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Forgive me... Noob question
Sorry guys, but I couldn't find this in the "Noobs Look Here" post.
How the heck does the communion/slave spell work, and what are the advantages? I saw the crystal slave magic items, and assume they perform the spell as well. Thanks everyone. LOVE the newer fan maps. |
Re: Forgive me... Noob question
Communion/Sabbath Works as such.
Communion Master's are boosted in ALL magical paths (including Holy/Unholy) based on the number of Communion Slave's are on the battlefield. The Modifier for this is: 2 Slaves = +1 Path 4 Slaves = +2 Path 8 Slaves = +3 Path 16 Slaves = +4 Path etc. Also, all spells cast by the Master have their fatigue attributed evenly among the slaves. So a Master casts a 100 Fatigue Spell, and they have 4 Slaves. The Slaves each get 25 Fatigue and the Master does not gain any. Any single Buff type spells cast by a Master affect current Slaves. So if you cast Quickness as a Communion Master, the Master + all Communion Slaves would be buffed with Quickness, even though it is a single self-target buff. |
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Re: Forgive me... Noob question
Last I checked (Nearly a week ago) when I was looking specifically at it. The Master seemed to only gain the fatigue from enc. But this may be an error and the fatigue is distributed with the Master. And it may not have been an incredibly accurate test, because I was watching it with spells that were dramatically overpathed so the fatigue was minimal.
If I was at a computer I could check I would double check. Edit. It is innacurrate. The Master takes a share of the fatigue, but the rounding seems somewhat hokey. Where the confusion may lie, is if the Fatigue he is alloted is taken off only his 'share' or from the initial casting of the spell. I believe it's off the initial casting then is distributed with applied enc. It would be logical to me if the Path Fatigue for casting the spell would be applied first then distributed among both master and slave. But I will need to test it when I get home then sticky it to the newbie FAQ. [ June 03, 2004, 21:29: Message edited by: Zen ] |
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Re: Forgive me... Noob question
Hi,
I'm a newbie too and have been frankly too intimidated by the (possibly imagined) complexities of communion spell to try it yet so this discussion is a great help. I have other questions. What happens if there are two slaves and one passes out? Does master lose empowerment? Does all fatigue go to the "awake" one and the "sleeping" one gets none? What happens if there are two slaves and both pass out? Does master lose +1 path empowerment? What happens if 4 mages cast communion slave and 2 cast communion master? are both masters empowered by +2 path? Thanks, John |
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My most used fashion of playing with Communion is Groups of 4 Slaves (+2 Path) and 2 (4 If Pythium) Masters. |
Re: Forgive me... Noob question
Thanks for the answers. Another question. I have read about the "relief" spell which removes fatigue. I also know about a few magic items (a belt I think, and some boots) that help remove fatigue. Are there any other good/commonly used options to remove fatigue?
Thx, John |
Re: Forgive me... Noob question
Relief. A 3Nature spell that is Enchantment 6. It removes fatigue across the entire battlefield. Including all your mages and slaves. Note: This doesn't use any gems.
Reinvigoration (the spell) is a little broken right now, but it does remove fatigue from the caster. It's a 1Blood spell that requires a Blood Slave to cast. Anything with the REINVIGORATION ability will let you recuperate fatigue. The Reinvigoration value is the amount of fatigue that is 'removed' per round. Some items that have Reinvigoration are detailed in the MIQR. I can't remember some of the names off hand, but a Girdle of Might, Boots of the Messenger, Amulet of Resilience are a few. [ June 04, 2004, 14:12: Message edited by: Zen ] |
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Lifedraining a living enemy also works to reduce your fatigue. http://forum.shrapnelgames.com/images/icons/tongue.gif
Summon Earthpower gives you 4 reinvigoration/turn. Very nice if you have an earth-aware communion master. |
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I've tried reinvigoration at least 5 times in my Last game as Vanheim. It didn't reduced the total fatique on my vans at all, much less reset it to zero. Few times the fatique level stay the same after the Reinvigoration as it did before casting, and few times it went slihtly higher than before (by 2-5 fatique points). The initial level of fatique on my fans was 30-70 (Reinvigoration was obviosly scripted to be 5th spell). I am sorry if it conradict your or Zen's understanding, but I was very careful with my observations. The only reason I didn't posted about this before is that I assumed that this bug is a common knowledge and that public and devs are well aware of it. (I've asked in IRC channel some regulars, and got an answer along this lines). Reinvigoration is broken. If your expreience with reinvigoration is different and it did reset your mages to zero or close to zero, that just means that it is is not consistent, sometimes working as it shoud and sometimes not working at all. As I said I've tested it 5 times in different battles, after that I've stoped trying. [ June 04, 2004, 03:31: Message edited by: Stormbinder ] |
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I tested it using a group of Shaman in a province with a heat scale that gave them a spell casting encumbrance of 5. The data is listed below: The first test was with three shamen. Two cast communion slave, the other cast communion master. The slaves were set on {Communion Slave)(hold)(hold)(hold)(hold)(Stay Behind Troops) to keep them from casting spells for a few turns. The master was scripted to (Communion Master)(Star Fires)(Star Fires)(Star Fires)(Star Fires). The fatigue after the first turn was 25 for each mage. After the second turn, where only the master cast anything, the fatigue was 32 in each mage. With four slaves and a single master, the fatigue after a single casting of star fires was 27. With 5 slaves, the fatigue after a single casting was 26. With 6 slaves, the fatigue on each mage after a single casting of star fires was 26. In a dominion that raised the spellcasting encumbrance to 8, the fatigue with 6 slaves for star fires was 30 (28 after communion, +2 each casting). In a heat 1 dominion, with encumbrance of 4, the fatigue after star fires was 25 all around. For the Last test, the master cast mind burn with 6 slaves, the fatigue on each mage was 27 at that point. I'm not sure exactly how the rounding works, as there's quite a few ways that the data could work out with those numbers. |
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2 out 6 Van's Recovered Fatigue (44 to 32) 3 out of 6 Van's Gained Fatigue (44 to 48) /Cost of Enc, I believe/ 1 out of 6 Van's had no change (44 to 44) Quote:
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Edit; I just tried to test Mictlan Priests (1Blood) but it was extraordinarily hard to get the proper amount of blood slaves for them to cast reinvigoration. If someone wants to do a test with them casting Imps and such, please do, I am curious to the results if it is a 1 Blood only issue. [ June 04, 2004, 14:26: Message edited by: Zen ] |
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What are you talking about? http://forum.shrapnelgames.com/image...s/confused.gif I accursed you or Zen of lying? http://forum.shrapnelgames.com/image...s/confused.gif I said that according to my observation on Vans (which Zen confirmed with 6 tests below) the reinvigoration is broken. I also specifically said that if it is contrary to your and Zen's observation, it means that "reinvigoration sometimes working as it should and sometimes not working at all. " (quote) Which turned out to be exactly the case here, as Zen confirmed with his recent tests. I never had a sligtest intention of accursng you or Zen of lying and I never did. First I have no reason whatsoever to believe in your or Zen's dishonesty. Second regardless of that, I know much better than accurse anyone of lying in such things, being programmer with 15 + years of expereince, because bugs in the program can easely appear in some situations and dissapear in others. All I said is that in all my attempts with vans to use Reinvigoration (5 attempts) has failed. Zen just confirmed the same thing with his testing. Based upon his future expereiments bug with Reinvigoration appeares to be limited to either: (a) Vanheim only or (b) any level 1 blood mages Frankly Graeme I rather expected "thank you" when I pointed into the bug in the program that people appeared to be unaware off, based upon your and Zen's Posts, instead of angry reaction that I got from you, and to the lesser degree from Zen. http://forum.shrapnelgames.com/images/icons/icon9.gif To Zen: Quote:
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Does it means you were lying? No, it does not. Does it mean your were mistaken? Yes, it does. Why the hell some people hate so much to admit when they are wrong?!? Regards, very frustrated Stormbinder [ June 04, 2004, 17:12: Message edited by: Stormbinder ] |
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