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OFFICIAL TOURNEY : Map discussion
Hey folks !
We are currently discussing which map we should play. We need your feedback. So please post which maps could be played. The tourney map should be : - small - 1on1 , 1on1on1 - fair for all - well tested MAP SUGGESTIONS : - Karan, 8 Players - Urgaia, 1on1 - The Clash of titans, 1on1 [ May 19, 2004, 22:23: Message edited by: BF_Napoleon ] |
Re: OFFICIAL TOURNEY : Map discussion
We have 8 men. Karan is a classic favorite for this size of group.
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Re: OFFICIAL TOURNEY : Map discussion
Thanx for the feedback NORFLEET. I added the map to the list.
But 8 Players are to much. We need 1on1 and 1on1on1on Maps for the tourney. A 8 Player map would Last too long in my eyes, dont you think so `? Any other suggestions ? |
Re: OFFICIAL TOURNEY : Map discussion
Running a game of all 8-9 wouldn't really be any longer than running a gazillion games of every player vs. every other player. Given the pace of a Dominions II game, on 24h/quickhost, it'll be a month or two to reach resolution either way. The alternative being dangling tiny games, which won't really go any faster due to the fact that players come from disparate time zones. Running elimination would take even longer, since you'd have to wait for outcome of a game of two or three players against each other to conclude before you can even have a next game!
[ May 16, 2004, 09:51: Message edited by: Norfleet ] |
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Re: OFFICIAL TOURNEY : Map discussion
You would want a map where the .map file does no special assignments of things like sites.
I have a bit of a write-up on map sizes vs number of players at http://www.dom2minions.com/maps.shtml You could also use one of the randomly generated tiny/small/medium maps for a tourney game. There would be no preplay advantage. They download quick. Might even be fun to say "You will be playing on tomorrows Small #4 so be sure to download it". Or set something up to randomly create a map. Have the players download the .tga and keep the .map file on the machine that generates the game-start. The players dont even get a .map file to clean info from. [ May 16, 2004, 14:52: Message edited by: Gandalf Parker ] |
Re: OFFICIAL TOURNEY : Map discussion
So what does everyone feel is enough expansion for a Dom2 tournament? 5 provinces (basically the area surrounding your castle). 7? 10? 15?
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Re: OFFICIAL TOURNEY : Map discussion
I know I am in the minority here, but I have
always felt that strategy game tournaments should not be decided by your social skills, or by your reputation. I.e. I would rather have a N-1 games against each opponent, rather than some crazy and uncontrollable mix of free for alls. My suggestion (snowball chance in Hell) is that the tournament is played on 1x1 maps, with both players submiting a first and second race choice for each match, and the tournament officials rolling for first/second choice when the first ones coincide. That is the one way you will get the fuzzy stuff out of the competion. Otherwise you will have everyone pussyfooting it around the veterans, people negociating and building up, waiting for someone to start a war, and teaming up on them, etc... Hell, I'll play any way it ends up being, but I would rather screw the diplomacy and get on with the conquest. |
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Besides, I don't see why diplomacy can't be considered an important element of the game. The alternative tournament structure would be something to the effect of single or double elimination, which would take even longer than a single big match. |
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meaning in this case, and yes, this is exactly what I propose using. This way: 1. Everyone will get to play at worst his second best race. I.e. no rush for Ermor, Caelum, or whatever the best race-du-jour is. 2. No one will be screwed by initial placement. I.e. no Marignon finding itself next to Abysia. 3. No metagaming tactics. I.e. no pregame teaming up, or in game heap ups on the leader. 4. Plain damn fairness. How can one complain when most of the randomness is eliminated? 5. The total time of the tournament will be reduced. I.e. a two person game on a small map Lasts fewer turns than a ten players game on a huge map. 6. The total number of games played will be higher - MORE FUN FOR US! Hell, if I wanted to engage in diplomacy and backstabbing, I would send my papers for the next 'Survivor' show or something. The only way to play free-for-all and keep some shade of fairness is to enforce the 'contact->war' rule, but even then some people end up being screwed through no fault of their own. Petar |
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Oh, that's why we call it a tournament :-) The organizer starts the game, and those who do not take their turns fall behind and lose. I should not be on to talk, given how easily I accumulate stale turns, but hey, fair's fair. Quote:
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes, I am aware that I am in a minority as to liking short and agressive games. But there is no assumed shortness. A game on 'Clash' is decided by turn 30, usually. Not over, but decided. Quote:
I have seen it enforced in some games. Anvils were falling on the heads of the Barons who were at peace when by the game's universe rules they should have been at each other's throats. But it was in a heavily GM'd game. |
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alls. People do not start a war unless they are in an alliance, or way ahead. And of course, once you start a game against an enemy you can handle, chances are someone else will jump you. So the game gets decided, for the average player, by diplomacy. Not many, and certainly not I, get in the position of being so much ahead as not to care about other people interferring. On the other hand, in a two players game, it is a lot more likely that there will be a fight as soon as practical. Whatever floats your boat, but as far as I am concerned, I prefer fighting as soon as possible. So maybe we should have two tournaments :-) |
Re: OFFICIAL TOURNEY : Map discussion
Thanx for the many replies and the helpfull feedback.
Please give us some time now to view the suggestions. Best regards ! |
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