![]() |
MP Game - Urgaia - After the Blitz
This is to help the players of Urgaia (the anchient land of Aran) keep in touch after the frantic blitzing session Sunday night (Eastern US time at least).
16 turns later the game is starting to get interesting. Players Maltrease - Caelium Cohen - Abysia Stormbinder - Vanheim Truper - Man Ulm - HateRider If you guys are interested in another blitzing session just post the times you are available. For now the turns are set to 24 hours. [ June 01, 2004, 16:52: Message edited by: Zen ] |
Re: MP Game - Urgaia - After the Blitz
I can't find the game anymore ...
Is it disappeared? Or I've some troubles connecting? |
Re: MP Game - Urgaia - After the Blitz
Aye, it doesn't apper to be on the list anymore. http://forum.shrapnelgames.com/images/icons/icon9.gif
Is the server runing at full capacity atm? I noticed somebody else started another game today. Some over-limit server-related bug perhaps? |
Re: MP Game - Urgaia - After the Blitz
I'm not sure what happened? The game was stopped, I started it again and everything seems to be working.
You will need to submit your turn again if you have already done so. |
Re: MP Game - Urgaia - After the Blitz
Quote:
[ May 31, 2004, 04:24: Message edited by: Stormbinder ] |
Re: MP Game - Urgaia - After the Blitz
Yes now game is back!
|
Re: MP Game - Urgaia - After the Blitz
Quote:
|
Re: MP Game - Urgaia - After the Blitz
[/qb][/quote]Nothing in the logs, either :-/ [/QB][/quote]
Hi Esben http://forum.shrapnelgames.com/images/icons/icon7.gif The only thing I did was switch the turn time from 12 hours to 24. It seemed to take the change fine. |
Re: MP Game - Urgaia - After the Blitz
Damn it!
Something is wrong here. New turn was just hosted 20 minutes ago by Truper, who was Last to finish his turn. But when I tried to connect it said "my turn have been updated" and ask me if I want to rchange my turn. http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...s/confused.gif If I say "yes" it shows me *my lsat turn*, as if the game didn't host at all. http://forum.shrapnelgames.com/image...s/confused.gif Same Messages from myself(I've send 2 global Messages before, which I recieved _Last turn_), same random events, same battles. Even location of my neigbors and their armies seem to be the same. (and no, it is not deja vu, I am perfectly sane, thank you http://forum.shrapnelgames.com/images/icons/icon12.gif ) Basicly it looks exactly as if NO HOSTING actually happaned on Mose's server. But it did, since it now has 23 hours timer, everybody's turns reverced (it used to be only Man's *Truper) turn left, now it everybody left *except* Truper and me, who are done (except the fact that I didn't actually do anything, it's the same Last turn in my dominion http://forum.shrapnelgames.com/images/icons/icon9.gif ). Something very wierd is going on with our game. Yesterday it dissapeared, today it didn't *actually* hosted, (at least as far as my dominion/compuer is concern), despite the fact that it did reset both timer and turn submitions. Anybody has any ideas/suggestions? I never expereinced such strange game behaviour before. |
Re: MP Game - Urgaia - After the Blitz
BTW did anybody received my 2 Messages about the trade this turn AND Last turn? (I've send them to everyone, but only once). That's what happened to me, same turn, same Messages, so it could be a good indicator.
I am trying to see if this timewrap with hosting affected only me or everone in our game. [ May 31, 2004, 23:44: Message edited by: Stormbinder ] |
Re: MP Game - Urgaia - After the Blitz
Stormbind, I think this is generally a sign that you are starting to lose your mind. Does anyone ELSE report that their turn was the same as Last turn? Does your turn number match? If nobody ELSE reports anything is wrong, maybe you're going loco. You know, deja vu all over again and stuff.
|
Re: MP Game - Urgaia - After the Blitz
Okay, maybe there is a problem. Everyone's turns in djtool's Karan Adventure seem to have gotten deleted, too.
I strongly suspect it's the new "pretendet protection" system on the fritz. |
Re: MP Game - Urgaia - After the Blitz
I have the same problem. I got your message twice, but I think the turn just didn't advance.
Lets see what happens on the next turn. Hopefully once Cohen and Peter upload their turns it will magically fix itself http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: MP Game - Urgaia - After the Blitz
Quote:
But we can always hope http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: MP Game - Urgaia - After the Blitz
Quote:
Nevertheless you are wrong, the same thing have been observed by many other people by now. Anyway thanks, as always, for your deep insight. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: MP Game - Urgaia - After the Blitz
Warning: the direction being taken is endangering the life of this thread. Proceed carefully.
|
Re: MP Game - Urgaia - After the Blitz
All right, it appeared to be a new turn now in our game. I am away from my dom2 computer atm. Have the problem dissapered with this new 19th turn?
|
Re: MP Game - Urgaia - After the Blitz
Yes. The turn has advanced. Wishing and hoping as paid off. http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: MP Game - Urgaia - After the Blitz
Quote:
|
Re: MP Game - Urgaia - After the Blitz
Hey Truper, you are not droping from the game are you? http://forum.shrapnelgames.com/images/icons/icon9.gif You have missed Last turn and haven't send the current one yet as well.
[ June 02, 2004, 08:22: Message edited by: Stormbinder ] |
Re: MP Game - Urgaia - After the Blitz
Ok Truper is effectively gone from the game.
He have been missing Last 2 turns, he has no armies left, and I am sieging his two remaining casltes. Unfortunately he didn't switch his nation to AI, so we are forced to do regular 24h turns instead of 24h quickhost until I'll finish breaking through his walls. Is there any way to switch his dominion to AI? Perhaps if his nation is not password protected somebody could log in and do it? What do you think guys? |
Re: MP Game - Urgaia - After the Blitz
Well, when I have updated the server to 2.12 (watch the news section), you could add a master password and used that to force his nation to AI.
|
Re: MP Game - Urgaia - After the Blitz
I can force host the game by shortening the turn time, and then setting it back after thet turn host.
I have been doing that in an Orania game that has a player AWOL from turn one. |
Re: MP Game - Urgaia - After the Blitz
There is a force host for switching instead of changing the timer.
But what I found was easier was to copy one of the .2h files as the missing player. That way it seems the turn is in without stopping/restarting the server. If ulm.2h, man.2h, ctis.2h are all turned in, and it doesnt look like pangaea.2h is going to show up then copying man.2h to pangaea.2h will trick the host into quick-hosting. It needs to be a 2h for the same game in the same turn to work. I had an automatic script running to do that with the first 2h that got turned in for a game that had an early dropout. Its definetly not as good in a long run as turning the player AI if that option is open to you. [ June 08, 2004, 13:57: Message edited by: Gandalf Parker ] |
Re: MP Game - Urgaia - After the Blitz
I'm controlling the game on Mosehansens sever. So I can't directly upload turn files, or interact with the game in ways other than the web interface.
Unless I'm missing something.... |
Re: MP Game - Urgaia - After the Blitz
Alright. We have had a couple stale turns.
I think the first turn we lost is caused by some funkiness with the patch. I got a message saying that my .2h file was from a different game. The second turn we lost, was caused by me getting pulled off and forgetting that I set the turn time to 15 minutes to force the hosting. Did anyones Last orders stick? I'm really sorry about the extra turn. I will be much more careful in the future. |
Re: MP Game - Urgaia - After the Blitz
I'm taking the game up to 2.12
Make sure you resend you turn to prevent (knock on wood) and further problems. |
Re: MP Game - Urgaia - After the Blitz
Quote:
I then tried to log in as the missing player with the master password but it didn't accept it. Am I missing something? BTW, I like the new layout. |
Re: MP Game - Urgaia - After the Blitz
I havn't tested this. Maybe it only works for new games, or maybe it doesn't work at all.
The new layout was more of an accident than anything, but thanks! http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: MP Game - Urgaia - After the Blitz
Pesky Man would was still not registering as gone. So I went to restart the game, after Esben has made some changes which should let the master password work.
Unfortunately the number of the games allowed has decreased (I think). So once the game was stopped I was not able to start it again. I've dropped Esben a note... so either he raises the limit, or we need to wait for another game to end before we can restart it. |
Re: MP Game - Urgaia - After the Blitz
Blame me. I have a testing section of the pages which allow one extra game to be started (for testing, you see). That works great, unless I'm clumsy enough to forget stopping the test gaem again http://forum.shrapnelgames.com/images/icons/shock.gif
Urgaia has now been restarted. |
Re: MP Game - Urgaia - After the Blitz
Hmm, I still can't connect to it. And the server's page for the game said its status is "Stoped".
|
Re: MP Game - Urgaia - After the Blitz
To all remaining players of our game - greetings.
I've send in-character message in our game Last turn, but since one of us have missed it I am going to temporarely ressurect this thread, so we could have a quick vote. I'll leave RPG flavor out of it here though. Basicly I propose that perhaps we should stop our game now, if everybody will agree to it. During the Last few turns in several major battles I've destroyed the mighty armies of Caelum's empire, who was the most advanced nation in our game before the war started both military, economically and magically, and I've taken many provinces and several castles from them, while besigeing almost every castle that they still control. Since now I control about 60% of the map, have most of the important unique artifacts, and considering overal balance of powers in our game I think the outcome of this game is pretty clear, since Ulm alone has no hope of defeating me, and neither Caelum not Abysia are not in the position to offer him any significant help anymore. I am perfectly willing to continue our game if somebody is not ready to concede yet, but I just though I should offer it because frankly I don't think there is any hope left in this game for other players. So if you are ready to surrender let's do it, and maybe start a new game if you feel up to it. Regards, Stormbinder P.S And btw - good game everyone! [ July 11, 2004, 02:06: Message edited by: Stormbinder ] |
Re: MP Game - Urgaia - After the Blitz
Well, having only a besieged capitol I believe only Maltrease and Haterider answer could really count for this vote.
|
Re: MP Game - Urgaia - After the Blitz
Quote:
|
Re: MP Game - Urgaia - After the Blitz
Quote:
The purpose of this thread ressurection is for the remaining players of this game to discuss its future, so please be polite and keep your flame remarks for yourself, especially since have nothing to do with this particular game. Thank you. Regards, Stormbinder [ July 11, 2004, 05:28: Message edited by: Stormbinder ] |
Re: MP Game - Urgaia - After the Blitz
Well I for for one will be the first to accept the "sub thrown". That will at least give me a bunch of vampires to boss around when they accecpt defeat as well.
Good game, nice strategies and battle plans. I went from a sound advantage to a sound defeat in a very small number of turns. Nice job! |
Re: MP Game - Urgaia - After the Blitz
Quote:
Quote:
All in all - great game everyone, better than I expected when we started that blitz a long time ago. [ July 11, 2004, 20:00: Message edited by: Stormbinder ] |
All times are GMT -4. The time now is 05:15 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.