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-   -   MP Game - Pain of Human Mose Game (http://forum.shrapnelgames.com/showthread.php?t=19090)

sergex May 17th, 2004 07:05 PM

MP Game - Pain of Human Mose Game
 
Hi,

Just thought I'd start a thread on this new game. Only house rule that Rabe set is "10 point magic path pretender". Something like Crone, Archmage, Enchantress, etc. No SC pretenders http://forum.shrapnelgames.com/images/icons/icon7.gif

Magic setting to 75% will make for a very interesting game I think. Event rarity is common right? Superhard research too right?

Are we going to wait for all nations to be picked before we start?

[ June 02, 2004, 03:22: Message edited by: Zen ]

Maltrease May 17th, 2004 07:26 PM

Re: MP Game - Pain of Human Mose Game
 
I've joined this game as Man.

rabelais May 17th, 2004 07:58 PM

Re: MP Game - Pain of Human Mose Game
 
Nope we wait for 10-12 players before beginning.

I will announce start 24h before it happens.

(Memo to the Wise: This means players should not click start)


Rabe the Registrar

Tuidjy May 17th, 2004 07:59 PM

Re: MP Game - Pain of Human Mose Game
 
I joined as Caelum. Superhard research? Maybe
I should have joined as Ulm :-)

Hey, just thought of this... Are humanOID
pretenders ok as well? I.e the werewolf,
freaklord, arch seraph?

Petar

[ May 17, 2004, 19:38: Message edited by: Tuidjy ]

Teraswaerto May 17th, 2004 09:45 PM

Re: MP Game - Pain of Human Mose Game
 
Joined as Pythium.

archaeolept May 17th, 2004 10:41 PM

Re: MP Game - Pain of Human Mose Game
 
yah, as I understand it, you are allowed to pick any 10 pt magic path pretender. Now, why you would ever pick the freak lord anyways, is a different question entirely...

This would allow the Skratti to be picked, but he is unavailable in 2.11

also, a word to the wise: don't take heavy drain. Magic is still very important, and you won't be able to ever catch up if you ignore it for the first 20 turns...

Tuidjy May 17th, 2004 11:43 PM

Re: MP Game - Pain of Human Mose Game
 
Hey, got any more words for the not-so-wise?
I.e. why is the freak lords a bad choice? I admit
I was planning on trying him.

Petar

Norfleet May 17th, 2004 11:50 PM

Re: MP Game - Pain of Human Mose Game
 
The Freak Lord suffers from a slightly elevated chassis cost over the basic Archmage. He gains a Misc slot, but still has no feet. So slotwise, he's roughly comparable to the Crone, who gains an additional misc slot(4 total), loses a body slot, keeps feet.

However, he does come with no starting magic, and his trampling freak creature is basically useless: You'd subject a rainbow mage to the rigors of combat as a trampler? Even if you did want to convert him into an SC, a trampler is hardly the way to go: Tramplers are lousy SCs due to difficulty in controlling fatigue.

Basically, there are cheaper chassis options that can do the same job. However, in rainbows only, the Freak Lord is not as automatically unattractive as the others - He *IS* viable in such a game....probably the only game you'd ever see one.

Tuidjy May 18th, 2004 12:45 AM

Re: MP Game - Pain of Human Mose Game
 
Thanks for the info. But even with all of this
in mind, I think I will give him a try. You said
it yourself - there will be no better time to take
him for a ride.

I did not know the crone had some many extra
miscelanious slots. Maybe I should give all
of the humanoids a second look.

Petar

Gandalf Parker May 18th, 2004 01:03 AM

Re: MP Game - Pain of Human Mose Game
 
Hmmm great time to try maximum bless. http://forum.shrapnelgames.com/images/icons/icon7.gif
Man/tuatha? Marignon? Vanheim?

[ May 18, 2004, 00:04: Message edited by: Gandalf Parker ]

licker May 18th, 2004 03:47 AM

Re: MP Game - Pain of Human Mose Game
 
Heh, there's nothing really so wrong with the freak lord... he does come with some built in advantages... though those depend largely on what your opponents plan to do.

Anyway, I'd not pick him, especially in a slow research game, probably use the great sage or master druid for other reasons.

Karacan May 18th, 2004 03:58 PM

Re: MP Game - Pain of Human Mose Game
 
Ermor has joined the fray. Without a Vampire Queen.

rabelais May 18th, 2004 05:17 PM

Re: MP Game - Pain of Human Mose Game
 
will start the game at noon cst tomorrow. turn1 is due by thurday noon CST .

good luck to all.

Rabe

rabelais May 18th, 2004 05:27 PM

Re: MP Game - Pain of Human Mose Game
 
Actually, I just started it on a 48h cycle.

Unless there is an outcry against...I will set it to 24h after turn 1.

(P.S. I wanted Caelum for the ArchSeraph, but somehow my upload didn't take, Ulm should be... interesting. )


Rabe the Thankful to Mose for his GLORIOUSLY wonderful site. http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Karacan May 18th, 2004 05:45 PM

Re: MP Game - Pain of Human Mose Game
 
48h is perfect for me. I probably can live with 24h, though, providing I find a replacement for a couple of weekends in June and July...

Cohen May 18th, 2004 07:12 PM

Re: MP Game - Pain of Human Mose Game
 
Ahem ... who set the Victory Conditions to 2 VP ?

I'm preparing a rush to the nearest VP province ...

Someone can change this or we've to restart it ... I believe it's worthless to keep playing with 2 VP required (see game options).

sergex May 18th, 2004 08:02 PM

Re: MP Game - Pain of Human Mose Game
 
When I clicked my temple it says I have 5VP. Does this mean the game is over next turn since 2VP is needed to win?

rabelais May 18th, 2004 08:26 PM

Re: MP Game - Pain of Human Mose Game
 
Hmmm. I tried to set VP's to 100 with 51 needed to win... the interface didn't like 3 digits so I went with 50/99 instead.

I've never set up a network game with VP's before, so it may be that I did it incorrectly, but it seemed straightforward.

If indeed it is only 2 vp's for the win it will be a VERY short game, and we can start over.
http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

In the meanwhile, anyone want to give me tips on how to use the Mose site interface to successfully set reasonable VP quantities?

"Last man standing" games never finish, I thought modest VP conditions might.


Rabe the Culprit?

Cainehill May 18th, 2004 11:25 PM

Re: MP Game - Pain of Human Mose Game
 
Heh. Is it Illwinter, or Esben that has to be begged for a better (more intuitively obvious) interface for setting up the games? Just so's we don't have more Turn-9 wins by Ermor on large maps with 17 players because the VP settings are off. Ahem, I mean, because Ermor is so overpowered.

http://forum.shrapnelgames.com/images/icons/tongue.gif

Maltrease May 18th, 2004 11:42 PM

Re: MP Game - Pain of Human Mose Game
 
Quote:

Originally posted by sergex:
When I clicked my temple it says I have 5VP. Does this mean the game is over next turn since 2VP is needed to win?
<font size="2" face="sans-serif, arial, verdana">That means that your dominion is eminating with a force of 5 because of the victory point. Each victory point spreads dominion as if there was a temple located in the province and your max dominion was 5.

rabelais May 19th, 2004 12:56 AM

Re: MP Game - Pain of Human Mose Game
 
For now everyone please take your turn normally... if a (or would it be everyone?) winner is declared or the score graphs are bizarro we will start over.

Is there a known problem with setting VP conditions?


Rabe the Wishing the VP fields on "view game" at Mose's had information in them... http://forum.shrapnelgames.com/images/icons/icon9.gif

sergex May 19th, 2004 01:08 AM

Re: MP Game - Pain of Human Mose Game
 
Hey we have 10 people now. Want to start the 24h countdown?

Esben Mose Hansen May 19th, 2004 12:56 PM

Re: MP Game - Pain of Human Mose Game
 
Quote:

Originally posted by rabelais:
Rabe the Wishing the VP fields on "view game" at Mose's had information in them... http://forum.shrapnelgames.com/images/icons/icon9.gif
<font size="2" face="sans-serif, arial, verdana">For more effective wishing, try writing to me http://forum.shrapnelgames.com/images/icons/icon7.gif

I'll have a look at it. When I get home, and maybe after sleeping some.

Esben Mose Hansen May 19th, 2004 07:25 PM

Re: MP Game - Pain of Human Mose Game
 
Here's the scoop: The game only supports up till 25 victory points. Since you specified 99, (and this was greater than 25) this was ignored. I'll try to change the "ignore" behaviour to "error". [EDIT: DONE]

Note that the "extra VP at capital" is a strange beast, as it makes it difficult to predict how many VP points a game has. Also, the default required (VP/2) does not take this into account.

I guess the 2 VP is some sort of default. Actually, it could be a cool sort of game, with 3-5 players or so: "The first person to conquer another's capital wins." Should make for some interesting diplomacy http://forum.shrapnelgames.com/images/icons/icon10.gif

[ May 19, 2004, 18:48: Message edited by: Esben Mose Hansen ]

rabelais May 19th, 2004 07:45 PM

Re: MP Game - Pain of Human Mose Game
 
Thanks Mose!

I really appreciate your efforts (and quick responses!) to support the Dom2 MP community.

Can I "restart" the game while giving it different victory conditions, or am I better off just creating a whole new game and having another signup?

I thought I had played SP games previously with more than 25 VP's, but I gather that wasn't actually so.... I rarely finish, so it's hard to tell.

The best way to use VP's then is to set a low number with capital bonuses off?

Seems like this would lead to mobbing the arbitrary provs rather than a traditional empire game.

Does anyone have experience using VP's successfully in a fairly normal (i.e. non psychorush) game?


Rabe, Newb Game Admin

NTJedi May 19th, 2004 09:06 PM

Re: MP Game - Pain of Human Mose Game
 
Quote:

Originally posted by Cainehill:
Ahem, I mean, because Ermor is so overpowered.

http://forum.shrapnelgames.com/images/icons/tongue.gif

<font size="2" face="sans-serif, arial, verdana">Yes Ermor is overpowered... and hopefully in Dominions_3 there will be "overpowered themes" instead which would allow veterans to play against rookies. Also this would allow for single player games to remain challenging as well. Naturally these themes could be outlawed during normal multiplayer games.
If not "overpowered themes" perhaps some other method can be introduced to make AI opponents more difficult.

Norfleet May 19th, 2004 09:54 PM

Re: MP Game - Pain of Human Mose Game
 
NTJedi, he's being sarcastic.

[ May 19, 2004, 20:54: Message edited by: Norfleet ]

Esben Mose Hansen May 19th, 2004 10:43 PM

Re: MP Game - Pain of Human Mose Game
 
Quote:

Originally posted by rabelais:
Thanks Mose!

I really appreciate your efforts (and quick responses!) to support the Dom2 MP community.

Can I "restart" the game while giving it different victory conditions, or am I better off just creating a whole new game and having another signup?

I thought I had played SP games previously with more than 25 VP's, but I gather that wasn't actually so.... I rarely finish, so it's hard to tell.

The best way to use VP's then is to set a low number with capital bonuses off?

Seems like this would lead to mobbing the arbitrary provs rather than a traditional empire game.

Does anyone have experience using VP's successfully in a fairly normal (i.e. non psychorush) game?

Rabe, Newb Game Admin

<font size="2" face="sans-serif, arial, verdana">I believe you could change the required VP to win, but not the number of VP in game. As you wish to do both, you would have to start a new game http://forum.shrapnelgames.com/images/icons/icon9.gif Sorry...

To maximize the number of VP in a game, check the capital VP and set the number of VP to 25. With 17 nations, that is 42 VP. The dumm part is figuring out how many VPs should be required to win.

As for gameplay, playing with few VP makes a few (random) provinces incredible strategic important; playing with many makes VP games like normal games except they stop before getting mind-boggling dull. All depending on how many VPs are required to win.

Karacan May 20th, 2004 12:10 PM

Re: MP Game - Pain of Human Mose Game
 
This humble Ermor definitely is not overpowered with a meager 10-point-per-path Pretender Chassis... http://forum.shrapnelgames.com/images/icons/icon7.gif

So the game is stopped for good?

For a fair game, I'd do a 50% of all provinces victory condition. Although I like victory points.

sergex May 20th, 2004 02:07 PM

Re: MP Game - Pain of Human Mose Game
 
Can you change the victory conditions and then restart it or are we going to have to start an entirely new game?

rabelais May 20th, 2004 04:14 PM

Re: MP Game - Pain of Human Mose Game
 
We're going to have to have to do a new game, since the VP conditions are permanent. http://forum.shrapnelgames.com/images/icons/icon9.gif

I agree that victory by provinces would be ideal, but I don't think one can set conditions other than VP's using mose's server, and it's so much more convenient than a system lacking auto-notification that I'm reluctant to set up a private one.

Does anyone have strong feelings about this?

If it's the only good solution, I will, but it seems like it's asking for more trouble.


Rabe, Requesting Input

Karacan May 20th, 2004 05:26 PM

Re: MP Game - Pain of Human Mose Game
 
No worries about starting a new game with real VPs. I was not aware of Mose's server not offering any other victory conditions apart from total deicide or victory points, but I wholeheartedly agree to continue to use this wonderful service.

rabelais May 20th, 2004 08:48 PM

Re: MP Game - Pain of Human Mose Game
 
Regarding the restart...I'm getting swamped with work... if someone else wants to create and "admin" it that would be great... otherwise it may be a while... http://forum.shrapnelgames.com/images/icons/icon9.gif


Rabe the Rushed

rabelais May 23rd, 2004 08:14 AM

Re: MP Game - Pain of Human Mose Game
 
Started a new instance on mose at port 2250, but it autostops instantly so I assume we're over the limit.

Will check back periodically, see if it koshers up.

Pasc2 is a good sub for those in immediate need, even if magic sites aren't at 75. http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon12.gif


Rabe the Rejected

Esben Mose Hansen May 23rd, 2004 09:27 AM

Re: MP Game - Pain of Human Mose Game
 
We are under the limit, so you should be able to start games. However, '/' are not allowed in game names. And I'm not sure about '!', though there is nothing evil about those per se.

rabelais May 23rd, 2004 04:49 PM

Re: MP Game - Pain of Human Mose Game
 
Greetings.

Pain_of_Human_RESTART_Vol2 is now running on mose at port 2243.

Same rules. 10 point chassis.

Same Map. Inland.

I tried to turn off score graphs, but it doesn't appear to be doable.

Good luck to all. Thank you for your patience.

I may switch the host cycle from 48 to 24 hours after turn one, if no one objects.

And if someone REALLY wants to play Ulm, pm me and I will switch out.


Rabe the Restarter

[ May 23, 2004, 15:50: Message edited by: rabelais ]

Stormbinder May 23rd, 2004 07:02 PM

Re: MP Game - Pain of Human Mose Game
 
So there is still no way to turn Graphs OFF for the games runing on Mose's server, correct?

Esben Mose Hansen May 23rd, 2004 07:20 PM

Re: MP Game - Pain of Human Mose Game
 
I've said it before, and I'll�say it again: Show me the command line options to archieve anything, and I'll gladly implement it http://forum.shrapnelgames.com/images/icons/tongue.gif

And no, I'm not aware of a way to turn of those graphs from the command line. Nor for victory conditions apart from world domination and victory points.

Stormbinder May 23rd, 2004 08:35 PM

Re: MP Game - Pain of Human Mose Game
 
Quote:

Originally posted by Esben Mose Hansen:
I've said it before, and I'll�say it again: Show me the command line options to archieve anything, and I'll gladly implement it http://forum.shrapnelgames.com/images/icons/tongue.gif

And no, I'm not aware of a way to turn of those graphs from the command line. Nor for victory conditions apart from world domination and victory points.

<font size="2" face="sans-serif, arial, verdana">Gotcha. I was not blaming you by any means Mose, was just curious, since I haven't participated in any new games on your server for a month or so. BTW you did a great job with your public server.

Esben Mose Hansen May 23rd, 2004 09:59 PM

Re: MP Game - Pain of Human Mose Game
 
No offense taken. It is just a common question http://forum.shrapnelgames.com/images/icons/icon10.gif

Thanks for the praise! Praise and other feedback is what keeps my fingers coding http://forum.shrapnelgames.com/images/icons/icon10.gif

rabelais May 25th, 2004 11:24 PM

Re: MP Game - Pain of Human Mose Game
 
Game has started on a 48h cycle. http://forum.shrapnelgames.com/images/icons/icon10.gif

Good luck all. http://forum.shrapnelgames.com/images/icons/icon6.gif


Rabe the De facto Emoticon Addict http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

Wyxard June 2nd, 2004 03:47 AM

Re: MP Game - Pain of Human Mose Game
 
is something wrong with the server for "pain of humans"? I haven't been able to log in for 24 hours and on mose the game is stuck at 2760 minutes til next host

rabelais June 2nd, 2004 06:17 AM

Re: MP Game - Pain of Human Mose Game
 
It is definitely hung. http://forum.shrapnelgames.com/images/icons/icon9.gif

I will give it a stop/restart and talk to mose if it doesn't revive. http://forum.shrapnelgames.com/image...s/confused.gif


Rabe

rabelais June 3rd, 2004 05:13 AM

Re: MP Game - Pain of Human Mose Game
 
Game is running again http://forum.shrapnelgames.com/images/icons/icon10.gif

Blessed be Mose,

Rabe

rabelais June 8th, 2004 08:59 AM

Re: MP Game - Pain of Human Mose Game
 
Game is currently hung, likely because someone tried to upload a patched .2h to an unpatched game http://forum.shrapnelgames.com/image...s/rolleyes.gif

After Mose patches to 2.12 I'll try to start it up again...


Rabe

Wyxard June 8th, 2004 04:32 PM

Re: MP Game - Pain of Human Mose Game
 
I assume we should all load the 2.12 patch?

if someone doesn't notice/care that they need the new patch, are we going to restart it later today/tomorrow to start the clock running?

speaking of which, any plans to change to 24 hour cycle?

thanks (great game)

MAN

rabelais June 8th, 2004 05:21 PM

Re: MP Game - Pain of Human Mose Game
 
I would assume that everyone upgrading to 2.12 will help, but I'd keep a 2.11 Install just in case.

This is the first objection I've heard to the 48h cycle, anyone else impatient as we head to midgame?

Rabe

Wyxard June 9th, 2004 12:45 AM

Re: MP Game - Pain of Human Mose Game
 
48 hours is fine, I just thought since most players were doing their turns in less than 12 hours, people might want to speed it up to 24 hours, but either way is fine with me.

by the way, I think you can restart it anytime now, my other game is now working.

rabelais June 9th, 2004 06:01 AM

Re: MP Game - Pain of Human Mose Game
 
The game is back up!

Praised be Mose! http://forum.shrapnelgames.com/images/icons/icon10.gif

It may indeed be that people do their turns (much!) faster than every 48 hours, and with quickhost on the game goes as fast as possible when that happens.

Putting it on a 24 hour cycle just makes it harder for people to avoid stales if they are unexpectedly busy,... as far as I can tell, there is no upside.


Rabe the Leisurely http://forum.shrapnelgames.com/images/icons/icon6.gif

Wyxard June 14th, 2004 06:08 PM

Re: MP Game - Pain of Human Mose Game
 
I think the game has stalled
on Mose, it said everyone did their turn except vanheim, then I went in to check my turn, and when I came out, the Mose server said only a few of us had done the turn.

Plus, It it stuck on 2880 min to host

I think it needs a restart, or everyone needs to go in and out (click continue where left off then exit) to get it going again.


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