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-   -   MP Game - Humans High Gems Low Magic (http://forum.shrapnelgames.com/showthread.php?t=19390)

Cohen June 16th, 2004 08:14 PM

MP Game - Humans High Gems Low Magic
 
On Mosehansen. Port: 2262

House Rules:
Scale Drain 3 is mandatory (you've to take Drain 3, if you want a theme that needs magic, you cannot take it.)

You've to take a Human (10 point per new path) or Immobile pretender (those with 0 map movement). The lone exception is Ermor that in addition can take the Master Lich (the one with only 5 Hit Points).

Water Nations aren't allowed.
_________________________________________________
World is Rich.
Research is Very Difficult.
Indies are 3
HoF is 15
_________________________________________________
I take Abysya.

Cheezeninja June 16th, 2004 08:53 PM

Re: MP Game - Humans High Gems Low Magic
 
I'll take vanheim

Frosted Flake June 16th, 2004 11:20 PM

Re: MP Game - Humans High Gems Low Magic
 
I'N in an Jotunheim

frosted flake

and once again i messed up my god is ilegal please scrub him...d'oh

[ June 16, 2004, 22:28: Message edited by: KrisB ]

Cohen June 16th, 2004 11:31 PM

Re: MP Game - Humans High Gems Low Magic
 
Done ^^
Upload the right pretender

wolfkinsov June 17th, 2004 12:18 AM

Re: MP Game - Humans High Gems Low Magic
 
I am in as Ulm

DLC June 17th, 2004 12:43 AM

Re: MP Game - Humans High Gems Low Magic
 
interesting game, to bad i'm a poor student http://forum.shrapnelgames.com/images/icons/icon9.gif

Frosted Flake June 17th, 2004 01:36 AM

Re: MP Game - Humans High Gems Low Magic
 
Ok the real Jotun god is now in ...pheww sorry

frosted flake

Cainehill June 17th, 2004 02:26 AM

Re: MP Game - Humans High Gems Low Magic
 
Y'know Cohen, it's a bit ... greedy, possibly even rude, for you to keep jumping on all available slots to have so many of your mutant games going at one time, thus helping prevent others from starting games that don't fall within your view of the game.

June 17th, 2004 02:35 AM

Re: MP Game - Humans High Gems Low Magic
 
I would hope that everyone would allow at least 1 slot to be open for people who cannot host their own games, especially newbies.

I'm sure common courtesy should be taken into consideration, especially considering Mose is the one who is providing you with the service in the first place.

Norfleet June 17th, 2004 05:34 AM

Re: MP Game - Humans High Gems Low Magic
 
That logic doesn't work, Zen: If one slot were always left open for somebody that couldn't host their own game, either there would have to be an infinite number of slots, or somebody unable to host their own game would claim the Last slot.

Cainehill June 17th, 2004 02:50 PM

Re: MP Game - Humans High Gems Low Magic
 
Quote:

Originally posted by Norfleet:
That logic doesn't work, Zen: If one slot were always left open for somebody that couldn't host their own game, either there would have to be an infinite number of slots, or somebody unable to host their own game would claim the Last slot.
<font size="2" face="sans-serif, arial, verdana">I think the logic is that someone who already has 4 games going wouldn't, shouldn't, grab the single available slot as soon as it comes open in order to start a fifth game, thus monopolizing over 20% of the games.

Cohen June 17th, 2004 02:54 PM

Re: MP Game - Humans High Gems Low Magic
 
Well if someone wants to create a game, tell me and I'll stop that game in creation right now.

Chazar June 17th, 2004 03:38 PM

Re: MP Game - Humans High Gems Low Magic
 
Well, in fact I wanted to start a game at mosehansen's server since a couple of days and was checking regularly, but I couldnt. http://forum.shrapnelgames.com/images/icons/icon9.gif Obviously people that were previously playing are the first to notice when their game is over and that therefore a new slot is free again... http://forum.shrapnelgames.com/image...s/rolleyes.gif

I would have joined your game (when I first saw it, my favorite nation was still free to grab) or any other game, but I cant join a 24h game:

Usually I have enough time to play daily, but I am a long distance commuter on every other weekend, which means that I can't play on these weekends and I assume that three stale turns in a row per fortnight ruin a game pretty much for sure.

Therefore I'd want to start a game with at least 48h turn time limit, or preferably 3 days.
(BTW: A 24h game with no hosting on weekends seems to be a bad solution to me, or does Quickhost even means hosting on forbidden days if all turns are there?)

...but then again, I'm not sure if anyone wants to play with me such a slow paced game, since nobody responded to my previous thread asking for a slow paced game. So I dont want to stop you from playing!!!

I just post here since the topic was already started and I felt asked... http://forum.shrapnelgames.com/images/icons/icon12.gif

I'm hoewever really wondering why there is only one (private) server available and none from illwinter or shrapnel... http://forum.shrapnelgames.com/image...s/confused.gif

Maybe mosehansen's server should have a queue for new games which only-nonplaying logins can enter, but I'm too shy to ask. I mean, his server seems pretty well done so far, and asking for more seems a bit ungrateful to me...

[ June 17, 2004, 14:55: Message edited by: Chazar ]

Cainehill June 17th, 2004 04:10 PM

Re: MP Game - Humans High Gems Low Magic
 
Quote:

Originally posted by Chazar:
Well, in fact I wanted to start a game at mosehansen since a couple of days and was checking regularly, but I couldnt. http://forum.shrapnelgames.com/images/icons/icon9.gif Obviously people that were previously playing are the first to notice that a new slot is free again... http://forum.shrapnelgames.com/image...s/rolleyes.gif

<font size="2" face="sans-serif, arial, verdana">Yeh - yesterday morning there wasn't a slot free (I checked), sometime before evening Cohen grabbed the slot as it came available. Never mind that he's had horrible luck finding players for his settings lately, going so far as starting a Faerun map game with 8 players because he got tired of waiting. 424 provinces, eight players. And another Faerun he started with only 12, on a map with fixed positions meant for 17 races.

Quote:

...but then again, I'm not sure if anyone wants to play with me such a slow paced game, since nobody responded to my previous thread asking for a slow paced game.
<font size="2" face="sans-serif, arial, verdana">Well - looking back (I was offline for 2 weeks until yesterday), you wanted a 99 hour game - not sure how many people really want something much slower than 48, maybe 72. You forget what was happening in the game, you might even forget you have a turn coming up with anything over that.

Worse - when you posted, there wasn't any slots on mosehansen, so you needed a volunteer host. Not that many people have the computer / internet connection resources to do that. ( I might now, but don't yet know how bad the electric power situation is here yet, so I power down at night, when going out, etc. Plus, dynamic IP address would be a pain. )

So anyways - no open slot on mosehansen and no host machine... There isn't a game until you have one of those, so people probably didn't want to rush in to say they'd play a game with no idea of a start date. (The 99 hour hosting might've dismayed people as well.)

Quote:


But I dont want to stop someone else from playing. I'm just wondering why there is only one (private) server available and none from illwinter or shrapnel... http://forum.shrapnelgames.com/image...s/confused.gif

<font size="2" face="sans-serif, arial, verdana">Not sure Illwinter has the resources, and Shrapnel probably doesn't want the headaches of setting up a server, supporting it, and listening to the political BS and complaints because things didn't please everyone. ("Hey, I want to start a game and I can't because there's 512 going already!", or "So-and-so joined my game and I didn't want to play with her!")

Then too - Illwinter has provided the tools whereby anyone who wants to can host, either via TCP/IP or email, so they (IW and Shrapnel) may not feel it's a high priority issue.

Quote:


Maybe mosehansen's server should have a queue for new games, but I'm too shy to ask. I mean, his server seems pretty well done so far, and asking for more seems a bit ungrateful...

<font size="2" face="sans-serif, arial, verdana">Well, I think I remember Esben commenting that it was almost more fun to do work on the game server than it was playing the games. http://forum.shrapnelgames.com/images/icons/icon12.gif

A queue of some sorts, or a weighted lottery for starting games (so that someone having 5 games already going had much less chance of 'winning' the lottery than someone with none going) might just be a great thing.

Maltrease June 17th, 2004 04:29 PM

Re: MP Game - Humans High Gems Low Magic
 
Taking it further off topic...

Maybe it is just me but I have a hard time keeping up with the games that are not on Mos server. There I can go and on one page look at each game where I have a turn due, and how long I have to complete it.

I'm in multiple games all with different host times. Some games everyone is very fast about putting in their turn, so even though its 48 hour host times, if you waited more than 20 you are holding up the game. Other games are much slower. Its "work" to have to look several place to see whats due and where... and you end up forgetting one sometimes.

I do wish their was a single super server that could handle almost all of the MP gaming. People would still be free to host their own of course, but I probably wouldn't join them.

If Esbens server could contain 200 games and you had the same control that you had when hosting your own game... why would you ever not use his?

I think an official game server from Illwinter or Shrapnel would be excellent idea. You are really not talking about much in terms of cost. Bandwidth is not a big issue and for $2000 you could probably put together a server with a 3Ghz processor and 2 Gigs of RAM.

My thoughts... for what they are worth.

Cainehill June 17th, 2004 04:47 PM

Re: MP Game - Humans High Gems Low Magic
 
Incidently - I'm in, as Ermor. That makes 8 players, for a map described as "Suitable for 14-17 players".

Anyone else interested in a game that's set to run too fast, with arbitrary limits on Pretenders, mandatory Drain-3, very difficult magic research, but oh! Magic sites 75 and a rich world? http://forum.shrapnelgames.com/images/icons/icon7.gif

Esben Mose Hansen June 17th, 2004 06:22 PM

Re: MP Game - Humans High Gems Low Magic
 
Quote:

Originally posted by Maltrease:
Taking it further off topic...
If Esbens server could contain 200 games and you had the same control that you had when hosting your own game... why would you ever not use his?

I think an official game server from Illwinter or Shrapnel would be excellent idea. You are really not talking about much in terms of cost. Bandwidth is not a big issue and for $2000 you could probably put together a server with a 3Ghz processor and 2 Gigs of RAM.

My thoughts... for what they are worth.

<font size="2" face="sans-serif, arial, verdana">You woudn't need a 3Ghz processor. The 300Mhz in my server hosting 23Games, and apache server, mail for three people etc etc are usually >95% idle.

The RAM is worse. I'm no expect in memory mangement, but my server is currently using 600--700 Mb memory. A rough figure would be 500Mb/20 games, or 5Gb. Which is more than a x86 can address(!). Luckily, swap can make up for a lot of this, so 3Gb memory could probably do the trick.

And Shrapnel probably won't do this, because servers are expensive to run :-/

djtool June 17th, 2004 06:29 PM

Re: MP Game - Humans High Gems Low Magic
 
I'm in as C'tis

I took the serpent king. although he can morph to that serpent its still 10 pt. paths and relevant to the nation...i hope that's cool.

Cohen June 17th, 2004 07:16 PM

Re: MP Game - Humans High Gems Low Magic
 
Because the server does calculation only when a turn hosts ^^ ptherwise it has only to store and send the turns.

Hi June 17th, 2004 07:28 PM

Re: MP Game - Humans High Gems Low Magic
 
They could easily do a 1 big game server. They could do it like blizzard(makers of starcraft warcraft and diablo series) does it. Adds at the top, then a button that says host/join game if u choose host u get to make settings, if u choose join a new windo comes up like this

Add=Advertisment used to pay for server. B= map Picture S=Settings


Add1 Add2 Add3
Game Name
Ornais B
S

Karan
B
S

Joe Come
B
S

Chazar June 17th, 2004 07:44 PM

Re: MP Game - Humans High Gems Low Magic
 
Quote:

Originally posted by Maltrease:
Taking it further off topic...
...
Maybe it is just me but I have a hard time keeping up with the games that are not on Mos server.

<font size="2" face="sans-serif, arial, verdana">Sorry for continuing off-topic, but
are there other open servers or are you talking about private ones?

Gandalf Parker June 17th, 2004 08:13 PM

Re: MP Game - Humans High Gems Low Magic
 
Any individual player can be a host for a game. I have no problem with keeping up with those games since I make an icon to take me to each one. All I have to do is click thru them each day. You could also make a web page on your own machine very easily which lists your games. http://forum.shrapnelgames.com/images/icons/icon7.gif

I have offered to do a multi-game server on my linux server. Im still interested in trying it myself in a slightly different form than Mosehanson has done.

As for Shrapnel doing a server, they have offered to do that. But it wont be a "they could easily do". It will be "when one of us makes a stable server". When the server project here is alittle farther along then those discussions may kick up again. The same with the PBW server project which is going on in the Space Empires IV forum (also a Shrapnel forum).

Pros and Cons. Shrapnel runs Windows servers. A Linux server could be done cheaper but it would be new territory for them. I think the best possible answer would be for someone to do a simple generic PbEM site which could handle both Dom2 and SEIV games (and any others that Shrapnel picks up)

Chazar June 17th, 2004 08:58 PM

Re: MP Game - Humans High Gems Low Magic
 
Quote:

Originally posted by Gandalf Parker:
Any individual player can be a host for a game.
<font size="2" face="sans-serif, arial, verdana">Sure, but with a telephone connection to the internet, like the one that I use and which is paid by the minute, hosting is somewhat less fun... http://forum.shrapnelgames.com/images/icons/icon9.gif

Cohen June 17th, 2004 11:11 PM

Re: MP Game - Humans High Gems Low Magic
 
Blizzard can allow such a big server because it really hosts only the chatrooms and the ladder games.
Other games (those created by user) are hosted by the user creating them, and battlenet is only a sort of proxy that filters all the infos.

Cainehill June 17th, 2004 11:59 PM

Re: MP Game - Humans High Gems Low Magic
 
Quote:

Originally posted by Cohen:
Blizzard can allow such a big server because it really hosts only the chatrooms and the ladder games.
Other games (those created by user) are hosted by the user creating them, and battlenet is only a sort of proxy that filters all the infos.

<font size="2" face="sans-serif, arial, verdana">No, Cohen - the Realm games -are- hosted on their servers, in an attempt to minimize cheating.

But Blizzard sells millions of copies, and has 10s or 100s of thousands of people on their servers, meaning that people come to them to advertise, and offer decent money for the advertising.

How many copies of Dominions 2 have been sold? Less than 10,000, I believe. Meaning that a $2000 server would be a big chunk taken straight from the profits, not to mention administering it, dealing with complaints, etc.

Advertising for this? Maybe back in the net, or rather the web's, boom days. But now even big sites have had problems getting paying advertisers. So then - to have ads help pay for the server, you have to pay someone to solicit ads. Oops - then you have to generate enough advertising revenue to pay their salary as well as the costs of the server.

There's a reason Shrapnel's banners are almost all for games they sell. http://forum.shrapnelgames.com/images/icons/icon12.gif

Maltrease June 18th, 2004 12:29 AM

Re: MP Game - Humans High Gems Low Magic
 
Well 10,000 times $50 is a nice chunk of change. Granted thats gross and not net. But spending
.4% of gross sales on a server for the game doesn't seem unreasnable.

Regardless, Gandalf has already mentioned that it is within the realms of possibility once all the bugs have been worked out of the actual server code.

Its not like what we have available to us right now is unworkable. You can create shortcuts for each game as Gandalf mentioned, create your own tools to keep an eye on the games, all sorts of solutions.

But nobody that has used Esbens server can say that it doesn't make creating, keeping track of, and playing multiplayer games easier.

With the exception that some option are not available as of yet.

Have one giant server that the whole community can use would be an awesome addition. You could even add a point or common rating system that would not be possible with scattered and personal servers.

I doubt we would fill up 200 game slots with the current user base. Until recently there were several slots open on Esbens server left unfilled.

Hi June 18th, 2004 12:50 AM

Re: MP Game - Humans High Gems Low Magic
 
O btw ive never played a multiplayer game before, but im wondering if i could play as golden age arco. With the oracle for my pretender. You woud ahve to tell me how to join ur game though

Norfleet June 18th, 2004 01:02 AM

Re: MP Game - Humans High Gems Low Magic
 
Quote:

Originally posted by Chazar:
Sure, but with a telephone connection to the internet, like the one that I use and which is paid by the minute, hosting is somewhat less fun... http://forum.shrapnelgames.com/images/icons/icon9.gif
<font size="2" face="sans-serif, arial, verdana">That sounds like a personal problem to me, soldier. Not to be rude or anything, but has the thought of upgrading your Internet connection and/or moving to a civilized country occurred to you? http://forum.shrapnelgames.com/images/icons/icon7.gif

Phone by the minute sound awfully barbaric. Fortunately for you, there's always RFC2549. Maybe this can help you with your low-cost Internet needs. http://forum.shrapnelgames.com/images/icons/icon7.gif

Cainehill June 18th, 2004 06:31 AM

Re: MP Game - Humans High Gems Low Magic
 
So, Cohen - going to announce a start time soon? Doesn't seem like people are thronging to join your mutant games. Sooner you start, the sooner I can win and free up the slot. http://forum.shrapnelgames.com/images/icons/icon7.gif

Cohen June 18th, 2004 10:22 AM

Re: MP Game - Humans High Gems Low Magic
 
C'tis is anonimous.

HI you have to design your pretender, click on Network, put the infos in the text boxes (1st: www.mosehansen.dk - 2nd(port): 2262), the you'll have to choose your nation as usual, click on Arco and disconnect.

Keep an eye on this thread to see when the game starts.

Chazar June 18th, 2004 11:20 AM

Re: MP Game - Humans High Gems Low Magic
 
Maybe some moderator should dis-entagle the discussion about game servers from this thread, which should be about that particular MP? Sorry for the distraction anyway!

Quote:

Originally posted by Cainehill:

Sooner you start, the sooner I can win and free up the slot.

<font size="2" face="sans-serif, arial, verdana">Now that's an attitude that I like... http://forum.shrapnelgames.com/images/icons/icon10.gif

[ June 18, 2004, 10:22: Message edited by: Chazar ]

Cainehill June 18th, 2004 05:02 PM

Re: MP Game - Humans High Gems Low Magic
 
Quote:

Originally posted by Cohen:
C'tis is anonimous.

<font size="2" face="sans-serif, arial, verdana">C'tis is djtool, as stated in this thread.

Cohen June 18th, 2004 06:15 PM

Re: MP Game - Humans High Gems Low Magic
 
Game Started.

djtool June 18th, 2004 06:52 PM

Re: MP Game - Humans High Gems Low Magic
 
I tagged my nation on mose's webpage

Cainehill June 18th, 2004 08:32 PM

Re: MP Game - Humans High Gems Low Magic
 
Quote:

Originally posted by Cohen:
On Mosehansen. Port: 2262
_________________________________________________
World is Rich.
Research is Very Difficult.
_________________________________________________

<font size="2" face="sans-serif, arial, verdana">Cohen, WHY isn't the game a Rich World like you originally posted? *growl*

Cohen June 18th, 2004 08:42 PM

Re: MP Game - Humans High Gems Low Magic
 
Oh ... something went wrong.

Poll to restart the game:


YES

______________
Everyone can vote.
Since probably most of us has the pretender suited for a rich world.

Cainehill June 18th, 2004 08:43 PM

Re: MP Game - Humans High Gems Low Magic
 
Yeh, a restart would be appropriate imo.

thraveboy June 18th, 2004 09:43 PM

Re: MP Game - Humans High Gems Low Magic
 
Sure, restart.. I joined in without reading the thread first.. I have to put drain in my
dominion to be -3, right?

Thx..
75k

djtool June 19th, 2004 04:05 AM

Re: MP Game - Humans High Gems Low Magic
 
do eeeet

Cainehill June 19th, 2004 05:35 AM

Re: MP Game - Humans High Gems Low Magic
 
Quote:

Originally posted by thraveboy:
Sure, restart.. I joined in without reading the thread first.. I have to put drain in my
dominion to be -3, right?

<font size="2" face="sans-serif, arial, verdana">Right, all pretenders needed to have drain 3. That's enough reason to restart the game without going further with the vote, imo.

It's also an illustration of why starting games with several weird house rules / restrictions is screwed up.

Cohen June 19th, 2004 09:39 AM

Re: MP Game - Humans High Gems Low Magic
 
Game restarted on 2263.
It's time to rejoin.

Cainehill June 21st, 2004 06:35 AM

Re: MP Game - Humans High Gems Low Magic
 
Hmmm. What's the process now to upload an updated Pretender on mosehansen before the game starts? Do I need Cohen to delete my pretender (Ermor) before I can replace it?

Cainehill June 23rd, 2004 05:04 PM

Re: MP Game - Humans High Gems Low Magic
 
Quote:

Originally posted by Regen:
What is the deal with hosting times and this game? I took a turn Last evening less then 8 hrs ago, now the rehost timer says under 6 hrs to the next host????
<font size="2" face="sans-serif, arial, verdana">You must not have noticed that Cohen originally made the game with a 12 hour hosting. 2 turns a day, at least.

It's one of his many screwed up little habits, but I figured people knew what they were getting into - after all, it did say 12 hour (720 minute) hosting on the game info screen on mosehansen.

Start yelling and protesting if you think it's too fast - I personally think it is, and it causes way too many people to miss turns.

Even better would be if Ebsen would change his server to not allow less than 24 hour settings for the games.

Regen June 23rd, 2004 07:42 PM

Re: MP Game - Humans High Gems Low Magic
 
Actually having turned into a junkie I didn't notice the host time as being 12 hrs. A fast paced game is nice, but also the fact that I can not leave my house for more then 12 hrs at a time is a bit confining.

Cohen June 23rd, 2004 08:37 PM

Re: MP Game - Humans High Gems Low Magic
 
I'll switch to 24h qh.
Fine?

Regen June 24th, 2004 01:27 AM

Re: MP Game - Humans High Gems Low Magic
 
What is the deal with hosting times and this game? I took a turn Last evening less then 8 hrs ago, now the rehost timer says under 6 hrs to the next host????

[ June 23, 2004, 12:27: Message edited by: Regen ]

Norfleet June 24th, 2004 08:42 AM

Re: MP Game - Humans High Gems Low Magic
 
Quote:

Originally posted by Cainehill:
Even better would be if Ebsen would change his server to not allow less than 24 hour settings for the games.
<font size="2" face="sans-serif, arial, verdana">I dislike this argument on principle. This is like saying McDonalds should not sell coffee because people could burn themselves from pouring it into their laps.

Esben Mose Hansen June 24th, 2004 09:23 AM

Re: MP Game - Humans High Gems Low Magic
 
Quote:

Originally posted by Cainehill:
Even better would be if Ebsen would change his server to not allow less than 24 hour settings for the games.
<font size="2" face="sans-serif, arial, verdana">I won't. I could even imagine fun games with 10-minutes quick-hostings.

Just don't participate in games with settings you ain't confortable with. I've realized that I'm not going less than 48 hours myself. Sometimes I'm away > 24hours.

Norfleet June 24th, 2004 09:29 AM

Re: MP Game - Humans High Gems Low Magic
 
Well, the dumbest game settings I've seen was a game that had been abandoned and left running on 5 minute quickhost.

It was on turn several-thousand and nobody had played the thing since turn one.

Cainehill June 25th, 2004 01:12 AM

Re: MP Game - Humans High Gems Low Magic
 
Quote:

Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Cainehill:
Even better would be if Ebsen would change his server to not allow less than 24 hour settings for the games.

<font size="2" face="sans-serif, arial, verdana">I dislike this argument on principle. This is like saying McDonalds should not sell coffee because people could burn themselves from pouring it into their laps. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Okay - let me be more specific, since I actually agree with you and Ebsen. (Albeit 10 minute turns probably wouldn't need a dedicated long term host like mosehansen http://forum.shrapnelgames.com/images/icons/icon12.gif )

"If the server wouldn't allow Cohen to create games less than 24 hours", since he does it by default for no good reason. Better? http://forum.shrapnelgames.com/images/icons/icon12.gif


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