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New patch available (2.12)
New patch available (2.12).
As usual you can find it here: http://www.shrapnelgames.com/Illwinter/d2/6.htm |
Re: New patch available (2.12)
Will making a copy of the Dom2.exe before patching be enough to have both Versions?
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Re: New patch available (2.12)
Azz ...
I expected some more things. Here some... Something more about resistances (ie burning pearl reduced to 50% FR, it costs the same of the fire ring, and gives +4Att even if it's higher const research). Something about Clam of Pearls (too cheap). Something about Ghost Riders (too cheap or too strong fot its cost). Something about improving the Send Message options. Something to improve the Human pretenders, that are totally unused unless forced by house rules. Above are the essential I expected, I follow with the corollary, or optional. Review of many magical items, since there're a standard stock of them used, and many others that are totally ignored. Some improved holy/unholy spellcasting. Something about certain scales that are not very useful, and too exploitable to take in negative. Something to allow population growing faster. Something about Mirror Images, its too high buff, and the bug of replenishing health items striking on mirror images. New magic items that are national ... like the Black Laurel of Ermor ... something similar for each Nation ... perhaps 2-3 items for nation. [ June 07, 2004, 12:22: Message edited by: Cohen ] |
Re: New patch available (2.12)
Agreed on the Elemental Armor; 100% immunity to fire, cold and electricity plus prot comparable to basic metal armors was rather strong. Dropping to 50% will make it much harder to have something (particularly undead, as undead have poison resistance innately) immune to just about anything that you can be immune to.
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Re: New patch available (2.12)
Tsk, tsk. So many weeks, so little patching. Honestly, all we want is one measly brand new underwater nation. Is that too much to ask? Also, nerf EVERYTHING.
Honestly, though, you guys kick quantities of *** that would make the porn industry blush. I've seen very few other games with such excellent support and so many new features constantly available, and most games these days are made by proper design teams which actually do this sort of thing full-time. ... Of course, if I did have a request for the next patch, it'd involve a "fire and flee in an orderly manner", "fire and stay behind troops", or "fire and stay in the far back of the battlefield" order. Consensus on these fora seems to be that that sorta thing is called for. Pretty please? * "Team" != 2 people and assorted friends and hangers-on Update: What typo? [ June 07, 2004, 14:13: Message edited by: Vicious Love ] |
Re: New patch available (2.12)
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For me, Im thrilled to see some attention on Pangaea. The VQ response seems adequate expecially with the elemental armor change. And of course all of the hosting things (cheat switch, --preexec, windows network bug, host crash) and NAME MODDING? Time to break out the random generator routines again. (I do random. Others can search for lists of celtic or babylonian style names). All in all a great patch. -- (sig line) "Some people nowadays have forgotten how to pay for free things." [ June 07, 2004, 14:46: Message edited by: Gandalf Parker ] |
Re: New patch available (2.12)
I am happy to see a new patch is out and running, but... has the demo been updated? There was no mention of it, so I quess not. It would be nice, for Desert Tombs if not for anything else.
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Re: New patch available (2.12)
[Delayed response] What the sundry expletives?! You fixed the alt-tab texture bug, didn't you?! I LOVED that bug. A's and C's hurling lightning bolts at hyphens and asterisks, just like the ASCII-based dungeon crawls of olden times, and you just went and buried those YEARS of gaming history in the name of your ultramodern, flavor of the month "Version 2.12".
Praise retracted. Good day to you, sirs.[/Delayed response] |
Re: New patch available (2.12)
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OK, so there isn't much new content, mostly bug/balance fixes. But maybe we should all try the new stuff and balance before complaining? I mean - these two guys are doing this on their spare time, and I don't think Shrapnel pays them anything for it, other than whatever royalties they get for sales of the game. So, if they don't feel they've put enough testing into their future new nation, or new units, or whatever, I'd rather get a small new patch than nothing. |
Re: New patch available (2.12)
The changes to Desert Tombs look great.
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Re: New patch available (2.12)
Desert Tomb, Tomb Guard. No more Sloth for lizards... (or then I've just played too much nations with crappy basic troops http://forum.shrapnelgames.com/images/icons/tongue.gif )
Only... while all the predator lizards have ran away, how come you still can recruit Taskmasters? Hopefully they at least get Berserk+0 for being unemployed and frustrated?-p |
Re: New patch available (2.12)
Can someone summarize the changes to pangaea and desert tombs?
TIS |
Re: New patch available (2.12)
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Edit: The new units seem to be capitol-only. [ June 07, 2004, 16:13: Message edited by: atul ] |
Re: New patch available (2.12)
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all great changes (IMO) and thank you for changing the elemental armour Illwinter! |
Re: New patch available (2.12)
Great work - such updates and fixes and your efforts are very much appreciated.
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Re: New patch available (2.12)
Thanks for the patch. http://forum.shrapnelgames.com/images/icons/icon7.gif
Newbie question: If I'm in a PBEM game using 2.11, and I want to start(join) another game that uses 2.12, how does this work? If I updgrade to 2.12 then I won't be able to do turns for my 2.11 game without messing up those people who didn't upgrade, right? Also, if I'm in a game on Mosehansen server, what is the SOP for patches? Does everyone just get the patch automatically the first day it's out, or does everyone not get the patch until the game finishes? Thanks for any help/clarification on how these things work! John |
Re: New patch available (2.12)
How to Play with Multiple Versions:
Copy your Dom2.exe. Rename Second Copy to "Dom211.exe" Check all your Shortcuts to games and modify their command line from Dom2.exe to Dom211.exe for all games not upgrading. Patch to 2.12. Check all your shortcuts to games for 2.12 and make sure the command line is Dom2.exe. Remember which Version you are playing for what games. Games are only compatiable if they are the same Version. I hope that Mose will tell you if/when he updates and for what games. |
Re: New patch available (2.12)
anyway to have 2 versins if you've alreayd updated?
odd_enuf |
Re: New patch available (2.12)
You will need someone to send you the Dom2.exe for Version 2.11.
I can do this for you in about an hour if you send me your email address. |
Re: New patch available (2.12)
Looks great!!
you guys must be the illest game company I ever saw! Get it, illest..? AHAHAHAHAH... well.. maybe it wasnt *that* funny.. |
Re: New patch available (2.12)
double post.
[ June 07, 2004, 21:05: Message edited by: Slygar ] |
Re: New patch available (2.12)
Carrion woods now gets a mandrogora commander with 1 pd. So no more dissolving vinecritters. Also 7 nature and 1 death gems from start site at normal richness.
I noticed some graphics have changed a bit. Nagas now have a crown and scepter thingie. |
Re: New patch available (2.12)
Looks like another really good patch to me! Lots of neat improvements.
PvK |
Re: New patch available (2.12)
I've noticed that DT Keeper of the Tombs commander is not sacred even though he's a priest. Was this intentional, as I don't recall seeing any other (holy) priests who are not sacred themselves in the game?
Btw, excellent additions, gameplay- and graphic-wise. Pangaea now really looks scary, with all those satyrs. Well, them and 2-stratmove war minos as well. http://forum.shrapnelgames.com/images/icons/icon7.gif [ June 07, 2004, 22:09: Message edited by: HJ ] |
Re: New patch available (2.12)
I've seen a lot of CW Pangea even before the patch ... and they weren't so weak.
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Re: New patch available (2.12)
Nice and to the point nerfing of the Vamp Queen IMHO. I guess she will be back in our MP games, hurray...
Thanks for the patch |
Re: New patch available (2.12)
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But i think much more important is an elemental armor nerfing! http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: New patch available (2.12)
Oh, it's great, I love them - they gave the Satyrs furs to make the graphics compatible to my mod http://forum.shrapnelgames.com/images/icons/icon12.gif
Looks like they like the idea http://forum.shrapnelgames.com/images/icons/icon10.gif And they even got the beards right .. looking quite "ancient greek" to me now http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: New patch available (2.12)
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Re: New patch available (2.12)
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Re: New patch available (2.12)
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EDIT: It may have someting to do with playing Ermor, however, the sacred is missing in the recruitment screen, but the holy levels remain. [ June 08, 2004, 02:05: Message edited by: quantum_mechani ] |
Re: New patch available (2.12)
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Re: New patch available (2.12)
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[ June 08, 2004, 03:05: Message edited by: quantum_mechani ] |
Re: New patch available (2.12)
Thx for new patch its looks good
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Re: New patch available (2.12)
IIRC Ermor has Shadow Vestal that can be summoned, and are the sacred troops.
IIRC in default Ermor it's a site enter order, but I'm not sure, I'm not very fond of Ermor. |
Re: New patch available (2.12)
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Cheers, |
Re: New patch available (2.12)
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Sorry, my mistake http://forum.shrapnelgames.com/images/icons/icon7.gif . |
Re: New patch available (2.12)
Nice patch !!!
A like the VQ and E-armor adjustements along with all the other stuff. You guys rule ! (All this "I love Sweedes" will be put on hold for 2x45mins on the 22nd of June. http://forum.shrapnelgames.com/images/icons/icon7.gif The return of Henke won't help you - Danish Dynamite Forever http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon7.gif ) |
Re: New patch available (2.12)
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good play Liga |
Re: New patch available (2.12)
Ups, where is the Great Warlock?
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Re: New patch available (2.12)
Incidentally, the patch fails in the following instance: I had a .txt file command_line_switches.txt in a dominions2/doc folder (can't remember if that folder came with the install or if I added it to hold things like item and spell pdfs and other usermade documentation); when running the patcher it gave error:
This program cannot update the installed Version of Dominions II because of the follwing reason: C:\Program Files\dominions2\doc\command_line_switches.txt: unknown Version. I don't know if it's just this filename it didn't like or if any .txt files in the doc folder mess it up; it didn't have any problem with the .html or .pdf files I had in there. Anyway, I just copied the .txt out to desktop, deleted it from doc, patched fine, moved it back in, not a big deal. However, I can't think of any reason why a usermade text document that isn't even going to be overwritten should cause any problems to a patch install program, just thought I should mention it. |
Re: New patch available (2.12)
For me, the real highlight of this patch is Desert Tombs. While I didn't have much of a problem with them before, what I like so much about them now is the tight thematic focus given to them. As I've stated elsewhere, the whole Banefire idea really works well with them. The Shaman replacement is good, and the Tomb Guard seems almost wholly unnecessary, but a welcome addition.
I haven't looked at Pangaea much, as I have a hard time 'getting into them', but I might try New Era again, if Dryad Hoplites are a feasible strategy now. Thanks for a great patch. http://forum.shrapnelgames.com/images/icons/icon7.gif Scott |
Re: New patch available (2.12)
I guess the VQ has gone from the top spot to the middle of the pack after this patch. She's still better than all the humanoids, most of the titans and just about every immobile though. Nice touch taking her away from Ermor as well... since I'm sure most Ermor min/max players really don't care about the level 2 fire or whatever they would have to lose to get the same effect. I'm really not too worried about seeing any uber Ermor Ghost Kings any time soon. Not being immortal changes things a lot.
It's too bad neither of my pet wishes were adressed... those beng Golden Era Arcoscophile needing changes and overall avatar balancing. but it's a nice patch nontheless, and adressed the most important Mp balancing issues. The new Desert Tombs looks nice, although I have one question. Is the shaman replacement supposed ot be feature or a drawback? I'd much rather have my shaman with his nature/astral powers than this guy. I guess he's a cheaper site searcher and decent researcher... but not an improvement. Just a nitpick, nice patch guys. |
Re: New patch available (2.12)
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Re: New patch available (2.12)
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Clearly, if a balance mod of this magnitude were to be done properly, it would have to be the work of more than one person. If several veteran players got together and discussed the various issues, and collectively created a new price/path costing table, it would be far more likely to gain some kind of acceptance. The dominions community is quite small, compared to other games. This is a good thing if you hope to see your ideas used in an upcoming patch. If such an undertaking were to be started, I would be more than happy to participate. |
Re: New patch available (2.12)
I'd even raise his new path to 40, and to 50 or 60 the new path cost of the Allfather.
Those chassis seems a little more costy, but if you think on that a Virtue, or a Moloch, with a new path of 70 or 80 points, to get another path the go in pair with the base cost of an Allfather or Gk ... while these ones can take a lot of magic for buffing spells, that usually requires only 1 or 2 level in magc path. [ June 09, 2004, 11:14: Message edited by: Cohen ] |
Re: New patch available (2.12)
Cohen has officially lost it.
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Re: New patch available (2.12)
Revelers rock now.
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Re: New patch available (2.12)
I'd also like to say thanks for the patch, which had a lot of really nice content too. Pangaia is looking really nice now (although I wish the NE Pan had received 2N 2E 1?, since now they are without randoms, but who cares, it's a minor point)! I bet that took forever to do and balance and test and stuff....
I would be thrilled even if the next patch would have ZERO additional content or balance changes, but would just stick to bugfixing -- personal peeves are "Goto Commander / Province" not working when stealthy battles took place, Merc re-bidding default is doubled, CotW still works in all provs. It seems to me that a huge portion of the work you guys do on these patches is highly supererogatory (which of course merits great thanks!). |
Re: New patch available (2.12)
Not that this is a big issue for those with the full Version of the game, but the patch (without a corresponding patch to the demo) means that it's difficult to test the multiplayer aspect of Dominions II, which is really the only interesting part to me. I played Dominions I and was hoping I could get involved in a game (where my nation would be restricted, a la with Dom I) so I could see whether addiction was forthcoming again.
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