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MP Game - PBEM: Age of Heroes
Map: Cirlani
World: poor Magic Sites: 0* Idependant Strength: 6 The twist is that each nation can only have a single commander of each type at a time. This also includes independants and summons. Lastly, pretenders are restricted to thier starting paths, to prevent SCs from becoming too overwhelming. Anyone interested should post their nation choice here, and I will PM the E-mail address. *This does not mean that there are no random magic sites. [ June 01, 2004, 17:31: Message edited by: Zen ] |
Re: MP Game - PBEM: Age of Heroes
Interesting house rule, but this will strongly handicap some nations, much more than others, as some have various types of semi-redundant commanders while others don't.
Ulm, for instance, has several Versions of the "commander of Ulm". Are they allowed one of each? The number of different available mages will also be important (though doing any kind of research will be a major pain, plus you won't have too many battle mages). |
Re: MP Game - PBEM: Age of Heroes
I would like to have Vans. But you should do
something about Supercombatants. Or anyone NOT playing one will be at a severe disadvantage. And the trick rule needs clarification. How similar can commanders be? I.e. can an independant commander with Prot15 coexist with an independant commander with Prot 11? |
Re: MP Game - PBEM: Age of Heroes
Sounds pretty bad actually - everyone would pile 90% of their points into the Pretender.
Maybe a mod game where national heros are buffed by 2-3x each. |
Re: MP Game - PBEM: Age of Heroes
Ah, I forgot to add, only starting paths of magic on pretenders. As far as similar commanders, as long as there is some difference, it should be fine.
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Re: MP Game - PBEM: Age of Heroes
I don't think you'd have enough commanders to lead the troops, with only one of each type, especially if your nation doesn't really have that much variety in commanders. I'm not even sure this is playable.
[ May 27, 2004, 23:55: Message edited by: Norfleet ] |
Re: MP Game - PBEM: Age of Heroes
Blood owns. On maps like this. The world is poor making troops expesnive and no one else has gems.
They will be a little hard to lead, but blood just happens to have quite a few leaders! |
Re: MP Game - PBEM: Age of Heroes
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I think this is still incredibly silly, though. |
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I think this is still incredibly silly, though. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Hmmm did not think about that. True enough! But with 5 preists Mictlan could probably get a decent amount flowing however they will have a big problem with leaders. Very silly. Still interested to see how it works out! |
Re: MP Game - PBEM: Age of Heroes
After further thought, it seems without the gold being used on mages, and limited leadership for troops, the main gold outlet will end up being forts. To counter this somewhat, I was thinking of requiring fortified cities. What are the other player's opinions on this?
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