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New Version of Ashikaga Here
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You can click the link in my sig to download the latest Version of the Ashikaga Shogunate mod. I will continue to support the mod as long as Illwinter keeps releasing new patches for Dominions II. I hope the changes to Ninja and Samurai Horsemen will remedy some of the balance issues people have commented on with my mod, it would be awesome to see it get some competitive play. |
Re: New Version of Ashikaga Here
thanks...this will be the next nation i play after the game i just started....
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Re: New Version of Ashikaga Here
this looks really cool. I havent tried it yet, just looked through the mod file, but tell me: How come there are no armor-wearing Samurai..? All had prot 0.
Thanks! |
Re: New Version of Ashikaga Here
I have a few questions, Potatoman, about this really well-done and polished mod.
First, why are the Mahotsukai death mages? I would have thought they would be blood mages, instead. Thinking a little farther, what do you think of perhaps a Mystic analog for Blood? 3 random Elemental magic, and 2 Blood? It'd be really quite versatile for the Elemental Blood Summons, in keeping with the Mahotsukai tradition, and suitably priced (200g, perhaps?) wouldn't overshadow Mictlan. A second question I have is the generally high cost of the mages. The Karasu Tengu seems a little pricey. Granted, it's Sacred, and it has a double-random, but a base encumbrance of 10 is way too high for any kind of combat mage, IMO. The Mahotsukai, OTOH, are even worse (arguably). They get no random picks. The Adept has similar magic rankings to 100g mages, and yet cost 170g. I note their high precision, and high base protection, but it still doesn't seem to be worth that much. The Master has similar issues, but the guaranteed Fire/Water pairing is probably worth it. Anyway, just a couple of questions. I look forward to a discussion regarding them. http://forum.shrapnelgames.com/images/icons/icon7.gif Scott |
Re: New Version of Ashikaga Here
The Mahotsukai are death mages because it seemed more thematic to me, and because at the time I was working on making a second mod of a heavy blood using nation. Unfortunately my hard drive was wiped after it caught a virus and that mod is pretty much dead.
The mages cost so much because of all the people telling me they cost too little earlier. I'm not a competitive Dom 2 player, so I rely on other people for balancing suggestions. They originaly cost 300 for the master and 100 for the adept. The Karasu Tengu cost so much because 1/3 of them will be able to cast the Ashikaga nation summons, the Aka/Ao-Oni and Obakei Yurei. They need 2n 2f/w/d, as specified in the readme file. Samurai should be wearing armor. Their 0 prot is probably due to a known bug with the modding system which causes Dom2 to ignore custom armor and weapons after you start a game, exit to the menu, then re-enter the game. Try re-loading dom2. |
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Re: New Version of Ashikaga Here
Look forward to checking out your most excellent mod's newest developments. (I was one of the people who despite loving it found the previous releases "overpowered", hence do not mind the more expensive units now, though I cannot see your newest changes until I get home.)
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Scott |
Re: New Version of Ashikaga Here
Potatoman,
The Mod looks great. And feels great. My only reservation is that they seem to just get too much diverse magic. Fire, Water, Death, Nature all just sitting on their mages. It does play fine though, the updated costs are very reasonable as well as appropriate. My only issue is with the Dragon Hero, he's quite powerful (as Heroes should be), but you can get him on turn 2, (I did with Luck 0, and on turn 5 with Misfortune 1). Don't know if there is anything you could do as far as toning down his base stats and adding in a few more slots to upgrade later so he's not an instant killing machine. |
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Not saying this to try to be an *** - I just honestly don't understand how anyone can think we need another blood nation. [ June 09, 2004, 17:04: Message edited by: st.patrik ] |
Re: New Version of Ashikaga Here
I think we need more Earth/Water/Astral Nations!
I also wouldn't mind a Earth/Blood nation. And a few more Fire/Death spells. |
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Something else I've noticed is that Blood tends to de-randomize your picks in your mages, the Jotun Gygja being the only exception. As I've said in the Ashikaga thread, I'd love to have a 'Blood Mystic'. Quote:
What I find lacking is not so much this path or that path, but the combinations, ESPECIALLY on Pretenders. Quote:
But then, I'm a big proponent of high random picks on mages. http://forum.shrapnelgames.com/images/icons/icon7.gif Scott |
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Re: New Version of Ashikaga Here
I'd love to see a nation/theme with cheap (180 gold, like Sauromancers, for example) Earth 3 mages recruitable everywhere.
[ June 09, 2004, 17:54: Message edited by: Teraswaerto ] |
Re: New Version of Ashikaga Here
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Without much deep thought, it seems like it would, to me. Mictlan has no random picks on any of its mages, and the mages it does have are expensive. Compare their most powerful: 2 Fire, 3 Blood, 4 Holy, for 390 gold. No versatility, and nearly twice the cost you proposed. Moreover, Mictlan national troops are something many players have a hard time using effectively. Norfleet suggests playing Mictlan without taking any national troops at all. Ashikaga has Samurai, which from what I've seen in these threads are (naturally) quite good troops. PvK |
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So, to me, if you added a 'Blood Mystic' to a non-Blood nation, that nation would not overshadow Mictlan in Blood magic, per se. Quote:
In any event, that is my take on the situation. Maybe wrong, but time will tell, I guess. Scott |
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Of those, 4 of them have FF. That leads to a .2 probability of getting a Fire-2 'Blood Mystic'. Not _too_ often. You can expect to get a Fire-2 'Blood Mystic' every 3rd or 4th Mystic you buy. That's not 'quite often' to me. Certainly, you can expect it before too long. OTOH, there is a .327 probability that you can hire 5 and not get one. If you think a .2 probability is 'quite often', then you have to agree that a .308 probability is more than 'quite often'. Now, if you want to talk about having a 'Blood Mystic' that has one Elemental property at 2, that's far more likely. IIRC, that gives a much better chance of summoning _some_ Elemental Demon, but that's not much different than what Mictlan can do, and Mictlan's summoners are 1) sacred, and 2) guaranteed. There's also the question of increasing your Blood magic with 'Blood Mystics', which would require either 1) Empowerment, or 2) Your Pretender. I still stand by my original belief that 'Blood Mystics' per se would not overshadow Mictlan. Quote:
Besides, while Abysia is supposed to be a 'Blood nation', they certainly don't do it as well as Mictlan, and if you make a mod that has a Blood nation that is on par with base Abysia, that would tend to support my belief that it wouldn't overshadow Mictlan. Scott [ June 09, 2004, 19:29: Message edited by: Bayushi Tasogare ] |
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[ June 09, 2004, 20:50: Message edited by: st.patrik ] |
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Ah well. Back to modding. http://forum.shrapnelgames.com/images/icons/icon7.gif Scott |
Re: New Version of Ashikaga Here
Yes. Unfortunately. ;/ I don't see enough Demon Knights I say! Also Earth and Blood would be very synergetic. Of course this may be because Devils outclass Demon Knights in terms of combat.
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Re: New Version of Ashikaga Here
Going over the available units in the mod, they seem fine, with one exception. The genin count for 5 men in sieges, have magical weapons (knife hand) and cost 3 ressources! No price in gold and/or ressources would be high enough for a normal recruitable unit wielding magical weapons and having x5 siege combine with the other powerful abilities (+25 stealth, survival skills).
I suggest reducing the siege modifier for genin to x2, and replacing the knife hand with a non-magic weapon. Up the defence value 1 or 2 points (to 13 or 14) to compensate, and slightly increase the ressource cost. /Rainbow |
Re: New Version of Ashikaga Here
Er, siege bonuses aren't actually granted yet -- probably there's not yet a modding command which allows it.
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Re: New Version of Ashikaga Here
Well apart from any sort of Siege issue, though, the Genin are quite powerful. Trying it out again (for the summons; very good, thanks!), I started to recruit Genin...
and oh dear, they're good. 25 of them can easily deal with 25 of most independent troops without losing a guy. The problem they have (and the problem Ashikaga has in general) is everything is so terribly expensive. You're paying through the nose for your researchers, the Genin are expensive, and the Cavalry are expensive as well. About the only thing that isn't expensive are the samurai, and with 10 Prot and no shield, they almost have to be relegated to LI status. Tied all together, Ashikaga seems almost entirely dependent on their summons... that they're not even guaranteed of being able to summon. Something that would be really useful would be some unit that could give an area 'Air Shield' effect (like a Shield Wall). I don't think that's moddable, though. Another thing that I want to try is a Bless strategy with the Yamabushi monks, but they need both more damage and protection from missiles. Maybe you could give them some innate air shield, to sort of symbolize arrow-catching stuff? I don't know. I just don't see how they're supposed to work. Potatoman, can you maybe explain to me how you use them, to give me some sort of idea? Scott |
Re: New Version of Ashikaga Here
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Originally posted by Graeme Dice: You need 2 of the 3 elemental picks to come up as fire for devils, which basically means that they will show up quite often. ------------------------------------------------- ------------------------------- Reply from Bayush:- "Well, let's see the probability. I count 20 different combinations of FAWE in a configuration of 3: FEW/FAW/FAE/AWE/FFW/FFE/FFA/AAF/AAW/AAE/WWF/WWA/WWE/EEF/EEA/EEW/FFF/AAA/EEE/WWW Of those, 4 of them have FF. That leads to a .2 probability of getting a Fire-2 'Blood Mystic'. Not _too_ often. You can expect to get a Fire-2 'Blood Mystic' every 3rd or 4th Mystic you buy. That's not 'quite often' to me. Certainly, you can expect it before too long. OTOH, there is a .327 probability that you can hire 5 and not get one. If you think a .2 probability is 'quite often', then you have to agree that a .308 probability is more than 'quite often'." Actually there are 64 possible picks of which 10 feature "FF" FFF FFW FFE FFA FEF FWF FAF AFF WFF EFF so the probability is < 1 in 6. There is a 57% chance of not getting one after 5 picks. You have a 90% chance of getting one after 14 picks. Of course this just reinforces your argument Pickles |
Re: New Version of Ashikaga Here
Oh, you're right, Pickles. *sigh* I was considering the different outcomes, but not the probability of each outcome. Your way is probably more accurate as far as how the game actually does it.
Still, though, thanks. You gotta be careful with probability. http://forum.shrapnelgames.com/images/icons/icon12.gif Scott |
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