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-   -   Utterdark and Second Sun (http://forum.shrapnelgames.com/showthread.php?t=19173)

Graeme Dice May 26th, 2004 03:27 PM

Re: Utterdark and Second Sun
 
The spells have nothing to do with each other. Second sun increases the heat scale in all provinces in the world. Utterdark reduces income, causes unrest, causes shade attacks in enemy provinces, and makes every battle fought under the effects of the darkness spell.

guybrush threepwood May 26th, 2004 04:17 PM

Re: Utterdark and Second Sun
 
Quote:

Originally posted by Graeme Dice:
The spells have nothing to do with each other. Second sun increases the heat scale in all provinces in the world. Utterdark reduces income, causes unrest, causes shade attacks in enemy provinces, and makes every battle fought under the effects of the darkness spell.
<font size="2" face="sans-serif, arial, verdana">Technically, yes.

But fluff-wise, it seems weird. If they for instance were to cancel the effect of each other, then that would certainly be yet another nice small detail.

Endoperez May 26th, 2004 04:18 PM

Re: Utterdark and Second Sun
 
I agree as well. They shouldn't DISPELL each other, but they could NEGATE the effects of each other. Nice Idea!

Cheezeninja May 26th, 2004 06:30 PM

Re: Utterdark and Second Sun
 
they are not neccessarily incompatible. The main effect of second sun is extra heat according to the game, and utterdark causes darkness, but not coldness. Well both together would just make it dark and hot... extra crappy.

Endoperez May 26th, 2004 06:54 PM

Re: Utterdark and Second Sun
 
That is how the effects stack... The descriptions of the spells would seem to incline some connection between the darkness and the sun. Mainly, something being in the way of the sun most of the time. If there are two suns, the light gets through the cover more often. It still isn't enough to give the world more light than there would normally be.

Some kind of a glasshoubd effect could do, but this is a fantasy game...

PvK May 26th, 2004 06:56 PM

Re: Utterdark and Second Sun
 
If Utterdark works like a cloak to block the sun, then a second sun might just make it a hotter, dark greenhouse, satisfying Fluff the God of Things Making Sense.

PvK

guybrush threepwood May 26th, 2004 07:28 PM

Re: Utterdark and Second Sun
 
Quote:

Originally posted by PvK:
If Utterdark works like a cloak to block the sun, then a second sun might just make it a hotter, dark greenhouse, satisfying Fluff the God of Things Making Sense.

PvK

<font size="2" face="sans-serif, arial, verdana">Actually, a greenhouse works by letting light in, but not out. So I think the the great Fluff wont be appeased by that explanation http://forum.shrapnelgames.com/images/icons/icon7.gif

Norfleet May 26th, 2004 08:10 PM

Re: Utterdark and Second Sun
 
The obvious explanation is that Utterdark blocks visible light, so you can't see anything. The UV and IR radiation from the Second Sun will still get through, however, so you'll still get heat and a nasty sunburn.

PvK May 26th, 2004 08:10 PM

Re: Utterdark and Second Sun
 
Ok, so maybe not a greenhouse. But visible light can be blocked while heat still comes through. Especially using Medieval physics. If second sun increases heat scale, and utterdark reduces heat scale (does it?) it might come out with an appropriate result.

PvK

guybrush threepwood May 26th, 2004 08:22 PM

Re: Utterdark and Second Sun
 
Quote:

Originally posted by Norfleet:
The obvious explanation is that Utterdark blocks visible light, so you can't see anything. The UV and IR radiation from the Second Sun will still get through, however, so you'll still get heat and a nasty sunburn.
<font size="2" face="sans-serif, arial, verdana">Well... Actually the spectrum of light from the sun is peaked around the visible area (otherwise evolution would have had some explaining to do http://forum.shrapnelgames.com/images/icons/icon7.gif ).

But of course, there is no reason for the world of dominions to have to be all scientific - it is fantasy after all. But still, details are nice - and having the combination of utterdark/second sun do something special would be fun I think.

Norfleet May 26th, 2004 08:32 PM

Re: Utterdark and Second Sun
 
Quote:

Originally posted by guybrush threepwood:
Well... Actually the spectrum of light from the sun is peaked around the visible area (otherwise evolution would have had some explaining to do http://forum.shrapnelgames.com/images/icons/icon7.gif ).
<font size="2" face="sans-serif, arial, verdana">Sure, the NORMAL sun does that, but Second Sun is inherently unnatural. More importantly, since it doesn't actually cause units to explode into flames or go blind, like the real sun does, it's probably a big IR lamp.

guybrush threepwood May 26th, 2004 08:47 PM

Re: Utterdark and Second Sun
 
Quote:

Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by guybrush threepwood:
Well... Actually the spectrum of light from the sun is peaked around the visible area (otherwise evolution would have had some explaining to do http://forum.shrapnelgames.com/images/icons/icon7.gif ).

<font size="2" face="sans-serif, arial, verdana">Sure, the NORMAL sun does that, but Second Sun is inherently unnatural. More importantly, since it doesn't actually cause units to explode into flames or go blind, like the real sun does, it's probably a big IR lamp. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon7.gif

The spell text actually says "The caster creates a huge ball of fire in the sky. This second sun will always shine, day and night, ..."

But of course, a huge ball of fire COULD emit mainly IR light...

OK, this is getting silly http://forum.shrapnelgames.com/images/icons/icon7.gif

atul May 26th, 2004 09:26 PM

Re: Utterdark and Second Sun
 
Actually there would be nothing inconsistent about a patch of darkness blocking visible light and heating things. It is happening even now for real, ever heard of pollution?-p Some studies say the world has become dimmer for it in recent decades, and... ...I think it might be best not to discuss global climate change on public forum in internet... I've seen where it can take you.

Dark things absorb visible light and heat up, releasing IR radiation. All very real-life physics, not many inconsistensies. http://forum.shrapnelgames.com/images/icons/icon7.gif

Except, of course, that magically created second sun and forced eternal darkness.

Norfleet May 26th, 2004 09:56 PM

Re: Utterdark and Second Sun
 
Quote:

Originally posted by atul:
Some studies say the world has become dimmer for it in recent decades
<font size="2" face="sans-serif, arial, verdana">Hey, that's great news! First good news I've heard about pollution so far. Freaking sunlight. I hate freaking sunlight. So I guess we can have our cake and eat it, too: Get rid of the annoying sunlight, keep the warmth. What could be better?

HotNifeThruButr May 27th, 2004 01:13 AM

Re: Utterdark and Second Sun
 
Looking at it from a more fantastic and magical way, I think it would work like so:

Utterdark forms a shield around the world to keep out the sun's rays. Second Sun, after it's cast, may do the following...

A. Overpower Utterdark. If a mace struck a shield enough times or hard enough, it will splinter and shatter, so Second Sun would dispel Utterdark.

B. Be blocked out by the shield, so Utterdark dispels Second Sun.

C. Since Second Sun is a FIRE spell, dealing with heat, instead of an ASTRAL spell, dealing with light and celestial bodies (sounds like a description one might use in a porno... *shrug*). It wouldn't conflict in anyway with Utterdark, making it, in the words of Cheezeninja,"dark and hot... extra crappy."

Cohen May 27th, 2004 01:57 AM

Utterdark and Second Sun
 
How does these spells work toghter?

Second Sun should improve the light of the world, making night disappearing.

Utterdark mantle the world with obscurity.

They contrast?


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