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-   -   Naive question on casting 500+ fatigue spells (http://forum.shrapnelgames.com/showthread.php?t=19143)

tinkthank May 23rd, 2004 08:58 PM

Naive question on casting 500+ fatigue spells
 
Some spells, the most exhausting of which seem to be Army of Lead IIRC, require upwards of 500 fatigue.
I think you start to die when your fatigue hits 200, right? Anyone know how much more fatigue you can take before dying, or does this depend on something from situation to situation?

Well in any case, I think AoL needs 7 gems and takes 700 fatigue. Even if you have a 9-earth pretender with earth boots and a tome of gaia, won't he or she still die when casting this spell? Ditto for other spells of similar type? And so no "normal" (non-pretender) mage could ever hope to cast this or similar spells without suiciding? Or am I missing something?

Teraswaerto May 23rd, 2004 09:00 PM

Re: Naive question on casting 500+ fatigue spells
 
Communion is what you're missing.

Nagot Gick Fel May 23rd, 2004 09:33 PM

Re: Naive question on casting 500+ fatigue spells
 
If you give your earth-9 pretender ~13 gems (or less or more depending on the magic scale) he should be below 100 fatigue after casting Army of Lead. No communion or Earth Boots needed.

Graeme Dice May 23rd, 2004 10:08 PM

Re: Naive question on casting 500+ fatigue spells
 
Quote:

Originally posted by tinkthank:
And so no "normal" (non-pretender) mage could ever hope to cast this or similar spells without suiciding?
<font size="2" face="sans-serif, arial, verdana">No mage will ever cast a spell that will bring them above 200 fatigue. The only times that they will cast these spells is when they have enough gems and skill to bring the fatigue down to 200 or lower.

tinkthank May 24th, 2004 11:34 AM

Re: Naive question on casting 500+ fatigue spells
 
thank you -- excuse the re-question, but...

Isn't 1 gem the maximum for reducing fatigue?
That is: I thought that only 1 gem could be used to boost virtual power in fatigue reduction?

PDF May 24th, 2004 11:49 AM

Re: Naive question on casting 500+ fatigue spells
 
Quote:

Originally posted by Nagot Gick Fel:
If you give your earth-9 pretender ~13 gems (or less or more depending on the magic scale) he should be below 100 fatigue after casting Army of Lead. No communion or Earth Boots needed.
<font size="2" face="sans-serif, arial, verdana">I'm not that clear on fatigue reduction by gems.
What I've understood is that you get a "basic" divide in fatigue of (Your level - Spell Level)+1
So an Earth-9 guy casting AoLead (E7) will get 700/3=233, still too high.
Then how many gems can you spend and what do they do ? The spell costs 7 gems, why do you propose 6 more ?

Nagot Gick Fel May 24th, 2004 12:12 PM

Re: Naive question on casting 500+ fatigue spells
 
Quote:

Originally posted by PDF:
I'm not that clear on fatigue reduction by gems.
What I've understood is that you get a "basic" divide in fatigue of (Your level - Spell Level)+1
So an Earth-9 guy casting AoLead (E7) will get 700/3=233, still too high.

<font size="2" face="sans-serif, arial, verdana">For fatigue reduction _only_, consider each extra gem gives you 1 extra magic level. Although you can't really get more than 1 extra magic level thru gems wrt spell requirement, range, damage, number of effects, penetration, etc.

Endoperez May 26th, 2004 04:00 PM

Re: Naive question on casting 500+ fatigue spells
 
I thought that the maximum amount of gems that could be used was capped at the mage's power level... So that Earth 9 mage could only use 9 gems so only two could be used when casting Army of the Lead.

Graeme Dice May 26th, 2004 04:20 PM

Re: Naive question on casting 500+ fatigue spells
 
Quote:

Originally posted by Endoperez:
I thought that the maximum amount of gems that could be used was capped at the mage's power level... So that Earth 9 mage could only use 9 gems so only two could be used when casting Army of the Lead.
<font size="2" face="sans-serif, arial, verdana">If this were the case, then an astral 4 mage could never cast solar brilliance. They can cast the spell, so it's not the case.

Endoperez May 26th, 2004 04:41 PM

Re: Naive question on casting 500+ fatigue spells
 
Hmm. Maybe this was changed from Dominions 1... Or the manual wasn't updated after that was changed. Thanks for clearing that for me.
EDIT: I mean Dom1 manual.

[ May 26, 2004, 15:44: Message edited by: Endoperez ]

Kel May 26th, 2004 05:14 PM

Re: Naive question on casting 500+ fatigue spells
 
Quote:

Originally posted by Graeme Dice:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Endoperez:
I thought that the maximum amount of gems that could be used was capped at the mage's power level... So that Earth 9 mage could only use 9 gems so only two could be used when casting Army of the Lead.

<font size="2" face="sans-serif, arial, verdana">If this were the case, then an astral 4 mage could never cast solar brilliance. They can cast the spell, so it's not the case. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">It was also my understanding (from reading these forums) that it was capped at the mage's level, currently, in Dom2.

- Kel

Graeme Dice May 26th, 2004 05:26 PM

Re: Naive question on casting 500+ fatigue spells
 
For a better explanation, Solar Brilliance is an astral 5 spell that requires 5 astral pearls to cast (and hence requires 500 fatigue to cast). I have personally seen astral 4, and astral 5 mages cast this spell against a horde of undead without going over 200 fatigue. This is only possible if they are capable of spending the 5 gems as the base cost, then up to 4 or 5 gems more to boost their power level and reduce fatigue.

atul May 26th, 2004 06:08 PM

Re: Naive question on casting 500+ fatigue spells
 
Quote:

Originally posted by Endoperez:
I mean Dom1 manual.
<font size="2" face="sans-serif, arial, verdana">From Dom2 manual, chapter 6.4.7 Battle Magic and Magic Gems:

"(A paragraph detailing the gem use as fatique lessener)

A mage may not use more gems than his skill level in the path of gem being used. If a spell requires magic gems to be cast, the mage must pay that amount of gems in addition to the gems he used to raise his skill level."

Reading that fast, I'd think level 4 mage could use only 4 gems, total. On the other hand, the first quoted sentence _might_ refer to above paragraph, so it would mean max 4 gems could be used for level raising / fatique removing, in addition to the amount of gems required to cast the spell. But as I'm not a native speaker, the interpretation is best left to someone else. http://forum.shrapnelgames.com/images/icons/icon7.gif

Anyway, just bad wording in the manual, misinformation, or some sort of unintended behaviour?

LintMan May 26th, 2004 06:41 PM

Re: Naive question on casting 500+ fatigue spells
 
I know for sure that I've seen L3 mages use 4-5 gems on a single spell.

I think the manual is worded a bit confusingly, but is saying that a mage can't use more than his level in gems to boost his level for casting reqs/fatigue reduction purposes. The gem cost of the spell itself is independent of that.

Nagot Gick Fel May 26th, 2004 07:03 PM

Re: Naive question on casting 500+ fatigue spells
 
Quote:

Originally posted by atul:
From Dom2 manual, chapter 6.4.7 Battle Magic and Magic Gems:

"(A paragraph detailing the gem use as fatique lessener)

A mage may not use more gems than his skill level in the path of gem being used. If a spell requires magic gems to be cast, the mage must pay that amount of gems in addition to the gems he used to raise his skill level."

Reading that fast, I'd think level 4 mage could use only 4 gems, total. On the other hand, the first quoted sentence _might_ refer to above paragraph, so it would mean max 4 gems could be used for level raising / fatique removing, in addition to the amount of gems required to cast the spell.

<font size="2" face="sans-serif, arial, verdana">The latter interpretation is the correct one. Although a mage will never use more than 7 extra gems to reduce his fatigue, even if he's level 8+ in the path required to cast the spell.

Graeme Dice June 5th, 2004 06:00 PM

Re: Naive question on casting 500+ fatigue spells
 
Quote:

Originally posted by tinkthank:
ALthough couldnt it have been the case that Banner of the Northern Lights, Power of the Spheres, and other boosting spells/items were in play here?
<font size="2" face="sans-serif, arial, verdana">Not at all, since the mage was a solo starspawn armed with only a starshine skullcap against several hundred undead.

tinkthank June 5th, 2004 08:12 PM

Re: Naive question on casting 500+ fatigue spells
 
Quote:

Originally posted by Graeme Dice:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by tinkthank:
ALthough couldnt it have been the case that Banner of the Northern Lights, Power of the Spheres, and other boosting spells/items were in play here?

<font size="2" face="sans-serif, arial, verdana">Not at all, since the mage was a solo starspawn armed with only a starshine skullcap against several hundred undead. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">OK. (But why didnt he cast power of the spheres then? I love that spell, but I'm a certified newbie. Just curious, thanks.)

PvK June 5th, 2004 08:20 PM

Re: Naive question on casting 500+ fatigue spells
 
Only semi-related, but: do Banner and Light of the Northern Star, stack?

PvK

Graeme Dice June 5th, 2004 08:25 PM

Re: Naive question on casting 500+ fatigue spells
 
Quote:

Originally posted by tinkthank:
OK. (But why didnt he cast power of the spheres then? I love that spell, but I'm a certified newbie. Just curious, thanks.)
<font size="2" face="sans-serif, arial, verdana">He didn't cast power of the spheres because it wouldn't have been any help. All it would have accomplished is to give him a bunch of extra fatigue, use up several astral pearls, and make it less likely that he would have had enough fatigue remaining to cast solar brilliance.

Stormbinder June 5th, 2004 09:37 PM

Re: Naive question on casting 500+ fatigue spells
 
Quote:

Originally posted by PvK:
Only semi-related, but: do Banner and Light of the Northern Star, stack?

PvK

<font size="2" face="sans-serif, arial, verdana">No.

tinkthank June 6th, 2004 01:41 AM

Re: Naive question on casting 500+ fatigue spells
 
Quote:

Originally posted by Graeme Dice:
For a better explanation, Solar Brilliance is an astral 5 spell that requires 5 astral pearls to cast (and hence requires 500 fatigue to cast). I have personally seen astral 4, and astral 5 mages cast this spell against a horde of undead without going over 200 fatigue. This is only possible if they are capable of spending the 5 gems as the base cost, then up to 4 or 5 gems more to boost their power level and reduce fatigue.
<font size="2" face="sans-serif, arial, verdana">ALthough couldnt it have been the case that Banner of the Northern Lights, Power of the Spheres, and other boosting spells/items were in play here?


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