing damage. If it's wearing robes of missile protection, it won't be as susceptible to Seeking Arrows, but you can use a different spell, such as Fires from Afar, or simply compensate by using enough arrows to overwhelm even that. The alternative strategy is that you strike only in one place, always accompanied by a kill team, either your own SC, as many pretender chassis are more physically powerful, and when also tweaked for battle, will easily defeat a VQ in single combat. If your chosen chassis flies, this will make singling out the VQ for duelling easier, as you can attack fliers yourself. If your SC has a shorter buffing sequence, you also can catch the enemy before it has finished deploying its own defenses. Even if you constantly fight in enemy dominion, and as a result, the enemy constantly respawns, this does not matter: He will simply be defeated over and over, forced back to the capitol, and continually lose ground. Of course, once YOU control the castle, build your own temple there and wipe out his dominion, so he won't be able to annoy you there anymore. Remember: The objective of this approach is to take ground, hold it, and replace the enemy dominion with yours to assimilate the territory. If you can take his capitol in such a manner, you've put an end to the problem. Please note: if the enemy VQ is repeatedly thrashing you without you even KILLING it, then you have far, FAR bigger problems! Your complete and utter failure to even HARM an ethereal, well-equipped SC chassis is *NOT* a problem of the VQ: The Ghost King is very much similar, has a superior base def which would make hitting it even HARDER, and if you are NOT KILLING YOUR OPPONENT, the fact that his chassis is a VQ and immortal is NOT at fault. If you can kill these kinds of SCs reliably, the VQ is no threat to you, immortality and endless respawns or not. If it respawns and comes at you again, it will die again. If you cannot kill them however, then you have bigger problems, and the fact that the enemy is immortal simply won't come into play: If the game ends with the VQ having a flawless death record, having never even USED the immortality....then YOU HAVE FAILED. [ May 05, 2004, 07:33: Message edited by: Norfleet ] |
Re: VQ Counters - NO Debates
Well, part of your VQ strategy must involve conquering her domain. Start off with as high a domain as possible (8-10). Restless Worshipers. Sceptics, Monks, Stealthy Prophet, etc, to lower her domain in her own provinces. Preach like crazy all over the place, build juggernauts, stone idols on scouts, whatever you can do to mess up her domain.
Only then can you begin the work of ridding the world of her (for at least a couple turns). Make her route and have no provinces for her retreat to. Send in many, many seeking arrows into the province she is in. Earth Attack and send horrors. To deal with actual combat with her? First of all, use a unit that is immune to lifetap. Undead units work well. Banelords, Wraithlords. Then gear them up, get them exp to raise their stats. Give them Astral Shields, Fire shields, Elf Banes, Mage Banes, anti-undead weapons. There are many ways to skin the cat, but none of them come in the early game, and unless you control the domain of the game then all you are doing is trading your gems and income to make it return to its home province. |
Re: VQ Counters - NO Debates
Fire 9 blessing is good counter (as mentioned by Norfleet) against VQ. Most nations have enough affordable holy troops that can be blessed to do fire damage that will ignore her etherealness and protection.
For example, Moloch is both great SC chassis and counter for VQ due to his blessing effect. You can equip with pair of armor negating/piercing weapons and, if you can afford, pendant of luck and/or boots of speed and tell him to attack fliers. He will engage VQ on turn one and should be able to kill her before she buffs her self (unless you are extremely unlucky). |
Re: VQ Counters - NO Debates
Quote:
|
Re: VQ Counters - NO Debates
Thanks guys so far for the feedback. I have a 2 human SP game set up where I am trying different tactics to Kill the VQ. So far I have had little success with Herald Lances. 10 scouts with Herald Lances did not even scratch her and I tried this 4 times. I think the flying dog pile before she is buffed is more viable.
I like the idea of jacking the capital. Can anyone give some ideas on how to jack the capital. Once you have Ermor's capital she has to come to you. |
Re: VQ Counters - NO Debates
Quote:
Dominions is in bad shape today http://forum.shrapnelgames.com/image...s/confused.gif |
Re: VQ Counters - NO Debates
Please Pocus. I only want this thread to be a list of possible counters. Debates can be done on other threads. Please no opinions just ideas.
|
Re: VQ Counters - NO Debates
Hmm, dominion push seems the most "Sun Tzu" method.
Maybe someone like Man, following a cheap temple/castle strategy? |
Re: VQ Counters - NO Debates
A man watch tower/temple push could do well and then when you reach the VQ's dominion send in lots of monks to preach it away. That's something you can do early game.
Fire-9 Blessing with sacred units is also a good counter to pretty much every unit in the game. Can you think of a single unit that can survive many Fire-9 sacreds? |
Re: VQ Counters - NO Debates
Dust to dust, 22 armour negating damage with no mr roll. Hit twice and it's over. Simple?
Putting dust to dusters in one pile with fodder all around might be a good idea. Fodder should be lifeless, so no regaining strenght. Having the death squad in as far in the back is a good idea, so the only target they got is the VQ that jumps very close to them to bash their fodder, so they dont have much chances of missing. Because the VQ will most probably have luck, you need to hit at least 4 times to kill it. That's not really that hard when it's 4-5 squares away. |
Re: VQ Counters - NO Debates
Quote:
- Humer |
Re: VQ Counters - NO Debates
Quote:
|
Re: VQ Counters - NO Debates
Basically any flying commander (or pretender) or group of commanders can take out VQ if you equip them with cheap armor negating/piercing magical weapons. The whole idea is to strike at VQ on first turn before she buffs herself.
Another way is to use lots of lifeless summons (or units if you can buy them) that she can't drain. After VQ casts buffs, she will have pretty high fatigue - use that to swarm her with lifeless army. Of course, this is not doable at the very start. Another good pretender to take out VQ is Virtue. She already comes with weapon for the job so you need only to equip her with couple of cheap items (like pendant of luck), have her attack fliers or cast mistform then to attack fliers. |
Re: VQ Counters - NO Debates
Quote:
More generally, if I have to take into account into my god creation design plan that I can encounter a VQ, and that it forbids many choices, then it shows a significant game inbalance. [ May 05, 2004, 11:54: Message edited by: Pocus ] |
Re: VQ Counters - NO Debates
Again thanks for the input keep it comming.
I have a game set up so I can keep trying different units against the VQ with Death 3, Water 2, earth 2, air 4, fire 2, script - quickness, mirror image, mistform, breath of winter, ironskin. I have been trying to find a early to midgame unit (not a god) that can reliably take a Buffed VQ down. I think I have found it and I would like your opinions. I ran this unit 10 times against her and he was 10-0 straight up, against a completely buffed VQ 4 star experienced (I held for two turns why she buffed) it was 7-3. I have not even optimized it either. This is what it was: 1 Crusher with Gift of reason flying boots flambeau red pearl BS Helmet Anti-magic amulet This can be optimized better and with two she would have no chance. I am now trying some variations and also I am adding some trinkets to the VQ to test it against. |
Re: VQ Counters - NO Debates
Just Man's Cross: magical crossbow (= negates etherealness) giving undead three times the normal crossbow damage. Can be put to "Fire Fliers". You do need some commanders with good aim, though, but scouts aren't too bad I think.
I haven't tested it, but IIRC it was used to counter Ice Devils in Dominions 1 where they were unlimited in number. |
Re: VQ Counters - NO Debates
This conversation is going well. To get the devs attention it is best to give specific examples and avoid declaring something completely broke.
As for me, Im not the type to meet a strong opponent head-on. There will always be some great god Version, but I dont look for another god to counter it. Actually there are alot of very nasty opponents in this game (try giving the AI a King of the World Doom Horror). The name of the game is dominions and that would be my strategy in this case. Avoid the one-man-army by creating many small armys. Strike by surprise in far corners and build from those spots. If the MegaKiller goes there then be ready to do the same in 2 or 3 other spots on the map. Lots of temples and cheap castles. Some of my favorite nations would do this well. I would think Marignon would have already been considered for the same reasons they often come up in resonse to Ermor. Priests and Fire. Caelum could do damage with fast flying sneak priests. Man and Pangaea would seem automatic also. Sneak and cheap (1/2 cost) temples. I would defeintely use magic crossbows. Knock her magic out fast. [ May 05, 2004, 13:35: Message edited by: Gandalf Parker ] |
Re: VQ Counters - NO Debates
Does Smite or Smite Demon, coming from powerful priests, cut through her defenses? Sorry, I have been away and have not followed the entire debate. Similarly, if she is undead, why can’t a swarm of priests take her down? Does her drain life really counter the effects of 20 priests banishing at once? Throw in some eyes of accuracy to lift the effects.
I ran a search on vq smite and vampire queen smite and got nothing, sorry if I am going over already covered ground. Throw in some flying units to disturb her from the first turn, as well as a second wave of them who were on hold and attack. They may not kill her, but they will keep her busy and unbuffed for perhaps four turns. Having the second wave means even fairly weak units would be helpful. Also, you can buff your flying mage/crusher for two or three turns and then have them arrive to wreak havoc. Have some crossbows up front, they should get at least two shots this way while the weak flying units annoy her. Flaming arrows could boost this. Similarly, spells like dust to dust may get through the MR if you get enough tries. If the banishment is hitting her during this period where she is wrestling with annoying flying units, it might be a cheap and low level solution. It also works well with the dominion attacks others have mentioned. If you want to preach her out, you need lots of priests. Concentrate them at the right place and you can get her, as well as leaving a trail of provinces with friendly dominion. Sure, it may sound like a lot of fairly weak things, but if you can stop the buffing and hit her with a number of things, she is going to have a bad day. Also, what is the spell that summons a hoard of undead archers that fire flaming arrows? They seem suited to this task. |
Re: VQ Counters - NO Debates
Not an expert by any means, but Staff of Storms should keep the VQ walking all across the battlefield. If you have any kind of long-range, high-precision spells, you might get her before she comes through the (preferably undead) fodder around your mages.
The Staff of Storms is also a pretty good item by itself, so it's not like it's a wasted investment. |
Re: VQ Counters - NO Debates
Quote:
|
Re: VQ Counters - NO Debates
Quote:
|
Re: VQ Counters - NO Debates
Im just wondering but has anyone run a --superhost game looping thru the turns to see if the VQ actually wins the game? It would provide some unbiased hard numbers. Probably small fast games are covered but do we have an idea about larger long-running games with all the races in it?
[ May 05, 2004, 15:50: Message edited by: Gandalf Parker ] |
Re: VQ Counters - NO Debates
Quote:
as far as counters, other than trying to mimick the VQ formula itself, I take Marignon w/ a Baphomet F9 S9 blessing, and create hordes of flaming fate-twisted flagellants. that works, but is not exactly generally applicable. [ May 05, 2004, 16:10: Message edited by: archaeolept ] |
Re: VQ Counters - NO Debates
Quote:
|
Re: VQ Counters - NO Debates
Other ideas:
Blindness Paralysis Black Bow of Betulf the missile weapon that kills in one shot capturing her home castle unliving summons outnumbering with own summoned Vampire Lords Liches and Bog Mummies can do similar things, perhaps better when they have high built-in protection, which can be harder to counter than etherealness magic weapons (bypass ethereal) Death summons (several relatively cheap and skilled warriors available with magic weapons included and no life for VQ to drain) |
Re: VQ Counters - NO Debates
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
[ May 05, 2004, 18:51: Message edited by: Norfleet ] |
Re: VQ Counters - NO Debates
Quote:
as far as counters, other than trying to mimick the VQ formula itself, I take Marignon w/ a Baphomet F9 S9 blessing, and create hordes of flaming fate-twisted flagellants. that works, but is not exactly generally applicable. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I said lifeless not longdead units. You know, clayman, crushers, wights and such who have a significant number of HP and good attack. VQ defense is not very great and these units will penetrate it often enough to make a difference. Bunch of crappy longdead are not good to handle any SC. A nation with good death magic and gem income has a variety of summons to choose to counter VQ. Shades are another good and cheap way to get her. Cheap summons with magical weapons and boots of flying should do the job. Being stealthy allows them to surprise attack VQ or hunt her down without her knowing where the danger is. Basically any SC with boots of flying can kill her. |
Re: VQ Counters - NO Debates
Wights are a bit late, aren't they? Unless there's an earlier Wight summons than Legion of Wights?
Perhaps Weapons of Sharpness should grant the 'magic' flag, unless it already does. |
Re: VQ Counters - NO Debates
Quote:
... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">It can be part of a combination of counter-tactics. If it sticks, the VQ becomes rather less effective. It's also a Fire-1 spell which isn't terribly hard to reach (and a certain nation starts with the spell pre-researched and has cheap Fire-1 mages). If you do have cheap fire-1 mages (and there is at least one random site which provides these), then it may be a pretty cheap thing to try. Same thinking on the missile weapons - ya they may miss or be resisted, but they are cheap to produce and use. Curse is of course also a good idea, since the VQ will probably have to be fought more than once. The "dominion switch" trap I think sounds like a good technique, too. I'm not sure it does, but it seems like it should. I seem to recall some months ago, someone with an immortal griping about attacking a province with their dominion, only to die and find that fluctuations in dominion had caused their dominion to leave. Also, all other strategic actions I know of seem to occur before combat. So, I think attracting VQ's to areas in their dominion, where you have a bunch of priests preaching (and whatever else you may have - Black Priests, Inquisitors, blood sacrifice, Skeptics, false idols...) to remove her dominion just before she arrives. VQ-slayers move in on the same turn (and perhaps the living non-priest bait moves out). PvK |
Re: VQ Counters - NO Debates
Quote:
And/or Revive Bane - same requirements, but 8 death gems for an even better unit which is a leader with full slots. Early stuff, and looks pretty cheap and threatenning to VQ's, to me. Undead, no fatigue, no soul to vortex, almost no fear, immune to cold, magic weapon to ignore etherealness, nice combat skills and armor. It just gets better at somewhat higher levels too - bane lords, spectres, and eventually... well, I think some of the level-7 conjuration summons look scarier than a VQ. Wraith Lord has very similar abilities, but is also a bad-*** fighter. At that point, one can match or better the VQ for 40 death gems. You need to survive to Conj-7 though. PvK [ May 05, 2004, 20:42: Message edited by: PvK ] |
Re: VQ Counters - NO Debates
Wights are one of my favorite units anyway, especially with Jotenhiem. That, or just go with Ice Devils (Blood 5? BBBWWW) and you get your own SC. Two or Three of those with winged boots. Quickness and go. I basicly shoot for them anyways, might as well use them against the VQ.
As for your own SC? Put the Wight Blades away and get some Herald Lances Give someone a Totem Shield. Eye Shields will blind her. The Harvest Blade (artifact, BBBN hits automaticaly) will take off her legs, while Picus's Axe of Rulership (artifact, DDE) will do the same for her arms. Something I haven't tried but probably isn't a bad idea... Angelic host summons 5 angels, all with flambeaus. They fly too. Not sure if FR negates flambeau damage or just the holy pyre, but this might work. Lastly, if you are in the real lategame any naked VQ won't stand a chance against a few iron dragons. Of course she'll be back next turn, but I never said there weren't counters. |
Re: VQ Counters - NO Debates
Quote:
The fact that it's magic movement, means all you have to do is know where she is. However, I haven't used them much... so I'm not sure how powerful it is... I remember not being terribly impressed, but then I didn't use them to fight undead... and it costs 50 Astral, which is little much to chain cast. |
Re: VQ Counters - NO Debates
Quote:
|
Re: VQ Counters - NO Debates
Quote:
1) The Archangel leaders are Lvl 4 Priests 2) Angels fly (no chance for VQ buffing) 3) They are equiped with a magic weapon that does (13+13)x3 AP damage to undead 4) You can summon them to any province 5) The spell uses magic movement, so unless she uses teleport or something, you know that you will catch her 6) They stick around after the battle I would guess that knowing where the VQ is, you could say: cast it 3 times in one turn(3 Priests and 18 angels) on that province, and come away with 0 casualties and a temporarily dead VQ. If she had chaff with her, that would be problematic, as you can't give the angels orders ahead of time... And I'm not sure how well it would work with a fully decked out VQ... but the only real defense I see, would be a (heh) high defense... which isn't that easy for a VQ. AND you need several Astral 5 mages, 50 Astral gems for each casting, as well as Conj 7... Is there something I'm missing? What's the fatal flaw? [ May 05, 2004, 22:49: Message edited by: AhhhFresh ] |
Re: VQ Counters - NO Debates
Quote:
Furthermore, I have my doubts as to if the strategy works. Maybe I'll test it out and see. |
Re: VQ Counters - NO Debates
Quote:
Meanwhile my angels would be getting ahead of the game claiming the neighboring provinces. True its not a 1-on-1 win, more of a wear-down tactic. But it sounds like a good one. |
Re: VQ Counters - NO Debates
well, the fatal flaw is that she is in a castle.
in fact, of course, all the VQ's provinces are castled in the total strat, so hit and run tactics are unlikely to accomplish much, other than perhaps draw down a few ghostriders or some such. now, if you manage to actually stop the dominion push, well, then the VQ isn't that much of a threat anyways since she is very unlikely to be sent out of her dominion, except perhaps w/ an exceptionally powerful army. now, if I have pearls, I tend to buy lots of angelic hosts, esp. as I usually have some sort of bless effect going. but they've never actually managed to bump into a VQ yet. They are fairly weak units, as well, and I think you'ld need a few squads to take down a kitted up VQ; if somehow you managed to find her hanging out in the open ground. [ May 05, 2004, 23:05: Message edited by: archaeolept ] |
Re: VQ Counters - NO Debates
Quote:
Furthermore, I have my doubts as to if the strategy works. Maybe I'll test it out and see. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well that's why I would say you need to cast it several times on the same province... to keep casualties down... ideally you'd have her completely surrounded with flambeau weiding divine entities... I can't concieve of a way that a naked VQ could survive more than a turn or two in that. And I'm not sure what equipment she could wear that would really help her... anything that raises her defense... but how many (13+13)x3 AP damage hits do you really need? 2? Boots of Quickness maybe, so she can throw up two buffs before she is surrounded... but a Charcoal Shield isn't that impressive against angels since thay are fire resistant(50)... if she had a decent weapon, she could certainly take down an Angel or two... but naked life drain isn't going to save her. Oh, and they're SACRED... so if you have a decent bless, watch out! Yeah, it's a lot of Astral pearls... but they don't go away, you'll still have them to beat her down again... but now you'll be able to script those Holy 4/Fire 3 Archangels... The main problem I see would be dealing with "chaff"... which obviously needs to be examined. |
Re: VQ Counters - NO Debates
I currently have a game set up where I can pretty much try any non nation specific unit up against a VQ with any possible buffs or items. I have tested many units and combinations. So far my GoR'd Crusher has done well. Also devil dog piles work well also. One strategy that I have scrapped all together is any kind of missle units. I have tried multiple combinations of missle units and they just do not even scratch her. Even a 20 commander team with eye of aiming, justmans crossbows, quick boots etc could barely scratch her in 10 tries. If anyone has a combination of units to try against her let me know. I will try the Arch angels next and let you know how they fair in 10 attacks.
|
Re: VQ Counters - NO Debates
Wow. Very impressive.
Even in +10 emor dominion, the angels wrecked her before she could buff. I had a few problems getting the angels to attack the right undead though. Even when Emor dosen't bring armies, there are usually a few skeletons lying around. While the angels kill any undead they swing at, they also get their asses handed to them in 1-2 hits even by skeletons. Without trying it, I imagine two Groups of them would be sufficient to take out a NAKED vq. This VQ had 0 experience, and only quickness, invuln, mistform, soul vortex, and breath of winter. A non-naked VQ on the other hand is another matter entirely. What's the standard build for a tricked VQ these days? Wraith Sword Starshine Skullcap Elemental Armor Boots of the Messenger Amulet of Magic Resistance Pendant of Luck I'll see how she does in all that. Get back to yas. |
Re: VQ Counters - NO Debates
If you want to make sure the angels get the right target, you may not want to just summondrop them on your target if there's a lot of clutter there: If you order them to attack fliers, on the other hand, they'll nearly always get their victim, because as the lone flier of the Ermorian horde, the VQ will be singled out for death by anyone told to attack fliers.
|
Re: VQ Counters - NO Debates
Quote:
Quote:
[ May 05, 2004, 23:32: Message edited by: Blitz ] |
Re: VQ Counters - NO Debates
Quote:
Also has anyone come up with any Capital Jacking ideas? Because to make the hit squad tactic work you must also jack the Ermor Capital at the same time. |
Re: VQ Counters - NO Debates
Quote:
|
Re: VQ Counters - NO Debates
Quote:
Once I got to 7 on both sides, I had just enough pearls for one fight. One side note - the Arcoscophile research machine easily doubled Emor. "A philosopher a day keeps the VQ away" |
All times are GMT -4. The time now is 01:41 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.