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traffic report: [url]www.Dom2minions.com[/url]
Ok the site has been up for abit. Here are the impressions I get from the logs.
RandomOps.exe high interest WEvsTHEM scenario some interest Poke in the Eye scenario low interest MAPS: tiny small medium large most of the interest is in Large huge some interest in Huge epic OK so I guess I need to look at the program for randomly generating opponents to maybe improve it. But Im afraid that most of the improvments are GUI (user menu). Thats not really my area or the programming langauge I use (raw basic). Maybe some Visual (basic or C) programmer can take a look at it. Even a web interface can be used if some perl or java person wants to discuss it. WE vs THEM can be improved. From other indications, putting it on a different map might help. A large map instead of epic size? I havent heard feedback on WEvsTHEM. Does anyone have suggestions for making atlantis, ermor, rlyeh, stronger AI opponents? Im alittle disappointed at the showing on PokeEye. That type of random game was one of my favorite to work on. Any suggestions? Comments? The maps are showing me to be right (well ok and abit wrong). I figured that the small, medium, large maps would be covered pretty well by the manual map makers. Doing the really big maps is probably more work than its worth manually. OK I knew that I was probably one of the few who really enjoyed the maximum-sized (Epic) maps. I like to manage my nation for quite awhile before going to war. But it looks like most of you feel that large is good enough, huge maybe. I also see a fair amount of tiny maps being grabbed which I guess I should have counted on also. Everyone should have a tiny map. Im kindof surprised no one has created a "good" one (manual, artistic) yet. Come on people. "Users have forgotten how to pay for free things anymore". Lets prove that wrong OK? Not just me but all the fan sites. Praise where it pleased you, suggestions where it didnt, information if it was broke, and generally let the people who are doing the stuff on the fan sites know that someone is paying attention. We need to "pay" for their work if we want to see more. |
Re: traffic report: [url]www.Dom2minions.com[/url]
The problem with poke in the eye is, after you have played it and laught about it, you wont play it again. In addition, I could imagine many of the more serious gamers here find the Idea of map with so many random attributes much to confusing/against their play still to even download it http://forum.shrapnelgames.com/images/icons/icon12.gif
[ May 06, 2004, 19:32: Message edited by: PrinzMegaherz ] |
Re: traffic report: [url]www.Dom2minions.com[/url]
I'm a "slow" and easily distracted gamer (->wife, job, other hobbys etc.). I have the game now for ...4 months and haven't even come around to play every nation.
Between the beautiful new maps that are being made by fans, some really interesting and time consuming mods, and your fine (albeit "raw")maps, there is just not enough time to use everything to the extend I wish I could. But be asured that I really like the random maps, ESPECIALLY the epic ones. (Though I have to admit I haven't finished a game on epic yet.) I haven't tried poke in the eye.... yet. [Sigh. I just don't have enough time to do everything I want to.] |
Re: traffic report: [url]www.Dom2minions.com[/url]
Poke in the Eye has been around a bit longer too. Maybe the lower hits are an indication of that more than overall interest? People already have it, etc.?
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Im to the point now that I could actually write a tiny program they could download and re-randomize it on their machine but I was trying to get an idea of where the interests were. |
Re: traffic report: [url]www.Dom2minions.com[/url]
I've got a Poke In The Eye game going. It has been very fun and interesting, though there are some silly things, but that's ok. I got stuck in a very long Man vs. Soul Gate war of attrition. I have two independent castles which I have not been able to spare the forces to capture, so they just contribute half taxes while their forts remain full of scary random units. Some invading AI armies have also come and tried to siege them, but failed. That's actually rather amusing. Also amusing is I started with a cadre of undead units that Man usually wouldn't have. Some vampires which only my Pretender (druid) is capable of leading around, and some mummies which I got to learn the hard way would disease my own troops in battle (so I had some commanders with regeration items waiting around for me to research Gift of Health, which is always amusing in an SP game http://forum.shrapnelgames.com/images/icons/icon7.gif ). I think it adds some spice, and not too much nonsense. The starting magic items were amusing too.
Room for improvement would be if you can limit it so that random forts don't appear in the wrong type for their terrain (land forts underwater), and it might be a good idea not to overwrite the nation's capital fort, though I guess that might be ok. My Man started out with something that looks and acts like an Emorian citadel, but has no name. In general though, I'd recommend giving Poke a try. It's interesting and provides some unusual combinations and circumstances, and some tough independents. I too didn't realize that more random Versions were available all the time. A variant of Poke where the changes weren't entirely random, could be good, too. Something with random placement and specifics, but with more controlled and perhaps thematic units and items instead of pure random. "Dragon Sprinkle", for example. http://forum.shrapnelgames.com/images/icons/icon12.gif Or how about "After the Vampire Wars" (All the provinces start out with bunches of extra priests, friars, Just Man's Crosses, Herald Lances, enchanted swords, Flambeaux, Angels, lifeless constructs... remainders of a need for everyone do develop anti-vampire equipment. Of course, it would have the amusing side-effect of discouraging people from taking undead nations and pretenders... might be popular amongst MP folks wanting to avoid having to deal with VQ's. http://forum.shrapnelgames.com/images/icons/icon12.gif ). PvK [ May 07, 2004, 20:25: Message edited by: PvK ] |
Re: traffic report: [url]www.Dom2minions.com[/url]
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. . THANKS for the great comments. http://forum.shrapnelgames.com/images/icons/icon10.gif Quote:
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[ May 07, 2004, 20:44: Message edited by: Gandalf Parker ] |
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Still, I think it's actually a feature as you said, even if it is weird. http://forum.shrapnelgames.com/images/icons/icon12.gif Quote:
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PvK |
Re: traffic report: [url]www.Dom2minions.com[/url]
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The actual code for it wouldnt be hard but some kindof sorting system needs to be decided on. Once a few get started I was thinking of using it as a "starting point" for new mappers. Getting them interested in using the map commands to fuly design just one province at a time and adding it to the pile for random placements. |
Re: traffic report: [url]www.Dom2minions.com[/url]
Ok. Perhaps it could start with a list of the things that are found on most maps - the flags like terrain types, large, magic rich, etc. Each special would have a set of those as a prerequisite, and a rarity or commonness factor.
The program could take two input files: * One input file would be the map file from a typical non-special map. This would allow any map file to be embellished with semi-randoms. Ideally, any provinces already given special items would not be modified. * The other input file would be a list of special types of site with any special names, starting units, or sites to add. This would allow different files to be generated for different kinds of effects. The output file would be a map file with a different name from the original. I don't know if writing this is helpful, or if you had already figured out a (possibly different) scheme. Just trying to help. PvK |
Re: traffic report: [url]www.Dom2minions.com[/url]
Actually it can get alittle more specific than that. A program could read in the map and figure the terrains for each providence. Then it could read in all the neighbor lines. Now it should be possible to find a province which is Mountain or Swamp, and one which is an Island (surrounded by water neighbors), or a lake (water surrounded by land), or a shoreline province, or maybe even decent chokepoints on the map.
Im picturing seperate province files that can be randomly selected and inserted into the .map such as #land XX #landname "there be DRAGONS HERE" #poptype XX (trolls) #magicsite "something appropriate here" #magicsite "something appropriate here" #magicsite "something appropriate here" #commander "Carrion Dragon" #equip "anti-magic amulet" #bodygrd 10 "Iron Dragon" #units 20 "Dragon Men" #commander "Red Dragon" #units 20 "fire drake" etc etc etc If there was a decent way of marking the province files. Such as "Dragons Lair" being for mountains, and the "BoogeyMan Bog" being for swamp, the "Crystal Spires" for an island. That way the program can randomly select from the many (hopefully a ton of player offered) province files, then try to find an approprite location for it and insert it there. If we get up to having a hundred files, and I randomly insert 10-20 in each of the daily random generated games then it seems like it could be a worthwhile project. |
Re: traffic report: [url]www.Dom2minions.com[/url]
Gandalf,
I normally lurk on this forum, but I wanted to stick my head in to say I *really* appreciate your set of nation specific random opponents maps. Being able to download a map and jump right into an interesting game with whatever nation I wanted to play is great. Poke in the Eye appeals less to me because it is so clearly different from MP games. The random opponent maps I can see as sort of practice in dealing with unexpected situations that might actually arise in a normal game. Poke in the Eye creates obviously impossible initial conditions. That being said, I also enjoyed Orania Nasty Edition and think the semi-random map idea sounds wonderful; which I guess contradicts my complaint about impossible initial conditions in Poke in the Eye. I have some experience programming in Python and made a brief attempt to code an automatic map modifier to play with, but I ran into trouble based on not really understanding the rules of map commands. I’d be interested in contributing to an attempt at a semi random map generator if I were not so busy with school. As it stands now I don’t really have time to play Dominions in the first place. |
Re: traffic report: [url]www.Dom2minions.com[/url]
I really liked the idea behind the "Poke in the Eye" map. I just don't like the map itself that much. http://forum.shrapnelgames.com/images/icons/icon9.gif
But if you ever need help with creating "province theme parks" you can sign me right up. I've done a few scenarios based on a similar idea with themed provinces. Just decide upon a suitable format and we could start a thread on the subject. [ May 08, 2004, 08:37: Message edited by: Wauthan ] |
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The problem is that I have alot more ideas than I have get-up-and-go http://forum.shrapnelgames.com/images/icons/icon7.gif [ May 08, 2004, 14:56: Message edited by: Gandalf Parker ] |
Re: traffic report: [url]www.Dom2minions.com[/url]
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I might see about an "After the Vampire Wars" tomorrow. Edited to add: I've added an After the Vampire Wars randomization as well. The maps have been regenerated, so you can check out both of those randomizations in action by downloading any of the maps at http://home.Online.no/~rmoldskr/Domi...nion_maps.html [ May 09, 2004, 12:03: Message edited by: Leif_- ] |
Re: traffic report: [url]www.Dom2minions.com[/url]
Wow, Leif, that's great! Now I must figure out how to rob some time so I can try them out!
PvK |
Re: traffic report: [url]www.Dom2minions.com[/url]
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I've added an After the Vampire Wars randomization as well. The maps have been regenerated, so you can check out both of those randomizations in action by downloading any of the maps at http://home.Online.no/~rmoldskr/Domi...nion_maps.html </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Leif, you are taking the Lord of Randoms title away from me. I better get back to upgrading some of my projects. One note by the way, some of your random maps I really like but I cant get a full view. It might say 220 provinces, and I can see about how much water there is, but I dont want to download it to find out if 120 of those are crammed into the water. Can you add land/water numbers to the thumbnail views? |
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Hmmm I wonder if the web-based game site might not incorporate some of the randomizer routines as game options. As far as I know the players must have the .tga but not the .map file. Also not a bad thought for challenge play. Generate a map (or select one from our sets) and make the tga available for download but offer a game without letting the players have access to the .map file. I wonder how many "expert" players that might mess up. http://forum.shrapnelgames.com/images/icons/icon12.gif [ May 11, 2004, 19:35: Message edited by: Gandalf Parker ] |
Re: traffic report: [url]www.Dom2minions.com[/url]
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I've updated the DomScripts.zip, so you can always download it and steal the algorithm from the make_map_description subroutine in run_dom_map.pl As for adding randomisation in as an option on the web-based game site, I believe that should be relatively straight forward (but don't look at me - I try to stay away from web stuff. It's evil. Evil, I tell you.) |
Re: traffic report: [url]www.Dom2minions.com[/url]
Today's Random_7 is a very cool-looking map with two continents separated by a sea.
One thing that might be good would be to re-roll the maps and/or tweak the algorithm until you get a bit more spread of terrain types. There are many that have zero provinces with certain terrain types, but tons of another type. E.g.: 194 provinces in total, of which 5 are sea and 189 are land. 0% farm, 54% forest, 74% mountain, 0% swamp, 0% waste, 0% river. 95% small, 2% large provinces. 6 nostart provinces. PvK |
Re: traffic report: [url]www.Dom2minions.com[/url]
Also there is a bug somewhere, hopefully just in the web statistics, where it says:
On average a province borders to 2.77 other provinces It is always 2.something, but visually it is clear that the real average is much higher. PvK |
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Ah, thanks for pointing out the problem with the number of neigbours - I forgot that every #neighbour line affects two provinces. Whoops. :-p Anyway, you might want to try the current Random_8 for the After the Vampire Wars variant. Should be an appropriate map. [ May 11, 2004, 20:13: Message edited by: Leif_- ] |
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Ya maybe if the map terrain were interpreted before the beautification process were applied, it would come out with a wider spread of province types. Of course, being able to tell what province type it's supposed to be, as a player, could be tough.
So, another idea: a script that was going along and adding names to provinces, could also add the terrain types after the name, perhaps in shorthand. Just a thought. PvK |
Re: traffic report: [url]www.Dom2minions.com[/url]
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http://www.dom2minions.com/~dominion...PlainsName.txt http://www.dom2minions.com/~dominion/maps/plains.bas http://www.dom2minions.com/~dominion...orestNames.txt http://www.dom2minions.com/~dominion/maps/forest.bas Since the addition of the terrain codes I havent gone back to use them the way I had planned to name provinces. It would be easy to add a code to the end of each name. And the "Theme Parks" project (Wauthan renamed it from Semi-Random Map project) does need a shorthand for terrains to be developed. It would overlap nicely. [ May 12, 2004, 01:09: Message edited by: Gandalf Parker ] |
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Terrain-dependant names are a good idea, but you'd have to generate the entire name from scratch, so you'd need some kind of generator for random maps. Quite doable, of course, but I've got a couple of other items higher up on the to-do list. |
Re: traffic report: [url]www.Dom2minions.com[/url]
Ok. Interesting. Would it be helpful if someone contributed a list of additional appropriate province names for various terrain?
PvK |
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data "Forever", "Sparse", "Deformed", "Outgrown", "Wishful" data "Greedy", "Great", "Lilliputian", "Guardian", "Gateway" data "Giant", "Draconian", "Dionysian", data "Deviant", "Defiant", "Lair", "Fair" data "Raven", "Bluebird", "Blackbird", data "Twilight", "Midnight", "Woefull" data "Watching", "Plentiful", "Lawful", "Fruitful" data "Forest", "Woods", "Copse", "Grove", "Woodlands", "Timber" data "Timberland", "Woodlot", "Wildwood", "Thicket", "Growth" data "Trees", "Canopy", "Maze", "Woodland", "Wood", "Forestry" data "Wilderness", "Willows", "Oaks", "Saplings", "Orchard" Running the routine gives me alot more variants than a static list would. Im thinking of adding a routine to create some random strings also just for full variety. Im shooting for having no exact matches on my Epic sized maps. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: traffic report: [url]www.Dom2minions.com[/url]
I hadn't looked at a script yet. Which one should I check out?
So so far the adjectives don't really correlate to anything yet, but just provide variety for the meaningful nouns? And so far, the nouns only describe single traits of a province, even though a province can have multiple traits, right? PvK |
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