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Abysia and Death Scale
Abysia seems to be one of the better choices of a race with which to take death scale since your income and supplies are not directly affected by death and growth.
However I find that taking death still kills all my population and this has a very negative effect on income long-term. Also, once the population has died, it becomes difficult to do blood hunting. I can somewhat make up the income shortfall by alchemy with all of my fire gems. But even with alchemy, I still have a hard time coming up with enough money for all the expensive mages and priests. And this is no solution for the blood shortage. Is Abysia's death-resistance just interesting flavor, but not really usable? Or is there a trick I am missing http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Abysia and Death Scale
You're probably not expanding fast enough: When you've taken a death scale, this sort of forces you to get off your *** and get moving. Outrunning one's own dominion is a popular choice when one's scales are detrimental.
Most of the figures of authority, however, believe that death scale's kill rate is insufficiently quick as to make a difference in your income when you expand fairly aggressively. Your loss of income is likely due to other factors, such as poor neighboring provinces, high unrest levels caused by your blood hunting, or savage patrolled hunting which, under a death scale, tends to kill quickly. You may also be lacking in other income-enhancing scales, in particular Order, and to a lesser extent, Productivity, both of which are vital if you wish to afford Abysia's expensive troops. Unfortunately, I am far from an Abysia expert - They just don't mesh with my style. |
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I tend to agree with Endoperez.
Death is ok, especially if by taking it you can then afford to purchase Order and Productivity, both of which I NEED as Abysia. Sheap, is your cash flow problem in this game only or in all games you play with Abysia? I get a cash problem sometimes, but this can often be due to bad luck -- the provinces you take may be wastelands or other low-income provs. I find in the majority of games I play with Abysia, taking death pays off when you trade it for productivity. (I always go 3 Order no matter what with Abysia, easy to get with 3 heat.) I tend to go 3 Prod 3 Order always, and depending on my opponents, map, situation, etc. like to go with a low-cost high-dominion pretender with very little blessings and magic (I like to get an air 4 or 5 virtue), this lets me purchase high magic, high luck and high death with 7 dominion, and I only run into cash problems when I get bad population provs. Then I try to go low on blood and switch to Thaumaturgy until I get my income up. In one respect, I disagree with Norfleet. Even with death2 or even death3, I dont want to outrun my dominion, I want to keep it as high as possible. Keeping dominion high is important because of heat -- you need to keep your heat up, or else your income really will suffer more than under the (relatively small IMO) death effects. (Additionally, heat is nice for the additional bonuses to your heat-sensitive troops and if you use fire magic.) Alternatively (or also -- I had some ok success with a Cyclops), if you are having chronic (in all games) cash problems, try getting some earth magic ASAP and search hard ASAP -- not primarily for additionally alchemizing or for the gems and stuff you'll need for forging (hammers), but for the Gold Mines -- you'll still pull in income even with negligable pop then, although unrest will still hurt (dont hunt in provs with gold mines in them). Well I hope this helps, but I am no master Abysia player (just like them quite a lot, and have had some fair success with them as well). |
Re: Abysia and Death Scale
OK I'm missing something here... how does Abysia favor death over other nations? Does it not kill the same percentage of pop as the other nations?
[ June 06, 2004, 16:51: Message edited by: DeathDaemon ] |
Re: Abysia and Death Scale
Abysia does not lose supplies with Death scale, or gain any with Growth, and if Growth/Death affected income that is negated too. IIRC
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Re: Abysia and Death Scale
I'm an Abysia fan http://forum.shrapnelgames.com/images/icons/icon12.gif , never took Death scales with them... Abysia really need cash, then more cash, and Heat scale already hurt its income.
Plus the fact that you need to establish "slave hunt grounds" with controlled unrest and not too much pop loss, all this go rather toward a Growth scale ! |
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Abysia is immune to the effects of the Death scale on supplies and income. Heat effects on income etc. are normal. |
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But Abysia favours Heat +3, so it could be argued that the income effects of Heat +3 are negated... People still die under Abysian Death-dominion, but the supplies etc. are not affected. Wasteland Survival implemented in Dom:PPP, IIRC.
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Re: Abysia and Death Scale
It's the deviation from the "prefered value" that's results in a income reduction ... .
So Abysia is at 100% at heat-3. |
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On a small, quick map Abysia can probably tolerate death more than most nations. But taking death of a large, slow map is rarely a good choice for anyone.
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Do you have the chance/formula ? It has to be seriously high to make Magic+2/3 not good for Abysia - they sooo desperately need RPs in early game ... For BoH it ain't a problem, they can't have positive Magic scale ... http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: Abysia and Death Scale
Even with +3 magic Horror attacks are rare enough not to make any difference.
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It's even less important for Abysia who, as a blood nation, has an extra form of income in bloodslaves, and this one isn't affected by any game setting. |
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Mmmm here one of the reasons because I often got bashed with Abysya ...
I take growth to compensate a little blood hunting ... Well if I take death1 unless than growth1 I've 80 points more, 120 with Death2 ^^ |
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I can't tell exact numbers but high magic -> much higher chanse of horror attacks. As for growth/death i'm taking +0. It's not a wise choise to take growth with abysia obviously, but i don't like death eather. Blood hunting reduces population pretty fast and with standard richness/magic freq. settings on the mid sized maps you do have to have gold for mages and temples. (It's pretty important to have high dominion). And with diminishing population it's not as easy task as it seems. [ June 07, 2004, 15:27: Message edited by: mnoracle ] |
Re: Abysia and Death Scale
Well perhaps horrors were sent by someone else, or you gave him a magic item attracting horrors?
I never heard about magic scale attracting horrors. |
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As for sent by some one else - Slayer has very high Stelth rating http://forum.shrapnelgames.com/images/icons/icon12.gif Just for comparision, Horrors loves Kugi so IIRC all my heroes with Kugi Gifts Lasts no more then 5-6 turns even in +1 magical scale. I suppose for +3 scale it'll be instant death! [ June 07, 2004, 15:33: Message edited by: mnoracle ] |
Re: Abysia and Death Scale
I've had several commanders with Soul Contracts in a province with magic +3 for 60+ turns without a single Horror attack.
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I just checked provinces where my hero was attacked every turn: misfortune -2, magic +3. |
Re: Abysia and Death Scale
Have you checked if that province hasn't some strange magic site like Vale of Infinite Horrors?
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Re: Abysia and Death Scale
I've tested it (only at start in capital), indeed Abysia has same income and supplies with Growth3 than Death3, and a better income with Heat3 than 0. http://forum.shrapnelgames.com/images/icons/icon7.gif
With vanilla game settings I now suppose Death1 or 2 is a viable choice in order to boost Magic scale. I fear that Death3, and Death2 with Cherryscales (that I use in all games, SP and MP) may still be dangerous in the long term. |
Re: Abysia and Death Scale
Oh I didn't know that!
I've tested too ... sigh it's true. [ June 07, 2004, 12:34: Message edited by: Cohen ] |
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[ June 07, 2004, 12:51: Message edited by: mnoracle ] |
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