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-   -   Black Moon Chr. mod (http://forum.shrapnelgames.com/showthread.php?t=19004)

sube May 6th, 2004 11:14 AM

Black Moon Chr. mod
 
Hi,

I've been busy for a while with a mod based on the french comics "Les chroniques de la lune noire - Black Moon Chronicles", a part of this mod is already downloadable (the knights of the Light) but the rest is still work in progress.

You can check a few screenshots at:

http://www.dom2mod.i8.com/photo.html

A few words about goal and status.

GOAL: I'd like to end up with two "packages".
Package 1 - "Black Moon Armies" or something like that: 7 new nations, with 7 dm files independent from one another - so that you can use all of them together or any combination you like with the pretender you like. The nations are Knights of the Light, Empire, Black Moon, Knights of Justice, elves, dwarfs and Tharque Empire.
Package 2 - "Black Moon Scenario", 1 big dm file + map file + map tga. No freedom for you here - you load the dm and map, and yoou get a scenario with all the nations + predefined pretenders + predefined starting locations and independents. Of course you can always edit both the dm and map file to change whatever you like - that's the nice thing about modding.

STATUS: here a "finished" means "you can play with it", but still has to be playtested and tuned, and a lot of options added as soon as they become moddable (heroes, capital only units, and so on)
Knights of the Light: finished
Knights of Justice: finished
Empire: finished (more or less)
Black Moon: halfway
Dwarfs: finished
Elves: only dm file
Tharque: only dm file

That's it for now - talk to you soon

liga May 6th, 2004 11:29 AM

Re: Black Moon Chr. mod
 
Quote:

Originally posted by sube:

Knights of the Light: finished
Knights of Justice: finished
Empire: finished (more or less)
Black Moon: halfway
Dwarfs: finished
Elves: only dm file
Tharque: only dm file

That's it for now - talk to you soon

<font size="2" face="sans-serif, arial, verdana">I really enjoied playing KoL, both myself or as enemy ... I would like also to try (test) the other armies you have "finished" ... please let me know as soon as them are somewhere donloadable!

thank you very much for your contribution to the game!

Liga

Pocus May 6th, 2004 12:43 PM

Re: Black Moon Chr. mod
 
We are here. We wait. Eagerly.
http://forum.shrapnelgames.com/images/icons/icon12.gif

Tricon May 6th, 2004 02:36 PM

Re: Black Moon Chr. mod
 
This is just getting better and better. Thank you, sube.
Edit:
The pics look great. The dwarves are the best I've seen so far for this game!
Having tried to pixel a few sprites myself, I just have to stare in admiration at your charging horses!
The Knights of Justice look very promising, though the color seem a bit "intense". But that is only a weeny, tiny gripe.

[ May 06, 2004, 13:44: Message edited by: Tricon ]

Gateway103 May 6th, 2004 08:00 PM

Re: Black Moon Chr. mod
 
Hmm... I keep getting the page not found error when trying to look at the images http://forum.shrapnelgames.com/image...s/confused.gif

Any ideas?

-Gateway103

PrinzMegaherz May 7th, 2004 01:49 AM

Re: Black Moon Chr. mod
 
It seems you have put much effort into these mods. Keep it up http://forum.shrapnelgames.com/images/icons/icon7.gif .

If you need someone to beta test the new armies, I'm your man http://forum.shrapnelgames.com/images/icons/icon10.gif

PDF May 8th, 2004 11:02 PM

Re: Black Moon Chr. mod
 
Very nice mod ... given that I happened to play AD&D with F Marcela-Froideval some 20 years ago, that's fond memories to me ! (he is the Black Moon author : the whole saga came from one of his AD&D character from that time, Whismerhill ... http://forum.shrapnelgames.com/images/icons/shock.gif ! http://forum.shrapnelgames.com/images/icons/icon7.gif )

Can't wait to play the mod ! http://forum.shrapnelgames.com/images/icons/icon7.gif

PrinzMegaherz May 8th, 2004 11:36 PM

Re: Black Moon Chr. mod
 
Quote:

the whole saga came from one of his AD&D character from that time, Whismerhill ...
<font size="2" face="sans-serif, arial, verdana">So maybe you can give us some information on how the story will continue? I hate it to wait such a long time for the next volume...

PDF May 10th, 2004 09:47 AM

Re: Black Moon Chr. mod
 
Quote:

Originally posted by PrinzMegaherz:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> the whole saga came from one of his AD&D character from that time, Whismerhill ...
<font size="2" face="sans-serif, arial, verdana">So maybe you can give us some information on how the story will continue? I hate it to wait such a long time for the next volume... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Huh, unfortunately no... First that's from *20 years* ago http://forum.shrapnelgames.com/image...s/rolleyes.gif , and second the story doesn't mimic the RPG character history, it's just inspired by it ...

Unknown_Enemy May 24th, 2004 09:38 PM

Re: Black Moon Chr. mod
 
I cannot find a download location for Knights of the Light 1.1

can someone help me ?

EDIT : DUUHH...found it on Ilwinter's page

[ May 25, 2004, 08:55: Message edited by: Unknown_Enemy ]

liga June 3rd, 2004 01:30 AM

Re: Black Moon Chr. mod
 
Some news about that mod ?

sube June 3rd, 2004 09:42 AM

Re: Black Moon Chr. mod
 
Not many news... Lately I have been reformatting all the sprites to the 32x32, 32x64 etc. format suggested by the developers. Progress is slow, but steady...

liga June 3rd, 2004 02:50 PM

Re: Black Moon Chr. mod
 
So the only avaible modded race are still the Knight of the Light ? ... well, good luck with your "work" and let us know as soon as you have nice news!

Liga

Tricon June 8th, 2004 10:57 PM

Re: Black Moon Chr. mod
 
Quote:

Originally posted by sube:
Not many news... Lately I have been reformatting all the sprites to the 32x32, 32x64 etc. format suggested by the developers. Progress is slow, but steady...
<font size="2" face="sans-serif, arial, verdana">Oh man sube... sure, we'reonly a handful of fans... but PLEASE hurry a bit ( http://forum.shrapnelgames.com/images/icons/icon12.gif ).
I don't know you, I don't know how busy your life is, (I know that I take ocasional vacations from gaming alltogether - the past few weeks for example) but please continue with this mod. Your graphics are some of the best I've seen for this game... and you already know that I like the setting.... so please get on with it!!!!
(I also speak for three other guys and my wife - all of whom are to shy to get on this board - although they ead it --- sheesh!)


Well thanks anyway (again) for the kol Mod. It's well ballanced (ahem... siege tower.. ahem) in it's latest Version, although personally I modded the cost of the mounted Master down a wee bit.
Keep it up.
c-ya.

PvK June 11th, 2004 05:56 AM

Re: Black Moon Chr. mod
 
The appearance of the units in battle is very nice!

I don't really know anything about the Black Moon background, but I'm looking forward to the mod, mainly because the units look fun and indicate that you have a lot of enthusiasm for the work!

PvK

liga June 17th, 2004 02:57 PM

Re: Black Moon Chr. mod
 
I have put them on

http://arrakis.unimo.it/~ligabue/dom2/mods

thanks Sube ... and good play!
Liga

PrinzMegaherz June 17th, 2004 04:07 PM

Re: Black Moon Chr. mod
 
Both nations look awesome. I cannot say anything whether they are balanced or not, but they made a very good first impression. I hope to see the other nations soon!

Tricon June 17th, 2004 06:38 PM

Re: Black Moon Chr. mod
 
Thanks sube.


Hopefully I will get around to playing Lhynn this weekend.
Quick question for you or anybody who gets to play Lhynn before sunday: what is the size of the (unit) leviathan?

sube June 18th, 2004 01:42 AM

Re: Black Moon Chr. mod
 
Hi!

I just sent a new mod to illwinter, hopefully it will be available for dowload in a matter of days (don't know how busy is Kristoffer).

It's a zip file containing 2 mods independent from one another. The first is the Knights of the Light that was already on the mod page. The second changes Pythium into the empire of Lhynn. A few remarks about this second one:

- For those who haven't read the comics books, in time I'll also include a txt file briefly describing the story and the background.

- For those who have read the books, I based the empire of Lhynn on the battle in volume 5 or 6, ignoring the battle in volume 10 (since I hadn't really liked it...)

- Magic: low-level mages (max 2+1random)but a LOT of different mages, so the empire has access to fire, earth, water and astral, + a lot of randoms. In the battle I mentioned, you see a lot of mages hurling bolts and fireball at the enemy, that's were I got the idea of many (but not too powerful) elemental mages. The astral mages are based on the astrologers that try to interpretate the prophecy of the emperor, and will become capitol only units when that will be moddable.

- Leviathans are quite larger than elephants, so I gave them a lot of hp and good stats, but high price too

- The guidelines I adopted for the army is a strong infantry, with lot of different troops but no outstanding warriors, just disciplined and reliable (good morale and good equipment). Some elite units are present, but nothing outstanding. Officers are very good, all with the Standard ability. Cavalry is present but marginal.

I think that's all for now, write you later

liga June 18th, 2004 01:58 AM

Re: Black Moon Chr. mod
 
Quote:

Originally posted by sube:
Hi!

I just sent a new mod to illwinter, hopefully it will be available for dowload in a matter of days (don't know how busy is Kristoffer).

<font size="2" face="sans-serif, arial, verdana">Great!!! I cannot wait to see and test it! if you send me the zip ( liga(AT)treemme(DOT)org ) I'll make it downloadable until illwinter update the web site!

thanks Sube!
Liga

liga June 18th, 2004 09:02 AM

Re: Black Moon Chr. mod
 
Quote:

Originally posted by Tricon:

Quick question for you or anybody who gets to play Lhynn before sunday: what is the size of the (unit) leviathan?

<font size="2" face="sans-serif, arial, verdana">6, like elephant ... but it has more HP and differents stats

Liga

Unknown_Enemy June 18th, 2004 09:15 AM

Re: Black Moon Chr. mod
 
What I am really looking for ae the Order Of Justice and the Black Moon country.

But I am really enjoying the Order of Light.
Well done, really well done.

Tricon June 18th, 2004 03:09 PM

Re: Black Moon Chr. mod
 
Quote:

Originally posted by liga:
6, like elephant ... but it has more HP and differents stats

Liga

<font size="2" face="sans-serif, arial, verdana">Thanks. Nice website, btw. "Dry" but efficient.

liga June 19th, 2004 02:34 PM

Re: Black Moon Chr. mod
 
Quote:

Originally posted by Tricon:
]Thanks. Nice website, btw. "Dry" but efficient.
<font size="2" face="sans-serif, arial, verdana">thank you ... I'll be happy if someone could re-make the graphics of my web site (I'm not able at all with graphics) ... some one interested ?

good play
Liga

Unknown_Enemy June 21st, 2004 03:13 PM

Re: Black Moon Chr. mod
 
Hey, I wanted to have a nice light verus empire game, bu in the zip I downloaded, I am missing all Lynn Empire units files both from liga's web site and from Illwinter.

What's wrong ????

EDIT : what's wrong = me !!! for the second time. Ssheeeshhh..Donnu what I am curently smoking, but sure enought it is no good for my health. I cannot understand what the hell I had messed up...

[ June 21, 2004, 17:32: Message edited by: Unknown_Enemy ]

liga August 4th, 2004 11:47 AM

Re: Black Moon Chr. mod
 
Hi all ... there are some news about this beautiful mod ? Sube, are you in holidays or still working on that mod ?

good play
Liga

liga August 23rd, 2004 07:35 AM

Re: Black Moon Chr. mod
 
Thanks Sube,

the Knight of Justice are great ... I still don't know if they are balanced but they are really nice! Now I'll try a full Black Moon game ...

Keep on doing this great mod and I hope to see soon the other races and the maps!

good play
Liga


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